14L variance (axis) vs Mr Roboto(allies +8)

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Tanganyika Territory to Kenya
                      Japanese take Kenya from British
                1 armour moved from Kenya to Ethiopia

    Combat - Japanese
                Battle in Ethiopia
                    Japanese attack with 1 armour
                    Americans defend with 1 artillery
                    Japanese win, taking Ethiopia from British with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Japanese
                5 fighters and 1 tactical_bomber moved from Eastern Persia to Trans-Jordan

    Place Units - Japanese
                5 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,1,1,1,4,4,2,2,1,2,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
                Japanese collect 8 PUs (9 lost to blockades); end with 9 PUs total

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 9

    Place Units - UK_Pacific
                4 artilleries and 6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Some Units in India change ownership: 4 artilleries and 6 infantry

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 carriers, 4 destroyers, 3 fighters and 16 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
                EDIT: Removing units owned by Germans from France: 3 artilleries and 3 infantry
                EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery and 2 infantry
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 4 artilleries and 5 infantry
                EDIT: Changing ownership of Normandy Bordeaux from British to Germans
                EDIT: Turning off Edit Mode

    Non Combat Move - Germans
                6 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
                1 aaGun, 6 armour, 1 infantry and 7 mech_infantrys moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Caucasus to Iraq
                1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
                5 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                4 mech_infantrys moved from Western Ukraine to Rostov
                2 armour moved from Eastern Poland to Germany
                2 armour moved from Poland to Germany

    Place Units - Germans
                3 carriers and 4 destroyers placed in 112 Sea Zone
                3 submarines placed in 112 Sea Zone
                3 fighters placed in 112 Sea Zone
                10 submarines placed in 113 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 3 tactical_bombers
                EDIT: Adding units owned by Germans to Western Germany: 3 tactical_bombers
                EDIT: Turning off Edit Mode
                Germans undo move 3.
                3 submarines placed in 112 Sea Zone
                3 fighters placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                Germans collect 72 PUs (1 lost to blockades); end with 73 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs

  • '17 '16 '15 '14 '12

    Maybe I don’t get Egypt, but that doesn’t mean you get Berlin.

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 10

    Combat Move - Russians
                1 infantry moved from Tsinghai to Kazakhstan
                      Russians take Kazakhstan from Japanese
                8 infantry moved from Kansu to Novosibirsk
                1 infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 infantry moved from Timguska to Urals
                      Russians take Urals from Japanese
                6 infantry moved from Timguska to Novosibirsk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 14 infantry
                    Japanese defend with 1 artillery and 3 infantry
                    Russians win, taking Novosibirsk from Japanese with 13 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Kansu to Novosibirsk

    Turn Complete - Russians

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 9 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 1 Sea Zone
                4 submarines moved from 6 Sea Zone to 1 Sea Zone
                1 fighter moved from Trans-Jordan to 76 Sea Zone

    Combat - Japanese
                Battle in 76 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 76 Sea Zone to Trans-Jordan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,6,3,5,6,1,1,3,1,3
                Japanese collect 0 PUs (8 lost to blockades); end with 9 PUs total

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '19 '18

    Small NCM edit. please use this file

  • '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans repair 20 damage on 20 factory_minors; Remaining resources: 84 PUs;
                Germans buy 16 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters moved from France to 110 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone

  • '17 '16 '15 '14 '12

    scramble?

    by the way we can play this out if you want the fun of killing Berline, but I will call it quits if you want to.

  • '19 '18

    That’s a pretty obvious scramble decision here :-) NO SCRAMBLE!

    You decide, if you want to continue or not. Don’t put this on me g

  • '17 '16 '15 '14 '12

    yeah its looking pretty obvious that the Axis are never going to get fortress Egypt, so that’s game.  you should probably wait til November 2 before posting the result so it shows up in next year’s league.

    Good game by the way.  Congratulations  :-)

  • '19 '18

    Thanks and thank you for the game as well

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