@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
Spend your money wisely Bolshevik
Well to be honest I did expect you to build transports. However I expected those to be behind denmark not in front.
Sorry I’m not that dumb.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 28 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 tactical_bombers placed in Central United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 bomber and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport
28 Sea Zone : 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports
10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
54 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_minor, 1 mech_infantry and 2 tactical_bombers
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 43 / 49
Russians : 27 / 30
Japanese : 40 / 52
Americans : 52 / 77
Chinese : 4 / 13
British : 33 / 38
UK_Pacific : 17 / 22
Italians : 15 / 21
ANZAC : 18 / 35
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 artilleries, 1 fighter and 8 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 artilleries, 1 fighter and 8 infantry
Japanese defend with 2 artilleries, 7 infantry and 1 mech_infantry
Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Shensi, round 2 : 4/12 hits
Japanese roll dice for 2 artilleries, 7 infantry and 1 mech_infantry in Shensi, round 2 : 2/10 hits
4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Shensi, round 3 : 5/10 hits
Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Shensi, round 3 : 4/6 hits
3 infantry owned by the Japanese , 4 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Shensi, round 4 : 3/6 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 2 artilleries, 7 infantry and 1 mech_infantry
Casualties for Chinese: 6 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Burma
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Territory Summary for Chinese :
Shensi : 3 artilleries and 2 infantry
Sikang : 4 infantry
Burma : 1 fighter
Production/PUs Summary :
Germans : 43 / 49
Russians : 27 / 30
Japanese : 39 / 52
Americans : 52 / 77
Chinese : 5 / 6
British : 33 / 38
UK_Pacific : 17 / 22
Italians : 15 / 21
ANZAC : 18 / 35
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3,356
Median : 3,000
Variance : 0,432
Standard Deviation : 0,657
Total rolls : 45
Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,059
Median : 3,000
Variance : 0,812
Standard Deviation : 0,901
Total rolls : 17
Chinese Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3,536
Median : 3,000
Variance : 1,259
Standard Deviation : 1,122
Total rolls : 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 artillery and 6 infantry
Territory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 43 / 49
Russians : 27 / 30
Japanese : 38 / 52
Americans : 52 / 77
Chinese : 6 / 6
British : 33 / 33
UK_Pacific : 17 / 22
Italians : 15 / 21
ANZAC : 18 / 35
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3,392
Median : 3,000
Variance : 0,700
Standard Deviation : 0,837
Total rolls : 51
Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,222
Median : 3,000
Variance : 0,353
Standard Deviation : 0,594
Total rolls : 18
British Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,200
Median : 3,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5
Chinese Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3,536
Median : 3,000
Variance : 1,259
Standard Deviation : 1,122
Total rolls : 28
minor edit regarding the chinese fighter.
interesting strategy….
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Bulgaria to Eastern Poland
2 fighters moved from Southern Italy to Eastern Poland
1 bomber moved from Southern Italy to 87 Sea Zone
Combat - Italians
Battle in 87 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Eastern Poland
Italians attack with 2 armour and 2 fighters
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Eastern Poland to Western Ukraine
1 armour moved from Northern Italy to Slovakia Hungary
1 bomber moved from 87 Sea Zone to Gibraltar
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 battleship moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
Place Units - Italians
7 infantry placed in Northern Italy
Italians undo move 1.
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 carriers; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
4 fighters moved from New South Wales to 62 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
2 carriers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 2 carriers and 4 fighters
Egypt : 2 infantry
Production/PUs Summary :
Germans : 43 / 49
Russians : 26 / 30
Japanese : 38 / 52
Americans : 52 / 77
Chinese : 6 / 6
British : 33 / 33
UK_Pacific : 17 / 22
Italians : 16 / 26
ANZAC : 21 / 34
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
Combat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Algeria to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 2 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 43 / 49
Russians : 26 / 30
Japanese : 38 / 52
Americans : 52 / 77
Chinese : 6 / 6
British : 33 / 33
UK_Pacific : 17 / 22
Italians : 15 / 26
ANZAC : 21 / 34
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
7 infantry moved from Norway to 112 Sea Zone
4 armour and 1 artillery moved from Western Germany to 112 Sea Zone
4 armour, 1 artillery, 7 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
4 armour, 1 artillery and 7 infantry moved from 110 Sea Zone to United Kingdom
3 infantry moved from Karelia to Novgorod
8 mech_infantrys moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
4 bombers, 5 fighters and 5 tactical_bombers moved from Western Germany to Novgorod
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
6 armour, 4 artilleries and 16 infantry moved from Western Ukraine to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 6 armour, 4 artilleries and 16 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 6 armour, 4 artilleries and 16 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 4 bombers, 5 fighters, 3 infantry, 8 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 13 infantry
Germans win, taking Novgorod from Russians with 4 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -54
Casualties for Germans: 5 fighters, 3 infantry, 7 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 2 aaGuns, 7 artilleries and 13 infantry
Battle in United Kingdom
Germans attack with 4 armour, 1 artillery and 7 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 6 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns and 3 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
4 bombers moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Novgorod to Karelia
1 aaGun moved from Western Ukraine to Eastern Poland
2 infantry moved from Northern Italy to France
2 aaGuns moved from Holland Belgium to France
2 infantry moved from Yugoslavia to Romania
Place Units - Germans
3 infantry placed in Norway
10 infantry placed in Western Germany
3 infantry placed in Germany
Germans undo move 2.
10 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 88 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Lost some planes but I just wanted to be able to say I once had a game where I took London AND Ukraine AND Leningrad all on the same turn AND it was only round 4.
I let you kill my Italian and Japanese forces to help even things up a bit. We all make mistakes. :wink:
I’m Interested to see what you have planned for me in the pacific with your giant combined fleet.
Do we also have the reroll system in our rematch?
sure.
sure.
I wasn’t sure so I asked. I assumed we did as we did a rematch under the same circumstances. Altho we should have talked about it sooner I suppose.
Anyways reroll the battle at Ukraine. I decided to go after your groundforces and not after your planes.
20 infantry, 5 artillery, 2 mechanized infantry, 2 tanks, 2 fighters and 1 tactical bomber vs 16 infantry, 4 artillery and 6 tanks.
53 power vs 58 power.
With the low luck reroll system we used this results in the following:
Attacker 8 hits and 1 die at 5, Defender 9 hits and a die at 4
Round 2:
Attacker
Rolls: 1@5; Total Hits: 01@5: (6)
Defender
Rolls: 1@4; Total Hits: 11@4: (4)
Round 3:
10 infantry, 5 artillery, 2 mechanized infantry, 2 tanks, 2 fighters and 1 tactical bomber vs 8 infantry, 4 artillery and 6 tanks.
43 power vs 42 power
With the low luck reroll system we used this results in the following:
Attacker 7 hits and 1 die at 1, Defender 7 hits and no die
Attacker
Rolls: 1@1; Total Hits: 01@1: (4)
Round 4:
3 infantry, 5 artillery, 2 mechanized infantry, 2 tanks, 2 fighters and 1 tactical bomber vs 1 infantry, 4 artillery and 6 tanks.
36 power vs 28 power
With the low luck reroll system we used this results in the following:
Attacker 6 hits and no die, Defender 4 hits and a die at 4.
Defender
Rolls: 1@4; Total Hits: 11@4: (4)
Round 5:
5 artillery, 2 tanks, 2 fighters and 1 tactical bomber vs 5 tanks.
26 power vs 15 power
With the low luck reroll system we used this results in the following:
Attacker 4 hits and 1 die at 2, Defender 2 hits and a die at 3.
Attacker
Rolls: 1@2; Total Hits: 01@2: (6)
Defender
Rolls: 1@3; Total Hits: 11@3: (2)
Round 6:
2 artillery, 2 tanks, 2 fighters and 1 tactical bomber vs 1 tank.
20 power vs 3 power
Defender rolls 1 die at 3:
Rolls: 1@3; Total Hits: 01@3: (4)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 21 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Ukraine
2 armour, 5 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Ukraine
2 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 4 infantry
Japanese defend with 1 armour
Russians roll dice for 4 infantry in Yakut S.S.R., round 2 : 0/4 hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits
Russians roll dice for 4 infantry in Yakut S.S.R., round 3 : 0/4 hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits
Russians roll dice for 4 infantry in Yakut S.S.R., round 4 : 0/4 hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 4 : 1/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Russians roll dice for 3 infantry in Yakut S.S.R., round 5 : 2/3 hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 5 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 2 armour, 5 artilleries, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 6 armour, 4 artilleries, 1 factory_minor and 16 infantry
Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 7/32 hits
Germans roll dice for 6 armour, 4 artilleries and 16 infantry in Ukraine, round 2 : 14/26 hits
14 infantry owned by the Russians and 7 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 3/18 hits
Germans roll dice for 6 armour, 4 artilleries and 9 infantry in Ukraine, round 3 : 7/19 hits
6 infantry owned by the Russians , 3 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 4 : 5/11 hits
Germans roll dice for 6 armour, 4 artilleries and 6 infantry in Ukraine, round 4 : 8/16 hits
2 armour owned by the Russians , 5 infantry owned by the Germans , 5 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 fighters and 1 tactical_bomber in Ukraine, round 5 : 0/3 hits
Germans roll dice for 6 armour, 4 artilleries and 1 infantry in Ukraine, round 5 : 4/11 hits
1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians lost in Ukraine
Germans win with 6 armour, 4 artilleries and 1 infantry remaining. Battle score for attacker is -86
Casualties for Germans: 15 infantry
Casualties for Russians: 2 armour, 5 artilleries, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 6 armour, 4 artilleries and 1 infantry
EDIT: Changing ownership of Ukraine from Germans to Russians
EDIT: Adding units owned by Russians to Ukraine: 2 armour and 2 artilleries
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
2 fighters, 4 infantry and 1 tactical_bomber moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 10 infantry moved from Yenisey to Timguska
1 infantry moved from Olgiy to Timguska
1 infantry moved from Olgiy to Timguska
2 infantry moved from Buyant-Uhaa to Central Mongolia
Place Units - Russians
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 24 PUs; end with 45 PUs total
Territory Summary for Russians :
Yakut S.S.R. : 2 infantry
Timguska : 2 aaGuns and 12 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 2 aaGuns, 2 fighters, 4 infantry and 1 tactical_bomber
Russia : 1 airfield and 1 factory_major
Ukraine : 2 armour, 2 artilleries and 1 factory_minor
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor and 3 infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 98
Russians : 24 / 45
Japanese : 37 / 52
Americans : 52 / 77
Chinese : 6 / 6
British : 27 / 0
UK_Pacific : 17 / 22
Italians : 15 / 26
ANZAC : 21 / 34
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0