Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)
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i non-combat edited my usa art from west india to persia.
this was AFTER usa rolled their convoy raid.
if you want to disallow the edit please feel free to edit on your turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from West India: 1 artillery
EDIT: Adding units owned by Americans to Eastern Persia: 1 artillery
EDIT: Turning off Edit Mode
1 fighter moved from Ukraine to 96 Sea Zone
1 fighter moved from Iraq to 98 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 98 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport; Italians defend with 2 transports
1 transport owned by the Germans and 2 transports owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 1 transport
Casualties for Italians: 2 transportsNon Combat Move - British
1 fighter moved from 96 Sea Zone to Malta
1 artillery and 1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter moved from 98 Sea Zone to Iraq
2 infantry moved from Syria to Iraq
1 fighter moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Ukraine to Eastern Poland
2 mech_infantrys moved from India to Eastern PersiaPlace Units - UK_Pacific
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
UK_Pacific collect 10 PUs (7 lost to blockades); end with 10 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
Some Units in India change ownership: 1 fighter, 1 mech_infantry and 1 tactical_bomberTerritory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun, 1 fighter and 1 infantry
Syria : 1 flag
Ethiopia : 1 flag
Eastern Poland : 1 tactical_bomber
Novgorod : 1 fighter
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 2 mech_infantrys
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 51 / 68
Russians : 38 / 44
Japanese : 20 / 23
Americans : 58 / 77
Chinese : 20 / 26
British : 20 / 0
UK_Pacific : 17 / 15
Italians : 18 / 28
ANZAC : 22 / 32
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 bomber and 1 carrier; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
2 bombers moved from Southern Italy to Romania
1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Slovakia Hungary to Poland
2 artilleries and 9 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in Poland
Italians attack with 1 armour, 3 artilleries, 12 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Poland from Russians with 1 armour, 3 artilleries, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Italians win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Trans-JordanNon Combat Move - Italians
1 armour and 3 mech_infantrys moved from Northern Italy to Germany
1 fighter moved from 110 Sea Zone to Southern Italy
1 carrier and 1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 bombers moved from Romania to Southern ItalyPlace Units - Italians
1 carrier placed in 95 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
No problem with the edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour, 1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 37 Sea Zone to 19 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 armour, 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 fighter moved from French Indo China to Okinawa
1 bomber and 1 fighter moved from Siam to 19 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland
1 bomber and 1 fighter moved from 19 Sea Zone to OkinawaPlace Units - ANZAC
2 bombers placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
ANZAC collect 21 PUs (1 lost to blockades); end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Okinawa : 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
Siam : 1 flag, 1 airfield
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 bombers, 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer
34 Sea Zone : 1 submarine
19 Sea Zone : 2 transports
54 Sea Zone : 1 transport
62 Sea Zone : 1 flag, 1 destroyer
Italian Somaliland : 1 flagProduction/PUs Summary :
Germans : 53 / 68
Russians : 36 / 44
Japanese : 20 / 23
Americans : 58 / 77
Chinese : 20 / 26
British : 19 / 0
UK_Pacific : 17 / 15
Italians : 19 / 34
ANZAC : 22 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
unfortunately, there are no french to make a move.
the last of the french are relaxing in madagascaryou can go ahead with the german turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Germany to Baltic States
5 bombers moved from Western Germany to Baltic States
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 infantry moved from French Equatorial Africa to Belgian Congo
Germans take Belgian Congo from BritishCombat - Germans
Battle in Baltic States
Germans attack with 5 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Romania: 1 infantry
EDIT: Changing ownership of Romania from Russians to Germans
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun and 9 mech_infantrys moved from Germany to Poland
4 aaGuns, 1 armour, 25 artilleries, 7 infantry and 10 mech_infantrys moved from Slovakia Hungary to Poland
5 bombers moved from Baltic States to Western Germany
1 aaGun, 2 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 2 artilleries, 7 infantry, 2 submarines and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 2 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
2 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to EgyptPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 infantry
EDIT: Turning off Edit Mode
10 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western Germany
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Jehol to Amur
Chinese take Manchuria from Japanese
Russians take Amur from Japanese
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
2 infantry moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Novgorod to Slovakia Hungary
1 artillery and 1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to RomaniaCombat - Russians
Battle in Slovakia Hungary
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Russians roll dice for 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 3/3 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
3 mech_infantrys moved from Novgorod to Eastern Poland
3 mech_infantrys moved from Belarus to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Russia to Belarus
3 artilleries moved from Novgorod to Belarus
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Persia to Iraq
3 infantry moved from Novgorod to BelarusPlace Units - Russians
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUsTerritory Summary for Russians :
Kweichow : 1 mech_infantry
Amur : 1 armour
Buryatia : 1 artillery and 1 infantry
Slovakia Hungary : 1 flag, 1 infantry
Romania : 1 flag, 1 artillery and 2 infantry
Belarus : 3 artilleries, 3 infantry and 2 mech_infantrys
Baltic States : 2 infantry
Eastern Poland : 1 aaGun, 12 artilleries, 1 fighter, 34 infantry, 20 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 5 mech_infantrys
Ukraine : 1 factory_minor and 3 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Iraq : 1 mech_infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 52 / 69
Russians : 41 / 47
Japanese : 15 / 23
Americans : 58 / 77
Chinese : 23 / 26
British : 17 / 0
UK_Pacific : 17 / 15
Italians : 19 / 34
ANZAC : 22 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i made a mistake with my purchase.
i did not realize it until my place unit phase.
i had planned on buying 1 artillery and the rest mechanized infantry. the art was going to be placed in novgorod. this decision was not effected by the rolls.
if you do not mind i would like to edit out one truck from novgorod and replace it with an art.
i understand if you do not allow it, as it was after dice had rolled.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries and 3 infantry; Remaining resources: 3 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 submarine moved from 43 Sea Zone to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
Japanese take 37 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
3 fighters moved from Japan to 21 Sea Zone -
No problem, I made the edit.
Submerge in SZ6?
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thanks for the edit.
i will submerge
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries and 3 infantry; Remaining resources: 3 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 submarine moved from 43 Sea Zone to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
Japanese take 37 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
3 fighters moved from Japan to 21 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 2 submarines
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Japanese win with 2 submarines remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier
Units damaged: 1 carrier owned by the Americans
Japanese win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 20 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 battleship
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship
Battle in 33 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 33 Sea Zone to Marshall Islands
2 battleships, 5 carriers, 14 destroyers and 3 transports moved from 35 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
6 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
3 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,5
Japanese collect 15 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 3 infantry and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
3 bombers moved from Kiangsi to Japan
1 bomber moved from Okinawa to Japan
2 tactical_bombers moved from Okinawa to Japan
6 fighters moved from 19 Sea Zone to Japan
2 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 18 Sea Zone to 21 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from JapaneseCombat - Americans
Air Battle in Japan
Americans attacks with 12 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/6 hits
Bombing raid in Japan rolls: 3,6,7,8 and causes: 20 damage to unit: factory_major
Bombing raid in Japan rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: harbour
Bombing raid in Japan causes 23 damage total. Damaged units is as follows: factory_major = 20, airfield = 1, harbour = 2
Battle in Philippines
Cleaning up after air battlesNon Combat Move - Americans
4 bombers, 6 fighters and 2 tactical_bombers moved from Japan to Korea
2 tactical_bombers moved from Okinawa to Korea
1 artillery moved from Eastern Persia to Persia
2 fighters and 2 tactical_bombers moved from Western United States to Eastern United States
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone
1 carrier moved from 19 Sea Zone to 18 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsi to Anhwe
2 mech_infantrys moved from Kiangsi to JeholPlace Units - Americans
2 carriers and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,2,3,5,1,3,5,2,5,6,4,5,5,1,4,3,2,2,5,1,3,5,4,3,6,4,1,6
Americans collect 57 PUs (3 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kwangsi : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Korea : 1 flag, 1 artillery, 4 bombers, 6 fighters, 1 infantry and 4 tactical_bombers
Jehol : 2 mech_infantrys
Okinawa : 1 flag, 1 airfield, 1 infantry and 1 mech_infantry
Hainan : 1 flag, 1 harbour
Anhwe : 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag, 1 factory_minor
36 Sea Zone : 1 carrier and 3 transports
35 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 flag
21 Sea Zone : 1 submarine
19 Sea Zone : 1 flag, 1 carrier
18 Sea Zone : 1 carrier
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 4 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
101 Sea Zone : 3 carriers, 3 destroyers, 2 submarines and 4 transports
Brazil : 1 flag
Persia : 1 artilleryProduction/PUs Summary :
Germans : 52 / 69
Russians : 41 / 47
Japanese : 13 / 17
Americans : 60 / 85
Chinese : 23 / 26
British : 17 / 0
UK_Pacific : 17 / 15
Italians : 19 / 34
ANZAC : 22 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from Malta to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport; Italians defend with 1 transport
1 transport owned by the Germans and 1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 transport
Casualties for Italians: 1 transportNon Combat Move - British
2 mech_infantrys moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from 98 Sea Zone to Iraq
1 fighter moved from Novgorod to Eastern PolandPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
India : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Syria : 1 flag
Ethiopia : 1 flag
Eastern Poland : 1 fighter and 1 tactical_bomber
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery, 1 factory_minor, 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Eastern Persia : 1 flag, 1 mech_infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 52 / 69
Russians : 41 / 47
Japanese : 13 / 17
Americans : 60 / 85
Chinese : 23 / 29
British : 17 / 0
UK_Pacific : 17 / 23
Italians : 19 / 34
ANZAC : 22 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i did not intercept for you.
you can roll them on the forum if you like. i will lose the fighters so there is no need to reroll the bombing raids. -
No problem.
Can’t believe I forgot to move the japanese carrier to sz98, bad time to be making that kind of mistake :(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 bomber, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Slovakia Hungary
2 bombers moved from Southern Italy to Baltic States
1 bomber moved from Southern Italy to Slovakia HungaryCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Baltic States
Italians attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Italians win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 bombers moved from Baltic States to Germany
1 bomber moved from Slovakia Hungary to Southern Italy
1 armour and 3 mech_infantrys moved from Germany to Poland
2 fighters moved from Southern Italy to Trans-Jordan
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Alexandria to EgyptPlace Units - Italians
1 bomber and 1 fighter placed in Southern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 52 / 69
Russians : 40 / 47
Japanese : 11 / 17
Americans : 60 / 85
Chinese : 23 / 29
British : 17 / 0
UK_Pacific : 17 / 23
Italians : 20 / 35
ANZAC : 24 / 35
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Poland to Romania
Germans take Slovakia Hungary from Russians
2 bombers and 1 fighter moved from Western Germany to Romania
4 bombers moved from Western Germany to Belarus
7 mech_infantrys moved from Poland to Belarus
11 mech_infantrys moved from Poland to Novgorod
1 artillery moved from Anglo Egyptian Sudan to Kenya
Germans take Kenya from British
1 infantry moved from Belgian Congo to Rhodesia
Germans take Rhodesia from BritishCombat - Germans
Battle in Romania
Germans attack with 1 armour, 2 bombers, 1 fighter and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Romania from Russians with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 4 bombers and 7 mech_infantrys
Russians defend with 3 artilleries, 3 infantry and 2 mech_infantrys
Germans win, taking Belarus from Russians with 4 bombers and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 3 artilleries, 3 infantry and 2 mech_infantrys
Battle in Novgorod
Germans attack with 11 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans win, taking Novgorod from Russians with 10 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 mech_infantrysNon Combat Move - Germans
4 bombers moved from Belarus to Germany
2 bombers moved from Romania to Western Germany
1 fighter moved from Romania to Germany
10 mech_infantrys moved from Germany to Poland
2 submarines moved from 110 Sea Zone to 109 Sea Zone
2 destroyers moved from 92 Sea Zone to 109 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Algeria
2 artilleries and 2 infantry moved from Finland to Karelia
2 artilleries moved from Egypt to Trans-Jordan
2 bombers moved from Western Germany to GermanyPlace Units - Germans
1 airfield and 9 mech_infantrys placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs





