@Ghostglider Ok. Finally (3 rounds of nobody hitting!!?), I hit once and killed DD as you desired, but you also hit on the return. So not sure what you want to do 1 v 1.
14L G40 wheatbeer (Axis) vs Boldfresh (Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea ZoneTurn Complete - French
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both frenchmen on a single UK trn in 81
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Non Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
1 aaGun, 3 armour, 6 artilleries, 9 infantry and 1 mech_infantry moved from Novgorod to Baltic States
2 armour, 2 artilleries, 2 bombers, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Baltic States
7 infantry moved from Eastern Poland to Baltic States
4 artilleries and 6 infantry moved from Germany to Poland
1 fighter moved from 115 Sea Zone to Baltic States
1 tactical_bomber moved from 115 Sea Zone to Baltic States
1 destroyer and 1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from France to Western Germany
1 aaGun moved from Eastern Poland to Poland
1 aaGun moved from Western Germany to Germany
1 fighter moved from United Kingdom to Poland
2 mech_infantrys moved from Western Germany to Southern Italy
1 fighter moved from Southern Italy to Baltic States
1 battleship, 1 carrier and 2 cruisers moved from 115 Sea Zone to 112 Sea Zone
9 transports moved from 115 Sea Zone to 112 Sea Zone
1 aaGun moved from Baltic States to Poland
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Vyborg to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic StatesPlace Units - Germans
5 artilleries and 2 infantry placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,4,3,2,3,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,5,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,1
Germans collect 52 PUs (7 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 59 / 62
Russians : 29 / 37
Japanese : 52 / 87
Americans : 55 / 76
Chinese : 15 / 21
British : 21 / 0
UK_Pacific : 6 / 6
Italians : 11 / 22
ANZAC : 9 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
as i’m sure you are aware, china cannot be convoyed. edited the 2 ipc into the bank of china.
LOL, I wasn’t and exactly that fact influenced my recent move vs Ara ;)
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Well axis is rollin… but can the alliesstart a long climb back? Only time will tell.
Well, Bold not 100% convinced Axis are already doomed…I guess you are doing extremely well Wheat;)
Unless this is one of Bold’s mind tricks to lull you into false sense of security :evil: :evil: :evil:
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Well axis is rollin… but can the alliesstart a long climb back? Only time will tell.
Well, Bold not 100% convinced Axis are already doomed…I guess you are doing extremely well Wheat;)
Unless this is one of Bold’s mind tricks to lull you into false sense of security :evil: :evil: :evil:
shhhhhhhhhh
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 bomber moved from Belarus to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
6 infantry moved from Amur to Sakha
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 armour moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Jehol
1 mech_infantry moved from Anhwe to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Western Ukraine
1 tactical_bomber moved from Belarus to Western UkraineCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sakha
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bessarabia
Russians attack with 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
1 fighter moved from Eastern Poland to Belarus
5 infantry moved from Bryansk to Belarus
4 armour moved from Russia to Belarus
6 infantry moved from Vologda to Archangel
2 armour moved from Ukraine to Belarus
1 mech_infantry moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Belgian Congo
1 bomber moved from Bessarabia to Belarus
1 armour and 1 mech_infantry moved from Anhwe to JeholPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
infantry to smolensk instead of archangel.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 factory_minor, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 infantry moved from Manchuria to Korea
1 armour, 7 artilleries, 6 infantry and 2 mech_infantrys moved from Manchuria to Amur
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
2 fighters moved from 19 Sea Zone to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
1 tactical_bomber moved from Japan to 26 Sea Zone
1 tactical_bomber moved from Japan to Korea
1 tactical_bomber moved from Manchuria to Korea
1 mech_infantry moved from French Indo China to Burma
Japanese take Burma from UK_PacificCombat - Japanese
Battle in Johnston Island
Battle in 26 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 armour, 1 infantry, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 tactical_bomber in 26 Sea Zone, round 2 : 1/1 hits
1 armour owned by the Americans , 1 transport owned by the Americans and 1 infantry owned by the Americans lost in 26 Sea Zone
Japanese win, taking Johnston Island from Americans with 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 armour, 1 infantry and 1 transport
Battle in Kwangtung
Japanese attack with 2 fighters and 1 tactical_bomber
Russians defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kwangtung
Japanese win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 tactical_bomber
Casualties for Russians: 1 mech_infantry
Battle in Korea
Japanese attack with 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Korea, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 7 artilleries, 6 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns and 5 infantry
Japanese roll dice for 1 armour, 7 artilleries, 6 infantry and 2 mech_infantrys in Amur, round 2 : 6/16 hits
Russians roll dice for 2 aaGuns and 5 infantry in Amur, round 2 : 4/5 hits
4 infantry owned by the Russians , 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 7 artilleries, 2 infantry and 2 mech_infantrys in Amur, round 3 : 5/12 hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 7 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 aaGuns and 5 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 aaGun moved from Manchuria to Amur
2 fighters moved from Kwangtung to 35 Sea Zone
2 carriers and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 carrier moved from 62 Sea Zone to 30 Sea Zone
3 transports moved from 62 Sea Zone to 42 Sea Zone
4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from Sumatra to Shan State
1 tactical_bomber moved from 41 Sea Zone to Shan State
2 fighters moved from 19 Sea Zone to Shan State
2 bombers moved from Western Australia to Shan State
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Manchuria to 35 Sea Zone
2 carriers, 2 cruisers and 2 submarines moved from 41 Sea Zone to 79 Sea Zone
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 79 Sea Zone
1 fighter moved from 41 Sea Zone to Shan State
1 fighter moved from 41 Sea Zone to Shan State
1 tactical_bomber moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
1 battleship moved from 62 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 62 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 42 Sea Zone to JavaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
1 armour placed in New South Wales
1 factory_minor placed in Malaya
1 destroyer placed in 62 Sea Zone
2 submarines placed in 36 Sea Zone
1 destroyer placed in 36 Sea Zone
1 infantry placed in New South WalesTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,5,6,1,4,1,1,3,5,1,1,2,3,2,2,1,4,5,3,4,6,3,1,3
Japanese collect 41 PUs (11 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUsProduction/PUs Summary :
Germans : 57 / 62
Russians : 32 / 36
Japanese : 52 / 51
Americans : 52 / 76
Chinese : 15 / 21
British : 21 / 0
UK_Pacific : 8 / 6
Italians : 11 / 22
ANZAC : 9 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
if you started rolling before i posted the edit, feel free to deny. :-)
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how in the heck did i miss that you could hit hawaii? sheesh.
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Japanese carriers usually don’t have access to a naval base in SZ62
You can move the men from Arch to Smo though.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 armour, 5 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Midway to 36 Sea Zone
3 carriers, 1 cruiser, 3 destroyers, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 16 Sea Zone
3 carriers, 1 cruiser, 3 destroyers, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Ukraine to 115 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 5 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 115 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 36 Sea Zone to Kwangsi
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 99 Sea Zone to Ukraine
3 bombers, 3 fighters and 1 tactical_bomber moved from Ukraine to Belarus
1 bomber moved from 115 Sea Zone to Belarus
1 battleship, 4 carriers and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
2 cruisers moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 infantry and 3 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
3 infantry, 3 mech_infantrys and 4 transports moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
5 infantry, 3 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone
5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 102 Sea Zone
2 fighters moved from 102 Sea Zone to 91 Sea Zone
1 aaGun moved from Southeast Mexico to Mexico
3 aaGuns moved from Southeast Mexico to Central United StatesPlace Units - Americans
1 armour, 5 bombers and 1 infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
7 artilleries and 17 infantry moved from Jehol to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 7 artilleries and 17 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 7 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KwangsiPlace Units - Chinese
7 infantry placed in Kwangsi
Chinese undo move 1.
7 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,6,1
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 22 to 23
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
1 fighter and 2 tactical_bombers moved from Yunnan to BurmaCombat - British
Battle in Burma
British attack with 1 fighter, 1 infantry and 2 tactical_bombers
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from India to Yunnan
1 fighter and 2 tactical_bombers moved from Burma to Yunnan
1 artillery and 2 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Alexandria to Trans-Jordan
1 cruiser moved from 99 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 38 Sea Zone to 43 Sea Zone
1 armour moved from Kazakhstan to Russia
1 armour and 1 mech_infantry moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to BelarusPlace Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine -
hey wheat, i want the uk mech in tobruk, not trj
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map.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 12 PUs;Combat Move - Italians
1 mech_infantry moved from Bulgaria to Bessarabia
1 fighter moved from Bulgaria to Bessarabia
1 bomber moved from Southern Italy to EgyptCombat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Egypt causes 6 damage total.
Battle in Bessarabia
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 mech_infantry in Bessarabia, round 3 : 0/2 hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits
Italians roll dice for 1 fighter and 1 mech_infantry in Bessarabia, round 4 : 0/2 hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 4 : 0/1 hits
Italians roll dice for 1 fighter and 1 mech_infantry in Bessarabia, round 5 : 0/2 hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 5 : 0/1 hits
Italians roll dice for 1 fighter and 1 mech_infantry in Bessarabia, round 6 : 0/2 hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 6 : 0/1 hits
Italians roll dice for 1 fighter and 1 mech_infantry in Bessarabia, round 7 : 0/2 hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 7 : 0/1 hits
Italians roll dice for 1 fighter and 1 mech_infantry in Bessarabia, round 8 : 1/2 hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 8 : 0/1 hits
1 mech_infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Egypt to Italian Somaliland
1 fighter moved from Bessarabia to Bulgaria
1 aaGun and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,3
Italians collect 5 PUs (6 lost to blockades); end with 17 PUs totalProduction/PUs Summary :
Germans : 57 / 62
Russians : 32 / 36
Japanese : 43 / 51
Americans : 52 / 67
Chinese : 23 / 23
British : 21 / 0
UK_Pacific : 9 / 9
Italians : 11 / 17
ANZAC : 9 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
3 infantry moved from Tobruk to Alexandria
2 infantry moved from 81 Sea Zone to Trans-JordanTurn Complete - French





