14L variance (axis) vs Mr Roboto(allies +8)

  • '19 '18

    No scramble.

    You are only landing with 1 inf, 1 art btw.

  • '17 '16 '15 '14 '12

    yep. doing that on purpose - free bombards for a few turns.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 armour; Remaining resources: 6 SuicideAttackTokens; 42 PUs;

    Combat Move - Japanese
                2 bombers moved from Ukraine to Persia
                1 armour moved from Tanganyika Territory to Belgian Congo
                      Japanese take Belgian Congo from British
                1 armour moved from Belgian Congo to Rhodesia
                      Japanese take Rhodesia from British
                1 infantry moved from Union of South Africa to South West Africa
                      Japanese take South West Africa from British
                3 artilleries and 3 infantry moved from Union of South Africa to 71 Sea Zone
                3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 6 transports moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Urals to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 mech_infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians

    Combat - Japanese
                Battle in Persia
                    Japanese attack with 2 bombers
                    Americans defend with 1 fighter
                    Japanese win with 2 bombers remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 fighter
                Battle in Egypt
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 2 infantry; French defend with 1 fighter and 1 infantry; British defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 11 infantry, 1 mech_infantry and 2 tactical_bombers
                    British win with 1 armour, 2 artilleries, 5 fighters, 12 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 aaGun

    Non Combat Move - Japanese
                2 bombers moved from Persia to Caucasus
                3 fighters moved from Bryansk to Southern Italy
                1 fighter and 4 tactical_bombers moved from Bryansk to Western Germany

    Place Units - Japanese
                3 armour placed in Union of South Africa

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,4,6,2,1,4,5,4,3,5
                Japanese collect 13 PUs (6 lost to blockades); end with 55 PUs total

  • '17 '16 '15 '14 '12

    I took off the AA gun and 2 ANZAC inf.  You can change that to whatever OOL you would prefer.

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Egypt to Northwest Persia
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone

    Turn Complete - French

  • '19 '18

    I skimmed through Italy, since it has no impact at all.

    Just edit every NCM you would have made.

    You also had 3 IPC, so if you wish to purchase an INF, go ahead.

  • '17 '16 '15 '14 '12

    OK I will do the same for Russia

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 8 armour, 2 artilleries, 1 destroyer, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 12 mech_infantrys moved from Caucasus to Northwest Persia
                2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                4 mech_infantrys moved from Rostov to Northwest Persia
                1 artillery and 2 infantry moved from France to Holland Belgium

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 4 armour and 17 mech_infantrys
                    French defend with 1 fighter
                    Germans win, taking Northwest Persia from Russians with 4 armour and 16 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 fighter
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                1 aaGun and 1 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                1 armour moved from Samara to Caucasus
                2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
                2 armour and 1 mech_infantry moved from Russia to Rostov
                2 mech_infantrys moved from Novgorod to Bryansk
                2 infantry moved from Finland to Norway
                1 armour and 2 mech_infantrys moved from Northern Italy to Germany
                2 aaGuns moved from Southern Italy to Northern Italy
                1 bomber moved from Volgograd to Western Germany
                3 tactical_bombers moved from Volgograd to Bryansk

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                2 armour and 1 mech_infantry placed in Russia
                2 armour and 1 mech_infantry placed in Western Ukraine
                2 armour and 1 mech_infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Volgograd
                2 artilleries and 1 infantry placed in France
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 67 PUs; end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 25 PUs;

    Combat Move - Japanese
                4 fighters moved from 81 Sea Zone to 96 Sea Zone
                2 tactical_bombers moved from 81 Sea Zone to 96 Sea Zone
                3 fighters moved from Southern Italy to 96 Sea Zone
                1 fighter and 4 tactical_bombers moved from Western Germany to 96 Sea Zone
                2 bombers moved from Caucasus to 96 Sea Zone
                2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
                1 mech_infantry moved from Turkmenistan to Eastern Persia
                      Japanese take Eastern Persia from British

  • '17 '16 '15 '14 '12

    scramble?

  • '17 '16 '15 '14 '12

    Ooops i screwed that one up.  I only want to drop 1 inf, 1 art; not 2+2.
    Scramble?

  • '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 25 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                2 tactical_bombers moved from 81 Sea Zone to 96 Sea Zone
                4 fighters moved from 81 Sea Zone to 96 Sea Zone
                2 bombers moved from Caucasus to 96 Sea Zone
                1 fighter and 4 tactical_bombers moved from Western Germany to 96 Sea Zone
                3 fighters moved from Southern Italy to 96 Sea Zone
                1 armour moved from Rhodesia to French Equatorial Africa
                      Japanese take French Equatorial Africa from French
                1 mech_infantry moved from Turkmenistan to Eastern Persia
                      Japanese take Eastern Persia from British

  • '17 '16 '15 '14 '12

    going to need OOL too.

  • '19 '18

    no scramble.
    OOL in egypt: british inf.

    OOL fleet: max defense, US carrier before UK carriers. Fighters after battleship

  • '17 '16 '15 '14 '12

    Diced twice!

    rerolling z96

    attacker round 1:
    8 fighters, 6 tacs, 2 bombers = ((8x3) + (8x4)) / 6 =  9 hits and 1 die @2
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    defender round 1:
    4 destroyers, 3 carriers, 3 cruisers, 1 battleship, 2 fighters = ((7x2) + (3x3) + (3x4)) / 6 = 5 hits and 1 die @5
    DiceRolls: 1@5; Total Hits: 01@5: (6)

  • '17 '16 '15 '14 '12

    attacker loses 3 fighters, 2 tacs
    left with 5 fighters, 4 tacs 2 bombers remaining

    defender takes 4 hits on carriers and battleship; sinks 4 destroyers and 1 US carrier
    left with 2 damaged carriers, 3 cruisers, 1 damaged battleship, 2 fighters

    attacker round 2:
    ((5x3) + (6x4)) / 6 = 6 hits and 1 die @3
    DiceRolls: 1@3; Total Hits: 11@3: (3)

    defender round 2:
    ((2x2) + (3x3) + (3x4)) / 6 = 4 hits and 1 die @1
    DiceRolls: 1@1; Total Hits: 01@1: (3)

  • '17 '16 '15 '14 '12

    attacker loses 2 tacs, 2 bombers
    left with 5 fighters, 2 tacs remaining

    defender loses 2 damaged carriers, 3 cruisers, damaged battleship, 1 fighter
    1 fighter and 10 transports remaining

    attacker round 3:
    ((5x3) + (2x4)) / 6 = 3 hits and 1 die @5
    DiceRolls: 1@5; Total Hits: 11@5: (4)

    defender:
    1x4 = 1 die at 4
    DiceRolls: 1@4; Total Hits: 11@4: (3)

  • '17 '16 '15 '14 '12

    attacker loses a tac; 5 fighters, 1 tac remaining - land all on carriers.
    transports sunk.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 25 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                2 tactical_bombers moved from 81 Sea Zone to 96 Sea Zone
                4 fighters moved from 81 Sea Zone to 96 Sea Zone
                2 bombers moved from Caucasus to 96 Sea Zone
                1 fighter and 4 tactical_bombers moved from Western Germany to 96 Sea Zone
                3 fighters moved from Southern Italy to 96 Sea Zone
                1 armour moved from Rhodesia to French Equatorial Africa
                      Japanese take French Equatorial Africa from French
                1 mech_infantry moved from Turkmenistan to Eastern Persia
                      Japanese take Eastern Persia from British

    Combat - Japanese
                Battle in Egypt
                    Japanese attack with 1 artillery and 1 infantry
                    French defend with 1 infantry; British defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 12 infantry, 1 mech_infantry and 2 tactical_bombers; Americans defend with 1 bomber, 1 fighter and 1 tactical_bomber
                    British win with 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 5 fighters, 13 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 96 Sea Zone
                    Japanese attack with 2 bombers, 8 fighters and 6 tactical_bombers
                    French defend with 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 4 transports; Americans defend with 2 carriers and 6 transports
                    Units damaged: 2 carriers owned by the Americans , 1 battleship owned by the British and 1 carrier owned by the British
                    British win with 1 battleship, 2 cruisers, 2 fighters and 10 transports remaining. Battle score for attacker is -78
                    Casualties for Japanese: 2 bombers, 8 fighters and 6 tactical_bombers
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for British: 1 carrier and 3 destroyers
                    Casualties for Americans: 2 carriers
                    2 fighters owned by the British forced to land in Tobruk

    Non Combat Move - Japanese
                1 infantry moved from Evenkiyskiy to Urals
                1 artillery and 2 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from South West Africa to Union of South Africa
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 destroyer moved from 81 Sea Zone to 77 Sea Zone

    Place Units - Japanese
                3 fighters placed in Union of South Africa

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,5,3,6,4,3,2,3,6,2
                Japanese collect 12 PUs (8 lost to blockades); end with 37 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by British from 96 Sea Zone: 1 battleship, 2 cruisers and 4 transports
                EDIT: Removing units owned by Americans from 96 Sea Zone: 6 transports
                EDIT: Adding units owned by Japanese to 81 Sea Zone: 5 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode

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