14L G40 wheatbeer (Axis) vs Boldfresh (Allies +15)

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - British
                1 armour moved from Bryansk to Bessarabia
                      Russians take Bessarabia from Italians
                1 fighter moved from Bryansk to Eastern Poland
                1 armour moved from Belarus to Eastern Poland
                1 tactical_bomber moved from Kazakhstan to Bryansk
                1 mech_infantry moved from Caucasus to Ukraine
                3 artilleries and 3 infantry moved from Iraq to Northwest Persia
                1 battleship, 2 cruisers, 2 destroyers and 5 transports moved from 81 Sea Zone to 96 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 armour and 6 mech_infantrys moved from Kwangsi to Kweichow

    Combat - British

    Non Combat Move - British
                1 carrier and 1 cruiser moved from 106 Sea Zone to 91 Sea Zone

    Turn Complete - UK_Pacific

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Romania to Bessarabia
                2 fighters and 1 tactical_bomber moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 armour
                        Italians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 :  0/4 hits
                        Russians roll dice for 1 armour in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Bessarabia
                    retreated to Bessarabia
                    Russians win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Romania to Slovakia Hungary
                2 armour and 2 mech_infantrys moved from Romania to Poland
                4 artilleries and 3 infantry moved from Romania to Yugoslavia
                3 aaGuns moved from Romania to Yugoslavia
                2 fighters and 1 tactical_bomber moved from Bessarabia to Yugoslavia
                2 mech_infantrys moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
                Italians collect 7 PUs (2 lost to blockades); end with 9 PUs total

    Production/PUs Summary :

    Germans : 55 / 66
        Russians : 33 / 42
        Japanese : 56 / 74
        Americans : 52 / 72
        Chinese : 24 / 25
        British : 21 / 0
        UK_Pacific : 3 / 0
        Italians : 9 / 9
        ANZAC : 4 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                5 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                2 infantry moved from Baltic States to Novgorod
                2 fighters moved from Baltic States to Novgorod
                2 submarines moved from 110 Sea Zone to 104 Sea Zone
                2 submarines moved from 112 Sea Zone to 104 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 infantry moved from Scotland to Eire
                      Germans take Eire from Neutral_Allies
                2 bombers moved from Norway to Novgorod

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer and 4 submarines
                    Americans defend with 1 destroyer
                        Germans roll dice for 4 submarines in 104 Sea Zone, round 2 :  0/4 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 4 submarines in 104 Sea Zone, round 3 :  1/4 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer and 4 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Novgorod
                    Germans attack with 2 bombers, 2 fighters and 2 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Novgorod, round 2 :  2/6 hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Baltic States to Vyborg
                1 infantry moved from Norway to Finland
                1 aaGun and 1 infantry moved from Norway to Finland
                2 aaGuns, 9 armour, 24 artilleries, 36 infantry and 12 mech_infantrys moved from Baltic States to Poland
                7 artilleries and 5 infantry moved from Germany to Poland
                7 artilleries and 7 infantry moved from Western Germany to Germany
                3 infantry moved from Scotland to United Kingdom
                2 bombers moved from Novgorod to Germany
                2 aaGuns moved from Poland to Germany
                1 tactical_bomber moved from Scotland to Southern Italy
                1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone
                1 tactical_bomber moved from Norway to Southern Italy
                3 mech_infantrys moved from Germany to Poland
                7 transports moved from 112 Sea Zone to 110 Sea Zone
                1 transport moved from 111 Sea Zone to 110 Sea Zone
                1 fighter moved from Norway to Western Germany
                1 fighter moved from Poland to Western Germany
                1 fighter moved from 110 Sea Zone to Western Germany
                2 fighters moved from Novgorod to Poland
                3 mech_infantrys moved from France to Southern Italy

    Place Units - Germans
                5 artilleries and 5 infantry placed in Western Germany
                3 mech_infantrys placed in France
                Germans undo move 1.
                5 artilleries, 3 infantry and 2 mech_infantrys placed in Western Germany
                1 infantry and 1 mech_infantry placed in Normandy Bordeaux
                3 infantry placed in United Kingdom

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
                Germans collect 54 PUs (4 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Production/PUs Summary :

    Germans : 58 / 65
        Russians : 30 / 42
        Japanese : 56 / 74
        Americans : 52 / 72
        Chinese : 24 / 25
        British : 21 / 0
        UK_Pacific : 3 / 0
        Italians : 9 / 9
        ANZAC : 4 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 10 artilleries; Remaining resources: 2 PUs;

    Combat Move - Russians
                10 infantry moved from Bryansk to Belarus
                8 armour and 8 mech_infantrys moved from Eastern Poland to Novgorod
                      Russians take Baltic States from Italians
                1 bomber moved from Bryansk to Romania
                2 infantry moved from Eastern Poland to Romania
                1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
                13 artilleries and 35 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese

    Combat - Russians
                Battle in Belarus
                    Russians attack with 13 artilleries and 45 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 13 artilleries and 45 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novgorod
                    Russians attack with 8 armour and 8 mech_infantrys
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians win, taking Novgorod from Germans with 8 armour and 8 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Romania
                    Russians attack with 1 bomber and 2 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Romania from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                16 mech_infantrys moved from Eastern Poland to Novgorod
                3 aaGuns moved from Eastern Poland to Belarus
                1 aaGun moved from Bryansk to Belarus
                1 armour and 2 mech_infantrys moved from Russia to Belarus
                4 artilleries and 3 infantry moved from Russia to Bryansk
                2 infantry moved from Vologda to Archangel
                2 infantry moved from Rostov to Bryansk
                2 mech_infantrys moved from Iraq to Caucasus
                1 bomber moved from Romania to Caucasus
                2 fighters and 2 tactical_bombers moved from Bryansk to 96 Sea Zone
                1 infantry moved from Yenisey to Yakut S.S.R.
                2 armour and 1 mech_infantry moved from Olgiy to Yenisey
                2 infantry moved from Anhwe to Kweichow

    Place Units - Russians
                3 artilleries placed in Ukraine
                7 artilleries placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,3,2,4,5,4,4,2,2,3,2,5,6,6
                Russians collect 39 PUs (2 lost to blockades); end with 41 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 56 PUs

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 3 bombers, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour, 6 artilleries, 2 infantry and 1 mech_infantry moved from Amur to Buryatia
                1 infantry moved from Eastern Persia to Persia
                      Japanese take Persia from ANZAC
                1 artillery and 3 infantry moved from India to 39 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
                1 armour, 1 artillery and 2 infantry moved from West India to 79 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
                1 transport moved from 39 Sea Zone to 79 Sea Zone
                2 infantry moved from West India to 79 Sea Zone
                2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from India to Burma
                      Japanese take Burma from Chinese

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Iraq
                Battle in Buryatia
                    Japanese attack with 1 armour, 6 artilleries, 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 6 artilleries, 2 infantry and 1 mech_infantry in Buryatia, round 2 :  3/10 hits
                        Russians roll dice for 1 infantry in Buryatia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Buryatia
                    Japanese win, taking 6 Sea Zone from Americans, taking Iraq from Russians, taking Buryatia from Russians with 1 armour, 6 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Amur to Buryatia
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to South Australia
                3 artilleries and 4 infantry moved from West India to Eastern Persia
                3 tactical_bombers moved from Japan to Caroline Islands
                8 fighters moved from 6 Sea Zone to Caroline Islands
                2 battleships, 4 carriers, 8 destroyers and 6 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 42 Sea Zone to 35 Sea Zone
                1 submarine moved from 39 Sea Zone to 56 Sea Zone
                2 tactical_bombers moved from India to Western Australia
                1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 submarines moved from 80 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                1 fighter placed in Japan
                1 destroyer placed in 6 Sea Zone
                1 infantry and 2 mech_infantrys placed in West India
                3 bombers placed in India
                1 infantry placed in French Indo China
                2 infantry placed in Malaya
                Japanese undo move 6.
                Japanese undo move 5.
                Japanese undo move 4.
                1 bomber and 2 infantry placed in India
                2 bombers and 1 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 49 / 65
        Russians : 38 / 56
        Japanese : 61 / 76
        Americans : 52 / 72
        Chinese : 23 / 25
        British : 21 / 0
        UK_Pacific : 3 / 0
        Italians : 8 / 9
        ANZAC : 2 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    by the way, i didn’t mention it, but there is a ftr, tac on each of 2 USA acc in the med.  there are 2 empty USA acc’s.

  • 17

    Ok doke, that’s probably what I assumed at the time.

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 harbour and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 units repaired.
                6 bombers moved from New Zealand to 54 Sea Zone
                1 submarine moved from 49 Sea Zone to 54 Sea Zone
                5 fighters moved from 49 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
                1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
                1 bomber moved from Western United States to 103 Sea Zone
                1 bomber moved from 103 Sea Zone to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone

  • 17

    My submarines will surface for round 1.

    They will submerge if my destroyer is killed or if I am down to 2 subs.

  • 17

    (will take US sub hits on German subs, US bomber hit obviously goes to German dd)

  • 17

    @wheatbeer:

    My submarines will surface for round 1.

    They will submerge if my destroyer is killed or if I am down to 2 subs.

    quoting since it skipped to next page

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 harbour and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 units repaired.
                6 bombers moved from New Zealand to 54 Sea Zone
                1 submarine moved from 49 Sea Zone to 54 Sea Zone
                5 fighters moved from 49 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
                1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
                1 bomber moved from Western United States to 103 Sea Zone
                1 bomber moved from 103 Sea Zone to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 6 bombers, 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking 54 Sea Zone from Neutral with 6 bombers, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Germans defend with 1 destroyer and 4 submarines
                    1 submarine owned by the Americans Submerged
                    4 submarines owned by the Germans Submerged
                    Americans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 104 Sea Zone: 1 bomber and 1 submarine
                EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                6 bombers, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
                6 bombers moved from 63 Sea Zone to New Zealand
                1 fighter moved from 49 Sea Zone to 30 Sea Zone
                1 fighter moved from Hawaiian Islands to Wake Island
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                3 carriers moved from 49 Sea Zone to 63 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
                1 infantry moved from 63 Sea Zone to New Zealand
                1 cruiser, 6 destroyers and 3 submarines moved from 49 Sea Zone to 31 Sea Zone
                1 fighter moved from Western United States to 90 Sea Zone
                1 fighter moved from 90 Sea Zone to 91 Sea Zone
                1 battleship, 4 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 96 Sea Zone to 91 Sea Zone
                1 artillery moved from Northwest Persia to Caucasus
                2 bombers, 7 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
                1 fighter moved from Western United States to 12 Sea Zone
                1 fighter moved from 12 Sea Zone to 31 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 50 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 50 Sea Zone to 63 Sea Zone
                1 infantry moved from 63 Sea Zone to New Zealand
                1 carrier, 1 destroyer, 3 fighters and 8 submarines moved from 30 Sea Zone to 31 Sea Zone
                2 fighters moved from 31 Sea Zone to Wake Island
                1 destroyer moved from 26 Sea Zone to 31 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                3 tactical_bombers placed in Western United States
                1 destroyer placed in 10 Sea Zone
                1 harbour placed in Wake Island

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol

    Place Units - Chinese
                2 infantry placed in Yunnan
                6 infantry placed in Kwangsi
                Chinese undo move 2.
                3 infantry placed in Jehol
                3 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - British

    Non Combat Move - British
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                1 battleship, 2 cruisers, 1 destroyer and 5 transports moved from 96 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from Northwest Persia to Caucasus
                1 fighter moved from Eastern Poland to Novgorod
                1 tactical_bomber moved from Bryansk to Novgorod
                1 armour moved from Eastern Poland to Belarus
                1 mech_infantry moved from Ukraine to Belarus
                1 armour moved from Bessarabia to Belarus
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 armour and 6 mech_infantrys moved from Kweichow to Tsinghai

    Turn Complete - UK_Pacific

  • 17

    @Boldfresh:

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 104 Sea Zone: 1 bomber and 1 submarine
                EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    ?

    Also, is it legal to bring a sub to a fight and submerge it before the first round?

  • 12

    no, i didn’t submerge - your subs hit me in round 1.  but i forgot to save before noncoms and rather than do a bunch of edits i just rerolled in local.  your marti dice show you sunk me with the surprise strikes and then your destroyer shot down my bomber.  the attacking sub cannot submerge because of the defending destroyer.

  • 17

    Ah, that makes sense. Sorry hadn’t looked at the MARTI emails.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Poland to Eastern Poland
                      Italians take Eastern Poland from Russians
                2 armour and 1 mech_infantry moved from Poland to Baltic States
                      Italians take Baltic States from Russians
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
                1 fighter moved from Yugoslavia to Slovakia Hungary
                1 tactical_bomber moved from Yugoslavia to Slovakia Hungary
                1 fighter moved from Yugoslavia to Romania

    Combat - Italians
                Battle in Slovakia Hungary
                    Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 :  0/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 :  3/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 :  1/2 hits
                        1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
                    Italians win, taking Slovakia Hungary from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Romania
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Romania, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 aaGun moved from Yugoslavia to Romania
                1 aaGun moved from Yugoslavia to Slovakia Hungary
                2 mech_infantrys moved from Southern Italy to Yugoslavia
                1 fighter moved from Romania to Southern Italy
                1 tactical_bomber moved from Slovakia Hungary to Southern Italy
                1 fighter moved from Slovakia Hungary to Southern Italy

    Place Units - Italians
                2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,2
                Italians collect 6 PUs (4 lost to blockades); end with 7 PUs total

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 30 / 56
        Japanese : 61 / 76
        Americans : 52 / 72
        Chinese : 23 / 24
        British : 21 / 0
        UK_Pacific : 3 / 0
        Italians : 10 / 7
        ANZAC : 2 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                5 infantry moved from Northwest Persia to Caucasus

    Turn Complete - French

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