@dawgoneit feel free to use either file…
Dogoneit & S.A. This time "1941"
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 armour, 1 artillery, 2 infantry and 2 transports
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Malaya
1 infantry moved from India to Burma
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to Java
1 fighter moved from Queensland to Malaya
1 fighter and 1 tactical_bomber moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 armour, 1 artillery, 2 infantry and 2 transports
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Malaya
1 infantry moved from India to Burma
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to Java
1 fighter moved from Queensland to Malaya
1 fighter and 1 tactical_bomber moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
Dang I didnt see my U.S. ships in 28 & 64 I’ll use them next turn…oh yea France
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 6 infantry moved from Norway to 112 Sea Zone
2 tactical_bombers moved from Holland Belgium to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 armour, 2 artilleries, 2 cruisers, 2 destroyers, 9 infantry, 2 submarines and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Southern Italy to United Kingdom
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Tobruk to Alexandria -
scramble orders
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Wont let me open, need pass word for post to server
Any Ideas?
S.A. -
re check the email addresses
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Churchill says
“SCRAMBLE ALL 3 PLANES”
That would be great if this is working again I would hate to have to give up playing games here….win or loose.
S.A. -
cris I keep getting an error after I go
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let me try the other one
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it was my stupid computer
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 6 infantry moved from Norway to 112 Sea Zone
2 tactical_bombers moved from Holland Belgium to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 armour, 2 artilleries, 2 cruisers, 2 destroyers, 9 infantry, 2 submarines and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Southern Italy to United Kingdom
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Tobruk to AlexandriaCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 cruisers, 2 destroyers, 2 submarines and 6 transports
French defend with 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Units damaged: 1 battleship owned by the British
6 transports owned by the Germans and 1 cruiser owned by the Germans retreated to 112 Sea Zone
British win with 1 battleship and 2 fighters remaining. Battle score for attacker is -18
Casualties for Germans: 1 cruiser, 2 destroyers and 2 submarines
Casualties for British: 1 cruiser and 1 fighter
Battle in United Kingdom
Germans attack with 1 bomber, 3 fighters and 2 tactical_bombers
French defend with 1 infantry; British defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
retreated to United Kingdom
British win with 1 aaGun, 3 artilleries, 1 bomber, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 fighters
Casualties for British: 3 aaGuns
Battle in Alexandria
Germans attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Alexandria from British with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 infantry moved from Algeria to Morocco
1 bomber, 1 fighter and 2 tactical_bombers moved from United Kingdom to Holland Belgium
2 armour moved from Holland Belgium to Germany
1 artillery moved from Holland Belgium to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry placed in Germany
3 infantry placed in Western Germany
Germans undo move 2.
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
I had some crap just laying on my key board and it was hitting a key that was doing our battles and not giving me a chance to retreat my stuff. sorry about that.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Vyborg to Finland
2 infantry moved from Buryatia to Sakha
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Timguska to Yenisey
2 infantry moved from Baltic States to 115 Sea Zone
2 infantry moved from Novgorod to Baltic States
1 submarine moved from 111 Sea Zone to 112 Sea Zone
1 bomber moved from Novgorod to Germany
3 fighters moved from Novgorod to Finland
2 infantry moved from Archangel to Novgorod
3 infantry moved from Vologda to Archangel
7 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
2 infantry moved from Smolensk to Belarus
2 artilleries and 2 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 armour moved from Volgograd to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Caucasus to Ukraine
1 artillery and 1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from 115 Sea Zone to Finland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Vyborg to Finland
2 infantry moved from Buryatia to Sakha
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Timguska to Yenisey
2 infantry moved from Baltic States to 115 Sea Zone
2 infantry moved from Novgorod to Baltic States
1 submarine moved from 111 Sea Zone to 112 Sea Zone
1 bomber moved from Novgorod to Germany
3 fighters moved from Novgorod to Finland
2 infantry moved from Archangel to Novgorod
3 infantry moved from Vologda to Archangel
7 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
2 infantry moved from Smolensk to Belarus
2 artilleries and 2 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 armour moved from Volgograd to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Caucasus to Ukraine
1 artillery and 1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from 115 Sea Zone to FinlandCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Finland
Russians attack with 1 artillery, 3 fighters and 6 infantry
Germans defend with 2 infantry
Russians roll dice for 1 cruiser in Finland, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 3 fighters and 6 infantry in Finland, round 2 : 3/10 hits
Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery, 3 fighters and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 armour, 2 artilleries, 1 cruiser, 1 fighter, 9 infantry and 6 transports
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 6 transports in 112 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 4 : 1/1 hits
1 infantry owned by the Germans , 1 transport owned by the Germans and 1 artillery owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 5 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 6 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 7 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 8 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 9 : 1/1 hits
1 infantry owned by the Germans , 1 transport owned by the Germans and 1 armour owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 10 : 1/1 hits
1 infantry owned by the Germans , 1 transport owned by the Germans and 1 artillery owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 11 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 12 : 1/1 hits
2 infantry owned by the Germans and 1 transport owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 13 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 14 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 15 : 1/1 hits
2 infantry owned by the Germans and 1 transport owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 16 : 1/1 hits
2 infantry owned by the Germans and 1 transport owned by the Germans lost in 112 Sea Zone
1 submarine owned by the Russians Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 95
Casualties for Germans: 1 armour, 2 artilleries, 1 cruiser, 9 infantry and 6 transports
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 bomber moved from Germany to Novgorod
3 fighters moved from Finland to Novgorod
3 infantry moved from Novgorod to Belarus
1 armour moved from Belarus to Western Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_AlliesPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 22 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.207
Median : 3.000
Variance : 3.684
Standard Deviation : 1.919
Total rolls : 58Null / Other
1 was rolled 2 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.111
Median : 3.000
Variance : 2.192
Standard Deviation : 1.481
Total rolls : 27Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 2 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.111
Median : 3.000
Variance : 2.192
Standard Deviation : 1.481
Total rolls : 27 -
You were aware that the game started on 3 and Germany could declare war anytime, I thought you were going to do it right away
S.A. -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 destroyers moved from 16 Sea Zone to 8 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 8 Sea Zone
1 fighter moved from 16 Sea Zone to 8 Sea Zone
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Amur to Siberia
1 artillery moved from Amur to Siberia
3 infantry moved from Amur to Sakha
1 artillery moved from Amur to Sakha
1 armour moved from Amur to Sakha
2 infantry moved from Amur to Buryatia
1 fighter moved from Manchuria to Buryatia
3 infantry moved from Amur to Ulaanbaatar
1 fighter moved from Manchuria to Ulaanbaatar
1 tactical_bomber moved from Manchuria to Ulaanbaatar
2 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
2 infantry moved from Kwangsi to Kwangtung
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
2 cruisers moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
3 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
3 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 armour moved from Hunan to Kweichow
2 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kiangsi
2 bombers moved from Anhwe to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Manchuria to Hopei
1 fighter moved from Anhwe to Kweichow
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Kwangsi to Yunnan
4 infantry moved from Kwangsi to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from Jehol to Yunnan
2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
4 transports moved from 5 Sea Zone to 6 Sea Zone -
scramble orders.
I really cant understand this war any ways. if I had a plan its been so long i’ve forgot what I was doing anyways. and with uk so rich in the pacific im not sure I can do anything there. and no I didn’t no I could attack rite away with germany -
Yes send up the one plane from the Philippines
Oztea’s game starts at the beginning of the 3rd round and its up to the German player to decide if they want to start against Russia or wait a turn…We can throw this in the bin and try another, whatever you want
Tanks
Kris AKA “Surprise Attack”ps. I think Scott is going to do a Sunday game this weekend, double boards one on one eliminations…something should be fun:)





