No scramble in France. Cheers! 🤓
13L wheatbeer (Axis) vs Rasmustb (Allies +12)
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If okay, need to adjust Germany’s NCM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Baltic States to Novgorod
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
2 tactical_bombers moved from Western Germany to 125 Sea Zone
1 mech_infantry moved from Poland to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Novgorod
1 fighter moved from Western Germany to NovgorodCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 tactical_bombers
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 2 tactical_bombers in 125 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Western Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Novgorod, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 artilleries and 7 infantry moved from Poland to Baltic States
1 armour moved from Romania to Baltic States
10 artilleries moved from Germany to Poland
2 fighters moved from Western Germany to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
2 tactical_bombers moved from 125 Sea Zone to Western Germany
1 fighter moved from Novgorod to Baltic States
1 bomber moved from Western Ukraine to Baltic States
1 bomber moved from Novgorod to Baltic States
2 mech_infantrys moved from Western Germany to Poland
1 aaGun and 2 infantry moved from Normandy Bordeaux to France
1 aaGun moved from France to Western Germany
2 submarines moved from 95 Sea Zone to 98 Sea Zone
3 infantry moved from Bulgaria to Greece
1 fighter moved from Iraq to Egypt
1 aaGun moved from Baltic States to Novgorod
1 fighter moved from Iraq to 98 Sea Zone
1 tactical_bomber moved from Iraq to EgyptPlace Units - Germans
10 mech_infantrys placed in Germany
1 destroyer placed in 113 Sea Zone
1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Southern Italy: 2 mech_infantrys
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 49 / 63
Russians : 32 / 41
Japanese : 53 / 65
Americans : 56 / 76
Chinese : 7 / 7
British : 28 / 28
UK_Pacific : 6 / 6
Italians : 16 / 31
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Mechs starting in Western Germany go to S. Italy instead of Poland if that’s okay.
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sure np.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Rostov to Novgorod
1 infantry moved from Belarus to Eastern Poland
2 fighters moved from Belarus to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 artillery, 2 infantry and 1 tactical_bomberNon Combat Move - Russians
2 fighters moved from Eastern Poland to Belarus
1 infantry moved from Ukraine to Bessarabia
1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Bryansk
4 artilleries and 6 infantry moved from Bryansk to Belarus
3 artilleries and 4 infantry moved from Russia to Bryansk
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Belarus to Ukraine
1 infantry moved from Buryatia to AmurPlace Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
2 infantry placed in Volgograd
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
sigh…
My strategy to cut corners to get back into this game isn’t working so good so far.
Letz see what them japs got in store for me
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Shan State to Yunnan
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
2 bombers moved from Shan State to Java
2 fighters moved from 41 Sea Zone to Java
1 fighter moved from Shan State to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 2 fighters
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 2 fighters in Java, round 2 : 3/5 hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Java
Japanese win, taking Java from Americans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from French with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Java to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 submarines moved from 35 Sea Zone to 36 Sea Zone
2 artilleries, 1 infantry and 1 mech_infantry moved from Hunan to Kwangsi
1 aaGun, 1 artillery and 2 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Anhwe
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
1 fighter moved from 42 Sea Zone to 37 Sea Zone
2 bombers moved from Java to Borneo
1 battleship moved from 41 Sea Zone to 36 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Kwangsi
2 tactical_bombers moved from 42 Sea Zone to Borneo
2 fighters moved from Yunnan to 36 Sea Zone
2 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Anhwe
1 tactical_bomber moved from Kwangsi to Hunan
3 artilleries and 5 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to JeholPlace Units - Japanese
3 mech_infantrys placed in Manchuria
1 factory_minor placed in Malaya
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 bombers placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsProduction/PUs Summary :
Germans : 49 / 63
Russians : 33 / 33
Japanese : 57 / 65
Americans : 52 / 76
Chinese : 7 / 7
British : 28 / 28
UK_Pacific : 6 / 6
Italians : 15 / 31
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
16 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
1 artillery and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Eastern Persia to Iraq
British take Iraq from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
3 fighters moved from Anglo Egyptian Sudan to Ethiopia
1 bomber moved from French Equatorial Africa to Ethiopia
1 battleship, 1 cruiser, 3 destroyers and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
Battle in Ethiopia
British attack with 1 bomber, 3 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking Normandy Bordeaux from Germans, taking Ethiopia from Italians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber and 3 fighters moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from French West Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Eastern Persia to Persia
2 fighters and 1 tactical_bomber moved from India to Kweichow
1 fighter moved from Eastern Persia to India
2 mech_infantrys moved from India to Eastern Persia
1 artillery moved from Burma to India
2 infantry moved from India to Burma
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
2 fighters moved from 110 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3,5,5,2,5,6,4,6,4,3
British collect 32 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,6,2,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry -
Hi weed
Ill pick up the gamepace shortly! My pregnant girlfriend, 2year old daugther and I are going to Mozambique for a month which requires some preparation. We leave this tuesday and I should be able to take turns more frequently once we get there
cheers
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No worries and no rush.
Before I proceed with Italy, I just want to ask if you’re sure you want to drop men off in Iraq via those unguarded transports?
Italy can build an airbase for Egypt and take either Transjordan or Syria which would allow a German plane to sink both of them and land in either of those territories.
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Actually forgot about the airbases but I didn’t expect the trannies to survive so go ahead
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Ok doke
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I may need OOL in Normandy shortly if you’ll be around.
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need OOL normandy
Italians attack with 1 inf, 4 mech, 1 art and open with 2 hits (Allies have 1 aa, 2 inf, 1 mech)
I’m asking since Italy might retreat and whether or not the UK loses or saves its aa gun could make a difference to Germany.
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kill 2inf, leave aagun + supermech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 4 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Romania to Bessarabia
1 bomber moved from Baltic States to Bessarabia
1 artillery and 1 infantry moved from France to Normandy Bordeaux
4 mech_infantrys moved from Northern Italy to Normandy BordeauxCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 fighter and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Bessarabia
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
Italians attack with 1 armour and 4 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 4 infantry in Caucasus, round 2 : 0/5 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
Italians roll dice for 1 armour and 4 infantry in Caucasus, round 3 : 1/5 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 infantry and 4 mech_infantrys
British defend with 1 aaGun, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 2/6 hits
British roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits
2 infantry owned by the British lost in Normandy Bordeaux
4 mech_infantrys owned by the Italians , 1 artillery owned by the Italians and 1 infantry owned by the Italians retreated to France
British win with 1 aaGun and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
1 bomber moved from Bessarabia to Southern Italy
2 infantry moved from Northern Italy to FrancePlace Units - Italians
1 airfield placed in Egypt
3 infantry placed in Egypt
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 47 / 63
Russians : 31 / 33
Japanese : 52 / 65
Americans : 54 / 79
Chinese : 9 / 15
British : 32 / 32
UK_Pacific : 7 / 6
Italians : 15 / 27
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Dang! Those Australian subs can’t hit anything… grr Im gonna retry with me LL reroll with this one. Hopefully this is correct:
sz42:
2subs = 1@4
vs.
DD,trn = 1@2
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ehemm
1@4
1@2
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Ok I think I got it now. It helps to actually read what you wrote…
Rolls: 1@4 1@2; Total Hits: 01@4: (6)1@2: (6)