MrRoboto (Axis) vs JuanSpain (Allies+9)

  • 19 18

    I need an OOL for 97.

    I placed the sub hit on your carrier already. We can change that, if you want to place it on the cruiser instead.

    I have only one more hit with the rest.

  • 19 18 17 16 15

    I don´t remember the rule correctly, if the planes can return to the carrier with one hit in case you retire, then:

    Sub hit on the carrier and the other hit on a plane.

    After that, second plane and second hit on the carrier, finally the cruiser.

    If the planes cannot return to the carrier with one hit, sub hit on the cruiser and the other on one plane.

    Cheers

    Juan

  • 19 18

    No planes can land on a damaged carrier.

    So I will place the sub hit on the cruiser.

    Since you want me to place the hit on the cruiser instead of the carrier, I will roll the rest of the battle here:

    Defender:

    1 carrier, 2 fighter (cruiser can’t shoot back) = power 10.

    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • 19 18

    ah sorry that was wrong.

    You can’t hit the sub with the planes, that’s why I need to roll the carrier and the planes separately. Sorry for my mistake.

    Carrier first:

    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Now the 2 planes against non-subs. Power = 8.

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 19 18

    2 hits overall from you. I take your carrier hit on my sub and your fighter hit on my destroyer.

    second round:

    1 cruiser + 2 fighter

    vs

    1 fighter, 1 carrier

    attacker: power 9

    DiceRolls: 1@3; Total Hits: 11@3: (1)

    defender: power 6

  • 19 18

    third round:

    2 fighters: 1 hit.

    defender: 1 damaged cruiser

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                1 armour moved from Northern Italy to Yugoslavia
                1 infantry moved from Albania to Yugoslavia
                1 armour and 1 infantry moved from Albania to Greece
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 bomber moved from Northern Italy to Greece
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                1 infantry moved from Italian Somaliland to British Somaliland
                      Italians take British Somaliland from British

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                    British defend with 1 carrier, 1 cruiser and 2 fighters
                    Units damaged: 1 carrier owned by the British
                    Italians win with 1 transport remaining. Battle score for attacker is 2
                    Casualties for British: 1 carrier, 1 cruiser and 2 fighters
                    Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    Turning on Edit Mode
                    EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
                    EDIT: Turning off Edit Mode
                Battle in Greece
                    Italians attack with 1 armour, 1 bomber and 3 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 2 infantry
                Battle in Yugoslavia
                    Italians attack with 1 armour and 1 infantry
                    Neutral_Allies defend with 1 infantry
                    Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 1 infantry
                Battle in Southern France
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Northern Italy to Yugoslavia
                2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from Greece to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from New Zealand to Queensland
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 artillery moved from 42 Sea Zone to Java
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total

  • 19 18 17 16 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Combat Move - French
                1 destroyer moved from 72 Sea Zone to 76 Sea Zone
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 cruiser moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French West Africa to French Central Africa
                2 infantry moved from United Kingdom to Scotland

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Combat Move - French
                1 destroyer moved from 72 Sea Zone to 76 Sea Zone
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 cruiser moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French West Africa to French Central Africa
                2 infantry moved from United Kingdom to Scotland

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • 19 18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from Western Germany to 109 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                2 armour moved from France to Holland Belgium
                1 mech_infantry moved from France to Holland Belgium

  • 19 18

    scramble?

  • 19 18 17 16 15

    I scramble 3 fighters to 110. Scotish fighter remains where it is.

    OOL in 110 is cruiser first, then french fighter and finally british fighters.

    Lets see if I am lucky and avoid your 109 fighters to land…

    But I have doubts about your move, how can you move 4 planes to 109? There is only room to land 2 in the carrier and there is no other option to land inside their range as far as I can see.

    Thx

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from Western Germany to 109 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                2 armour moved from France to Holland Belgium
                1 mech_infantry moved from France to Holland Belgium

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport
                    French defend with 1 fighter; British defend with 1 cruiser and 2 fighters
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 23
                    Casualties for Germans: 1 destroyer and 1 tactical_bomber
                    Casualties for French: 1 fighter
                    Casualties for British: 1 cruiser and 2 fighters
                Battle in Holland Belgium
                    Germans attack with 2 armour and 1 mech_infantry
                    French defend with 1 infantry
                    Germans win, taking Holland Belgium from French with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 2 infantry
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 artillery
                Battle in 109 Sea Zone
                    Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 battleship, 1 destroyer and 1 transport
                    Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship, 1 destroyer and 1 transport

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
                2 bombers moved from 109 Sea Zone to Western Germany
                5 infantry moved from Bulgaria to Romania
                3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
                3 aaGuns moved from Western Germany to Germany
                4 armour and 3 mech_infantrys moved from France to Germany
                2 artilleries moved from France to Western Germany
                1 submarine moved from 106 Sea Zone to 118 Sea Zone
                1 submarine moved from 106 Sea Zone to 108 Sea Zone
                1 fighter moved from Southern Italy to Western Germany

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
                3 artilleries and 7 infantry placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 39 PUs; end with 39 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

  • 19 18

    the other 2 planes landed on the newbuilt carrier

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                4 infantry moved from Russia to Bryansk
                2 artilleries moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Belarus
                1 armour moved from Russia to Belarus
                2 aaGuns moved from Russia to Bryansk
                1 fighter moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Novgorod
                2 aaGuns and 17 infantry moved from Buryatia to Amur

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • 19 18 17 16 15

    Very good move, I did not know that one, in other versions I played you can not place planes on new carriers. It promts you saying: keep moving? and not landed planes are eliminated before placing new units.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 harbour, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                2 bombers, 5 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
                1 mech_infantry moved from Anhwe to Hunan
                1 aaGun and 3 infantry moved from Jehol to Manchuria
                1 armour and 1 infantry moved from Korea to Manchuria
                1 armour moved from Manchuria to Jehol
                3 infantry moved from Jehol to Manchuria
                1 artillery and 1 infantry moved from Anhwe to Hunan
                1 fighter moved from Kiangsi to Kwangsi
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                1 harbour placed in Hainan
                3 mech_infantrys placed in Kiangsu
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 34 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 3 bombers and 1 carrier; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery moved from Western United States to 10 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                4 fighters moved from Western United States to 10 Sea Zone
                1 cruiser moved from 11 Sea Zone to 26 Sea Zone
                1 transport moved from 11 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Guam to 31 Sea Zone
                1 fighter moved from 31 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                3 bombers placed in Eastern United States
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                11 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 11 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu
                3 infantry placed in Suiyuyan
                Chinese undo move 2.
                1 infantry placed in Kansu
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

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