Yeah, I needed to give it a longer think, and I just wanted to post it so I could re-load if I messed up my purchases. :)
14L variance (axis) vs Mr Roboto(allies +8)
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japan 5 (wouldn’t post because I had tripleA open in a ‘local game’ before i opened the rus5 file).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Place Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 35 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 40 PUs
Some Units in India change ownership: 1 fighter -
Well, if you’re playing in local mode instead of play-by-forum mode, how am I supposed to know the true dice?
Nothing stops you from rolling a battle, until there is the desired outcome. For example 0/6 hits in South Africa was 2 hits below average. I’m not saying you intentionally cheated, but please understand that you have to use the MARTI dice server, so that these problems just do not occur.
I will accept the battle this time but expect you to use the MARTI dice server for future turns.
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Sorry. I didn’t realize that it was using the internal dice thing instead of rolling with MARTI. When I tried to post it I got a error that said “missing refresh header” or something like that. I didn’t know the dice were missing from the email until I just saw your post. You can see the rolls in the history and I swear I only did it the one time.
Anyway I did get pretty lucky with the battle of South Africa (you got no hits), so I will reroll that one at low luck as my freebie just so there is no doubt.
shore bombardment is 2@3 and 2@4, so 2 hits plus 1 roll at 2.
invasion is 1@1, 6@2, 4@3, 2@4, so 5 hits plus 1 roll at 3.
that would wipe you out so no point rolling them.You would roll 5@2, so 1 hit plus 1 die @4
Rolls: 1@4; Total Hits: 11@4: (3)The other battle in Syria went down pretty normally. I attacked your bomber and 1 infantry with my 2 bombers - killed them both but lost 1 bomber so I think that’s ok.
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OK so I will edit off 2 japanese infantry in south africa.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
2 armour and 1 artillery moved from Greece to BulgariaTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,5,3,3,1,3,1,2
Italians collect 1 PU (12 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea ZoneTurn Complete - French
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Thank you for rerolling that battle, but you don’t need to waste your low luck reroll for that. Keep it :-)
I believe you, that you only did it once, it wasn’t an important battle anyway. I just wanted to point out to you, that you should always use the MARTI dice server by choosing “play-by-forum” instead of local game
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OK thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 102 PUs;
Germans buy 8 armour, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 bomber, 3 fighters and 3 tactical_bombers moved from Bryansk to Northwest Persia
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Samara
Germans take Samara from RussiansCombat - Germans
Battle in Northwest Persia
Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers
ANZAC defend with 3 fighters; Russians defend with 1 mech_infantry
Germans win with 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 3 fighters
Casualties for Germans: 3 fighters
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 bomber and 3 tactical_bombers moved from Northwest Persia to Volgograd
1 aaGun and 1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Archangel to Bryansk
1 mech_infantry moved from Belarus to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
1 armour and 12 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Northern Italy to Western Germany
1 infantry moved from Southern France to France
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 armour and 2 mech_infantrys moved from Western Germany to Northern ItalyPlace Units - Germans
10 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Western Ukraine
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Russia
2 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs -
forgot ncm greece to bulgaria
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - Russians
Non Combat Move - Russians
9 infantry moved from Chahar to Suiyuyan
9 infantry moved from Shantung to Anhwe
2 aaGuns moved from Manchuria to JeholTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 6 SuicideAttackTokens; 42 PUs;Combat Move - Japanese
2 bombers moved from Ukraine to Persia
1 armour moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Rhodesia
Japanese take Rhodesia from British
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
3 artilleries and 3 infantry moved from Union of South Africa to 71 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 6 transports moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians -
scramble to stop the bombard?
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No scramble.
You are only landing with 1 inf, 1 art btw.
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yep. doing that on purpose - free bombards for a few turns.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 6 SuicideAttackTokens; 42 PUs;Combat Move - Japanese
2 bombers moved from Ukraine to Persia
1 armour moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Rhodesia
Japanese take Rhodesia from British
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
3 artilleries and 3 infantry moved from Union of South Africa to 71 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 6 transports moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from RussiansCombat - Japanese
Battle in Persia
Japanese attack with 2 bombers
Americans defend with 1 fighter
Japanese win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Egypt
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry; French defend with 1 fighter and 1 infantry; British defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 11 infantry, 1 mech_infantry and 2 tactical_bombers
British win with 1 armour, 2 artilleries, 5 fighters, 12 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 1 aaGunNon Combat Move - Japanese
2 bombers moved from Persia to Caucasus
3 fighters moved from Bryansk to Southern Italy
1 fighter and 4 tactical_bombers moved from Bryansk to Western GermanyPlace Units - Japanese
3 armour placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,4,6,2,1,4,5,4,3,5
Japanese collect 13 PUs (6 lost to blockades); end with 55 PUs total -
I took off the AA gun and 2 ANZAC inf. You can change that to whatever OOL you would prefer.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Northwest Persia
1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea ZoneTurn Complete - French
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I skimmed through Italy, since it has no impact at all.
Just edit every NCM you would have made.
You also had 3 IPC, so if you wish to purchase an INF, go ahead.





