Also, did you mean to leave the infantry and tank on the transport in sz33, or did you want them on Caroline Islands?
14L variance (axis) vs Mr Roboto(allies +8)
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No scramble.
You are only landing with 1 inf, 1 art btw.
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yep. doing that on purpose - free bombards for a few turns.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 6 SuicideAttackTokens; 42 PUs;Combat Move - Japanese
2 bombers moved from Ukraine to Persia
1 armour moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Rhodesia
Japanese take Rhodesia from British
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
3 artilleries and 3 infantry moved from Union of South Africa to 71 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 6 transports moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from RussiansCombat - Japanese
Battle in Persia
Japanese attack with 2 bombers
Americans defend with 1 fighter
Japanese win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Egypt
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry; French defend with 1 fighter and 1 infantry; British defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 11 infantry, 1 mech_infantry and 2 tactical_bombers
British win with 1 armour, 2 artilleries, 5 fighters, 12 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 1 aaGunNon Combat Move - Japanese
2 bombers moved from Persia to Caucasus
3 fighters moved from Bryansk to Southern Italy
1 fighter and 4 tactical_bombers moved from Bryansk to Western GermanyPlace Units - Japanese
3 armour placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,4,6,2,1,4,5,4,3,5
Japanese collect 13 PUs (6 lost to blockades); end with 55 PUs total -
I took off the AA gun and 2 ANZAC inf. You can change that to whatever OOL you would prefer.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Northwest Persia
1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea ZoneTurn Complete - French
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I skimmed through Italy, since it has no impact at all.
Just edit every NCM you would have made.
You also had 3 IPC, so if you wish to purchase an INF, go ahead.
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OK I will do the same for Russia
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 8 armour, 2 artilleries, 1 destroyer, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 12 mech_infantrys moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
4 mech_infantrys moved from Rostov to Northwest Persia
1 artillery and 2 infantry moved from France to Holland BelgiumCombat - Germans
Battle in Northwest Persia
Germans attack with 4 armour and 17 mech_infantrys
French defend with 1 fighter
Germans win, taking Northwest Persia from Russians with 4 armour and 16 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 fighter
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 aaGun and 1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Samara to Caucasus
2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
2 armour and 1 mech_infantry moved from Russia to Rostov
2 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Finland to Norway
1 armour and 2 mech_infantrys moved from Northern Italy to Germany
2 aaGuns moved from Southern Italy to Northern Italy
1 bomber moved from Volgograd to Western Germany
3 tactical_bombers moved from Volgograd to BryanskPlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Western Ukraine
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
2 artilleries and 1 infantry placed in France
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 25 PUs;Combat Move - Japanese
4 fighters moved from 81 Sea Zone to 96 Sea Zone
2 tactical_bombers moved from 81 Sea Zone to 96 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
1 fighter and 4 tactical_bombers moved from Western Germany to 96 Sea Zone
2 bombers moved from Caucasus to 96 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British -
scramble?
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Ooops i screwed that one up. I only want to drop 1 inf, 1 art; not 2+2.
Scramble? -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 25 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 tactical_bombers moved from 81 Sea Zone to 96 Sea Zone
4 fighters moved from 81 Sea Zone to 96 Sea Zone
2 bombers moved from Caucasus to 96 Sea Zone
1 fighter and 4 tactical_bombers moved from Western Germany to 96 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
1 armour moved from Rhodesia to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 mech_infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British -
going to need OOL too.
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no scramble.
OOL in egypt: british inf.OOL fleet: max defense, US carrier before UK carriers. Fighters after battleship
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Diced twice!
rerolling z96
attacker round 1:
8 fighters, 6 tacs, 2 bombers = ((8x3) + (8x4)) / 6 = 9 hits and 1 die @2
Rolls: 1@2; Total Hits: 01@2: (6)defender round 1:
4 destroyers, 3 carriers, 3 cruisers, 1 battleship, 2 fighters = ((7x2) + (3x3) + (3x4)) / 6 = 5 hits and 1 die @5
Rolls: 1@5; Total Hits: 01@5: (6) -
attacker loses 3 fighters, 2 tacs
left with 5 fighters, 4 tacs 2 bombers remainingdefender takes 4 hits on carriers and battleship; sinks 4 destroyers and 1 US carrier
left with 2 damaged carriers, 3 cruisers, 1 damaged battleship, 2 fightersattacker round 2:
((5x3) + (6x4)) / 6 = 6 hits and 1 die @3
Rolls: 1@3; Total Hits: 11@3: (3)defender round 2:
((2x2) + (3x3) + (3x4)) / 6 = 4 hits and 1 die @1
Rolls: 1@1; Total Hits: 01@1: (3) -
attacker loses 2 tacs, 2 bombers
left with 5 fighters, 2 tacs remainingdefender loses 2 damaged carriers, 3 cruisers, damaged battleship, 1 fighter
1 fighter and 10 transports remainingattacker round 3:
((5x3) + (2x4)) / 6 = 3 hits and 1 die @5
Rolls: 1@5; Total Hits: 11@5: (4)defender:
1x4 = 1 die at 4
Rolls: 1@4; Total Hits: 11@4: (3) -
attacker loses a tac; 5 fighters, 1 tac remaining - land all on carriers.
transports sunk. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 25 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 tactical_bombers moved from 81 Sea Zone to 96 Sea Zone
4 fighters moved from 81 Sea Zone to 96 Sea Zone
2 bombers moved from Caucasus to 96 Sea Zone
1 fighter and 4 tactical_bombers moved from Western Germany to 96 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
1 armour moved from Rhodesia to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 mech_infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from BritishCombat - Japanese
Battle in Egypt
Japanese attack with 1 artillery and 1 infantry
French defend with 1 infantry; British defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 12 infantry, 1 mech_infantry and 2 tactical_bombers; Americans defend with 1 bomber, 1 fighter and 1 tactical_bomber
British win with 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 5 fighters, 13 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 96 Sea Zone
Japanese attack with 2 bombers, 8 fighters and 6 tactical_bombers
French defend with 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 4 transports; Americans defend with 2 carriers and 6 transports
Units damaged: 2 carriers owned by the Americans , 1 battleship owned by the British and 1 carrier owned by the British
British win with 1 battleship, 2 cruisers, 2 fighters and 10 transports remaining. Battle score for attacker is -78
Casualties for Japanese: 2 bombers, 8 fighters and 6 tactical_bombers
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 carrier and 3 destroyers
Casualties for Americans: 2 carriers
2 fighters owned by the British forced to land in TobrukNon Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
1 artillery and 2 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from South West Africa to Union of South Africa
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 77 Sea ZonePlace Units - Japanese
3 fighters placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,5,3,6,4,3,2,3,6,2
Japanese collect 12 PUs (8 lost to blockades); end with 37 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 battleship, 2 cruisers and 4 transports
EDIT: Removing units owned by Americans from 96 Sea Zone: 6 transports
EDIT: Adding units owned by Japanese to 81 Sea Zone: 5 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode





