13L wheatbeer (Axis) vs Rasmustb (Allies +12)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Japanese
                Japanese buy 3 artilleries and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Kiangsi to Kwangtung
                1 mech_infantry moved from Anhwe to Kwangtung
                1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                2 infantry moved from Siam to Shan State
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Hunan to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                2 bombers moved from Kwangsi to Malaya
                1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
                2 fighters moved from Kwangsi to Malaya
                1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
                1 carrier moved from 36 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 1 artillery, 2 bombers, 2 fighters and 2 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 2 infantry in Malaya, round 2 :  4/7 hits
                        UK_Pacific roll dice for 3 infantry in Malaya, round 2 :  1/3 hits
                        2 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Borneo
                Battle in Philippines
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 :  2/2 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Kwangtung
                    Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 :  3/7 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 :  2/6 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Shan State
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 :  3/6 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Kwangsi to Manchuria
                1 fighter moved from Kwangtung to Manchuria
                3 artilleries and 2 infantry moved from Anhwe to Hunan
                2 fighters moved from Malaya to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
                2 bombers moved from Malaya to Kwangsi
                2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
                2 tactical_bombers moved from Kwangtung to Manchuria
                2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
                1 aaGun moved from Jehol to Anhwe
                1 artillery and 5 infantry moved from Jehol to Manchuria
                1 infantry moved from Hunan to Kwangsi
                1 fighter moved from Kwangtung to Anhwe

    Place Units - Japanese
                3 artilleries placed in Manchuria
                4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 52 PUs total

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 48 / 52
        Americans : 50 / 52
        Chinese : 5 / 15
        British : 26 / 33
        UK_Pacific : 10 / 21
        Italians : 12 / 14
        ANZAC : 14 / 16
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '14

    argh I forgot to load troops in my trannies when it left the US shore for hawai :(

  • '17

    You can use edit to fix your NCM.

    I don’t mind changing NCM so long as it happens before the next Axis turn (and even then, there could be wiggle room if you ask).

  • '14

    Well this would indeed be such “wiggle room” since the blunder occured in NCM US1 and now we are at US2…

    However, I’d like to ask you to allow it. Mostly because I can’t imagine any scenario where us wouldnt bring the trannie to hawai fully loaded…

    I think I might be able to sail to Caroline if you allow it

  • '17

    Wiggle away sir (i.e. you’re welcome to edit  :-)).

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Scotland to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to Normandy Bordeaux

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                2 fighters moved from Scotland to French West Africa
                1 fighter moved from United Kingdom to French West Africa
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 destroyer moved from 117 Sea Zone to 109 Sea Zone
                1 fighter moved from Iceland to United Kingdom
                2 aaGuns and 1 infantry moved from Scotland to United Kingdom
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from Malta to Anglo Egyptian Sudan
                2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                1 cruiser and 1 destroyer moved from 76 Sea Zone to 72 Sea Zone
                1 destroyer moved from 81 Sea Zone to 72 Sea Zone
                1 battleship moved from 39 Sea Zone to 72 Sea Zone
                3 aaGuns moved from India to Burma
                7 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies

    Place Units - British
                1 bomber and 1 fighter placed in United Kingdom
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
                British collect 29 PUs (1 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                1 artillery, 3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 artillery, 3 infantry and 2 mech_infantrys

  • '17

    Italy will use a low luck reroll in Algeria. I totally whiffed in round 1.

    Is using forum dice to roll the low luck okay? Or do you prefer using the dice within tripleA?

  • '14

    Hi

    It the same for me. I simply didnt know how to use the forum dice server - so shoot…

  • '14

    Guess Im a little surprised that you’ll use your LL on such an insignificant battle though. Maybe I havent realized the importance of the battle? but Ill most likely get to hits and you’ll get 3 right? And then there could be a round 2 with fig,sb vs. fig…

    Anyways your call sir! Im dreading the whole med/africa scenario with Italy in Iraq and Egypt on ita2 eeeeewww

  • '17

    It isn’t a make or break battle, but I am interesting in clearing Algeria for a couple of reasons.

    To roll forum dice for 1 inf, 1 tank, 1 strat you’d write

    :?aaa 1@1 1@3 1@4?:

    (remove the question marks next to the colons, I had to add them to show you the format instead of actually rolling)

  • '17

    Italy: 1 cru bombard, 1 BB bombard, 1 inf, 1 art, 1 fighter, 1 strat
    = 18 = 3r0

    no remainder to roll

    France: 3 inf, 1 fig = 10 = 1r4

    DiceRolls: 1@4; Total Hits: 01@4: (6)

  • '17

    round 2

    Italy: 1 art, 1 fighter, 1 strat = 9 = 1r3

    overkill

    France: 1 fig = 0r4

    DiceRolls: 1@4; Total Hits: 01@4: (6)

  • '17

    Well that’s ridiculous to roll two sixes on fighter rolls, so I will remove the Italian artillery too unless you object.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Italians
                Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 armour moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Baltic States
                      Italians take Baltic States from Russians
                1 infantry moved from Alexandria to Egypt
                      Italians take Egypt from British
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
                1 bomber moved from Southern Italy to Algeria
                1 battleship moved from 93 Sea Zone to 94 Sea Zone
                1 cruiser moved from 98 Sea Zone to 94 Sea Zone
                1 fighter moved from Southern Italy to Algeria

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    French defend with 1 fighter and 3 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Algeria, round 2 :  0/4 hits
                        French roll dice for 1 fighter and 3 infantry in Algeria, round 2 :  2/4 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
                    French win with 1 fighter and 3 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 artillery and 1 infantry
                    1 fighter owned by the Italians and 1 bomber owned by the Italians retreated

    Non Combat Move - Italians
                2 infantry moved from Bulgaria to Romania
                1 aaGun moved from Yugoslavia to Romania
                1 aaGun, 1 artillery and 1 infantry moved from Southern France to France
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from Neutral_Axis
                1 armour moved from Trans-Jordan to Iraq
                1 fighter moved from Algeria to Libya
                1 bomber moved from Algeria to Southern Italy
                1 submarine moved from 93 Sea Zone to 94 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Kenya to Ethiopia
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone

    Place Units - Italians
                2 infantry and 2 mech_infantrys placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by French from Algeria: 1 fighter and 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,6,2,5
                Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 44 / 56
        Russians : 35 / 37
        Japanese : 47 / 52
        Americans : 52 / 72
        Chinese : 6 / 12
        British : 28 / 29
        UK_Pacific : 10 / 10
        Italians : 18 / 29
        ANZAC : 14 / 16
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    @wheatbeer:

    Well that’s ridiculous to roll two sixes on fighter rolls, so I will remove the Italian artillery too unless you object.

    If you object I’ll change control of Algeria to Italian and add the artillery back. I just feel you’re getting the short end of the dice.

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      British take Kenya from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                3 fighters moved from Queensland to Caroline Islands
                2 aaGuns, 1 artillery and 2 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 58 Sea Zone to 56 Sea Zone

    Turn Complete - French

  • '14

    @wheatbeer:

    @wheatbeer:

    Well that’s ridiculous to roll two sixes on fighter rolls, so I will remove the Italian artillery too unless you object.

    If you object I’ll change control of Algeria to Italian and add the artillery back. I just feel you’re getting the short end of the dice.

    Agreed and I dont mind you trying tot save the game with small adjustments :) On the other hand I guess this is what happens sometimes when dices are involved (even the low luck hasn’t been very “lucky” for me so far…).

    My point is that we can only do so much. The picture could change if the dices are in my favor for a couple of rounds… And if they continue like this we’ll most likely have a shorter game and hopefully a rematch with more even dices.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 10 artilleries, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from France to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                2 bombers moved from Southern Italy to Normandy Bordeaux
                1 fighter moved from 93 Sea Zone to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 2 bombers, 3 fighters and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 :  4/7 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 carrier moved from 93 Sea Zone to 98 Sea Zone
                2 bombers and 3 fighters moved from Normandy Bordeaux to Western Germany
                3 aaGuns, 2 armour, 3 artilleries and 16 infantry moved from Poland to Baltic States
                1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                5 armour and 12 mech_infantrys moved from Germany to Baltic States
                1 infantry moved from Romania to Eastern Poland
                2 artilleries and 7 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Greece to Bulgaria
                1 armour moved from Greece to Romania
                1 fighter moved from Trans-Jordan to Iraq
                1 tactical_bomber moved from Trans-Jordan to Iraq
                2 infantry moved from Holland Belgium to France
                1 aaGun moved from Holland Belgium to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Poland
                1 fighter moved from Alexandria to Iraq
                1 tactical_bomber moved from Alexandria to Egypt
                1 tactical_bomber moved from 93 Sea Zone to 98 Sea Zone
                2 submarines moved from 93 Sea Zone to 95 Sea Zone
                2 infantry moved from Greece to Bulgaria
                1 tactical_bomber moved from Southern Italy to Western Germany

    Place Units - Germans
                10 artilleries placed in Germany
                1 destroyer placed in 113 Sea Zone
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 35 / 37
        Japanese : 47 / 52
        Americans : 52 / 72
        Chinese : 6 / 12
        British : 27 / 29
        UK_Pacific : 10 / 10
        Italians : 17 / 29
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                2 infantry moved from Western Ukraine to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 artilleries and 3 infantry moved from Novgorod to Belarus
                3 artilleries and 2 infantry moved from Russia to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 aaGun moved from Western Ukraine to Ukraine
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                2 fighters moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Eastern Poland to Rostov
                1 mech_infantry moved from Bryansk to Rostov
                1 aaGun, 1 armour, 1 artillery, 13 infantry and 1 mech_infantry moved from Bryansk to Belarus

    Place Units - Russians
                1 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                3 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,2,2,3,4,2
                Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 17 infantry
                EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 17 infantry
                EDIT: Turning off Edit Mode

Suggested Topics

  • 14
  • 35
  • 83
  • 117
  • 85
  • 86
  • 212
  • 211
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.7k

Users

40.4k

Topics

1.8m

Posts