I think I erred there, I’d normally have troops on Finland ready to counter a Norway landing.
13L G40 MrRoboto (Axis) vs Rasmustb (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 3 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 4 destroyers, 3 fighters and 1 transport
Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser, 2 destroyers, 3 fighters and 1 transport remaining. Battle score for attacker is 44
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 2 destroyers
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Northern Territory
2 aaGuns and 2 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 56 Sea Zone to 43 Sea ZoneCombat - French
Battle in 43 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
Non Combat Move - Germans
1 transport moved from 110 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Gibraltar
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Morocco
6 aaGuns, 5 armour, 8 artilleries and 19 infantry moved from Poland to Eastern Poland
2 armour, 2 artilleries and 13 infantry moved from Romania to Eastern Poland
1 armour, 6 artilleries, 11 infantry and 1 mech_infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Germany
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Western Germany to Germany
1 armour and 2 mech_infantrys moved from Germany to PolandPlace Units - Germans
6 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 armour and 1 mech_infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
3 infantry moved from Belarus to Novgorod
1 aaGun, 5 artilleries and 21 infantry moved from Belarus to Bryansk
3 artilleries and 2 infantry moved from Russia to Bryansk
4 artilleries and 13 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to BelarusPlace Units - Russians
2 artilleries and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 3 factory_minors, 1 fighter and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Shensi to Suiyuyan
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 battleships moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 artillery moved from Shensi to Suiyuyan
1 artillery and 3 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
ANZAC defend with 1 cruiser, 2 destroyers and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 1/5 hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 battleships owned by the Japanese
2 destroyers owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 4/5 hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 35
Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 2/6 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from French with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 36 Sea Zone
1 carrier and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 34 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 fighter moved from Kiangsi to French Indo China
2 tactical_bombers moved from Kiangsu to Japan
2 fighters moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Kiangsi to Kwangtung
1 artillery and 2 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 airfield and 1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
1 factory_minor placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsProduction/PUs Summary :
Germans : 42 / 53
Russians : 36 / 36
Japanese : 63 / 68
Americans : 52 / 72
Chinese : 1 / 6
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 18 / 35
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
7 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 factory_minor, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
4 artilleries and 11 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour and 5 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from ItaliansCombat - British
Non Combat Move - British
2 aaGuns moved from Burma to Yunnan
1 fighter moved from Tsinghai to Kansu
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 75 Sea Zone
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Malta to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
1 factory_minor placed in Egypt
1 transport placed in 106 Sea Zone
1 submarine placed in 109 Sea Zone
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Alexandria
2 infantry moved from Tobruk to Alexandria
2 artilleries and 1 infantry moved from Eastern Poland to Belarus
2 armour moved from Romania to BelarusCombat - Italians
Battle in Belarus
Italians attack with 2 armour, 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Tunisia
1 armour moved from Morocco to Tunisia
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Southern Italy
2 aaGuns moved from Eastern Poland to Belarus
2 aaGuns and 1 infantry moved from Romania to Eastern PolandPlace Units - Italians
1 airfield placed in Gibraltar
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
oh damn. that japanese Destroyer should have went to SZ 46 and not 45. Now you obliterated the Japanese Navy with +88 TUV swing….
That lost me Pacific =(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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oh damn. that japanese Destroyer should have went to SZ 46 and not 45. Now you obliterated the Japanese Navy with +88 TUV swing….
That lost me Pacific =(
Propably… Soo many sea zones to keep track of in pacific. I havent managed to play a good game with the japs yet
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 fighter moved from Gibraltar to 83 Sea ZoneCombat - Germans
Battle in 83 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 armour and 2 mech_infantrys moved from Poland to Belarus
6 aaGuns, 8 armour, 10 artilleries, 32 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
6 artilleries and 10 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Eastern Poland
1 battleship, 1 carrier, 1 cruiser and 4 submarines moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 83 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Morocco to 91 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 bomber and 1 fighter moved from Southern Italy to Belarus
1 bomber and 2 tactical_bombers moved from Western Germany to Belarus
1 armour moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
4 armour and 2 mech_infantrys moved from Germany to Baltic States
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea ZonePlace Units - Germans
2 submarines placed in 110 Sea Zone
4 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
17 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
3 artilleries and 5 infantry moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 3 artilleries and 5 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Novgorod to Karelia
2 armour and 3 mech_infantrys moved from Novgorod to Vologda
1 artillery and 5 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
1 aaGun, 4 artilleries and 16 infantry moved from Bryansk to Tambov
1 aaGun, 10 artilleries and 25 infantry moved from Bryansk to Russia
1 infantry moved from Western Ukraine to Bryansk
1 aaGun and 3 infantry moved from Ukraine to Rostov
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
1 infantry placed in Novgorod
6 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total -
Looks like I screwed the russians up pretty bad with my fancy keep Novgorod at any prize play so Europe is very much alive for you…
plz ask for OOL if you’re gonna attack the us navy
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We have to do most of the battle here again, since my sub hits are counted extra again…
I got lucky with 3 of my subs hitting already.
Also attacking with 1 cv, 1 cru, 4 FTR, 3 tac
Rolls: 5@3 3@4; Total Hits: 45@3: (3, 6, 2, 5, 5)3@4: (1, 6, 3)
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so 7 hits overall, 3 of them from subs to ships only.
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Hi
Yaiks - nice shooting (for once one might add…)
Im at work so can’t load the map right now and I need to see the map or get some info from you. I’m defending with something like 2SS, 2or3DD, 2CC, 2AC, BB, 4fig right?
Not easy to choose 7 casualties goddammit! But I can do it if you let me know which units I have in the sz. If not Ill give you OOL when I get home…
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ahh also… Are you doing other attacks as well? Manchuria? Or is this the last one? What did you buy? In fact could you list your purchase and cm’s plz… :P
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I did not attack Manchuria. I did conquer Philippines and Shan state.
4 subs, 1 cruiser, 4 fighter, 3 tac and a carrier against
2 subs (already missed - silly tripleA rolled them first), 3 dd, 2 carrier, 2 cruiser, 4 fighter, one damaged bb, 1 transport+inf
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aight loose ac, 2ss, 3dd…