Nice move! I did not see that one coming. I changed my buy with anzac
14L G40 wheatbeer (Axis) vs Boldfresh (Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 2 PUs;Combat Move - Russians
10 infantry moved from Bryansk to Belarus
8 armour and 8 mech_infantrys moved from Eastern Poland to Novgorod
Russians take Baltic States from Italians
1 bomber moved from Bryansk to Romania
2 infantry moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
13 artilleries and 35 infantry moved from Eastern Poland to Belarus
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from JapaneseCombat - Russians
Battle in Belarus
Russians attack with 13 artilleries and 45 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 13 artilleries and 45 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 8 armour and 8 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 8 armour and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Romania
Russians attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
16 mech_infantrys moved from Eastern Poland to Novgorod
3 aaGuns moved from Eastern Poland to Belarus
1 aaGun moved from Bryansk to Belarus
1 armour and 2 mech_infantrys moved from Russia to Belarus
4 artilleries and 3 infantry moved from Russia to Bryansk
2 infantry moved from Vologda to Archangel
2 infantry moved from Rostov to Bryansk
2 mech_infantrys moved from Iraq to Caucasus
1 bomber moved from Romania to Caucasus
2 fighters and 2 tactical_bombers moved from Bryansk to 96 Sea Zone
1 infantry moved from Yenisey to Yakut S.S.R.
2 armour and 1 mech_infantry moved from Olgiy to Yenisey
2 infantry moved from Anhwe to KweichowPlace Units - Russians
3 artilleries placed in Ukraine
7 artilleries placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,3,2,4,5,4,4,2,2,3,2,5,6,6
Russians collect 39 PUs (2 lost to blockades); end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 bombers, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 6 artilleries, 2 infantry and 1 mech_infantry moved from Amur to Buryatia
1 infantry moved from Eastern Persia to Persia
Japanese take Persia from ANZAC
1 artillery and 3 infantry moved from India to 39 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
1 armour, 1 artillery and 2 infantry moved from West India to 79 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 39 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from India to Burma
Japanese take Burma from ChineseCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Iraq
Battle in Buryatia
Japanese attack with 1 armour, 6 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 6 artilleries, 2 infantry and 1 mech_infantry in Buryatia, round 2 : 3/10 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking 6 Sea Zone from Americans, taking Iraq from Russians, taking Buryatia from Russians with 1 armour, 6 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Amur to Buryatia
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to South Australia
3 artilleries and 4 infantry moved from West India to Eastern Persia
3 tactical_bombers moved from Japan to Caroline Islands
8 fighters moved from 6 Sea Zone to Caroline Islands
2 battleships, 4 carriers, 8 destroyers and 6 submarines moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from India to Western Australia
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 80 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in West India
3 bombers placed in India
1 infantry placed in French Indo China
2 infantry placed in Malaya
Japanese undo move 6.
Japanese undo move 5.
Japanese undo move 4.
1 bomber and 2 infantry placed in India
2 bombers and 1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 49 / 65
Russians : 38 / 56
Japanese : 61 / 76
Americans : 52 / 72
Chinese : 23 / 25
British : 21 / 0
UK_Pacific : 3 / 0
Italians : 8 / 9
ANZAC : 2 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
by the way, i didn’t mention it, but there is a ftr, tac on each of 2 USA acc in the med. there are 2 empty USA acc’s.
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Ok doke, that’s probably what I assumed at the time.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 harbour and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
6 bombers moved from New Zealand to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
5 fighters moved from 49 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to 103 Sea Zone
1 bomber moved from 103 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone -
My submarines will surface for round 1.
They will submerge if my destroyer is killed or if I am down to 2 subs.
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(will take US sub hits on German subs, US bomber hit obviously goes to German dd)
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My submarines will surface for round 1.
They will submerge if my destroyer is killed or if I am down to 2 subs.
quoting since it skipped to next page
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 harbour and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
6 bombers moved from New Zealand to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
5 fighters moved from 49 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to 103 Sea Zone
1 bomber moved from 103 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 6 bombers, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 54 Sea Zone from Neutral with 6 bombers, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer and 4 submarines
1 submarine owned by the Americans Submerged
4 submarines owned by the Germans Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 bomber and 1 submarine
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
6 bombers, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
6 bombers moved from 63 Sea Zone to New Zealand
1 fighter moved from 49 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 carriers moved from 49 Sea Zone to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 cruiser, 6 destroyers and 3 submarines moved from 49 Sea Zone to 31 Sea Zone
1 fighter moved from Western United States to 90 Sea Zone
1 fighter moved from 90 Sea Zone to 91 Sea Zone
1 battleship, 4 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 96 Sea Zone to 91 Sea Zone
1 artillery moved from Northwest Persia to Caucasus
2 bombers, 7 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter moved from Western United States to 12 Sea Zone
1 fighter moved from 12 Sea Zone to 31 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 50 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 50 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 carrier, 1 destroyer, 3 fighters and 8 submarines moved from 30 Sea Zone to 31 Sea Zone
2 fighters moved from 31 Sea Zone to Wake Island
1 destroyer moved from 26 Sea Zone to 31 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
3 tactical_bombers placed in Western United States
1 destroyer placed in 10 Sea Zone
1 harbour placed in Wake IslandTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Manchuria to JeholPlace Units - Chinese
2 infantry placed in Yunnan
6 infantry placed in Kwangsi
Chinese undo move 2.
3 infantry placed in Jehol
3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - British
Non Combat Move - British
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 5 transports moved from 96 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
1 armour moved from Eastern Poland to Belarus
1 mech_infantry moved from Ukraine to Belarus
1 armour moved from Bessarabia to Belarus
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour and 6 mech_infantrys moved from Kweichow to TsinghaiTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 bomber and 1 submarine
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode?
Also, is it legal to bring a sub to a fight and submerge it before the first round?
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no, i didn’t submerge - your subs hit me in round 1. but i forgot to save before noncoms and rather than do a bunch of edits i just rerolled in local. your marti dice show you sunk me with the surprise strikes and then your destroyer shot down my bomber. the attacking sub cannot submerge because of the defending destroyer.
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Ah, that makes sense. Sorry hadn’t looked at the MARTI emails.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Poland to Eastern Poland
Italians take Eastern Poland from Russians
2 armour and 1 mech_infantry moved from Poland to Baltic States
Italians take Baltic States from Russians
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Yugoslavia to Slovakia Hungary
1 tactical_bomber moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Yugoslavia to RomaniaCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 0/5 hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 aaGun moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Slovakia Hungary
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 fighter moved from Romania to Southern Italy
1 tactical_bomber moved from Slovakia Hungary to Southern Italy
1 fighter moved from Slovakia Hungary to Southern ItalyPlace Units - Italians
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,2
Italians collect 6 PUs (4 lost to blockades); end with 7 PUs totalProduction/PUs Summary :
Germans : 55 / 65
Russians : 30 / 56
Japanese : 61 / 76
Americans : 52 / 72
Chinese : 23 / 24
British : 21 / 0
UK_Pacific : 3 / 0
Italians : 10 / 7
ANZAC : 2 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
5 infantry moved from Northwest Persia to CaucasusTurn Complete - French
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That was fast
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You’ve got Germany’s fleet in quite the pickle now.
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Also, I just noticed an Axis opportunity that may be intentional bait or it may be a significant mistake.
I have Japan with 99.4% odds to sink SZ63 with my 10 fighters / 4 tact.
Do you wish to adjust your NCM in the Pacific (maybe restore my LL reroll token if you want to give back in kind*)?
Or should I just keep playing?
- Not a demand, just a suggestion. I will let you adjust either way if you wish.
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play on. it is intentional.





