@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
Lost some planes but I just wanted to be able to say I once had a game where I took London AND Ukraine AND Leningrad all on the same turn AND it was only round 4.
I let you kill my Italian and Japanese forces to help even things up a bit. We all make mistakes. :wink:
I’m Interested to see what you have planned for me in the pacific with your giant combined fleet.
Do we also have the reroll system in our rematch?
sure.
sure.
I wasn’t sure so I asked. I assumed we did as we did a rematch under the same circumstances. Altho we should have talked about it sooner I suppose.
Anyways reroll the battle at Ukraine. I decided to go after your groundforces and not after your planes.
20 infantry, 5 artillery, 2 mechanized infantry, 2 tanks, 2 fighters and 1 tactical bomber vs 16 infantry, 4 artillery and 6 tanks.
53 power vs 58 power.
With the low luck reroll system we used this results in the following:
Attacker 8 hits and 1 die at 5, Defender 9 hits and a die at 4
Round 2:
Attacker
Rolls: 1@5; Total Hits: 01@5: (6)
Defender
Rolls: 1@4; Total Hits: 11@4: (4)
Round 3:
10 infantry, 5 artillery, 2 mechanized infantry, 2 tanks, 2 fighters and 1 tactical bomber vs 8 infantry, 4 artillery and 6 tanks.
43 power vs 42 power
With the low luck reroll system we used this results in the following:
Attacker 7 hits and 1 die at 1, Defender 7 hits and no die
Attacker
Rolls: 1@1; Total Hits: 01@1: (4)
Round 4:
3 infantry, 5 artillery, 2 mechanized infantry, 2 tanks, 2 fighters and 1 tactical bomber vs 1 infantry, 4 artillery and 6 tanks.
36 power vs 28 power
With the low luck reroll system we used this results in the following:
Attacker 6 hits and no die, Defender 4 hits and a die at 4.
Defender
Rolls: 1@4; Total Hits: 11@4: (4)
Round 5:
5 artillery, 2 tanks, 2 fighters and 1 tactical bomber vs 5 tanks.
26 power vs 15 power
With the low luck reroll system we used this results in the following:
Attacker 4 hits and 1 die at 2, Defender 2 hits and a die at 3.
Attacker
Rolls: 1@2; Total Hits: 01@2: (6)
Defender
Rolls: 1@3; Total Hits: 11@3: (2)
Round 6:
2 artillery, 2 tanks, 2 fighters and 1 tactical bomber vs 1 tank.
20 power vs 3 power
Defender rolls 1 die at 3:
Rolls: 1@3; Total Hits: 01@3: (4)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 21 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Ukraine
2 armour, 5 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Ukraine
2 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 4 infantry
Japanese defend with 1 armour
Russians roll dice for 4 infantry in Yakut S.S.R., round 2 : 0/4 hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits
Russians roll dice for 4 infantry in Yakut S.S.R., round 3 : 0/4 hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits
Russians roll dice for 4 infantry in Yakut S.S.R., round 4 : 0/4 hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 4 : 1/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Russians roll dice for 3 infantry in Yakut S.S.R., round 5 : 2/3 hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 5 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 2 armour, 5 artilleries, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 6 armour, 4 artilleries, 1 factory_minor and 16 infantry
Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 7/32 hits
Germans roll dice for 6 armour, 4 artilleries and 16 infantry in Ukraine, round 2 : 14/26 hits
14 infantry owned by the Russians and 7 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 3/18 hits
Germans roll dice for 6 armour, 4 artilleries and 9 infantry in Ukraine, round 3 : 7/19 hits
6 infantry owned by the Russians , 3 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 4 : 5/11 hits
Germans roll dice for 6 armour, 4 artilleries and 6 infantry in Ukraine, round 4 : 8/16 hits
2 armour owned by the Russians , 5 infantry owned by the Germans , 5 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 fighters and 1 tactical_bomber in Ukraine, round 5 : 0/3 hits
Germans roll dice for 6 armour, 4 artilleries and 1 infantry in Ukraine, round 5 : 4/11 hits
1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians lost in Ukraine
Germans win with 6 armour, 4 artilleries and 1 infantry remaining. Battle score for attacker is -86
Casualties for Germans: 15 infantry
Casualties for Russians: 2 armour, 5 artilleries, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 6 armour, 4 artilleries and 1 infantry
EDIT: Changing ownership of Ukraine from Germans to Russians
EDIT: Adding units owned by Russians to Ukraine: 2 armour and 2 artilleries
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
2 fighters, 4 infantry and 1 tactical_bomber moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 10 infantry moved from Yenisey to Timguska
1 infantry moved from Olgiy to Timguska
1 infantry moved from Olgiy to Timguska
2 infantry moved from Buyant-Uhaa to Central Mongolia
Place Units - Russians
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 24 PUs; end with 45 PUs total
Territory Summary for Russians :
Yakut S.S.R. : 2 infantry
Timguska : 2 aaGuns and 12 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 2 aaGuns, 2 fighters, 4 infantry and 1 tactical_bomber
Russia : 1 airfield and 1 factory_major
Ukraine : 2 armour, 2 artilleries and 1 factory_minor
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor and 3 infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 98
Russians : 24 / 45
Japanese : 37 / 52
Americans : 52 / 77
Chinese : 6 / 6
British : 27 / 0
UK_Pacific : 17 / 22
Italians : 15 / 26
ANZAC : 21 / 34
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 bombers and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
2 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery and 6 infantry moved from Kweichow to Shensi
5 fighters and 2 tactical_bombers moved from Kwangsi to Shensi
1 infantry moved from Suiyuyan to Central Mongolia
1 infantry moved from Chahar to Central Mongolia
2 fighters and 2 tactical_bombers moved from Chahar to Central Mongolia
2 bombers moved from Chahar to Russia
2 bombers moved from Western Ukraine to Volgograd
1 bomber moved from Western Ukraine to Russia
Combat - Japanese
Battle in Central Mongolia
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese win, taking Central Mongolia from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery, 5 fighters, 6 infantry and 2 tactical_bombers
Chinese defend with 3 artilleries and 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 5 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 artilleries and 2 infantry
Battle in Borneo
Battle in Malaya
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,7,5 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 6,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Non Combat Move - Japanese
3 bombers moved from Russia to Belarus
2 bombers moved from Volgograd to Belarus
5 fighters and 2 tactical_bombers moved from Shensi to Suiyuyan
2 fighters and 2 tactical_bombers moved from Central Mongolia to Chahar
2 bombers moved from Japan to Chahar
1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Chahar
1 infantry moved from Amur to Buryatia
3 infantry moved from Manchuria to Jehol
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Place Units - Japanese
2 bombers and 8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 54 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 8 destroyers and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 battleship, 3 carriers and 2 cruisers moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
retreated to 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Java
1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 28 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from Central United States to 26 Sea Zone
Place Units - Americans
2 destroyers and 2 submarines placed in 101 Sea Zone
6 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 bomber and 4 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 bomber and 4 infantry
Japanese defend with 1 artillery and 4 infantry
retreated to Shensi
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Chinese
1 bomber moved from Shensi to Yunnan
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
How come the Chinese fighter is a bomber??
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - British
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - British
Non Combat Move - British
1 artillery and 2 infantry moved from India to Burma
4 artilleries and 17 infantry moved from India to West India
3 aaGuns moved from India to West India
3 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to India
2 fighters and 1 tactical_bomber moved from India to Yunnan
2 infantry moved from Kenya to Ethiopia
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Alexandria to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 carriers moved from 71 Sea Zone to 79 Sea Zone
1 cruiser moved from 80 Sea Zone to 79 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
2 carriers moved from 80 Sea Zone to 81 Sea Zone
3 fighters and 1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
Turn Complete - British
Territory Summary for British :
Yunnan : 2 fighters and 1 tactical_bomber
Kweichow : 1 infantry
Hunan : 1 infantry
Burma : 1 artillery and 2 infantry
India : 1 airfield, 1 bomber and 1 harbour
39 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
West India : 3 aaGuns, 4 artilleries and 17 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
French Equatorial Africa : 1 mech_infantry
French Central Africa : 1 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 2 infantry
Caucasus : 3 infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 2 carriers, 2 cruisers and 1 destroyer
79 Sea Zone : 2 carriers
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 52 / 98
Russians : 24 / 45
Japanese : 48 / 54
Americans : 50 / 71
Chinese : 7 / 11
British : 27 / 0
UK_Pacific : 7 / 0
Italians : 15 / 26
ANZAC : 21 / 34
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3,441
Median : 3,500
Variance : 0,848
Standard Deviation : 0,921
Total rolls : 34
Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,077
Median : 2,000
Variance : 0,750
Standard Deviation : 0,866
Total rolls : 13
Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
Average roll : 2,778
Median : 2,000
Variance : 1,375
Standard Deviation : 1,173
Total rolls : 9
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4,333
Median : 5,000
Variance : 0,727
Standard Deviation : 0,853
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 6 infantry
Territory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 52 / 98
Russians : 24 / 45
Japanese : 48 / 54
Americans : 50 / 71
Chinese : 7 / 11
British : 27 / 0
UK_Pacific : 7 / 7
Italians : 15 / 26
ANZAC : 21 / 34
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3,441
Median : 3,500
Variance : 0,848
Standard Deviation : 0,921
Total rolls : 34
Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,077
Median : 2,000
Variance : 0,750
Standard Deviation : 0,866
Total rolls : 13
Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
Average roll : 2,778
Median : 2,000
Variance : 1,375
Standard Deviation : 1,173
Total rolls : 9
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4,333
Median : 5,000
Variance : 0,727
Standard Deviation : 0,853
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 cruiser
French defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Algeria
Battle in 91 Sea Zone
Italians attack with 1 battleship and 1 cruiser
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win, taking Algeria from French with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Romania
1 artillery and 5 infantry moved from Bulgaria to Romania
1 armour moved from Slovakia Hungary to Belarus
2 armour moved from Eastern Poland to Belarus
2 fighters moved from Western Ukraine to Belarus
2 artilleries and 8 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries and 6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Could have taken Smolensk and then drove the German mech in to seize Moscow, but that would be cheap.
It would have been the right move however. I am cutting down on the games I am playing. I have problems with the amount of time I have available. The reason I am giving up on this one is because you deserve to win this one, due to the mistakes I made. You are giving me the chance to recover and technically I can still win under the current conditions and as such I could severely punish your generousity. To me however this doesn´t seem right and as I said I need to finish the majority of my currently running games. Ending the ones that should have been over or basically are over seems to be the right place to start.
OK thanks for the game.