13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

  • TripleA

    i made a mistake with my purchase.

    i did not realize it until my place unit phase.

    i had planned on buying 1 artillery and the rest mechanized infantry. the art was going to be placed in novgorod. this decision was not effected by the rolls.

    if you do not mind i would like to edit out one truck from novgorod and replace it with an art.

    i understand if you do not allow it, as it was after dice had rolled.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 3 artilleries and 3 infantry; Remaining resources: 3 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 submarine moved from 43 Sea Zone to 21 Sea Zone
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                      Japanese take 37 Sea Zone from Americans
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from 35 Sea Zone to 33 Sea Zone
                5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
                3 fighters moved from Japan to 21 Sea Zone


  • No problem, I made the edit.

    Submerge in SZ6?

  • TripleA

    thanks for the edit.

    i will submerge


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 3 artilleries and 3 infantry; Remaining resources: 3 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 submarine moved from 43 Sea Zone to 21 Sea Zone
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                      Japanese take 37 Sea Zone from Americans
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from 35 Sea Zone to 33 Sea Zone
                5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
                3 fighters moved from Japan to 21 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 2 submarines and 1 transport
                    2 submarines owned by the Americans Submerged
                    Japanese win with 2 submarines remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 carrier
                    Units damaged: 1 carrier owned by the Americans
                    Japanese win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Americans: 1 carrier
                Battle in 20 Sea Zone
                    Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 battleship
                    Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 battleship
                Battle in 33 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 fighter moved from 33 Sea Zone to Marshall Islands
                2 battleships, 5 carriers, 14 destroyers and 3 transports moved from 35 Sea Zone to 6 Sea Zone
                4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
                5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                6 fighters moved from 6 Sea Zone to Japan

    Place Units - Japanese
                3 artilleries and 3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,5
                Japanese collect 15 PUs; end with 17 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 carriers, 3 infantry and 3 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                3 bombers moved from Kiangsi to Japan
                1 bomber moved from Okinawa to Japan
                2 tactical_bombers moved from Okinawa to Japan
                6 fighters moved from 19 Sea Zone to Japan
                2 infantry moved from Okinawa to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 18 Sea Zone to 21 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese

    Combat - Americans
                Air Battle in Japan
                    Americans attacks with 12 units heading to Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/6 hits
                    Bombing raid in Japan rolls: 3,6,7,8 and causes: 20 damage to unit: factory_major
                    Bombing raid in Japan rolls: 1 and causes: 1 damage to unit: airfield
                    Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: harbour
                    Bombing raid in Japan causes 23 damage total.  Damaged units is as follows: factory_major = 20, airfield = 1, harbour = 2
                Battle in Philippines
                Cleaning up after air battles

    Non Combat Move - Americans
                4 bombers, 6 fighters and 2 tactical_bombers moved from Japan to Korea
                2 tactical_bombers moved from Okinawa to Korea
                1 artillery moved from Eastern Persia to Persia
                2 fighters and 2 tactical_bombers moved from Western United States to Eastern United States
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone
                1 carrier moved from 19 Sea Zone to 18 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
                1 carrier moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from Kiangsi to Anhwe
                2 mech_infantrys moved from Kiangsi to Jehol

    Place Units - Americans
                2 carriers and 3 transports placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,2,3,5,1,3,5,2,5,6,4,5,5,1,4,3,2,2,5,1,3,5,4,3,6,4,1,6
                Americans collect 57 PUs (3 lost to blockades); end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Kwangsi : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Korea : 1 flag, 1 artillery, 4 bombers, 6 fighters, 1 infantry and 4 tactical_bombers
        Jehol : 2 mech_infantrys
        Okinawa : 1 flag, 1 airfield, 1 infantry and 1 mech_infantry
        Hainan : 1 flag, 1 harbour
        Anhwe : 1 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield and 1 harbour
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        French Indo China : 1 flag, 1 factory_minor
        36 Sea Zone : 1 carrier and 3 transports
        35 Sea Zone : 1 transport
        25 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag, 1 submarine
        22 Sea Zone : 1 flag
        21 Sea Zone : 1 submarine
        19 Sea Zone : 1 flag, 1 carrier
        18 Sea Zone : 1 carrier
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 4 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
        101 Sea Zone : 3 carriers, 3 destroyers, 2 submarines and 4 transports
        Brazil : 1 flag
        Persia : 1 artillery

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 41 / 47
        Japanese : 13 / 17
        Americans : 60 / 85
        Chinese : 23 / 26
        British : 17 / 0
        UK_Pacific : 17 / 15
        Italians : 19 / 34
        ANZAC : 22 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 fighter moved from Malta to 98 Sea Zone

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport; Italians defend with 1 transport
                        1 transport owned by the Germans and 1 transport owned by the Italians lost in 98 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 transport
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                2 mech_infantrys moved from Eastern Persia to Iraq
                1 fighter and 1 tactical_bomber moved from India to Iraq
                1 mech_infantry moved from India to Eastern Persia
                1 fighter moved from 98 Sea Zone to Iraq
                1 fighter moved from Novgorod to Eastern Poland

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    India : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        Syria : 1 flag
        Ethiopia : 1 flag
        Eastern Poland : 1 fighter and 1 tactical_bomber
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 artillery, 1 factory_minor, 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
        Eastern Persia : 1 flag, 1 mech_infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 41 / 47
        Japanese : 13 / 17
        Americans : 60 / 85
        Chinese : 23 / 29
        British : 17 / 0
        UK_Pacific : 17 / 23
        Italians : 19 / 34
        ANZAC : 22 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    i did not intercept for you.
    you can roll them on the forum if you like. i will lose the fighters so there is no need to reroll the bombing raids.


  • No problem.

    Can’t believe I forgot to move the japanese carrier to sz98, bad time to be making that kind of mistake :(


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 bomber, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Poland to Baltic States
                2 infantry moved from Poland to Slovakia Hungary
                2 bombers moved from Southern Italy to Baltic States
                1 bomber moved from Southern Italy to Slovakia Hungary

    Combat - Italians
                Battle in Slovakia Hungary
                    Italians attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Baltic States
                    Italians attack with 2 bombers and 3 infantry
                    Russians defend with 2 infantry
                    Italians win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 bombers moved from Baltic States to Germany
                1 bomber moved from Slovakia Hungary to Southern Italy
                1 armour and 3 mech_infantrys moved from Germany to Poland
                2 fighters moved from Southern Italy to Trans-Jordan
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 carrier moved from 95 Sea Zone to 98 Sea Zone
                1 artillery, 1 fighter and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery moved from Alexandria to Egypt

    Place Units - Italians
                1 bomber and 1 fighter placed in Southern Italy
                1 factory_minor placed in Egypt

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 40 / 47
        Japanese : 11 / 17
        Americans : 60 / 85
        Chinese : 23 / 29
        British : 17 / 0
        UK_Pacific : 17 / 23
        Italians : 20 / 35
        ANZAC : 24 / 35
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Poland to Romania
                      Germans take Slovakia Hungary from Russians
                2 bombers and 1 fighter moved from Western Germany to Romania
                4 bombers moved from Western Germany to Belarus
                7 mech_infantrys moved from Poland to Belarus
                11 mech_infantrys moved from Poland to Novgorod
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                      Germans take Kenya from British
                1 infantry moved from Belgian Congo to Rhodesia
                      Germans take Rhodesia from British

    Combat - Germans
                Battle in Romania
                    Germans attack with 1 armour, 2 bombers, 1 fighter and 1 mech_infantry
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Romania from Russians with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Belarus
                    Germans attack with 4 bombers and 7 mech_infantrys
                    Russians defend with 3 artilleries, 3 infantry and 2 mech_infantrys
                    Germans win, taking Belarus from Russians with 4 bombers and 3 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for Russians: 3 artilleries, 3 infantry and 2 mech_infantrys
                Battle in Novgorod
                    Germans attack with 11 mech_infantrys
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Germans win, taking Novgorod from Russians with 10 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 mech_infantrys

    Non Combat Move - Germans
                4 bombers moved from Belarus to Germany
                2 bombers moved from Romania to Western Germany
                1 fighter moved from Romania to Germany
                10 mech_infantrys moved from Germany to Poland
                2 submarines moved from 110 Sea Zone to 109 Sea Zone
                2 destroyers moved from 92 Sea Zone to 109 Sea Zone
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
                3 artilleries and 3 infantry moved from 92 Sea Zone to Algeria
                2 artilleries and 2 infantry moved from Finland to Karelia
                2 artilleries moved from Egypt to Trans-Jordan
                2 bombers moved from Western Germany to Germany

    Place Units - Germans
                1 airfield and 9 mech_infantrys placed in Germany
                6 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Russians
                Russians buy 4 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Amur to Soviet Far East
                      Russians take Siberia from Japanese
                      Russians take Soviet Far East from Japanese
                1 artillery and 1 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                3 mech_infantrys moved from Russia to Belarus
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
                3 mech_infantrys moved from Ukraine to Romania
                1 artillery moved from Eastern Poland to Romania
                1 infantry moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 3 mech_infantrys
                        Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 2 :  0/5 hits
                        Germans roll dice for 3 mech_infantrys in Belarus, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Russians lost in Belarus
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 :  1/3 hits
                        Germans roll dice for 3 mech_infantrys in Belarus, round 3 :  1/3 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    retreated to Belarus
                    Germans win with 2 mech_infantrys remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 3 mech_infantrys
                Battle in Romania
                    Russians attack with 1 artillery and 3 mech_infantrys
                    Germans defend with 1 armour
                        Russians roll dice for 1 artillery and 3 mech_infantrys in Romania, round 2 :  0/4 hits
                        Germans roll dice for 1 armour in Romania, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Romania
                        Russians roll dice for 1 artillery and 2 mech_infantrys in Romania, round 3 :  0/3 hits
                        Germans roll dice for 1 armour in Romania, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 mech_infantrys in Romania, round 4 :  0/3 hits
                        Germans roll dice for 1 armour in Romania, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 mech_infantrys in Romania, round 5 :  1/3 hits
                        Germans roll dice for 1 armour in Romania, round 5 :  0/1 hits
                        1 armour owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 aaGun moved from Eastern Poland to Romania
                11 artilleries, 33 infantry and 20 mech_infantrys moved from Eastern Poland to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                2 mech_infantrys moved from Russia to Ukraine
                1 mech_infantry moved from Kweichow to Tsinghai

    Place Units - Russians
                3 mech_infantrys placed in Ukraine
                4 artilleries, 5 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 40 PUs; end with 40 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs

    Territory Summary for Russians :

    Tsinghai : 1 mech_infantry
        Sakha : 1 artillery and 1 infantry
        Soviet Far East : 1 armour
        Slovakia Hungary : 1 flag, 11 artilleries, 34 infantry and 20 mech_infantrys
        Romania : 1 flag, 1 aaGun, 1 artillery and 2 mech_infantrys
        Russia : 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor and 5 mech_infantrys
        Volgograd : 1 factory_minor
        Iraq : 1 mech_infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 57 / 78
        Russians : 40 / 46
        Japanese : 8 / 17
        Americans : 60 / 85
        Chinese : 23 / 29
        British : 15 / 0
        UK_Pacific : 17 / 23
        Italians : 20 / 35
        ANZAC : 24 / 35
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 17 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 21 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 battleship, 3 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 artillery, 1 battleship, 3 destroyers, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
                      Japanese take 22 Sea Zone from Americans
                1 fighter moved from Marshall Islands to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from Japan to 18 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone
                1 fighter moved from Japan to 20 Sea Zone
                3 fighters moved from Japan to 19 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam


  • Submerge in sz33?

  • TripleA

    loading an artillery onto a transport in the combat move phase means you have to unload it as well. so the artillery in sz21 needs to go with the infantry to guam.

    you can edit it back to japan if you prefer.

    please submerge my sub… and all my carriers.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 17 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 21 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 battleship, 3 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 artillery, 1 battleship, 3 destroyers, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
                      Japanese take 22 Sea Zone from Americans
                1 fighter moved from Marshall Islands to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from Japan to 18 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone
                1 fighter moved from Japan to 20 Sea Zone
                3 fighters moved from Japan to 19 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 artillery moved from 21 Sea Zone to Guam

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 carrier and 3 transports
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 carrier and 3 transports
                Battle in 21 Sea Zone
                    Japanese attack with 1 battleship, 3 destroyers and 1 transport
                    Americans defend with 1 submarine
                    Japanese win with 1 battleship, 3 destroyers and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 3 fighters and 1 submarine
                    Americans defend with 1 carrier
                    Units damaged: 1 carrier owned by the Americans
                    Japanese win with 3 fighters remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 carrier
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 carrier
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 carrier
                Battle in 33 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Guam

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 20 Sea Zone to 35 Sea Zone
                1 battleship and 3 carriers moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 19 Sea Zone to 35 Sea Zone
                2 carriers moved from 6 Sea Zone to 21 Sea Zone
                2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 21 Sea Zone
                1 fighter moved from 17 Sea Zone to 21 Sea Zone
                2 fighters moved from 19 Sea Zone to Japan
                2 destroyers moved from 6 Sea Zone to 21 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                2 artilleries, 7 destroyers, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone

    Turn Complete - Japanese
                Japanese collect 8 PUs; end with 25 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 76 Sea Zone: 1 carrier and 2 transports
                EDIT: Adding units owned by Japanese to 98 Sea Zone: 1 carrier and 2 transports
                EDIT: Removing units owned by Japanese from Egypt: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 98 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode


  • Right, forgot about that rule. Have offloaded the art.

    Couldn’t submerge the carriers, but as a consolation I made sure they all scored a hit.

    …and almost forgot to move the african carrier again, argh!

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 3 carriers, 3 destroyers, 4 infantry, 2 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar

    Non Combat Move - Americans
                4 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                2 bombers moved from Korea to Kwangtung
                2 bombers moved from Korea to Philippines
                2 fighters moved from Korea to Kwangtung
                4 fighters and 4 tactical_bombers moved from Korea to Okinawa
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 armour and 1 mech_infantry moved from Kwangsi to Burma
                1 artillery moved from Persia to Iraq

    Place Units - Americans
                1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
                2 artilleries, 2 fighters and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5,1,3,5,3,5,5,5,2,6,2,1,3,4,5,2,6,2,5
                Americans collect 58 PUs (2 lost to blockades); end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Kwangsi : 1 artillery and 3 infantry
        Korea : 1 flag
        Jehol : 2 mech_infantrys
        Okinawa : 1 flag, 1 airfield, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
        Manchuria : 1 artillery and 1 infantry
        Hainan : 1 flag, 1 harbour
        Anhwe : 1 infantry
        Burma : 1 armour and 1 mech_infantry
        Kwangtung : 2 bombers and 2 fighters
        Philippines : 1 airfield, 2 bombers, 1 harbour and 2 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        French Indo China : 1 flag, 1 factory_minor
        26 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 submarine
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Gibraltar : 1 flag, 4 artilleries, 1 harbour and 4 infantry
        Iraq : 1 artillery
        101 Sea Zone : 1 carrier, 1 destroyer and 3 transports
        Brazil : 1 flag
        91 Sea Zone : 3 carriers, 3 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 4 transports

    Production/PUs Summary :

    Germans : 57 / 78
        Russians : 40 / 46
        Japanese : 8 / 25
        Americans : 60 / 83
        Chinese : 23 / 29
        British : 15 / 0
        UK_Pacific : 17 / 23
        Italians : 20 / 35
        ANZAC : 24 / 35
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 artillery and 5 infantry moved from Kiangsi to Kwangtung
                2 infantry moved from Kiangsi to Kwangsi

    Place Units - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kwangsi: 2 infantry
                EDIT: Adding units owned by Chinese to Kwangtung: 2 infantry
                EDIT: Turning off Edit Mode
                2 artilleries and 7 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Kwangsi : 2 artilleries and 7 infantry
        Jehol : 2 artilleries and 4 infantry
        Anhwe : 2 artilleries and 6 infantry
        Kwangtung : 1 artillery and 7 infantry

    Production/PUs Summary :

    Germans : 57 / 78
        Russians : 40 / 46
        Japanese : 8 / 25
        Americans : 60 / 83
        Chinese : 23 / 29
        British : 15 / 0
        UK_Pacific : 17 / 23
        Italians : 20 / 35
        ANZAC : 24 / 35
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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