13L G40.2 AllWeNeedIsLove(allies +9) vs Me1945

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 12 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                1 infantry moved from Romania to Bulgaria
                      Russians take Bulgaria from Germans
                1 infantry moved from Romania to Yugoslavia
                      Russians take Yugoslavia from Germans
                1 infantry moved from Romania to Slovakia Hungary
                2 infantry moved from Poland to Slovakia Hungary
                2 fighters and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
                1 artillery moved from Bessarabia to Eastern Poland
                      Russians take Eastern Poland from Italians

    Combat - Russians
                Battle in Slovakia Hungary
                    Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 armour and 1 infantry
                        Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 :  4/6 hits
                        Germans roll dice for 1 armour and 1 infantry in Slovakia Hungary, round 2 :  0/2 hits
                        1 armour owned by the Italians and 1 infantry owned by the Italians lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Italians: 1 armour and 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Poland
                4 mech_infantrys moved from Western Ukraine to Poland
                3 mech_infantrys moved from Novgorod to Poland
                3 mech_infantrys moved from Russia to Belarus
                1 aaGun moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Bessarabia to Eastern Poland
                2 artilleries moved from Romania to Eastern Poland
                2 infantry moved from Bessarabia to Romania
                3 mech_infantrys moved from Ukraine to Romania
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                6 mech_infantrys and 1 tactical_bomber placed in Russia

    Turn Complete - Russians
                Russians collect 53 PUs; end with 53 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 76 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Slovakia Hungary : 1 flag, 3 infantry
        Romania : 1 flag, 1 aaGun, 2 infantry and 3 mech_infantrys
        Poland : 1 flag, 1 aaGun, 2 armour, 9 artilleries, 2 fighters, 23 infantry, 19 mech_infantrys and 1 tactical_bomber
        Norway : 1 flag, 1 infantry
        Belarus : 3 mech_infantrys
        Eastern Poland : 2 aaGuns and 3 artilleries
        Russia : 1 airfield, 1 factory_major, 6 mech_infantrys and 1 tactical_bomber
        Ukraine : 1 factory_minor and 3 mech_infantrys
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        113 Sea Zone : 1 cruiser
        94 Sea Zone : 1 submarine
        Bulgaria : 1 flag, 1 infantry
        115 Sea Zone : 1 submarine
        Yugoslavia : 1 flag, 1 infantry
        Finland : 1 flag, 1 artillery

    Production/PUs Summary :

    Germans : 31 / 50
        Russians : 53 / 76
        Japanese : 54 / 98
        Americans : 51 / 71
        Chinese : 4 / 6
        British : 27 / 28
        UK_Pacific : 7 / 0
        Italians : 13 / 25
        ANZAC : 13 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 airfield, 3 carriers, 1 submarine and 4 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 63 Sea Zone to 49 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 cruiser and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 artillery, 1 cruiser and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 armour moved from Szechwan to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery moved from Szechwan to Sikang
                1 infantry moved from Szechwan to Sikang
                1 artillery moved from Yunnan to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery moved from Suiyuyan to Kansu

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 :  1/2 hits
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                        Japanese roll dice for 1 artillery in Sikang, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Sikang, round 4 :  1/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 4 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Sikang
                    Chinese win with no units remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery in Kansu, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kansu, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kansu, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 4 :  1/1 hits
                        1 artillery owned by the Japanese lost in Kansu
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery
                Battle in Celebes
                    Japanese attack with 1 artillery
                    British defend with 1 infantry
                        Japanese roll dice for 1 cruiser in Celebes, round 2 :  1/1 hits
                        UK_Pacific roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Celebes
                    Japanese win, taking Celebes from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 49 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 49 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 aaGun, 2 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Manchuria to Korea
                1 mech_infantry moved from Jehol to Korea
                1 bomber moved from Kweichow to Kiangsu
                1 bomber moved from Kiangsu to Japan
                1 artillery moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Kwangsi to 36 Sea Zone
                1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from 6 Sea Zone to Korea
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 33 Sea Zone to 25 Sea Zone
                2 fighters moved from Caroline Islands to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 16 Sea Zone to 25 Sea Zone
                1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
                1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
                1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Anhwe to Kwangsi
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery moved from Yunnan to French Indo China
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Kweichow to Hunan
                1 transport moved from 38 Sea Zone to 36 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
                1 tactical_bomber moved from 32 Sea Zone to Marshall Islands
                3 fighters moved from Japan to Marshall Islands

    Place Units - Japanese
                3 carriers, 1 submarine and 4 transports placed in 6 Sea Zone
                1 airfield placed in Marshall Islands

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Marshall Islands : 1 airfield, 3 fighters and 1 tactical_bomber
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 mech_infantry
        Korea : 2 aaGuns, 2 armour, 2 artilleries, 10 infantry and 3 mech_infantrys
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major and 1 harbour
        Jehol : 1 flag
        Manchuria : 1 flag, 1 factory_minor
        Hainan : 1 harbour
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 airfield
        Hunan : 1 flag, 2 infantry
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 1 armour
        India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 2 artilleries
        Celebes : 1 flag, 1 artillery
        Java : 1 flag
        Sumatra : 1 flag
        44 Sea Zone : 1 cruiser and 1 transport
        45 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
        49 Sea Zone : 1 submarine
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 destroyer and 2 transports
        25 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
        20 Sea Zone : 1 transport
        6 Sea Zone : 3 carriers, 1 submarine and 7 transports
        63 Sea Zone : 1 flag
        54 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 31 / 50
        Russians : 53 / 76
        Japanese : 61 / 72
        Americans : 51 / 71
        Chinese : 4 / 6
        British : 27 / 28
        UK_Pacific : 2 / 0
        Italians : 13 / 25
        ANZAC : 13 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 airfield, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                3 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 armour, 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 5 infantry and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Americans creates battle in territory 54 Sea Zone
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in Tunisia
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 bomber
                        Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 :  0/2 hits
                        Italians roll dice for 1 bomber in Tunisia, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Tunisia
                        Americans roll dice for 1 artillery in Tunisia, round 3 :  0/1 hits
                        Italians roll dice for 1 bomber in Tunisia, round 3 :  1/1 hits
                        1 artillery owned by the Americans lost in Tunisia
                    Italians win, taking 54 Sea Zone from Japanese, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 bomber remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                7 fighters and 1 tactical_bomber moved from 91 Sea Zone to Mexico
                2 bombers moved from United Kingdom to Western United States
                4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
                2 aaGuns and 1 infantry moved from Western United States to 10 Sea Zone
                2 aaGuns, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 aaGuns and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 fighters moved from Western United States to Hawaiian Islands
                1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 80 Sea Zone to 79 Sea Zone

    Place Units - Americans
                1 airfield placed in Mexico
                1 artillery, 2 bombers, 1 fighter and 1 infantry placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Mexico : 1 airfield, 7 fighters and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 4 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 4 fighters, 1 harbour and 3 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 submarines and 2 transports
        10 Sea Zone : 1 destroyer and 1 transport
        54 Sea Zone : 1 flag
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 5 infantry and 4 mech_infantrys
        Holland Belgium : 1 flag, 1 infantry
        94 Sea Zone : 1 transport
        79 Sea Zone : 1 submarine
        110 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 2 submarines and 6 transports

    Production/PUs Summary :

    Germans : 26 / 50
        Russians : 53 / 76
        Japanese : 61 / 72
        Americans : 56 / 76
        Chinese : 4 / 6
        British : 27 / 28
        UK_Pacific : 2 / 0
        Italians : 13 / 25
        ANZAC : 13 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 fighter and 1 tactical_bomber
                    Italians defend with 1 armour
                        British roll dice for 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 :  1/2 hits
                        Italians roll dice for 1 armour in Trans-Jordan, round 2 :  1/1 hits
                        1 tactical_bomber owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
                    British win with 1 fighter remaining. Battle score for attacker is -5
                    Casualties for British: 1 tactical_bomber
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                1 fighter moved from Trans-Jordan to 80 Sea Zone
                1 carrier moved from 81 Sea Zone to 80 Sea Zone
                1 cruiser moved from 81 Sea Zone to 76 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 cruiser and 1 transport moved from 76 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                1 infantry moved from Scotland to United Kingdom

    Place Units - British
                2 fighters placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 3 mech_infantrys
        Tanganyika Territory : 1 mech_infantry
        80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
        106 Sea Zone : 1 flag, 1 transport
        72 Sea Zone : 1 cruiser and 1 transport
        Persia : 1 flag
        98 Sea Zone : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 26 / 50
        Russians : 53 / 76
        Japanese : 57 / 72
        Americans : 56 / 76
        Chinese : 8 / 8
        British : 27 / 27
        UK_Pacific : 2 / 0
        Italians : 13 / 25
        ANZAC : 13 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Holland Belgium
                1 fighter moved from 112 Sea Zone to Holland Belgium
                1 cruiser moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from Southern Italy to 113 Sea Zone
                2 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Southern Italy to Yugoslavia
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery moved from Libya to 96 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia

    Combat - Italians
                Italians creates battle in territory 98 Sea Zone
                Battle in Holland Belgium
                    Italians attack with 1 fighter and 1 mech_infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 2 :  1/2 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Italians win, taking 98 Sea Zone from British, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Yugoslavia
                    Italians attack with 1 armour, 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Yugoslavia, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Yugoslavia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Yugoslavia
                    Italians win, taking Yugoslavia from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 113 Sea Zone
                    Italians attack with 1 cruiser and 1 fighter
                    Russians defend with 1 cruiser
                        Italians roll dice for 1 cruiser and 1 fighter in 113 Sea Zone, round 2 :  1/2 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Russians and 1 fighter owned by the Italians lost in 113 Sea Zone
                    Italians win with 1 cruiser remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 cruiser
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                1 fighter moved from Holland Belgium to Germany
                3 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 carrier moved from 98 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 armour, 1 artillery and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 harbour
        Malta : 1 flag
        Tunisia : 1 flag
        Germany : 3 aaGuns, 1 armour and 1 fighter
        Holland Belgium : 1 mech_infantry
        Northern Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        113 Sea Zone : 1 cruiser
        97 Sea Zone : 1 carrier and 1 transport
        Yugoslavia : 1 flag, 1 armour, 1 artillery and 3 infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 29 / 50
        Russians : 51 / 76
        Japanese : 57 / 72
        Americans : 53 / 76
        Chinese : 8 / 8
        British : 27 / 27
        UK_Pacific : 2 / 0
        Italians : 15 / 26
        ANZAC : 13 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State
                1 destroyer moved from 46 Sea Zone to 49 Sea Zone
                4 fighters moved from Queensland to 49 Sea Zone

    Combat - ANZAC
                Battle in Shan State
                    ANZAC attack with 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Shan State, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shan State, round 4 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Shan State
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 infantry
                Battle in 49 Sea Zone
                    ANZAC attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 4 fighters in 49 Sea Zone, round 2 :  3/5 hits
                        1 submarine owned by the Japanese lost in 49 Sea Zone
                    ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 destroyer and 2 submarines moved from 62 Sea Zone to 30 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                4 fighters moved from 49 Sea Zone to 26 Sea Zone
                1 aaGun and 1 mech_infantry moved from Queensland to South Australia

    Place Units - ANZAC
                1 fighter and 1 mech_infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 harbour
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        South Australia : 2 aaGuns, 2 artilleries, 3 infantry and 1 mech_infantry
        New Guinea : 1 infantry
        Hawaiian Islands : 1 fighter
        Dutch New Guinea : 1 flag
        49 Sea Zone : 1 destroyer
        30 Sea Zone : 1 destroyer and 2 submarines
        26 Sea Zone : 4 fighters
        62 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 29 / 50
        Russians : 51 / 76
        Japanese : 57 / 72
        Americans : 53 / 76
        Chinese : 8 / 8
        British : 27 / 27
        UK_Pacific : 2 / 0
        Italians : 15 / 26
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    Anglo Egyptian Sudan : 1 infantry
        Ethiopia : 1 flag

    Production/PUs Summary :

    Germans : 29 / 50
        Russians : 51 / 76
        Japanese : 57 / 72
        Americans : 53 / 76
        Chinese : 8 / 8
        British : 27 / 27
        UK_Pacific : 2 / 0
        Italians : 15 / 26
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 7 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Albania to Bulgaria
                1 fighter moved from Western Germany to Novgorod
                1 cruiser moved from 112 Sea Zone to 115 Sea Zone
                1 destroyer moved from 112 Sea Zone to 115 Sea Zone
                1 carrier moved from 112 Sea Zone to 115 Sea Zone
                1 transport moved from 112 Sea Zone to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 artillery moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Finland
                1 artillery moved from 115 Sea Zone to Finland
                2 transports moved from 112 Sea Zone to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                2 artilleries moved from Germany to 114 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Novgorod
                2 artilleries moved from 115 Sea Zone to Novgorod
                1 transport moved from 112 Sea Zone to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Baltic States
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 infantry moved from Germany to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                1 artillery moved from 113 Sea Zone to Norway
                1 infantry moved from 113 Sea Zone to Norway
                2 armour, 2 fighters and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Tunisia to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
                2 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Germany to Slovakia Hungary
                1 artillery moved from Germany to Slovakia Hungary
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 destroyer moved from 96 Sea Zone to 94 Sea Zone
                1 fighter moved from 112 Sea Zone to Normandy Bordeaux
                1 infantry moved from Algeria to Morocco
                      Germans take Morocco from Americans

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 2 armour, 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 armour, 1 factory_minor, 1 harbour, 5 infantry and 4 mech_infantrys
                        Germans roll dice for 2 armour, 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  6/9 hits
                        Americans roll dice for 1 armour, 5 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 :  5/10 hits
                        1 mech_infantry owned by the Americans , 1 armour owned by the Germans , 5 infantry owned by the Americans , 1 mech_infantry owned by the Germans and 3 fighters owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 :  2/4 hits
                        Americans roll dice for 1 armour and 3 mech_infantrys in Normandy Bordeaux, round 3 :  1/4 hits
                        2 mech_infantrys owned by the Americans and 1 fighter owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Normandy Bordeaux, round 4 :  3/3 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 4 :  2/2 hits
                        1 mech_infantry owned by the Americans , 1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans and 1 armour owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour remaining. Battle score for attacker is -36
                    Casualties for Germans: 1 armour, 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Americans: 1 armour, 5 infantry and 4 mech_infantrys
                Battle in 94 Sea Zone
                    Germans attack with 1 destroyer
                    Russians defend with 1 submarine; Americans defend with 1 transport
                        Russians roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 94 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer in 94 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Russians lost in 94 Sea Zone
                        1 transport owned by the Americans lost in 94 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is 13
                    Casualties for Russians: 1 submarine
                    Casualties for Americans: 1 transport
                Battle in 115 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 1 destroyer and 4 transports
                    Russians defend with 1 submarine
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 4 transports in 115 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 carrier, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Finland
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 :  0/2 hits
                        Russians roll dice for 1 artillery in Finland, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Finland, round 3 :  0/2 hits
                        Russians roll dice for 1 artillery in Finland, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Finland
                        Germans roll dice for 1 artillery in Finland, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery in Finland, round 4 :  1/1 hits
                        1 artillery owned by the Germans lost in Finland
                    Russians win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Norway
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Norway, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
                    Germans win, taking Norway from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Slovakia Hungary
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 2 :  2/4 hits
                        Russians roll dice for 3 infantry in Slovakia Hungary, round 2 :  0/3 hits
                        2 infantry owned by the Russians lost in Slovakia Hungary
                        Germans roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 3 :  2/4 hits
                        Russians roll dice for 1 infantry in Slovakia Hungary, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Novgorod
                    Germans attack with 2 artilleries, 1 fighter and 1 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
                        Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Novgorod, round 2 :  2/4 hits
                        Russians roll dice for 3 mech_infantrys in Novgorod, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Novgorod
                        Germans roll dice for 2 artilleries and 1 fighter in Novgorod, round 3 :  2/3 hits
                        Russians roll dice for 1 mech_infantry in Novgorod, round 3 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 mech_infantrys
                Battle in Bulgaria
                    Germans attack with 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry in Bulgaria, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Bulgaria, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria
                    Germans win, taking Bulgaria from Russians with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States

    Non Combat Move - Germans
                1 fighter moved from Novgorod to 115 Sea Zone
                2 aaGuns moved from Western Germany to Germany
                1 mech_infantry moved from Greater Southern Germany to Germany
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Albania to Yugoslavia
                1 carrier and 3 transports moved from 112 Sea Zone to 113 Sea Zone
                1 carrier moved from 113 Sea Zone to 115 Sea Zone
                3 transports moved from 113 Sea Zone to 115 Sea Zone

    Place Units - Germans
                1 armour, 6 artilleries, 1 fighter and 2 infantry placed in Germany
                1 artillery placed in Western Germany
                Germans undo move 2.
                Germans undo move 1.
                1 infantry placed in Western Germany
                1 armour, 7 artilleries, 1 fighter and 1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Germans :

    Egypt : 2 infantry
        Morocco : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 artilleries and 1 infantry
        Western Germany : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Germany : 5 aaGuns, 5 armour, 12 artilleries, 1 factory_major, 1 fighter, 23 infantry and 1 mech_infantry
        Norway : 1 artillery
        Baltic States : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
        113 Sea Zone : 1 transport
        94 Sea Zone : 1 destroyer
        Eire : 1 flag
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 flag
        97 Sea Zone : 1 transport
        115 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 7 transports
        Yugoslavia : 1 infantry

    Production/PUs Summary :

    Germans : 42 / 57
        Russians : 41 / 76
        Japanese : 57 / 72
        Americans : 50 / 76
        Chinese : 8 / 8
        British : 27 / 27
        UK_Pacific : 2 / 0
        Italians : 15 / 26
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 21 20 18 17 16 15 14 13

    Hold on.

  • 21 20 18 17 16 15 14 13

    Added AA gun o Nov

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 2 fighters and 14 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Finland to Norway
                1 tactical_bomber moved from Russia to Novgorod
                1 fighter moved from Poland to Novgorod
                3 mech_infantrys moved from Belarus to Novgorod
                2 infantry moved from Romania to Bulgaria
                1 fighter moved from Poland to Novgorod
                1 tactical_bomber moved from Poland to Bulgaria
                3 artilleries moved from Eastern Poland to Slovakia Hungary
                18 infantry moved from Amur to Korea
                23 infantry moved from Poland to Slovakia Hungary
                9 artilleries moved from Poland to Slovakia Hungary

    Combat - Russians
                Battle in Slovakia Hungary
                    Russians attack with 12 artilleries and 23 infantry
                    Germans defend with 2 artilleries and 1 infantry
                        Russians roll dice for 12 artilleries and 23 infantry in Slovakia Hungary, round 2 :  8/35 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Slovakia Hungary, round 2 :  1/3 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 12 artilleries and 22 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bulgaria
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Bulgaria, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Bulgaria, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bulgaria
                    Russians win, taking Bulgaria from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novgorod
                    Russians attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
                        AA fire in Novgorod :  1/3 hits
                        1 fighter owned by the Russians lost in Novgorod
                        Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 :  2/5 hits
                        Germans roll dice for 1 aaGun and 2 artilleries in Novgorod, round 2 :  1/2 hits
                        1 mech_infantry owned by the Russians , 1 aaGun owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
                        Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 :  2/4 hits
                        Germans roll dice for 1 artillery in Novgorod, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 aaGun and 2 artilleries
                    Casualties for Russians: 1 fighter and 2 mech_infantrys
                Battle in Norway
                    Russians attack with 1 artillery
                    Germans defend with 1 artillery
                        Russians roll dice for 1 artillery in Norway, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery in Norway, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery in Norway, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery in Norway, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery in Norway, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery in Norway, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery in Norway, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery in Norway, round 5 :  0/1 hits
                        Russians roll dice for 1 artillery in Norway, round 6 :  1/1 hits
                        Germans roll dice for 1 artillery in Norway, round 6 :  0/1 hits
                        1 artillery owned by the Germans lost in Norway
                    Russians win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Korea
                    Russians attack with 18 infantry
                    Japanese defend with 2 aaGuns, 2 armour, 2 artilleries, 10 infantry and 3 mech_infantrys
                        Russians roll dice for 18 infantry in Korea, round 2 :  4/18 hits
                        Japanese roll dice for 2 aaGuns, 2 armour, 2 artilleries, 10 infantry and 3 mech_infantrys in Korea, round 2 :  6/17 hits
                        6 infantry owned by the Russians , 2 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Korea
                        Russians roll dice for 12 infantry in Korea, round 3 :  4/12 hits
                        Japanese roll dice for 2 armour, 2 artilleries, 8 infantry and 3 mech_infantrys in Korea, round 3 :  10/15 hits
                        10 infantry owned by the Russians , 1 infantry owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Korea
                        Russians roll dice for 2 infantry in Korea, round 4 :  0/2 hits
                        Japanese roll dice for 2 armour, 2 artilleries and 7 infantry in Korea, round 4 :  8/11 hits
                        2 infantry owned by the Russians lost in Korea
                    Japanese win with 2 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is -23
                    Casualties for Japanese: 2 aaGuns, 3 infantry and 3 mech_infantrys
                    Casualties for Russians: 18 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 aaGun moved from Amur to Buryatia
                1 aaGun moved from Romania to Slovakia Hungary
                2 aaGuns moved from Eastern Poland to Slovakia Hungary
                1 aaGun moved from Poland to Slovakia Hungary
                1 tactical_bomber moved from Bulgaria to Romania
                3 mech_infantrys moved from Ukraine to Romania
                5 mech_infantrys moved from Poland to Romania
                1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
                6 mech_infantrys moved from Russia to Belarus
                2 armour and 14 mech_infantrys moved from Poland to Slovakia Hungary
                1 mech_infantry moved from Slovakia Hungary to Romania

    Place Units - Russians
                3 mech_infantrys placed in Ukraine
                2 fighters and 8 mech_infantrys placed in Russia
                3 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 50 PUs; end with 50 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 73 PUs

    Territory Summary for Russians :

    Amur : 1 aaGun
        Buryatia : 1 aaGun
        Slovakia Hungary : 1 flag, 4 aaGuns, 2 armour, 12 artilleries, 22 infantry and 13 mech_infantrys
        Romania : 1 flag, 12 mech_infantrys and 1 tactical_bomber
        Poland : 1 flag
        Norway : 1 flag, 1 artillery
        Belarus : 1 fighter, 6 mech_infantrys and 1 tactical_bomber
        Russia : 1 airfield, 1 factory_major, 2 fighters and 8 mech_infantrys
        Ukraine : 1 factory_minor and 3 mech_infantrys
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        Bulgaria : 1 flag, 2 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 33 / 57
        Russians : 50 / 73
        Japanese : 57 / 72
        Americans : 50 / 76
        Chinese : 8 / 8
        British : 27 / 27
        UK_Pacific : 2 / 0
        Italians : 15 / 26
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    feel free to edit ool in korea

  • 21 20 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 66 PUs; 6 SuicideAttackTokens;
                Japanese buy 3 armour, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour, 2 artilleries and 7 infantry moved from Korea to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                2 armour, 3 artilleries, 7 infantry and 6 transports moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 25 Sea Zone to 31 Sea Zone
                1 submarine moved from 31 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Marshall Islands to Hawaiian Islands
                3 fighters moved from Marshall Islands to 26 Sea Zone
                1 fighter moved from 25 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 26 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 armour moved from Burma to West India
                      Japanese take West India from UK_Pacific
                1 bomber moved from Japan to 6 Sea Zone
                1 bomber, 3 carriers and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 armour, 3 artilleries, 1 bomber, 3 carriers, 7 infantry, 1 submarine and 6 transports moved from 16 Sea Zone to 25 Sea Zone
                2 armour, 3 artilleries, 1 battleship, 1 bomber, 4 carriers, 1 fighter, 7 infantry, 2 submarines and 6 transports moved from 25 Sea Zone to 26 Sea Zone
                1 armour, 3 artilleries and 7 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 45 Sea Zone to 46 Sea Zone
                1 submarine moved from 46 Sea Zone to 49 Sea Zone
                1 armour moved from 26 Sea Zone to Hawaiian Islands

  • 21 20 18 17 16 15 14 13

    SZ6 scramble/submerge?

  • 21 20 18 17 16 15 14 13

    sz26 of course

  • TripleA

    wow! this is crazy.

    two 50% battles to decide the game.

    i am going to have to think about this one. i am going out, but will look at this later tonight to give you decisions.
    i dont want to give it now and screw it up as my game hinges on the next roll of dice

  • TripleA

    screw it.

    scramble 1 anzac and 2 american fighters to sz26.

    please roll the battle via the forum as triplea does not roll naval battles with subs properly and this could make a difference in the outcome.

  • 21 20 18 17 16 15 14 13

    Ships

    A 3SS
    DiceRolls: 3@2; Total Hits: 03@2: (4, 6, 4)

    A BB
    DiceRolls: 1@4; Total Hits: 01@4: (5)

    Air
    A 6Ftr, Tac, sbmb
    DiceRolls: 6@3 2@4; Total Hits: 36@3: (6, 2, 4, 4, 3, 6)2@4: (6, 1)

    D 2SS
    DiceRolls: 2@1; Total Hits: 02@1: (4, 5)

  • TripleA

    looks great so far. at least from my side of the table.

    please take the 3 hits on the 2 undamaged carriers and the undamaged battleship

  • 21 20 18 17 16 15 14 13

    D DD,2CC,2AC,BB,7Ftr
    DiceRolls: 3@2 2@3 8@4; Total Hits: 103@2: (5, 2, 1)2@3: (3, 3)8@4: (4, 1, 3, 1, 5, 3, 5, 2)

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