Also, did you mean to leave the infantry and tank on the transport in sz33, or did you want them on Caroline Islands?
14L variance (axis) vs Mr Roboto(allies +8)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - French
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its turning into a long game.
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Yeah seems like it.
And I feel very confident to win it :-)
Looking forward to your German turn.
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Yeah you might win, but there’s no need t get snotty about it. You’re a tier 2 guy and I’m a tier 3 guy, so what do you expect?
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Hm, I didn’t mean to be snotty at all, and actually I can’t see how that sentence seems snotty to you. Anyways, since you feel like it, I apologize.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Purchase Units - Germans
Germans buy nothing; Remaining resources: 101 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Turkmenistan to West India
Germans take West India from UK_Pacific
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
2 armour and 14 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
4 armour moved from Northwest Persia to Trans-Jordan
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
Germans attack with 7 armour and 16 mech_infantrys
Americans defend with 1 armour
Germans win, taking Trans-Jordan from British with 7 armour and 15 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
4 armour and 4 mech_infantrys moved from Eastern Persia to Iraq
1 aaGun and 1 infantry moved from Northwest Persia to Iraq
3 tactical_bombers moved from Northwest Persia to Bryansk
2 armour moved from Caucasus to Iraq
3 mech_infantrys moved from Caucasus to Iraq
2 armour moved from Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Novgorod to Bryansk
1 armour and 2 mech_infantrys moved from Russia to Rostov
5 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Ukraine to Caucasus
2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
2 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
2 armour moved from Turkmenistan to Persia
2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 armour moved from Eastern Poland to PolandTurn Complete - Germans
Germans collect 75 PUs; end with 176 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 181 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 187 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 192 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 207 PUs -
Yeah you’re probably going to win this one. I thought I did pretty good on the Euro side though. Ah well, not over til its over.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
8 infantry moved from Kansu to Timguska
1 infantry moved from Shensi to Tsinghai
8 infantry moved from Shensi to Kansu
2 aaGuns moved from Suiyuyan to KansuTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
1 armour moved from Kenya to EthiopiaCombat - Japanese
Battle in Ethiopia
Japanese attack with 1 armour
Americans defend with 1 artillery
Japanese win, taking Ethiopia from British with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from Eastern Persia to Trans-JordanPlace Units - Japanese
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,1,1,1,4,4,2,2,1,2,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Japanese collect 8 PUs (9 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Place Units - UK_Pacific
4 artilleries and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 4 artilleries and 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 carriers, 4 destroyers, 3 fighters and 16 submarines; Remaining resources: 1 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
EDIT: Removing units owned by Germans from France: 3 artilleries and 3 infantry
EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 4 artilleries and 5 infantry
EDIT: Changing ownership of Normandy Bordeaux from British to Germans
EDIT: Turning off Edit ModeNon Combat Move - Germans
6 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 aaGun, 6 armour, 1 infantry and 7 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
5 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
4 mech_infantrys moved from Western Ukraine to Rostov
2 armour moved from Eastern Poland to Germany
2 armour moved from Poland to GermanyPlace Units - Germans
3 carriers and 4 destroyers placed in 112 Sea Zone
3 submarines placed in 112 Sea Zone
3 fighters placed in 112 Sea Zone
10 submarines placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 3 tactical_bombers
EDIT: Adding units owned by Germans to Western Germany: 3 tactical_bombers
EDIT: Turning off Edit Mode
Germans undo move 3.
3 submarines placed in 112 Sea Zone
3 fighters placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Germans collect 72 PUs (1 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs -
Maybe I don’t get Egypt, but that doesn’t mean you get Berlin.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Japanese
8 infantry moved from Kansu to Novosibirsk
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Timguska to Urals
Russians take Urals from Japanese
6 infantry moved from Timguska to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 14 infantry
Japanese defend with 1 artillery and 3 infantry
Russians win, taking Novosibirsk from Japanese with 13 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Kansu to NovosibirskTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 9 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 1 Sea Zone
4 submarines moved from 6 Sea Zone to 1 Sea Zone
1 fighter moved from Trans-Jordan to 76 Sea ZoneCombat - Japanese
Battle in 76 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 76 Sea Zone to Trans-JordanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,6,3,5,6,1,1,3,1,3
Japanese collect 0 PUs (8 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Small NCM edit. please use this file
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans repair 20 damage on 20 factory_minors; Remaining resources: 84 PUs;
Germans buy 16 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from France to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone -
scramble?
by the way we can play this out if you want the fun of killing Berline, but I will call it quits if you want to.
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That’s a pretty obvious scramble decision here :-) NO SCRAMBLE!
You decide, if you want to continue or not. Don’t put this on me g





