14L variance (axis) vs Mr Roboto(allies +8)

  • '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 29 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers moved from Western Ukraine to Russia
                1 artillery and 2 infantry moved from Anhwe to Shantung
                4 infantry moved from Anhwe to Kiangsu
                1 bomber moved from Japan to Kiangsu
                1 fighter moved from Japan to Kiangsu
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians

  • '17 '16 '15 '14 '12

    intercept SBR moscow?

  • '19 '18

    no.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 29 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers moved from Western Ukraine to Russia
                1 artillery and 2 infantry moved from Anhwe to Shantung
                4 infantry moved from Anhwe to Kiangsu
                1 bomber moved from Japan to Kiangsu
                1 fighter moved from Japan to Kiangsu
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians

    Combat - Japanese
                Air Battle in Russia
                    Japanese attacks with 2 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 8,8 and causes: 16 damage to unit: factory_major
                    Bombing raid in Russia causes 16 damage total.
                Battle in Shantung
                    Japanese attack with 1 artillery and 2 infantry
                    Americans defend with 2 infantry
                    Japanese win, taking Shantung from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Kiangsu
                    Japanese attack with 1 bomber, 1 fighter and 4 infantry
                    British defend with 1 infantry; Americans defend with 1 artillery and 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 fighter and 4 infantry
                    Casualties for British: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 bomber moved from Kiangsu to Kansu
                1 artillery and 6 infantry moved from Suiyuyan to Kansu
                2 infantry moved from Suiyuyan to Kansu
                4 fighters and 4 tactical_bombers moved from Shan State to Kansu
                1 armour, 3 artilleries and 4 infantry moved from India to 39 Sea Zone
                1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 infantry, 2 submarines, 2 tactical_bombers and 6 transports moved from 39 Sea Zone to 76 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 76 Sea Zone to Italian Somaliland
                2 bombers moved from Russia to Ukraine

    Place Units - Japanese
                10 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,5,5,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2,2,6,4,6,3,1,2
                Japanese collect 17 PUs (11 lost to blockades); end with 46 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Some Units in French Indo China change ownership: 1 infantry

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Yugoslavia to Bulgaria

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,1,6,2,2,4,2,3
                Italians collect 2 PUs (12 lost to blockades); end with 2 PUs total

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Combat Move - French
                1 artillery moved from Southern France to Normandy Bordeaux

    Combat - French
                Battle in Normandy Bordeaux
                    French attack with 1 artillery
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    French win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Syria
                1 cruiser moved from 99 Sea Zone to 98 Sea Zone
                1 fighter moved from Gibraltar to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Turn Complete - French

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 53 PUs;
                Germans buy 1 airfield, 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Novgorod to Archangel
                1 armour moved from Bryansk to Volgograd
                      Germans take Tambov from Russians
                      Germans take Volgograd from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                7 armour, 5 artilleries, 13 infantry and 7 mech_infantrys moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
                2 bombers, 4 fighters and 4 tactical_bombers moved from Eastern Poland to Russia
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Southern France
                      Germans take Southern France from French

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 mech_infantry
                    Russians defend with 1 aaGun
                    Germans win, taking Archangel from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Belarus
                    Germans attack with 1 mech_infantry
                    Russians defend with 1 aaGun
                    Germans win, taking Belarus from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 2 infantry
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery
                Battle in Russia
                    Germans attack with 8 armour, 5 artilleries, 2 bombers, 5 fighters, 13 infantry, 7 mech_infantrys and 5 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 1 fighter, 30 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans captures 27PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 armour, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -26
                    Casualties for Germans: 7 armour, 5 artilleries, 1 bomber, 2 fighters, 13 infantry, 7 mech_infantrys and 2 tactical_bombers
                    Casualties for Russians: 2 aaGuns, 2 armour, 5 artilleries, 1 fighter, 30 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Germans
                1 bomber, 3 fighters and 3 tactical_bombers moved from Russia to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 armour and 9 mech_infantrys moved from Romania to Ukraine
                1 infantry moved from Vyborg to Finland
                1 infantry moved from Karelia to Finland
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                5 mech_infantrys moved from Western Germany to Northern Italy
                3 aaGuns moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Germans
                1 airfield placed in Bryansk
                3 mech_infantrys placed in Western Ukraine
                3 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in France
                Germans undo move 4.
                1 armour and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 88 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs

  • '17 '16 '15 '14 '12

    Bolshevism exterminated.

    :evil:

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Combat Move - Russians
                5 infantry moved from Jehol to Chahar
                6 infantry moved from Jehol to Shantung
                2 infantry moved from Jehol to Shantung
                1 infantry moved from Jehol to Shantung
                4 infantry moved from Jehol to Chahar

    Combat - Russians
                Battle in Shantung
                    Russians attack with 9 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Russians win, taking Shantung from Japanese with 9 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Chahar
                    Russians attack with 9 infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 infantry
                    Russians win, taking Chahar from Japanese with 9 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Korea to Manchuria
                1 mech_infantry moved from Rostov to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies

    Turn Complete - Russians

  • '19 '18

    Well Russia went down, but TUV swing -26 although all my AAA attacks missed!

  • '17 '16 '15 '14 '12

    I was thinking of taking a reroll but… nah.

  • '17 '16 '15 '14 '12

    japan 5 (wouldn’t post because I had tripleA open in a ‘local game’ before i opened the rus5 file).

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 35 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 40 PUs
                Some Units in India change ownership: 1 fighter

  • '19 '18

    Well, if you’re playing in local mode instead of play-by-forum mode, how am I supposed to know the true dice?

    Nothing stops you from rolling a battle, until there is the desired outcome. For example 0/6 hits in South Africa was 2 hits below average. I’m not saying you intentionally cheated, but please understand that you have to use the MARTI dice server, so that these problems just do not occur.

    I will accept the battle this time but expect you to use the MARTI dice server for future turns.

  • '17 '16 '15 '14 '12

    Sorry.  I didn’t realize that it was using the internal dice thing instead of rolling with MARTI.  When I tried to post it I got a error that said “missing refresh header” or something like that.  I didn’t know the dice were missing from the email until I just saw your post.  You can see the rolls in the history and I swear I only did it the one time.

    Anyway I did get pretty lucky with the battle of South Africa (you got no hits), so I will reroll that one at low luck as my freebie just so there is no doubt.

    shore bombardment is 2@3 and 2@4, so 2 hits plus 1 roll at 2.
    invasion is 1@1, 6@2, 4@3, 2@4, so 5 hits plus 1 roll at 3.
    that would wipe you out so no point rolling them.

    You would roll 5@2, so 1 hit plus 1 die @4
    DiceRolls: 1@4; Total Hits: 11@4: (3)

    The other battle in Syria went down pretty normally.  I attacked your bomber and 1 infantry with my 2 bombers - killed them both but lost 1 bomber so I think that’s ok.

  • '17 '16 '15 '14 '12

    OK so I will edit off 2 japanese infantry in south africa.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 armour and 1 artillery moved from Greece to Bulgaria

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,5,3,3,1,3,1,2
                Italians collect 1 PU (12 lost to blockades); end with 3 PUs total

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone

    Turn Complete - French

  • '19 '18

    Thank you for rerolling that battle, but you don’t need to waste your low luck reroll for that. Keep it :-)

    I believe you, that you only did it once, it wasn’t an important battle anyway. I just wanted to point out to you, that you should always use the MARTI dice server by choosing “play-by-forum” instead of local game

Suggested Topics

  • 15
  • 18
  • 16
  • 23
  • 44
  • 223
  • 87
  • 177
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.9k

Users

40.6k

Topics

1.8m

Posts