G40L Hobo (axis) vs Entek (allies +9)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 bomber, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Tobruk to Libya
                      British take Libya from Italians
                2 armour and 2 mech_infantrys moved from Caucasus to Tambov
                1 armour and 1 mech_infantry moved from Vologda to Bryansk
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese

    Combat - British
                Battle in Tambov
                    British attack with 2 armour and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                        British roll dice for 2 armour and 2 mech_infantrys in Tambov, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    British win, taking Tambov from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Bryansk
                    British attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 aaGun and 1 armour
                        British roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 :  0/2 hits
                        Germans roll dice for 1 aaGun and 1 armour in Bryansk, round 2 :  1/1 hits
                        1 mech_infantry owned by the British lost in Bryansk
                        British roll dice for 1 armour in Bryansk, round 3 :  1/1 hits
                        Germans roll dice for 1 aaGun and 1 armour in Bryansk, round 3 :  1/1 hits
                        1 armour owned by the British and 1 aaGun owned by the Germans lost in Bryansk
                    Germans win with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 aaGun
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - British
                2 armour and 1 mech_infantry moved from Iraq to Caucasus
                2 armour and 1 mech_infantry moved from Persia to Caucasus
                1 artillery moved from Eastern Persia to West India
                1 armour moved from Egypt to Iraq
                1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 infantry moved from India to Burma

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 artillery and 1 bomber placed in United Kingdom
                1 destroyer placed in 71 Sea Zone
                British undo move 2.
                1 bomber placed in Union of South Africa
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 2 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
        West India : 1 artillery
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 harbour and 2 infantry
        Union of South Africa : 1 bomber, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Normandy Bordeaux : 1 aaGun, 1 artillery, 1 fighter and 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 airfield and 1 mech_infantry
        Ethiopia : 1 flag
        Tambov : 2 armour and 2 mech_infantrys
        Caucasus : 4 armour and 2 mech_infantrys
        106 Sea Zone : 1 flag
        Iraq : 1 flag, 1 armour
        Eastern Persia : 1 flag
        71 Sea Zone : 1 destroyer
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        110 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 53 / 74
        Russians : 24 / 23
        Japanese : 59 / 67
        Americans : 56 / 76
        Chinese : 5 / 7
        British : 34 / 39
        UK_Pacific : 6 / 3
        Italians : 14 / 9
        ANZAC : 10 / 22
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    @hobo:

    your defensive dicing throughout this game has been unbelievable  :?

    That’s the only thing keeping me in this game it seems


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - Italians
                6 infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 fighter and 6 infantry
                    British defend with 1 aaGun, 1 artillery, 1 fighter and 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is 10
                    Casualties for British: 1 aaGun, 1 artillery, 1 fighter and 2 infantry
                    Casualties for Italians: 6 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                4 infantry moved from Northern Italy to Southern France
                1 fighter moved from Normandy Bordeaux to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1
                Italians collect 9 PUs (5 lost to blockades); end with 10 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from India to Burma
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Burma : 1 infantry
        India : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 2 infantry
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Western Australia : 1 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 destroyer, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 53 / 74
        Russians : 24 / 23
        Japanese : 59 / 67
        Americans : 56 / 76
        Chinese : 5 / 7
        British : 34 / 39
        UK_Pacific : 6 / 3
        Italians : 14 / 10
        ANZAC : 10 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

    Territory Summary for French :

    Normandy Bordeaux : 2 infantry
        99 Sea Zone : 1 flag
        Northwest Persia : 1 infantry

    Production/PUs Summary :

    Germans : 53 / 74
        Russians : 24 / 23
        Japanese : 59 / 67
        Americans : 56 / 76
        Chinese : 5 / 7
        British : 34 / 39
        UK_Pacific : 6 / 3
        Italians : 14 / 10
        ANZAC : 10 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                1 armour moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Smolensk
                1 armour moved from Novgorod to Smolensk
                1 mech_infantry moved from Samara to Tambov
                1 armour moved from Bryansk to Tambov
                1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Rostov to Caucasus
                3 armour moved from Ukraine to Caucasus
                3 tactical_bombers moved from Southern Italy to Caucasus
                1 fighter and 1 tactical_bomber moved from Greece to Tambov
                2 bombers moved from Novgorod to Volgograd
                1 bomber moved from France to Volgograd
                5 armour and 3 mech_infantrys moved from Rostov to Russia
                4 fighters moved from Western Germany to Normandy Bordeaux
                5 infantry moved from France to Normandy Bordeaux

    Combat - Germans
                Battle in Russia
                    Germans attack with 5 armour and 3 mech_infantrys
                    Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
                    Germans captures 23PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 4 armour remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour and 3 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 1 artillery and 4 infantry
                Battle in Smolensk
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Archangel
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 2 armour and 2 mech_infantrys
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour, 1 fighter and 1 mech_infantry
                    Casualties for British: 2 armour and 2 mech_infantrys
                Battle in Volgograd
                    Germans attack with 3 bombers and 1 mech_infantry
                    Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 bombers
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 3 armour, 1 mech_infantry and 3 tactical_bombers
                    British defend with 4 armour and 2 mech_infantrys
                    Germans win, taking Caucasus from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 armour, 1 mech_infantry and 1 tactical_bomber
                    Casualties for British: 4 armour and 2 mech_infantrys
                Battle in Normandy Bordeaux
                    Germans attack with 4 fighters and 5 infantry
                    French defend with 2 infantry; Americans defend with 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from Americans with 4 fighters and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry

    Non Combat Move - Germans
                3 fighters moved from Normandy Bordeaux to Norway
                1 fighter moved from Normandy Bordeaux to Western Germany
                2 fighters moved from Germany to Western Germany
                2 infantry moved from Western Germany to France
                1 tactical_bomber moved from Germany to Western Germany
                2 tactical_bombers moved from Caucasus to Rostov
                1 tactical_bomber moved from Tambov to Rostov
                1 bomber moved from Volgograd to Greece
                1 infantry moved from Finland to Norway
                1 aaGun moved from Novgorod to Karelia

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                1 airfield placed in Norway
                3 mech_infantrys placed in Novgorod
                1 destroyer and 1 submarine placed in 112 Sea Zone
                1 fighter placed in Western Germany
                1 artillery and 2 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,3
                Germans collect 60 PUs (3 lost to blockades); end with 84 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Kansu to Shensi
                2 infantry moved from Yenisey to Timguska
                2 infantry moved from Buryatia to Yakut S.S.R.

    Turn Complete - Russians

    Territory Summary for Russians :

    Shensi : 1 infantry
        Hopei : 1 infantry
        Chahar : 1 infantry
        Yakut S.S.R. : 2 infantry
        Timguska : 2 infantry
        Syria : 1 flag
        114 Sea Zone : 1 submarine
        Northwest Persia : 1 flag
        115 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 63 / 109
        Russians : 16 / 0
        Japanese : 57 / 67
        Americans : 54 / 76
        Chinese : 7 / 7
        British : 34 / 39
        UK_Pacific : 6 / 3
        Italians : 14 / 10
        ANZAC : 10 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    I knew I shouldn’t have tried to take Russia back last, but I was hoping that my UK stuff would do better and cut you off from retaking it, oh well.


  • It was a decent gamble.  I wouldn’t have minded either way since I would have been able to take it back again the turn after.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from Japan to 26 Sea Zone
                2 fighters moved from 33 Sea Zone to 26 Sea Zone
                1 battleship moved from 42 Sea Zone to 54 Sea Zone
                1 cruiser moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from 33 Sea Zone to 62 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
                1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to Burma
                1 armour moved from Kweichow to Burma
                1 mech_infantry moved from Yunnan to Burma
                1 mech_infantry moved from Kweichow to Burma
                1 artillery moved from Kweichow to Hopei
                2 mech_infantrys moved from Kweichow to Hopei
                3 mech_infantrys moved from Kiangsu to Chahar

    Combat - Japanese


  • scramble orders for queensland

  • '20 '19 '18 '17 '16

    Scramble the fighter please


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from Japan to 26 Sea Zone
                2 fighters moved from 33 Sea Zone to 26 Sea Zone
                1 battleship moved from 42 Sea Zone to 54 Sea Zone
                1 cruiser moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from 33 Sea Zone to 62 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
                1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to Burma
                1 armour moved from Kweichow to Burma
                1 mech_infantry moved from Yunnan to Burma
                1 mech_infantry moved from Kweichow to Burma
                1 artillery moved from Kweichow to Hopei
                2 mech_infantrys moved from Kweichow to Hopei
                3 mech_infantrys moved from Kiangsu to Chahar

    Combat - Japanese
                ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in 62 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 54 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser and 1 destroyer
                    ANZAC defend with 1 cruiser, 1 destroyer and 1 fighter
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 30
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
                Battle in 26 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 6 fighters and 1 submarine
                    Americans defend with 1 carrier, 1 destroyer, 2 fighters and 3 submarines
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking 26 Sea Zone from Americans with 1 carrier, 1 destroyer, 5 fighters and 1 submarine remaining. Battle score for attacker is 52
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 3 submarines
                Battle in Burma
                    Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 1 infantry; British defend with 2 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Chahar
                    Japanese attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                    1 mech_infantry owned by the Japanese retreated to Anhwe
                    Chinese win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Japanese
                1 fighter could not land in 26 Sea Zone and was removed
                1 destroyer moved from 58 Sea Zone to 37 Sea Zone
                1 carrier moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from 62 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
                2 carriers moved from 33 Sea Zone to 31 Sea Zone
                4 fighters moved from 26 Sea Zone to 31 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 tactical_bomber moved from Burma to Yunnan
                1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 transport moved from 33 Sea Zone to 18 Sea Zone

    Place Units - Japanese
                1 destroyer and 4 submarines placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 infantry placed in Malaya
                1 fighter and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 battleship, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Caroline Islands to 26 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone

    Combat - Americans
                Americans creates battle in territory 125 Sea Zone
                Americans creates battle in territory 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 97 Sea Zone: 2 submarines
                EDIT: Adding units owned by Americans to 93 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                Battle in 97 Sea Zone
                    Italians defend with 1 destroyer
                Battle in 26 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 2 fighters
                    Japanese defend with 1 carrier, 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 :  4/5 hits
                        Japanese roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 2 :  0/2 hits
                        1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans winItalians win, taking 125 Sea Zone from Germans with 1 destroyer remaining, taking 26 Sea Zone from Japanese with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 30
                    Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine

    Non Combat Move - Americans
                2 bombers moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 cruiser moved from 98 Sea Zone to 80 Sea Zone
                1 battleship and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                4 transports moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 artilleries and 2 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 battleship and 1 destroyer placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 4 artilleries, 2 bombers, 1 harbour and 4 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 4 transports
        10 Sea Zone : 1 battleship and 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Morocco : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        Algeria : 1 flag
        125 Sea Zone : 1 flag, 1 submarine
        80 Sea Zone : 1 cruiser
        93 Sea Zone : 2 submarines
        99 Sea Zone : 1 battleship and 1 destroyer
        97 Sea Zone : 1 flag
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer and 4 transports
        110 Sea Zone : 1 carrier, 1 destroyer and 1 fighter

    Production/PUs Summary :

    Germans : 63 / 109
        Russians : 16 / 0
        Japanese : 59 / 64
        Americans : 54 / 74
        Chinese : 6 / 7
        British : 34 / 39
        UK_Pacific : 5 / 3
        Italians : 14 / 10
        ANZAC : 10 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 2 infantry
        Szechwan : 2 infantry

    Production/PUs Summary :

    Germans : 63 / 109
        Russians : 16 / 0
        Japanese : 58 / 64
        Americans : 54 / 74
        Chinese : 7 / 8
        British : 34 / 39
        UK_Pacific : 5 / 3
        Italians : 14 / 10
        ANZAC : 10 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Persia to Caucasus
                1 armour moved from Iraq to Caucasus
                1 mech_infantry moved from Libya to Tunisia
                      British take Tunisia from Italians
                1 artillery moved from West India to India
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                1 bomber moved from Union of South Africa to India

    Combat - British
                Battle in Caucasus
                    British attack with 2 armour and 2 mech_infantrys
                    Germans defend with 1 armour
                        British roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 :  2/4 hits
                        Germans roll dice for 1 armour in Caucasus, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Caucasus
                    British win, taking Caucasus from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                2 artilleries and 1 infantry placed in United Kingdom
                1 factory_minor placed in Egypt

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British, UK_Pacific :

    India : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
        Morocco : 1 artillery, 2 infantry and 1 mech_infantry
        Tunisia : 1 flag, 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 airfield
        Ethiopia : 1 flag
        Caucasus : 1 flag, 2 armour and 1 mech_infantry
        80 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        91 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 61 / 109
        Russians : 16 / 0
        Japanese : 58 / 64
        Americans : 54 / 74
        Chinese : 7 / 8
        British : 37 / 42
        UK_Pacific : 5 / 5
        Italians : 13 / 10
        ANZAC : 10 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                      Italians take 97 Sea Zone from Americans
                1 fighter moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    Americans defend with 2 submarines
                    Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
                Italians collect 11 PUs (2 lost to blockades); end with 12 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,4,2,4,1,4
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs

    Territory Summary for ANZAC :

    India : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        Western Australia : 1 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        62 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 61 / 109
        Russians : 16 / 0
        Japanese : 58 / 64
        Americans : 54 / 74
        Chinese : 7 / 8
        British : 37 / 42
        UK_Pacific : 5 / 5
        Italians : 13 / 12
        ANZAC : 10 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Caucasus : 1 infantry
        99 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 61 / 109
        Russians : 16 / 0
        Japanese : 58 / 64
        Americans : 54 / 74
        Chinese : 7 / 8
        British : 37 / 42
        UK_Pacific : 5 / 5
        Italians : 13 / 12
        ANZAC : 10 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 6 armour, 1 destroyer, 2 fighters, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Smolensk to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Volgograd to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                1 bomber moved from Greece to Caucasus
                3 tactical_bombers moved from Rostov to Caucasus
                1 armour moved from Russia to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                1 armour moved from Russia to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Norway to 125 Sea Zone
                2 fighters moved from Norway to 110 Sea Zone

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