Please used J-5 with edited NCM. Moved a sub from 21 to 36.
13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)
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nice edit.
i looked at the turn yesterday but did not make my move as i was still thinking what was best.
your edit throws my plans out the window.
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Yeah, sorry it came so late, did it right after my turn but realized today that I posted before I made it instead of after. Was happy you hadn’t moved yet, hehe.
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sorry for the delay this move is a difficult one for me.
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No problem. It’s an interesting position. I’m way in over my head, this is my first game to go past 9 rounds I think.
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would you like to scramble?
i am ignoring your subs.
if you scramble in sz6, your subs can fight.
please let me know if you want to submerge or fight. -
if you do scramble and fight the first round, what would you like to do on following rounds?
if my subs hit one or two of your subs would you like to submerge or keep fighting?
what if i have 1 sub and and you have 2 or 1 subs, would you like to submerge or fight? -
No scramble anywhere, and submerge everywhere.
If the battle in the phillipines goes unrealistically well for me, I might want to take a fighter before an art, but if it goes approximately average just go max defence.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 2 destroyers, 2 fighters and 2 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Anhwe to 6 Sea Zone
7 bombers moved from Siam to Philippines
1 fighter moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from Midway to 6 Sea ZoneCombat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in Korea
Battle in Philippines
Americans attack with 7 bombers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 3 artilleries, 3 fighters, 1 harbour and 3 infantry
Americans roll dice for 7 bombers, 2 fighters and 1 tactical_bomber in Philippines, round 2 : 4/10 hits
Japanese roll dice for 3 artilleries, 3 fighters and 3 infantry in Philippines, round 2 : 4/9 hits
2 fighters owned by the Americans , 3 infantry owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 bomber owned by the Americans and 1 artillery owned by the Japanese lost in Philippines
Americans roll dice for 6 bombers in Philippines, round 3 : 4/6 hits
Japanese roll dice for 2 artilleries and 3 fighters in Philippines, round 3 : 2/5 hits
2 bombers owned by the Americans , 2 fighters owned by the Japanese and 2 artilleries owned by the Japanese lost in Philippines
Americans roll dice for 4 bombers in Philippines, round 4 : 1/4 hits
Japanese roll dice for 1 fighter in Philippines, round 4 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in Philippines
Americans win, taking Korea from Japanese with 3 bombers remaining. Battle score for attacker is -28
Casualties for Japanese: 3 artilleries, 3 fighters and 3 infantry
Casualties for Americans: 4 bombers, 2 fighters and 1 tactical_bomber
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 battleships, 5 carriers, 14 destroyers, 7 fighters, 2 tactical_bombers and 3 transports
Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 5 carriers, 14 destroyers, 7 fighters, 2 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 10/30 hits
1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 5 carriers, 14 destroyers, 7 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 36 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Siam to 37 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 4 infantry and 4 transports moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
3 bombers moved from Philippines to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from French Indo China to Kiangsi
1 bomber moved from 6 Sea Zone to Okinawa
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Hawaiian Islands to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 21 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 armour, 1 artillery, 3 carriers, 2 fighters, 5 infantry, 1 mech_infantry, 2 tactical_bombers and 4 transports moved from 36 Sea Zone to 19 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
1 armour moved from 19 Sea Zone to Okinawa
4 tactical_bombers moved from 19 Sea Zone to OkinawaPlace Units - Americans
1 airfield placed in Okinawa
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,6,3,2
Americans collect 55 PUs (3 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 artillery and 1 infantry
Kiangsi : 3 bombers, 1 infantry and 2 mech_infantrys
Okinawa : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 6 infantry, 2 mech_infantrys and 4 tactical_bombers
Hainan : 1 flag, 1 harbour
Guam : 1 airfield and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag, 1 factory_minor
37 Sea Zone : 1 flag
20 Sea Zone : 1 battleship
22 Sea Zone : 1 flag
21 Sea Zone : 1 carrier
10 Sea Zone : 1 destroyer
19 Sea Zone : 3 carriers, 6 fighters and 4 transports
6 Sea Zone : 2 submarines and 1 transport
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
West India : 1 artillery
101 Sea Zone : 1 carrier, 3 destroyers, 2 submarines and 1 transport
Brazil : 1 flagProduction/PUs Summary :
Germans : 51 / 68
Russians : 38 / 44
Japanese : 20 / 23
Americans : 58 / 77
Chinese : 20 / 20
British : 20 / 0
UK_Pacific : 17 / 25
Italians : 18 / 28
ANZAC : 22 / 32
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Kwangsi to Kiangsi
1 artillery and 5 infantry moved from Anhwe to KiangsiPlace Units - Chinese
2 artilleries and 4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsTerritory Summary for Chinese :
Kiangsi : 1 artillery and 7 infantry
Jehol : 2 artilleries and 4 infantryProduction/PUs Summary :
Germans : 51 / 68
Russians : 38 / 44
Japanese : 20 / 23
Americans : 58 / 77
Chinese : 20 / 26
British : 20 / 0
UK_Pacific : 17 / 25
Italians : 18 / 28
ANZAC : 22 / 32
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i non-combat edited my usa art from west india to persia.
this was AFTER usa rolled their convoy raid.
if you want to disallow the edit please feel free to edit on your turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from West India: 1 artillery
EDIT: Adding units owned by Americans to Eastern Persia: 1 artillery
EDIT: Turning off Edit Mode
1 fighter moved from Ukraine to 96 Sea Zone
1 fighter moved from Iraq to 98 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 98 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport; Italians defend with 2 transports
1 transport owned by the Germans and 2 transports owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 1 transport
Casualties for Italians: 2 transportsNon Combat Move - British
1 fighter moved from 96 Sea Zone to Malta
1 artillery and 1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter moved from 98 Sea Zone to Iraq
2 infantry moved from Syria to Iraq
1 fighter moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Ukraine to Eastern Poland
2 mech_infantrys moved from India to Eastern PersiaPlace Units - UK_Pacific
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
UK_Pacific collect 10 PUs (7 lost to blockades); end with 10 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
Some Units in India change ownership: 1 fighter, 1 mech_infantry and 1 tactical_bomberTerritory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun, 1 fighter and 1 infantry
Syria : 1 flag
Ethiopia : 1 flag
Eastern Poland : 1 tactical_bomber
Novgorod : 1 fighter
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 2 mech_infantrys
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 51 / 68
Russians : 38 / 44
Japanese : 20 / 23
Americans : 58 / 77
Chinese : 20 / 26
British : 20 / 0
UK_Pacific : 17 / 15
Italians : 18 / 28
ANZAC : 22 / 32
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 bomber and 1 carrier; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
2 bombers moved from Southern Italy to Romania
1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Slovakia Hungary to Poland
2 artilleries and 9 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in Poland
Italians attack with 1 armour, 3 artilleries, 12 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Poland from Russians with 1 armour, 3 artilleries, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Italians win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Trans-JordanNon Combat Move - Italians
1 armour and 3 mech_infantrys moved from Northern Italy to Germany
1 fighter moved from 110 Sea Zone to Southern Italy
1 carrier and 1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 bombers moved from Romania to Southern ItalyPlace Units - Italians
1 carrier placed in 95 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
No problem with the edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour, 1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 37 Sea Zone to 19 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 armour, 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 fighter moved from French Indo China to Okinawa
1 bomber and 1 fighter moved from Siam to 19 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland
1 bomber and 1 fighter moved from 19 Sea Zone to OkinawaPlace Units - ANZAC
2 bombers placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
ANZAC collect 21 PUs (1 lost to blockades); end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Okinawa : 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
Siam : 1 flag, 1 airfield
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 bombers, 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer
34 Sea Zone : 1 submarine
19 Sea Zone : 2 transports
54 Sea Zone : 1 transport
62 Sea Zone : 1 flag, 1 destroyer
Italian Somaliland : 1 flagProduction/PUs Summary :
Germans : 53 / 68
Russians : 36 / 44
Japanese : 20 / 23
Americans : 58 / 77
Chinese : 20 / 26
British : 19 / 0
UK_Pacific : 17 / 15
Italians : 19 / 34
ANZAC : 22 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
unfortunately, there are no french to make a move.
the last of the french are relaxing in madagascaryou can go ahead with the german turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Germany to Baltic States
5 bombers moved from Western Germany to Baltic States
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 infantry moved from French Equatorial Africa to Belgian Congo
Germans take Belgian Congo from BritishCombat - Germans
Battle in Baltic States
Germans attack with 5 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Romania: 1 infantry
EDIT: Changing ownership of Romania from Russians to Germans
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun and 9 mech_infantrys moved from Germany to Poland
4 aaGuns, 1 armour, 25 artilleries, 7 infantry and 10 mech_infantrys moved from Slovakia Hungary to Poland
5 bombers moved from Baltic States to Western Germany
1 aaGun, 2 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 2 artilleries, 7 infantry, 2 submarines and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 2 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
2 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to EgyptPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 infantry
EDIT: Turning off Edit Mode
10 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western Germany
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Jehol to Amur
Chinese take Manchuria from Japanese
Russians take Amur from Japanese
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
2 infantry moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Novgorod to Slovakia Hungary
1 artillery and 1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to RomaniaCombat - Russians
Battle in Slovakia Hungary
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Russians roll dice for 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 3/3 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
3 mech_infantrys moved from Novgorod to Eastern Poland
3 mech_infantrys moved from Belarus to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Russia to Belarus
3 artilleries moved from Novgorod to Belarus
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Persia to Iraq
3 infantry moved from Novgorod to BelarusPlace Units - Russians
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUsTerritory Summary for Russians :
Kweichow : 1 mech_infantry
Amur : 1 armour
Buryatia : 1 artillery and 1 infantry
Slovakia Hungary : 1 flag, 1 infantry
Romania : 1 flag, 1 artillery and 2 infantry
Belarus : 3 artilleries, 3 infantry and 2 mech_infantrys
Baltic States : 2 infantry
Eastern Poland : 1 aaGun, 12 artilleries, 1 fighter, 34 infantry, 20 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 5 mech_infantrys
Ukraine : 1 factory_minor and 3 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Iraq : 1 mech_infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 52 / 69
Russians : 41 / 47
Japanese : 15 / 23
Americans : 58 / 77
Chinese : 23 / 26
British : 17 / 0
UK_Pacific : 17 / 15
Italians : 19 / 34
ANZAC : 22 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i made a mistake with my purchase.
i did not realize it until my place unit phase.
i had planned on buying 1 artillery and the rest mechanized infantry. the art was going to be placed in novgorod. this decision was not effected by the rolls.
if you do not mind i would like to edit out one truck from novgorod and replace it with an art.
i understand if you do not allow it, as it was after dice had rolled.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries and 3 infantry; Remaining resources: 3 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 submarine moved from 43 Sea Zone to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
Japanese take 37 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
3 fighters moved from Japan to 21 Sea Zone -
No problem, I made the edit.
Submerge in SZ6?





