TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Combat Move - British
2 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Iraq
3 infantry moved from Persia to Iraq
1 bomber moved from Tanganyika Territory to Iraq
1 battleship moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
2 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Iraq
4 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 125 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Trans-Jordan
British attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 5/9 hits
Italians roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 2/4 hits
2 infantry owned by the British , 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 bomber moved from Iraq to Egypt
2 fighters moved from Eastern Persia to Russia
1 artillery and 2 infantry moved from Shan State to Malaya
2 submarines moved from 39 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 93 Sea Zone to 92 Sea Zone
3 aaGuns and 6 infantry moved from Burma to India
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 carrier, 1 destroyer and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from 125 Sea Zone to United Kingdom
Place Units - British
1 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea Zone
1 factory_minor placed in Persia
Turn Complete - British
British collect 40 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Territory Summary for British :
Shan State : 1 infantry
India : 3 aaGuns, 1 airfield, 1 harbour, 6 infantry and 2 mech_infantrys
Malaya : 1 artillery, 1 harbour and 7 infantry
Kwangtung : 1 harbour and 2 infantry
44 Sea Zone : 2 submarines
37 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries, 3 infantry and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 bomber, 2 fighters, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Holland Belgium : 1 flag, 2 infantry
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag
Russia : 2 fighters
Eire : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 infantry and 2 mech_infantrys
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 destroyers
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 1 factory_minor
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 44 / 51
Russians : 23 / 25
Japanese : 38 / 49
Americans : 52 / 77
Chinese : 7 / 12
British : 40 / 47
UK_Pacific : 24 / 0
Italians : 8 / 13
ANZAC : 14 / 14
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Place Units - UK_Pacific
8 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 8 infantry
Territory Summary for UK_Pacific :
India : 1 factory_major
Celebes : 1 flag
Sumatra : 1 flag
Production/PUs Summary :
Germans : 44 / 51
Russians : 23 / 25
Japanese : 38 / 49
Americans : 52 / 77
Chinese : 7 / 12
British : 40 / 47
UK_Pacific : 24 / 24
Italians : 8 / 13
ANZAC : 14 / 14
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
I think I came out further ahead not DOWing with the UK/ANZAK. We’ll have to see how it goes giving you the initiative back.
yes the convoy raids would cost you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Yugoslavia
1 armour and 2 infantry moved from Bulgaria to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 bomber and 4 infantry
Neutral_Allies defend with 5 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Neutral_Allies: 5 infantry
Casualties for Italians: 1 armour and 4 infantry
Non Combat Move - Italians
1 bomber moved from Yugoslavia to Southern Italy
Place Units - Italians
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 9 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Adding units owned by Italians to Western Ukraine: 1 bomber
EDIT: Turning off Edit Mode
I’m starting to hate Yugoslavia.
You’re probably cursed to be doomed there for along time now. Probably haunt you through the entire 2014 season.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 aaGuns and 2 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
3 fighters moved from Queensland to Malaya
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Territory Summary for ANZAC :
Malaya : 2 aaGuns, 3 fighters and 3 infantry
Queensland : 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
37 Sea Zone : 1 destroyer and 2 transports
26 Sea Zone : 1 cruiser
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 44 / 51
Russians : 23 / 25
Japanese : 38 / 49
Americans : 52 / 77
Chinese : 7 / 12
British : 40 / 47
UK_Pacific : 24 / 24
Italians : 8 / 9
ANZAC : 14 / 14
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 infantry
Tunisia : 1 infantry
Libya : 1 flag
92 Sea Zone : 1 cruiser and 1 destroyer
81 Sea Zone : 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Karelia to Novgorod
3 infantry moved from Baltic States to Novgorod
3 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from Bessarabia to Holland Belgium
5 fighters and 5 tactical_bombers moved from Bessarabia to Bryansk
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 armour, 3 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 bomber and 3 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Bryansk
Germans attack with 5 fighters, 1 infantry and 5 tactical_bombers
Russians defend with 1 infantry
Germans win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 fighters and 5 tactical_bombers moved from Bryansk to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Baltic States to Novgorod
3 infantry moved from Eastern Poland to Western Ukraine
10 mech_infantrys moved from Germany to Romania
1 bomber moved from Holland Belgium to France
2 aaGuns moved from Western Germany to Holland Belgium
2 aaGuns moved from Western Germany to France
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 armour and 9 mech_infantrys moved from Baltic States to Western Ukraine
Place Units - Germans
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in France
3 infantry placed in Norway
2 artilleries and 4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 6 armour
EDIT: Adding units owned by Germans to Ukraine: 6 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
might as well get scramble orders from you now. japan will send 5 bombers at moscow
make that 4 bombers.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians repair 10 damage on 10 factory_majors; Remaining resources: 15 PUs;
Russians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Russians
3 infantry moved from Archangel to Novgorod
2 armour and 2 mech_infantrys moved from Smolensk to Novgorod
1 tactical_bomber moved from Russia to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
AA fire in Novgorod : 0/1 hits
Russians roll dice for 2 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 3/8 hits
Germans roll dice for 1 aaGun and 5 infantry in Novgorod, round 2 : 1/5 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Novgorod
Russians roll dice for 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 2/7 hits
Germans roll dice for 3 infantry in Novgorod, round 3 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 4 : 3/5 hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 aaGun and 5 infantry
Casualties for Russians: 3 infantry and 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Novgorod to Vologda
1 aaGun moved from Archangel to Novgorod
1 aaGun moved from Archangel to Vologda
2 infantry moved from Novosibirsk to Vologda
1 infantry moved from Smolensk to Bryansk
2 aaGuns, 7 artilleries and 9 infantry moved from Smolensk to Russia
1 artillery moved from Smolensk to Vologda
Place Units - Russians
1 artillery and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 21 PUs total
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 infantry
Russia : 2 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 2 fighters and 25 infantry
Vologda : 1 aaGun, 1 artillery, 2 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Production/PUs Summary :
Germans : 52 / 64
Russians : 20 / 21
Japanese : 38 / 49
Americans : 52 / 77
Chinese : 7 / 12
British : 35 / 47
UK_Pacific : 24 / 24
Italians : 8 / 9
ANZAC : 14 / 14
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
might as well get scramble orders from you now. japan will send 5 bombers at moscow
I’ll intercept with all fighters again; lose UK first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Purchase Units - Japanese
Japanese buy 1 airfield, 1 harbour and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 battleship moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
4 bombers moved from Western Ukraine to Russia
2 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Siberia to Sakha
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Central Mongolia to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Java
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 2 transports; British defend with 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking Java from ANZAC, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for ANZAC: 1 destroyer and 2 transports
Casualties for British: 1 transport
Battle in Ceylon
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 2 submarines
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking Ceylon from UK_Pacific, taking 44 Sea Zone from Neutral with 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Air Battle in Russia
Japanese attacks with 4 units heading to Russia
Russians launches 4 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,6,7,7 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Cleaning up after air battles
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Chahar to Siam
2 artilleries and 2 infantry moved from Hopei to Suiyuyan
1 aaGun moved from Chahar to Suiyuyan
2 artilleries moved from Central Mongolia to Suiyuyan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Siam
1 bomber moved from Japan to Siam
4 bombers moved from Russia to Western Ukraine
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 airfield placed in Siam
1 harbour placed in Hainan
6 infantry placed in Japan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 5 bombers and 1 carrier; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/8 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 6 submarines and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
8 bombers moved from Eastern United States to United Kingdom
1 cruiser and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
Place Units - Americans
1 carrier placed in 10 Sea Zone
5 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier and 2 fighters
10 Sea Zone : 1 carrier
6 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 6 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 armour, 1 factory_major and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major and 1 harbour
New Brunswick Nova Scotia : 1 artillery and 1 infantry
United Kingdom : 8 bombers
106 Sea Zone : 1 cruiser and 1 transport
Production/PUs Summary :
Germans : 52 / 64
Russians : 16 / 21
Japanese : 48 / 49
Americans : 52 / 78
Chinese : 5 / 12
British : 35 / 47
UK_Pacific : 24 / 24
Italians : 8 / 9
ANZAC : 10 / 14
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
5 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
3 artilleries moved from Kweichow to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,6
Chinese collect 8 PUs (1 lost to blockades); end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Territory Summary for Chinese :
Kiangsi : 1 infantry
Shensi : 1 infantry
Kweichow : 1 fighter and 12 infantry
Hopei : 1 infantry
Anhwe : 3 artilleries and 5 infantry
Production/PUs Summary :
Germans : 52 / 64
Russians : 16 / 21
Japanese : 44 / 49
Americans : 52 / 78
Chinese : 9 / 14
British : 35 / 47
UK_Pacific : 24 / 24
Italians : 8 / 9
ANZAC : 10 / 14
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5,6,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,1,3,3
UK_Pacific collect 20 PUs (4 lost to blockades); end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 4 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Territory Summary for UK_Pacific :
India : 1 factory_major
Celebes : 1 flag
Sumatra : 1 flag
Production/PUs Summary :
Germans : 52 / 64
Russians : 16 / 21
Japanese : 44 / 49
Americans : 52 / 78
Chinese : 9 / 14
British : 35 / 41
UK_Pacific : 24 / 25
Italians : 8 / 9
ANZAC : 10 / 14
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
In a lot of ways this game is hurting my brain; I still can’t figure out your grand plan.
starving Russia.