14L variance (axis) vs Mr Roboto(allies +8)

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Purchase Units - Germans
                Germans repair 10 damage on 10 factory_minors; Remaining resources: 84 PUs;
                Germans buy 6 armour, 1 factory_minor and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour and 4 mech_infantrys moved from Northwest Persia to Eastern Persia
                      Germans take Persia from British
                3 armour and 2 mech_infantrys moved from Caucasus to Iraq
                      Germans take Iraq from British
                12 mech_infantrys moved from Northwest Persia to Iraq
                1 bomber moved from Western Germany to Cyprus
                1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux

    Combat - Germans
                Battle in Cyprus
                    Germans attack with 1 bomber
                    Americans defend with 1 bomber
                    British win with 1 bomber remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 bomber
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Eastern Persia
                    Germans attack with 4 armour and 4 mech_infantrys
                    ANZAC defend with 1 infantry
                    Germans win, taking Eastern Persia from ANZAC with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Germans
                2 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
                4 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
                1 aaGun and 1 infantry moved from Caucasus to Northwest Persia
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                2 mech_infantrys moved from Bryansk to Caucasus
                2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
                2 armour and 1 mech_infantry moved from Russia to Kazakhstan
                3 tactical_bombers moved from Bryansk to Southern Italy
                1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                5 mech_infantrys moved from Northern Italy to Romania
                4 infantry moved from Western Germany to Germany
                1 infantry moved from Western Germany to France

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Western Ukraine
                1 armour and 2 mech_infantrys placed in Russia
                Germans undo move 2.
                2 armour and 1 mech_infantry placed in Volgograd
                Germans undo move 4.
                Germans undo move 3.
                Germans undo move 2.
                Germans undo move 1.
                3 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in Russia
                1 armour and 2 mech_infantrys placed in Western Ukraine
                2 armour and 1 mech_infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Volgograd
                1 factory_minor placed in Caucasus

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                Germans collect 70 PUs (1 lost to blockades); end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs

  • 17 16 15 14 12

    Cyprus was silly

  • 17 16 15 14 12

    You can do Russia.

    Will you scramble when Japan does the amphibious assault ?

  • 17 16 15 14 12

    actually change that.  Japan will land in transjordan.  intercept?

  • 17 16 15 14 12

    changed an NCM - tacs to north persia.

    Go Russia.

  • 17 16 15 14 12

    map

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Kansu to Novosibirsk
                      Russians take Novosibirsk from Japanese

    Combat - Russians

    Non Combat Move - Russians
                9 infantry moved from Hopei to Shensi
                2 aaGuns moved from Chahar to Suiyuyan

    Turn Complete - Russians

  • 19 18

    no scramble, if you land in TRJ

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 armour; Remaining resources: 6 SuicideAttackTokens; 19 PUs;

    Combat Move - Japanese
                1 infantry moved from 81 Sea Zone to Trans-Jordan
                3 fighters moved from Union of South Africa to 72 Sea Zone
                3 armour moved from Union of South Africa to Tanganyika Territory
                1 infantry moved from Urals to Novosibirsk
                1 artillery and 2 infantry moved from Kazakhstan to Novosibirsk

    Combat - Japanese
                Battle in Trans-Jordan
                Battle in Novosibirsk
                    Japanese attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Trans-Jordan from British, taking Novosibirsk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tanganyika Territory
                    Japanese attack with 3 armour
                    Americans defend with 2 infantry
                    Japanese win, taking Tanganyika Territory from British with 3 armour remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in 72 Sea Zone
                    Japanese attack with 3 fighters
                    British defend with 1 transport; Americans defend with 1 transport
                    Japanese win with 3 fighters remaining. Battle score for attacker is 14
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                5 fighters moved from 81 Sea Zone to Eastern Persia
                1 tactical_bomber moved from 81 Sea Zone to Eastern Persia
                3 fighters moved from 72 Sea Zone to 81 Sea Zone

    Place Units - Japanese
                3 armour placed in Union of South Africa

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,2,2,4,5,4,3,3,3,5
                Japanese collect 12 PUs (8 lost to blockades); end with 31 PUs total

  • 19 18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 4 fighters, 3 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters and 3 tactical_bombers moved from Egypt to Union of South Africa
                1 submarine moved from 80 Sea Zone to 81 Sea Zone
                1 destroyer moved from 77 Sea Zone to 81 Sea Zone
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 infantry moved from 71 Sea Zone to Union of South Africa
                1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 4 fighters moved from 76 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 81 Sea Zone
                1 bomber moved from Cyprus to 81 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan

  • 19 18

    OOL please for 97.

    Note that I also attack TRJ, but intentionally made the seazone first so that you don’t know, if I am successful in TRJ. So think hard about taking hits to your carriers :-)

  • 17 16 15 14 12

    max defense. fighters last

  • 17 16 15 14 12

    no wait.  OOL should be:

    1. damage carriers and BBs
    2. subs
    3. destroyer
    4. sink carriers
    5. cruisers
    6. fighters
    7. sink battleships
  • 17 16 15 14 12

    Actually this one depends on the first round of dice.  Can you please just tell me how many hits each side gets in the first round and then I will decide on losses, thanks.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Place Units - UK_Pacific
                Units in India being upgraded or consumed: 1 factory_minor
                1 factory_upgrade and 2 infantry placed in India
                UK_Pacific undo move 1.
                1 submarine placed in 39 Sea Zone
                Units in India being upgraded or consumed: 1 factory_minor
                1 factory_upgrade and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 29 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 infantry
                    Some Units in 39 Sea Zone change ownership: 1 submarine

  • 19 18

    Sorry, but I didn’t read your last post. I was doing the US/China/UK turn, while you wrote it.

    But I scored 9 hits with US, while average was 7. So I think you would have chosen max defense.

  • 19 18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Combat Move - French

  • 17 16 15 14 12

    its turning into a long game.

  • 19 18

    Yeah seems like it.

    And I feel very confident to win it :-)

    Looking forward to your German turn.

  • 17 16 15 14 12

    Yeah you might win, but there’s no need t get snotty about it.  You’re a tier 2 guy and I’m a tier 3 guy, so what do you expect?

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