Also, did you mean to leave the infantry and tank on the transport in sz33, or did you want them on Caroline Islands?
14L variance (axis) vs Mr Roboto(allies +8)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 29 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Western Ukraine to Russia
1 artillery and 2 infantry moved from Anhwe to Shantung
4 infantry moved from Anhwe to Kiangsu
1 bomber moved from Japan to Kiangsu
1 fighter moved from Japan to Kiangsu
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians -
intercept SBR moscow?
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no.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 29 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Western Ukraine to Russia
1 artillery and 2 infantry moved from Anhwe to Shantung
4 infantry moved from Anhwe to Kiangsu
1 bomber moved from Japan to Kiangsu
1 fighter moved from Japan to Kiangsu
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Air Battle in Russia
Japanese attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Shantung
Japanese attack with 1 artillery and 2 infantry
Americans defend with 2 infantry
Japanese win, taking Shantung from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kiangsu
Japanese attack with 1 bomber, 1 fighter and 4 infantry
British defend with 1 infantry; Americans defend with 1 artillery and 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for British: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from Kiangsu to Kansu
1 artillery and 6 infantry moved from Suiyuyan to Kansu
2 infantry moved from Suiyuyan to Kansu
4 fighters and 4 tactical_bombers moved from Shan State to Kansu
1 armour, 3 artilleries and 4 infantry moved from India to 39 Sea Zone
1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 infantry, 2 submarines, 2 tactical_bombers and 6 transports moved from 39 Sea Zone to 76 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 76 Sea Zone to Italian Somaliland
2 bombers moved from Russia to UkrainePlace Units - Japanese
10 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,5,5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2,2,6,4,6,3,1,2
Japanese collect 17 PUs (11 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in French Indo China change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to BulgariaPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,1,6,2,2,4,2,3
Italians collect 2 PUs (12 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - French
1 artillery moved from Southern France to Normandy BordeauxCombat - French
Battle in Normandy Bordeaux
French attack with 1 artillery
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
French win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - French
1 infantry moved from Trans-Jordan to Syria
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 53 PUs;
Germans buy 1 airfield, 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Bryansk to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
7 armour, 5 artilleries, 13 infantry and 7 mech_infantrys moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
2 bombers, 4 fighters and 4 tactical_bombers moved from Eastern Poland to Russia
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
Germans take Southern France from FrenchCombat - Germans
Battle in Archangel
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun
Germans win, taking Archangel from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Belarus
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun
Germans win, taking Belarus from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Russia
Germans attack with 8 armour, 5 artilleries, 2 bombers, 5 fighters, 13 infantry, 7 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 1 fighter, 30 infantry, 1 mech_infantry and 1 tactical_bomber
Germans captures 27PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -26
Casualties for Germans: 7 armour, 5 artilleries, 1 bomber, 2 fighters, 13 infantry, 7 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 2 armour, 5 artilleries, 1 fighter, 30 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
1 bomber, 3 fighters and 3 tactical_bombers moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
1 armour and 9 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
5 mech_infantrys moved from Western Germany to Northern Italy
3 aaGuns moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Germans
1 airfield placed in Bryansk
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in France
Germans undo move 4.
1 armour and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 88 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs -
Bolshevism exterminated.
:evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - Russians
5 infantry moved from Jehol to Chahar
6 infantry moved from Jehol to Shantung
2 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
4 infantry moved from Jehol to ChaharCombat - Russians
Battle in Shantung
Russians attack with 9 infantry
Japanese defend with 1 artillery and 2 infantry
Russians win, taking Shantung from Japanese with 9 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Chahar
Russians attack with 9 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 infantry
Russians win, taking Chahar from Japanese with 9 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - Russians
2 aaGuns moved from Korea to Manchuria
1 mech_infantry moved from Rostov to Northwest Persia
Russians take Northwest Persia from Neutral_AlliesTurn Complete - Russians
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Well Russia went down, but TUV swing -26 although all my AAA attacks missed!
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I was thinking of taking a reroll but… nah.
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japan 5 (wouldn’t post because I had tripleA open in a ‘local game’ before i opened the rus5 file).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Place Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 35 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 40 PUs
Some Units in India change ownership: 1 fighter -
Well, if you’re playing in local mode instead of play-by-forum mode, how am I supposed to know the true dice?
Nothing stops you from rolling a battle, until there is the desired outcome. For example 0/6 hits in South Africa was 2 hits below average. I’m not saying you intentionally cheated, but please understand that you have to use the MARTI dice server, so that these problems just do not occur.
I will accept the battle this time but expect you to use the MARTI dice server for future turns.
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Sorry. I didn’t realize that it was using the internal dice thing instead of rolling with MARTI. When I tried to post it I got a error that said “missing refresh header” or something like that. I didn’t know the dice were missing from the email until I just saw your post. You can see the rolls in the history and I swear I only did it the one time.
Anyway I did get pretty lucky with the battle of South Africa (you got no hits), so I will reroll that one at low luck as my freebie just so there is no doubt.
shore bombardment is 2@3 and 2@4, so 2 hits plus 1 roll at 2.
invasion is 1@1, 6@2, 4@3, 2@4, so 5 hits plus 1 roll at 3.
that would wipe you out so no point rolling them.You would roll 5@2, so 1 hit plus 1 die @4
Rolls: 1@4; Total Hits: 11@4: (3)The other battle in Syria went down pretty normally. I attacked your bomber and 1 infantry with my 2 bombers - killed them both but lost 1 bomber so I think that’s ok.
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OK so I will edit off 2 japanese infantry in south africa.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
2 armour and 1 artillery moved from Greece to BulgariaTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,5,3,3,1,3,1,2
Italians collect 1 PU (12 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea ZoneTurn Complete - French
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Thank you for rerolling that battle, but you don’t need to waste your low luck reroll for that. Keep it :-)
I believe you, that you only did it once, it wasn’t an important battle anyway. I just wanted to point out to you, that you should always use the MARTI dice server by choosing “play-by-forum” instead of local game





