cool, thx for letting me know!
and considering in-game: I am both excited and doubting, too, how this different round 1 will play out
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 8 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
5 bombers moved from Holland Belgium to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
1 bomber owned by the Germans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,5,6,6 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Cleaning up after air battles
Non Combat Move - Germans
4 bombers moved from United Kingdom to Western Germany
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 113 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 111 Sea Zone
5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
2 artilleries and 2 infantry moved from Archangel to Novgorod
4 mech_infantrys moved from Nenetsia to Novgorod
3 aaGuns, 18 artilleries and 9 infantry moved from Belarus to Eastern Poland
4 artilleries moved from Ukraine to Bessarabia
Place Units - Germans
2 artilleries and 2 infantry placed in Germany
2 transports placed in 113 Sea Zone
1 fighter placed in France
3 artilleries, 1 fighter and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Nigeria: 1 artillery
EDIT: Removing units owned by Germans from Gold Coast: 1 infantry
EDIT: Adding units owned by Germans to French West Africa: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Almost forgot my African safari adventurers, hehe.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 artillery moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 armour moved from Tsinghai to Kansu
Chinese take Kansu from Germans
1 armour moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Germans
3 artilleries and 6 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 mech_infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
Combat - Russians
Non Combat Move - Russians
1 aaGun, 11 artilleries and 32 infantry moved from Smolensk to Belarus
1 tactical_bomber moved from Vologda to Russia
5 infantry moved from Russia to Bryansk
1 fighter moved from Vologda to Russia
1 infantry moved from Rostov to Ukraine
1 artillery moved from Rostov to Ukraine
1 mech_infantry moved from Rostov to Ukraine
2 mech_infantrys moved from Rostov to Belarus
1 artillery moved from Rostov to Bryansk
Place Units - Russians
4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total
Territory Summary for Russians :
Suiyuyan : 1 armour
Kweichow : 1 mech_infantry
Evenkiyskiy : 1 artillery
Timguska : 1 infantry
Belarus : 1 aaGun, 11 artilleries, 33 infantry and 2 mech_infantrys
Bryansk : 1 artillery and 5 infantry
Rostov : 2 mech_infantrys
Archangel : 3 artilleries and 6 infantry
Russia : 1 airfield, 1 factory_major, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Production/PUs Summary :
Germans : 54 / 72
Russians : 25 / 26
Japanese : 52 / 68
Americans : 61 / 86
Chinese : 7 / 6
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 7 destroyers and 1 transport; Remaining resources: 3 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
8 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 19 Sea Zone from Americans with 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Persia
Battle in Iraq
Non Combat Move - Japanese
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
2 armour moved from Anhwe to Jehol
1 infantry moved from Manchuria to Jehol
8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
2 battleships, 5 carriers, 4 destroyers and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
7 destroyers and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,4,6,2,6,6,2,5,1,1,5,4,2,1,5,4,3,3,1
Japanese collect 55 PUs (1 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 1 mech_infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
5 bombers moved from Philippines to Jehol
2 bombers moved from Szechwan to Jehol
1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from French Indo China to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Hainan to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
Combat - Americans
Battle in Burma
Battle in Malaya
Battle in India
Battle in Jehol
Americans attack with 7 bombers
Japanese defend with 2 armour and 1 infantry
Americans roll dice for 7 bombers in Jehol, round 2 : 4/7 hits
Japanese roll dice for 2 armour and 1 infantry in Jehol, round 2 : 0/3 hits
2 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Jehol
Americans win, taking Burma from Japanese, taking Malaya from Japanese, taking India from Japanese, taking Burma from Americans, taking Malaya from Americans, taking Borneo from Americans with 7 bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 2 armour and 1 infantry
Non Combat Move - Americans
7 bombers moved from Jehol to Kweichow
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
7 bombers moved from Western United States to United Kingdom
1 armour, 2 artilleries and 3 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 30 Sea Zone to 54 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 destroyer placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
4 fighters and 2 tactical_bombers placed in Western United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kwangsi : 1 infantry
Okinawa : 1 flag, 1 infantry and 1 mech_infantry
Hainan : 1 flag, 1 harbour
Yunnan : 1 mech_infantry
Kweichow : 7 bombers
Burma : 1 infantry and 1 mech_infantry
India : 1 artillery
Malaya : 1 infantry
Queensland : 1 armour, 2 artilleries and 3 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 2 tactical_bombers
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 bomber
French Indo China : 1 flag, 1 factory_minor and 1 mech_infantry
37 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 destroyer
39 Sea Zone : 1 transport
38 Sea Zone : 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 2 submarines
54 Sea Zone : 3 transports
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 7 bombers
Brazil : 1 flag
110 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 54 / 72
Russians : 25 / 26
Japanese : 47 / 61
Americans : 57 / 81
Chinese : 9 / 6
British : 25 / 32
UK_Pacific : 11 / 0
Italians : 17 / 29
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Territory Summary for Chinese :
Kwangsi : 2 infantry
Hopei : 1 infantry
Production/PUs Summary :
Germans : 54 / 72
Russians : 25 / 26
Japanese : 46 / 61
Americans : 57 / 81
Chinese : 10 / 16
British : 25 / 32
UK_Pacific : 11 / 0
Italians : 17 / 29
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British repair 15 damage on 15 factory_majors; Remaining resources: 17 PUs;
British buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Novosibirsk to Persia
Combat - British
Battle in Persia
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter and 1 tactical_bomber in Persia, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Persia, round 2 : 1/1 hits
1 tactical_bomber owned by the British and 1 artillery owned by the Japanese lost in Persia
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery
Casualties for British: 1 tactical_bomber
Battle in Iraq
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Iraq
British win, taking Iraq from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Persia to Northwest Persia
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from Novosibirsk to Belarus
Place Units - British
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,6,1
British collect 25 PUs (2 lost to blockades); end with 25 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Territory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 2 mech_infantrys
Ethiopia : 1 flag
Belarus : 2 fighters and 1 tactical_bomber
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 fighter
Production/PUs Summary :
Germans : 54 / 72
Russians : 25 / 26
Japanese : 44 / 61
Americans : 57 / 81
Chinese : 10 / 16
British : 27 / 25
UK_Pacific : 11 / 11
Italians : 17 / 29
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 carrier and 2 fighters moved from 111 Sea Zone to 110 Sea Zone
1 bomber moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
1 artillery moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery and 1 infantry moved from Scotland to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Iceland
Battle in 110 Sea Zone
Italians attack with 2 bombers, 1 carrier and 2 fighters
Americans defend with 2 destroyers
Italians win, taking Iceland from British with 2 bombers, 1 carrier and 2 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Non Combat Move - Italians
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
2 bombers moved from 110 Sea Zone to Western Germany
2 infantry moved from Holland Belgium to Western Germany
2 artilleries and 6 infantry moved from France to Western Germany
1 aaGun moved from Holland Belgium to France
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 3 infantry moved from Normandy Bordeaux to France
1 artillery and 1 mech_infantry moved from Libya to Tobruk
Place Units - Italians
1 armour and 3 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Philippines to Kwangtung
2 infantry moved from Alexandria to Tobruk
1 bomber moved from Rostov to Tobruk
Combat - ANZAC
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits
Bombing raid in Kwangtung rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Kwangtung causes 3 damage total.
Battle in Sumatra
Battle in Siam
Battle in Tobruk
ANZAC attack with 1 bomber and 2 infantry
Italians defend with 1 artillery and 1 mech_infantry
ANZAC roll dice for 1 bomber and 2 infantry in Tobruk, round 2 : 0/3 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 2 : 1/2 hits
1 infantry owned by the ANZAC lost in Tobruk
ANZAC roll dice for 1 bomber and 1 infantry in Tobruk, round 3 : 1/2 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 3 : 1/2 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Italians lost in Tobruk
ANZAC roll dice for 1 bomber in Tobruk, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 4 : 0/1 hits
ANZAC roll dice for 1 bomber in Tobruk, round 5 : 1/1 hits
Italians roll dice for 1 artillery in Tobruk, round 5 : 0/1 hits
1 artillery owned by the Italians lost in Tobruk
ANZAC win, taking Sumatra from Japanese, taking Siam from Japanese with 1 bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Non Combat Move - ANZAC
1 bomber moved from Tobruk to Egypt
1 bomber moved from Kwangtung to India
1 bomber moved from French Indo China to India
1 bomber moved from Philippines to India
1 bomber moved from New South Wales to Malaya
1 aaGun and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from French Indo China to Kwangsi
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for ANZAC :
Kwangsi : 1 fighter
Siam : 1 flag, 1 armour
India : 3 bombers
Malaya : 1 bomber
Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
French Indo China : 1 fighter
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 transport
37 Sea Zone : 1 transport
54 Sea Zone : 1 transport
62 Sea Zone : 1 flag, 2 destroyers and 1 submarine
Egypt : 1 bomber
Italian Somaliland : 1 flag
Production/PUs Summary :
Germans : 54 / 72
Russians : 25 / 26
Japanese : 39 / 61
Americans : 57 / 81
Chinese : 10 / 16
British : 26 / 25
UK_Pacific : 11 / 11
Italians : 18 / 29
ANZAC : 22 / 32
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
1 infantry moved from Alexandria to Egypt
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 54 / 72
Russians : 25 / 26
Japanese : 39 / 61
Americans : 57 / 81
Chinese : 10 / 16
British : 26 / 25
UK_Pacific : 11 / 11
Italians : 18 / 29
ANZAC : 22 / 32
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Sealion is underway. Do you just want standard OOL (AA guns, bombers, inf etc.), or something else? Map attached after my first attack round.
max defence please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 5 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
3 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries, 8 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
6 bombers and 2 fighters moved from Western Germany to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
1 fighter moved from France to United Kingdom
5 artilleries and 5 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from French West Africa to French Central Africa
Germans take French Central Africa from French
2 artilleries and 2 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in United Kingdom
Germans attack with 10 artilleries, 7 bombers, 3 fighters, 13 infantry and 1 mech_infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry; Americans defend with 7 bombers
Germans captures 25PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery and 3 bombers remaining. Battle score for attacker is 45
Casualties for Germans: 9 artilleries, 4 bombers, 3 fighters, 13 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 2 artilleries, 3 fighters, 15 infantry and 1 mech_infantry
Casualties for Americans: 7 bombers
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
4 mech_infantrys moved from Novgorod to Poland
3 aaGuns, 18 artilleries and 9 infantry moved from Eastern Poland to Poland
4 artilleries moved from Bessarabia to Romania
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Normandy Bordeaux to France
Place Units - Germans
1 armour, 3 artilleries and 6 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Southern France
1 transport placed in 93 Sea Zone
1 artillery and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 6 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
1 artillery moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Timguska to Yenisey
1 armour moved from Suiyuyan to Anhwe
Chinese take Chahar from Japanese
Chinese take Anhwe from Japanese
1 mech_infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Rostov to Northwest Persia
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Eastern Poland
1 aaGun, 11 artilleries, 32 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
1 artillery and 5 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Rostov to Belarus
3 artilleries and 5 infantry moved from Archangel to Novgorod
4 mech_infantrys moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
Place Units - Russians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 32 PUs total
Territory Summary for Russians :
Hunan : 1 mech_infantry
Anhwe : 1 armour
Yenisey : 1 artillery and 1 infantry
Belarus : 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Baltic States : 1 infantry
Eastern Poland : 1 aaGun, 11 artilleries, 33 infantry and 3 mech_infantrys
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 3 mech_infantrys
Ukraine : 1 factory_minor and 3 mech_infantrys
Western Ukraine : 2 artilleries and 6 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Northwest Persia : 1 mech_infantry
Production/PUs Summary :
Germans : 56 / 96
Russians : 30 / 32
Japanese : 36 / 61
Americans : 57 / 81
Chinese : 13 / 16
British : 20 / 0
UK_Pacific : 11 / 11
Italians : 18 / 29
ANZAC : 22 / 32
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
8 fighters, 1 submarine and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
2 battleships, 5 carriers, 4 destroyers and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
4 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 80 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 8 destroyers, 2 submarines and 1 transport
Americans defend with 1 destroyer
Japanese win with 2 battleships, 5 carriers, 8 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Non Combat Move - Japanese
8 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 39 Sea Zone to 75 Sea Zone
1 carrier, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 75 Sea Zone
Place Units - Japanese
2 artilleries and 2 infantry placed in Japan
4 destroyers and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,5,5,4,5,3,3,3,2,4,6,3,3,5,2,6,2,1
Japanese collect 37 PUs (1 lost to blockades); end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
5 fighters and 3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
1 artillery moved from India to West India
UK_Pacific take West India from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
7 bombers moved from Kweichow to 36 Sea Zone
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 7 bombers, 1 destroyer, 5 fighters and 3 tactical_bombers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 bombers, 1 destroyer, 5 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 13/16 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 7 bombers, 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
7 bombers moved from 36 Sea Zone to Siam
1 mech_infantry moved from Burma to French Indo China
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 37 Sea Zone to Siam
5 fighters and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Midway to Anhwe
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters and 2 tactical_bombers moved from Western United States to Midway
Place Units - Americans
1 infantry placed in French Indo China
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 2 fighters
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters
EDIT: Removing units owned by Americans from 63 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 43 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kiangsi : 1 mech_infantry
Okinawa : 1 flag, 1 infantry and 1 mech_infantry
Siam : 1 armour, 1 artillery, 7 bombers and 3 infantry
Hainan : 1 flag, 1 harbour
Anhwe : 1 bomber
Shan State : 1 infantry
Kwangtung : 1 infantry
Guam : 1 airfield and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield, 2 fighters and 2 tactical_bombers
French Indo China : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
43 Sea Zone : 1 cruiser
37 Sea Zone : 1 flag, 1 battleship, 4 carriers, 5 fighters, 3 tactical_bombers and 4 transports
36 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 submarine and 1 transport
25 Sea Zone : 1 submarine
22 Sea Zone : 1 flag
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
West India : 1 artillery
101 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 1 transport
Brazil : 1 flag
Production/PUs Summary :
Germans : 56 / 96
Russians : 30 / 32
Japanese : 31 / 38
Americans : 55 / 75
Chinese : 14 / 16
British : 20 / 0
UK_Pacific : 17 / 11
Italians : 18 / 29
ANZAC : 22 / 32
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
i made some noncombat move edits.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Place Units - Chinese
1 artillery and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Territory Summary for Chinese :
Kwangsi : 2 infantry
Anhwe : 1 artillery and 5 infantry
Production/PUs Summary :
Germans : 56 / 96
Russians : 30 / 32
Japanese : 31 / 38
Americans : 55 / 75
Chinese : 14 / 20
British : 20 / 0
UK_Pacific : 17 / 11
Italians : 18 / 29
ANZAC : 22 / 32
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - British
2 infantry moved from Iraq to Syria
1 fighter moved from Northwest Persia to Syria
1 artillery moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
Combat - British
Battle in Syria
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Syria, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 2 mech_infantrys
Italians defend with 1 artillery
British roll dice for 1 artillery and 2 mech_infantrys in Trans-Jordan, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 mech_infantry moved from Egypt to Tobruk
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Syria to Iraq
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Ukraine
1 fighter moved from Belarus to Ukraine
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 mech_infantrys
Territory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Syria : 1 flag, 2 infantry
Tobruk : 1 mech_infantry
Ethiopia : 1 flag
Eastern Poland : 1 fighter
Ukraine : 1 fighter and 1 tactical_bomber
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor and 1 fighter
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 56 / 96
Russians : 30 / 32
Japanese : 31 / 38
Americans : 55 / 75
Chinese : 14 / 20
British : 22 / 0
UK_Pacific : 17 / 25
Italians : 16 / 29
ANZAC : 22 / 32
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 bombers moved from Western Germany to Tobruk
Combat - Italians
Battle in Egypt
Italians attack with 2 artilleries and 2 infantry
ANZAC defend with 1 bomber; French defend with 1 infantry; British defend with 1 artillery and 1 harbour
Italians win, taking Egypt from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 bomber
Casualties for French: 1 infantry
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Tobruk
Italians attack with 1 artillery, 2 bombers and 1 infantry
French defend with 1 infantry; British defend with 1 mech_infantry
Italians win, taking Tobruk from French with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for French: 1 infantry
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 bombers moved from Tobruk to Southern Italy
1 armour and 3 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 artillery and 3 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery and 1 infantry moved from Western Germany to Northern Italy
2 artilleries and 9 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - Italians
1 armour and 4 mech_infantrys placed in Northern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs