14L variance (axis) vs Mr Roboto(allies +8)

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 armour; Remaining resources: 6 SuicideAttackTokens; 19 PUs;

    Combat Move - Japanese
                1 infantry moved from 81 Sea Zone to Trans-Jordan
                3 fighters moved from Union of South Africa to 72 Sea Zone
                3 armour moved from Union of South Africa to Tanganyika Territory
                1 infantry moved from Urals to Novosibirsk
                1 artillery and 2 infantry moved from Kazakhstan to Novosibirsk

    Combat - Japanese
                Battle in Trans-Jordan
                Battle in Novosibirsk
                    Japanese attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Trans-Jordan from British, taking Novosibirsk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tanganyika Territory
                    Japanese attack with 3 armour
                    Americans defend with 2 infantry
                    Japanese win, taking Tanganyika Territory from British with 3 armour remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in 72 Sea Zone
                    Japanese attack with 3 fighters
                    British defend with 1 transport; Americans defend with 1 transport
                    Japanese win with 3 fighters remaining. Battle score for attacker is 14
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                5 fighters moved from 81 Sea Zone to Eastern Persia
                1 tactical_bomber moved from 81 Sea Zone to Eastern Persia
                3 fighters moved from 72 Sea Zone to 81 Sea Zone

    Place Units - Japanese
                3 armour placed in Union of South Africa

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,2,2,4,5,4,3,3,3,5
                Japanese collect 12 PUs (8 lost to blockades); end with 31 PUs total

  • '19 '18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 4 fighters, 3 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters and 3 tactical_bombers moved from Egypt to Union of South Africa
                1 submarine moved from 80 Sea Zone to 81 Sea Zone
                1 destroyer moved from 77 Sea Zone to 81 Sea Zone
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 infantry moved from 71 Sea Zone to Union of South Africa
                1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 4 fighters moved from 76 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 81 Sea Zone
                1 bomber moved from Cyprus to 81 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan

  • '19 '18

    OOL please for 97.

    Note that I also attack TRJ, but intentionally made the seazone first so that you don’t know, if I am successful in TRJ. So think hard about taking hits to your carriers :-)

  • '17 '16 '15 '14 '12

    max defense. fighters last

  • '17 '16 '15 '14 '12

    no wait.  OOL should be:

    1. damage carriers and BBs
    2. subs
    3. destroyer
    4. sink carriers
    5. cruisers
    6. fighters
    7. sink battleships
  • '17 '16 '15 '14 '12

    Actually this one depends on the first round of dice.  Can you please just tell me how many hits each side gets in the first round and then I will decide on losses, thanks.

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Place Units - UK_Pacific
                Units in India being upgraded or consumed: 1 factory_minor
                1 factory_upgrade and 2 infantry placed in India
                UK_Pacific undo move 1.
                1 submarine placed in 39 Sea Zone
                Units in India being upgraded or consumed: 1 factory_minor
                1 factory_upgrade and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 29 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 infantry
                    Some Units in 39 Sea Zone change ownership: 1 submarine

  • '19 '18

    Sorry, but I didn’t read your last post. I was doing the US/China/UK turn, while you wrote it.

    But I scored 9 hits with US, while average was 7. So I think you would have chosen max defense.

  • '19 '18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Combat Move - French

  • '17 '16 '15 '14 '12

    its turning into a long game.

  • '19 '18

    Yeah seems like it.

    And I feel very confident to win it :-)

    Looking forward to your German turn.

  • '17 '16 '15 '14 '12

    Yeah you might win, but there’s no need t get snotty about it.  You’re a tier 2 guy and I’m a tier 3 guy, so what do you expect?

  • '19 '18

    Hm, I didn’t mean to be snotty at all, and actually I can’t see how that sentence seems snotty to you. Anyways, since you feel like it, I apologize.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 9

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 101 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 mech_infantry moved from Turkmenistan to West India
                      Germans take West India from UK_Pacific
                1 armour moved from Iraq to Syria
                      Germans take Syria from French
                1 armour moved from Syria to Trans-Jordan
                2 armour and 14 mech_infantrys moved from Iraq to Trans-Jordan
                2 mech_infantrys moved from Northwest Persia to Trans-Jordan
                4 armour moved from Northwest Persia to Trans-Jordan
                1 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 3 infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                    Germans attack with 7 armour and 16 mech_infantrys
                    Americans defend with 1 armour
                    Germans win, taking Trans-Jordan from British with 7 armour and 15 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                4 armour and 4 mech_infantrys moved from Eastern Persia to Iraq
                1 aaGun and 1 infantry moved from Northwest Persia to Iraq
                3 tactical_bombers moved from Northwest Persia to Bryansk
                2 armour moved from Caucasus to Iraq
                3 mech_infantrys moved from Caucasus to Iraq
                2 armour moved from Ukraine to Eastern Poland
                1 armour moved from Western Ukraine to Eastern Poland
                3 mech_infantrys moved from Novgorod to Bryansk
                1 armour and 2 mech_infantrys moved from Russia to Rostov
                5 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Ukraine to Caucasus
                2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                2 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
                2 armour moved from Turkmenistan to Persia
                2 mech_infantrys moved from Eastern Poland to Western Ukraine
                2 armour moved from Eastern Poland to Poland

    Turn Complete - Germans
                Germans collect 75 PUs; end with 176 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 181 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 187 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 192 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 207 PUs

  • '17 '16 '15 '14 '12

    Yeah you’re probably going to win this one.  I thought I did pretty good on the Euro side though.  Ah well, not over til its over.

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 9

    Combat Move - Russians

    Non Combat Move - Russians
                8 infantry moved from Kansu to Timguska
                1 infantry moved from Shensi to Tsinghai
                8 infantry moved from Shensi to Kansu
                2 aaGuns moved from Suiyuyan to Kansu

    Turn Complete - Russians

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Tanganyika Territory to Kenya
                      Japanese take Kenya from British
                1 armour moved from Kenya to Ethiopia

    Combat - Japanese
                Battle in Ethiopia
                    Japanese attack with 1 armour
                    Americans defend with 1 artillery
                    Japanese win, taking Ethiopia from British with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Japanese
                5 fighters and 1 tactical_bomber moved from Eastern Persia to Trans-Jordan

    Place Units - Japanese
                5 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,1,1,1,4,4,2,2,1,2,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
                Japanese collect 8 PUs (9 lost to blockades); end with 9 PUs total

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 9

    Place Units - UK_Pacific
                4 artilleries and 6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Some Units in India change ownership: 4 artilleries and 6 infantry

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 carriers, 4 destroyers, 3 fighters and 16 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
                EDIT: Removing units owned by Germans from France: 3 artilleries and 3 infantry
                EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery and 2 infantry
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 4 artilleries and 5 infantry
                EDIT: Changing ownership of Normandy Bordeaux from British to Germans
                EDIT: Turning off Edit Mode

    Non Combat Move - Germans
                6 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
                1 aaGun, 6 armour, 1 infantry and 7 mech_infantrys moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Caucasus to Iraq
                1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
                5 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                4 mech_infantrys moved from Western Ukraine to Rostov
                2 armour moved from Eastern Poland to Germany
                2 armour moved from Poland to Germany

    Place Units - Germans
                3 carriers and 4 destroyers placed in 112 Sea Zone
                3 submarines placed in 112 Sea Zone
                3 fighters placed in 112 Sea Zone
                10 submarines placed in 113 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 3 tactical_bombers
                EDIT: Adding units owned by Germans to Western Germany: 3 tactical_bombers
                EDIT: Turning off Edit Mode
                Germans undo move 3.
                3 submarines placed in 112 Sea Zone
                3 fighters placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                Germans collect 72 PUs (1 lost to blockades); end with 73 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs

Suggested Topics

  • 15
  • 18
  • 23
  • 44
  • 57
  • 223
  • 87
  • 177
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.9k

Users

40.6k

Topics

1.8m

Posts