13L G40 PGMatt (axis) vs Soulblighter (Allies +9) game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French


  • Minor ncm request. Can you move the british planes in seazone 80 to West India. They could have landed there and it seems a bit safer there for them. If you do it, you would need to add them as British units and not as pacific uk units. I doubt this would have influenced your Italian turn, but I need to ask it anyways.

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 bomber, 9 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour and 1 infantry moved from Eastern Poland to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                4 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Novgorod to Russia

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 bomber, 9 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour and 1 infantry moved from Eastern Poland to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                4 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Novgorod to Russia

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Russia causes 3 damage total.
                Battle in Bessarabia
                    Germans attack with 3 armour and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour and 2 infantry in Bessarabia, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 4 artilleries and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 4 artilleries and 3 infantry in Western Ukraine, round 2 :  1/7 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Eastern Poland to Belarus
                2 infantry moved from Novgorod to Archangel
                1 aaGun, 3 artilleries and 10 infantry moved from Novgorod to Belarus
                1 submarine moved from 109 Sea Zone to 119 Sea Zone
                3 submarines moved from 105 Sea Zone to 109 Sea Zone
                1 cruiser, 2 destroyers and 2 transports moved from 115 Sea Zone to 112 Sea Zone
                3 artilleries and 7 infantry moved from Poland to Eastern Poland
                1 artillery and 9 infantry moved from Germany to Poland
                1 infantry moved from Western Germany to Germany
                4 infantry moved from Norway to 112 Sea Zone
                4 infantry moved from 112 Sea Zone to Western Germany
                2 infantry moved from France to Western Germany
                1 bomber moved from Russia to Novgorod

    Place Units - Germans
                1 bomber and 2 infantry placed in Novgorod
                2 artilleries placed in Western Germany
                Germans undo move 2.
                2 artilleries and 7 infantry placed in Germany
                2 artilleries placed in Western Germany
                1 submarine placed in 105 Sea Zone

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Territory Summary for Germans :

    Gibraltar : 4 fighters
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
        Poland : 1 artillery and 9 infantry
        Germany : 2 artilleries, 1 factory_major and 8 infantry
        Belarus : 1 flag, 3 aaGuns, 6 armour, 8 artilleries, 34 infantry and 17 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 2 infantry
        Eastern Poland : 1 flag, 3 artilleries and 7 infantry
        Bessarabia : 1 flag, 3 armour and 1 infantry
        Western Ukraine : 1 flag, 1 aaGun, 4 artilleries and 3 infantry
        Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 2 infantry
        112 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 3 submarines
        Yugoslavia : 1 flag
        Finland : 1 flag
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 25 / 29
        Japanese : 61 / 78
        Americans : 53 / 73
        Chinese : 4 / 5
        British : 36 / 33
        UK_Pacific : 5 / 5
        Italians : 13 / 23
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair 2 damage on 2 factory_majors; Remaining resources: 27 PUs;
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                5 artilleries and 5 infantry moved from Russia to Bryansk
                1 infantry moved from Bryansk to Ukraine
                6 infantry moved from Samara to Russia
                6 infantry moved from Novosibirsk to Samara
                2 aaGuns and 6 infantry moved from Novosibirsk to Kansu

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 factory_minors; Remaining resources: 6 SuicideAttackTokens; 54 PUs;

    Combat Move - Japanese
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 43 Sea Zone to 44 Sea Zone
                1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
                1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
                1 mech_infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry and 2 mech_infantrys moved from Hopei to Shensi
                1 mech_infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                3 fighters and 3 tactical_bombers moved from Chahar to Shensi
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 bomber moved from Yunnan to India
                1 bomber moved from Yunnan to India
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes

  • 16

    I clicked done on build after I came back from watching Survivor; my build for 54:

    MIx2 8
    Arm +6=14
    DDx2 +16=30
    SSx4 +24=54

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 factory_minors; Remaining resources: 6 SuicideAttackTokens; 54 PUs;

    Combat Move - Japanese
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 43 Sea Zone to 44 Sea Zone
                1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
                1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
                1 mech_infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry and 2 mech_infantrys moved from Hopei to Shensi
                1 mech_infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                3 fighters and 3 tactical_bombers moved from Chahar to Shensi
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 bomber moved from Yunnan to India
                1 bomber moved from Yunnan to India
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India :  0/2 hits
                    Bombing raid in India rolls: 6 and causes: 6 damage to unit: harbour
                    Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in India causes 12 damage total.  Damaged units is as follows: harbour = 6, factory_minor = 6
                Battle in Shensi
                    Japanese attack with 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Shensi, round 2 :  5/9 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 1 destroyer in 45 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 39 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer and 3 transports
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 destroyer and 3 transports in 39 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 3 :  1/2 hits
                        British roll dice for 1 destroyer and 3 transports in 39 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the British lost in 39 Sea Zone
                        3 transports owned by the British lost in 39 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
                    Casualties for British: 1 destroyer and 3 transports
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Celebes, round 2 :  0/6 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Celebes, round 3 :  2/6 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 3 :  1/2 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  3/3 hits
                        1 submarine owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 infantry moved from Java to 42 Sea Zone
                2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                2 infantry moved from French Indo China to Yunnan
                3 fighters and 3 tactical_bombers moved from Shensi to Yunnan
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
                2 bombers moved from India to Yunnan
                3 mech_infantrys moved from French Indo China to Shan State
                3 artilleries and 5 infantry moved from Burma to Shan State
                1 aaGun moved from Chahar to Anhwe
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                2 destroyers and 6 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 factory_minor placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 124 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 129 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Kiangsu: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 destroyers and 4 submarines
                EDIT: Changing PUs for Japanese from 129 to 75
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag, 1 infantry and 2 mech_infantrys
        Yunnan : 1 flag, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers
        Suiyuyan : 1 flag, 1 mech_infantry
        Kweichow : 1 flag, 1 armour and 2 mech_infantrys
        Hunan : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 mech_infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 1 aaGun
        Shan State : 1 flag, 3 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
        Burma : 1 flag
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour and 2 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag, 1 mech_infantry
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag, 1 artillery and 2 infantry
        Java : 1 flag, 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 2 transports
        45 Sea Zone : 1 destroyer
        35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 12 submarines, 4 tactical_bombers and 1 transport
        19 Sea Zone : 2 transports
        6 Sea Zone : 2 destroyers and 4 submarines
        55 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 22 / 25
        Japanese : 70 / 75
        Americans : 50 / 73
        Chinese : 1 / 5
        British : 36 / 33
        UK_Pacific : 5 / 5
        Italians : 13 / 23
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 1 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 4 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 2 submarines in 55 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                4 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 carrier, 4 destroyers, 2 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                2 destroyers, 4 submarines and 2 transports placed in 10 Sea Zone
                2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        26 Sea Zone : 3 destroyers and 3 submarines
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers, 4 submarines and 2 transports
        54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters and 2 tactical_bombers
        55 Sea Zone : 1 submarine
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        New Brunswick Nova Scotia : 1 armour, 2 infantry and 1 mech_infantry
        Morocco : 1 bomber and 1 fighter
        106 Sea Zone : 1 carrier, 4 destroyers, 4 submarines, 1 tactical_bomber and 2 transports
        101 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 22 / 25
        Japanese : 70 / 75
        Americans : 50 / 70
        Chinese : 1 / 5
        British : 36 / 33
        UK_Pacific : 5 / 5
        Italians : 13 / 23
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 4 times
            Average roll : 2,900
            Median : 2,500
            Variance : 2,222
            Standard Deviation : 1,491
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1,500
            Median : 1,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 4 times
            Average roll : 3,250
            Median : 4,000
            Variance : 2,286
            Standard Deviation : 1,512
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                5 infantry moved from Kansu to Tsinghai
                1 fighter and 1 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Tsinghai
                    Chinese attack with 5 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 5 infantry in Tsinghai, round 2 :  0/5 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 :  0/1 hits
                        Chinese roll dice for 5 infantry in Tsinghai, round 3 :  1/5 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Kansu : 1 fighter and 1 infantry
        Tsinghai : 4 infantry

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 22 / 25
        Japanese : 68 / 75
        Americans : 50 / 70
        Chinese : 3 / 5
        British : 36 / 33
        UK_Pacific : 5 / 5
        Italians : 13 / 23
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3,320
            Median : 3,000
            Variance : 0,292
            Standard Deviation : 0,540
            Total rolls : 25

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2,800
            Median : 2,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,583
            Median : 4,000
            Variance : 0,545
            Standard Deviation : 0,739
            Total rolls : 12

    Americans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 4 times
            Average roll : 3,250
            Median : 4,000
            Variance : 2,286
            Standard Deviation : 1,512
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 5 PUs;

    Combat Move - British
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 armour moved from Morocco to Algeria
                      British take Algeria from Italians

    Combat - British

    Non Combat Move - British
                1 armour moved from Algeria to Morocco
                1 bomber moved from Morocco to Iraq
                1 fighter moved from Egypt to Persia
                2 fighters and 1 tactical_bomber moved from West India to India
                2 infantry moved from Iraq to 80 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
                1 artillery and 3 infantry moved from Persia to Eastern Persia
                1 carrier moved from 71 Sea Zone to 79 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Egypt
                1 infantry placed in United Kingdom
                1 fighter placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,6,1,5,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,4,4,2,2
                British collect 27 PUs (10 lost to blockades); end with 27 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 11 PUs total

    Territory Summary for British, UK_Pacific :

    Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 16 infantry and 1 tactical_bomber
        39 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 5 artilleries, 1 factory_minor, 1 harbour and 11 infantry
        Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
        Morocco : 1 armour, 1 artillery, 3 fighters and 2 infantry
        Algeria : 1 flag
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 1 artillery and 2 infantry
        Iraq : 1 flag, 1 bomber
        Eastern Persia : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        79 Sea Zone : 1 carrier
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
        Suriname : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 22 / 25
        Japanese : 67 / 75
        Americans : 50 / 70
        Chinese : 3 / 5
        British : 37 / 27
        UK_Pacific : 6 / 11
        Italians : 12 / 23
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3,323
            Median : 3,000
            Variance : 0,167
            Standard Deviation : 0,408
            Total rolls : 31

    Null / Other
                2 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,333
            Median : 3,000
            Variance : 1,600
            Standard Deviation : 1,265
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2,800
            Median : 2,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,583
            Median : 4,000
            Variance : 0,545
            Standard Deviation : 0,739
            Total rolls : 12

    Americans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 4 times
            Average roll : 3,250
            Median : 4,000
            Variance : 2,286
            Standard Deviation : 1,512
            Total rolls : 8

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Tunisia to Algeria
                      Italians take Algeria from British
                1 armour moved from Algeria to Tunisia
                1 submarine moved from 98 Sea Zone to 99 Sea Zone

    Combat - Italians

    Non Combat Move - Italians
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 92 Sea Zone to 95 Sea Zone
                2 infantry moved from Northern Italy to Southern France
                1 aaGun and 3 infantry moved from Southern Italy to 95 Sea Zone
                1 aaGun, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
                1 aaGun and 3 infantry moved from 94 Sea Zone to Tunisia
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                1 fighter moved from Southern Italy to Gibraltar

    Place Units - Italians
                2 artilleries and 2 infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns
                EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 armour, 1 fighter, 1 harbour and 7 infantry
        Malta : 1 flag
        Algeria : 1 flag
        Southern France : 2 infantry
        Tunisia : 1 flag, 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Northern Italy : 3 aaGuns, 2 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        95 Sea Zone : 1 destroyer
        94 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
        Greece : 1 flag, 2 infantry
        99 Sea Zone : 1 submarine
        98 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 22 / 25
        Japanese : 67 / 75
        Americans : 50 / 70
        Chinese : 3 / 5
        British : 36 / 27
        UK_Pacific : 6 / 11
        Italians : 13 / 24
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                3 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters; Americans loiter and taunt with
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 :  2/4 hits
                        1 submarine owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Java
                        ANZAC roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Java, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Sumatra

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                3 fighters moved from 55 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 transport
        41 Sea Zone : 1 transport
        44 Sea Zone : 1 flag, 1 destroyer
        46 Sea Zone : 1 destroyer
        54 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 22 / 25
        Japanese : 59 / 75
        Americans : 50 / 70
        Chinese : 3 / 5
        British : 36 / 27
        UK_Pacific : 6 / 11
        Italians : 13 / 24
        ANZAC : 18 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3,417
            Median : 3,500
            Variance : 0,909
            Standard Deviation : 0,953
            Total rolls : 12

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,750
            Median : 3,500
            Variance : 1,333
            Standard Deviation : 1,155
            Total rolls : 4

    ANZAC Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3,250
            Median : 3,500
            Variance : 1,143
            Standard Deviation : 1,069
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 9 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Novgorod to Russia
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 artillery and 1 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Bessarabia to Ukraine

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Russia causes 8 damage total.
                Battle in Ukraine
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Ukraine
                        Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Ukraine, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun, 3 artilleries and 1 infantry moved from Western Ukraine to Bessarabia
                3 armour moved from Bessarabia to Belarus
                3 infantry moved from Eastern Poland to Bessarabia
                3 artilleries and 4 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Novgorod to Archangel
                1 artillery and 9 infantry moved from Poland to Eastern Poland
                2 artilleries and 8 infantry moved from Germany to Poland
                2 artilleries and 6 infantry moved from Western Germany to Germany
                1 cruiser, 2 destroyers and 2 transports moved from 112 Sea Zone to 105 Sea Zone
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 submarine moved from 105 Sea Zone to 87 Sea Zone
                1 bomber moved from Russia to Novgorod
                1 aaGun moved from Belarus to Novgorod
                1 armour moved from Belarus to Novgorod

    Place Units - Germans
                1 bomber and 2 infantry placed in Novgorod
                2 submarines placed in 105 Sea Zone
                3 artilleries and 7 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Germans :

    Gibraltar : 4 fighters
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Poland : 2 artilleries and 8 infantry
        Germany : 5 artilleries, 1 factory_major and 13 infantry
        Belarus : 1 flag, 2 aaGuns, 8 armour, 11 artilleries, 38 infantry and 17 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Nenetsia : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 2 infantry
        Eastern Poland : 1 flag, 1 artillery and 9 infantry
        Bessarabia : 1 flag, 1 aaGun, 3 artilleries and 4 infantry
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Western Ukraine : 1 flag, 1 infantry
        Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 harbour and 2 infantry
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 submarine
        87 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 2 submarines
        Yugoslavia : 1 flag
        Finland : 1 flag
        105 Sea Zone : 1 cruiser, 2 destroyers, 3 submarines and 2 transports

    Production/PUs Summary :

    Germans : 56 / 66
        Russians : 19 / 25
        Japanese : 59 / 75
        Americans : 50 / 70
        Chinese : 3 / 5
        British : 36 / 27
        UK_Pacific : 6 / 11
        Italians : 13 / 24
        ANZAC : 18 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 4 damage on 4 factory_majors; Remaining resources: 21 PUs;
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 infantry moved from Samara to Kazakhstan
                1 artillery and 2 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Ukraine
                2 infantry moved from Russia to Vologda
                1 tactical_bomber moved from Bryansk to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 :  3/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Kazakhstan
                    Russians attack with 6 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 6 infantry in Kazakhstan, round 2 :  1/6 hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                13 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Vologda to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                1 fighter moved from Ukraine to Bryansk

    Place Units - Russians
                5 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

    Territory Summary for Russians :

    Kansu : 2 aaGuns and 6 infantry
        Kazakhstan : 6 infantry
        Bryansk : 4 aaGuns, 21 artilleries, 2 fighters, 60 infantry and 1 tactical_bomber
        Russia : 1 airfield, 1 factory_major and 5 infantry
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 2 infantry
        Vologda : 2 infantry
        Volgograd : 1 factory_minor and 2 infantry
        Smolensk : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 66
        Russians : 25 / 25
        Japanese : 58 / 75
        Americans : 50 / 70
        Chinese : 3 / 5
        British : 36 / 27
        UK_Pacific : 6 / 11
        Italians : 13 / 24
        ANZAC : 18 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3,190
            Median : 2,000
            Variance : 1,950
            Standard Deviation : 1,396
            Total rolls : 21

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 4,750
            Median : 5,000
            Variance : 3,333
            Standard Deviation : 1,826
            Total rolls : 4

    Russians Combat
                1 was rolled 7 times
                2 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2,625
            Median : 2,000
            Variance : 2,533
            Standard Deviation : 1,592
            Total rolls : 16

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                2 bombers moved from Yunnan to Tsinghai
                1 infantry and 2 mech_infantrys moved from Shensi to Tsinghai
                1 fighter and 1 tactical_bomber moved from Yunnan to Suiyuyan
                2 mech_infantrys moved from Kweichow to Suiyuyan
                1 tactical_bomber moved from Shan State to 41 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 armour moved from Kweichow to Tsinghai
                1 tactical_bomber moved from Yunnan to Suiyuyan
                1 fighter moved from Philippines to 44 Sea Zone
                1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Tsinghai, round 2 :  3/6 hits
                        Chinese roll dice for 4 infantry in Tsinghai, round 2 :  0/4 hits
                        3 infantry owned by the Chinese lost in Tsinghai
                        Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Tsinghai, round 3 :  2/6 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Chinese: 4 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Suiyuyan
                    Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Suiyuyan, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                2 fighters moved from 35 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to Philippines
                1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from Shan State to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to Malaya
                3 mech_infantrys moved from Shan State to Malaya
                1 fighter and 2 tactical_bombers moved from Suiyuyan to Hopei
                2 bombers moved from Tsinghai to Hopei
                1 aaGun moved from Anhwe to Hopei
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                4 infantry moved from Yunnan to French Indo China

    Place Units - Japanese
                1 infantry placed in Malaya
                1 artillery and 2 infantry placed in Japan
                3 mech_infantrys placed in Kiangsu
                1 armour placed in French Indo China
                1 destroyer and 1 submarine placed in 37 Sea Zone
                1 destroyer and 1 submarine placed in 36 Sea Zone
                1 carrier placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 2 mech_infantrys
        Kweichow : 1 flag, 1 armour and 2 mech_infantrys
        Hunan : 1 flag
        Hopei : 1 flag, 1 aaGun, 2 bombers, 1 fighter and 2 tactical_bombers
        Tsinghai : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 3 artilleries and 5 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour and 2 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 armour, 1 factory_minor and 4 infantry
        Celebes : 1 flag, 1 artillery and 2 infantry
        42 Sea Zone : 1 flag
        46 Sea Zone : 1 submarine
        37 Sea Zone : 1 destroyer and 1 submarine
        36 Sea Zone : 1 destroyer and 1 submarine
        35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 14 submarines, 4 tactical_bombers and 1 transport
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 51 / 66
        Russians : 24 / 25
        Japanese : 61 / 61
        Americans : 50 / 70
        Chinese : 1 / 5
        British : 36 / 27
        UK_Pacific : 6 / 11
        Italians : 13 / 24
        ANZAC : 18 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                1 carrier, 4 destroyers, 4 submarines and 1 tactical_bomber moved from 106 Sea Zone to 109 Sea Zone
                1 bomber and 1 fighter moved from Morocco to 109 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 :  3/5 hits
                        1 submarine owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 109 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 4 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
                    Germans defend with 2 submarines
                        Americans roll dice for 4 submarines in 109 Sea Zone, round 2 :  0/4 hits
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 bomber, 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 :  2/7 hits
                        2 submarines owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Neutral with 1 bomber, 1 carrier, 4 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines

    Non Combat Move - Americans
                1 bomber moved from 109 Sea Zone to United Kingdom
                2 submarines moved from 101 Sea Zone to 106 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 submarine moved from 55 Sea Zone to 54 Sea Zone
                2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
                2 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier and 3 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
        Midway : 1 airfield
        46 Sea Zone : 1 destroyer
        26 Sea Zone : 2 destroyers, 4 submarines and 2 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 2 fighters and 3 submarines
        54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 8 fighters, 4 submarines and 2 tactical_bombers
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
        106 Sea Zone : 2 submarines
        109 Sea Zone : 1 flag, 1 carrier, 4 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
        101 Sea Zone : 1 carrier

    Production/PUs Summary :

    Germans : 51 / 66
        Russians : 24 / 25
        Japanese : 61 / 61
        Americans : 50 / 70
        Chinese : 1 / 5
        British : 36 / 27
        UK_Pacific : 6 / 11
        Italians : 13 / 24
        ANZAC : 18 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3,895
            Median : 4,000
            Variance : 0,389
            Standard Deviation : 0,624
            Total rolls : 19

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2,000
            Median : 2,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                5 was rolled 2 times
            Average roll : 5,000
            Median : 5,000
            Variance : 4,000
            Standard Deviation : 2,000
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3,875
            Median : 4,000
            Variance : 0,533
            Standard Deviation : 0,730
            Total rolls : 16


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Burma

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

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