@BobbaRossa
yes, full intercept in moscow.
Wittmann(Allies!) vs Innohub(Axis) 1942 2nd Edit
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Germans
Germans buy 5 infantry, 2 submarines and 1 transport; Remaining resources: 10 PUs;Combat Move - Germans
3 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Belorussia to West Russia
1 bomber moved from Libya to West Russia
1 fighter moved from Northwestern Europe to Karelia S.S.R.
2 armour moved from Baltic States to Karelia S.S.R.
1 armour moved from Baltic States to Karelia S.S.R.
2 armour moved from Baltic States to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 infantry moved from Ukraine S.S.R. to West Russia
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 armour moved from Italy to 15 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Trans-Jordan
1 infantry moved from 17 Sea Zone to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 submarine moved from 11 Sea Zone to 13 Sea ZoneCombat - Germans
Battle in Trans-Jordan
Germans attack with 2 armour and 1 infantry
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 6 armour, 1 fighter and 4 infantry
Russians defend with 2 armour, 1 artillery, 1 factory and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 6 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour, 1 artillery and 1 infantry
Battle in West Russia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Algeria to Libya
1 artillery moved from Algeria to Libya
1 carrier moved from 15 Sea Zone to 14 Sea Zone
2 fighters moved from 15 Sea Zone to 14 Sea Zone
1 battleship moved from 17 Sea Zone to 14 Sea Zone
2 fighters moved from Germany to France
1 artillery moved from Germany to Poland
1 aaGun moved from Baltic States to Karelia S.S.R.
1 infantry moved from Germany to Baltic States
1 infantry moved from Germany to Baltic States
1 infantry moved from Germany to Poland
1 bomber moved from West Russia to Poland
1 fighter moved from Karelia S.S.R. to Baltic States
1 fighter moved from Baltic States to Germany
1 armour moved from France to Germany
1 aaGun moved from Italy to GermanyPlace Units - Germans
1 infantry placed in Germany
2 submarines placed in 15 Sea Zone
1 transport placed in 15 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Adding units owned by Germans to Italy: 1 armour
EDIT: Turning off Edit Mode
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 56 PUs total -
Hey… please note that I made an edit to relocate the armor - I keep forgetting there is a limit posted to the number of production… :-D
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Which unit did you want to remove from SZ 15, as you can only build 3 in Italy?
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs;Non Combat Move - British
1 infantry moved from Eastern Australia to Western Australia
1 infantry moved from Western Canada to Alaska
1 infantry moved from India to PersiaPlace Units - British
1 artillery and 2 infantry placed in India
1 cruiser and 1 transport placed in 7 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 27 PUs total -
I still put 2 submarine and transport there, but relocate an army from France to Italy there.
I need to go out shortly but should be back shortly for the Japan turn.
Cheers,
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Sorry. I see. I thought it was a purchase, so did not understand why you did it.
Excuse me. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Sinkiang
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Szechwan to Kazakh S.S.R.
1 cruiser moved from 61 Sea Zone to 35 Sea Zone
1 battleship moved from 61 Sea Zone to 35 Sea Zone
1 infantry moved from Yunnan to 61 Sea Zone
1 artillery moved from Yunnan to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 artillery moved from 35 Sea Zone to India
1 infantry moved from Burma to India
2 fighters moved from French Indo-China Thailand to Kazakh S.S.R.
1 bomber moved from French Indo-China Thailand to Kazakh S.S.R.Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 artillery, 1 bomber and 2 fighters
Russians defend with 2 infantry
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Russians: 2 infantry
Battle in India
Japanese attack with 1 artillery and 2 infantry
British defend with 1 aaGun, 1 artillery, 1 factory and 7 infantry
British win with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 aaGun and 3 infantryNon Combat Move - Japanese
1 fighter moved from Kazakh S.S.R. to Szechwan
1 fighter moved from Kazakh S.S.R. to Szechwan
1 artillery moved from Yunnan to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Burma
1 artillery moved from 36 Sea Zone to Burma
1 carrier moved from 32 Sea Zone to 37 Sea Zone
1 fighter moved from 32 Sea Zone to 37 Sea Zone
1 destroyer moved from 61 Sea Zone to 37 Sea Zone
1 fighter moved from Kiangsu to Burma
1 fighter moved from 61 Sea Zone to 37 Sea Zone
1 fighter moved from 61 Sea Zone to Burma
1 bomber moved from Kazakh S.S.R. to Burma
1 armour moved from Japan to 62 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Anhwei to Szechwan
1 infantry moved from Anhwei to Szechwan
1 infantry moved from Anhwei to Szechwan
1 armour and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Burma
1 battleship moved from 60 Sea Zone to 36 Sea Zone
1 destroyer moved from 60 Sea Zone to 36 Sea Zone
1 carrier moved from 61 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 transport placed in 62 Sea Zone
1 armour, 1 artillery and 2 infantry placed in East Indies
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
Hey…
I am not sure if I choose the right unit for you during the India battle - if you prefer to keep the anti-aircraft gun please feel free to edit and add that back. (I took out the AA gun even though it is more expensive as I thought that gives an extra Infantry to defend during the battle).
Thanks,
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I will swap it as you only had one unit left after the first round, so were never going to take India. I also hit twice, so you would have always died.
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Sure - please go ahead :lol:
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 aaGun
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 fighter moved from 11 Sea Zone to 13 Sea Zone
1 fighter moved from 11 Sea Zone to 13 Sea Zone
1 bomber moved from Central United States to 13 Sea ZoneCombat - Americans
Battle in 13 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 13 Sea Zone to Central United States
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 11 Sea Zone to 2 Sea Zone
2 fighters moved from 13 Sea Zone to 2 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 2 Sea Zone to Greenland
1 submarine moved from 56 Sea Zone to 59 Sea ZonePlace Units - Americans
1 artillery placed in Western United States
1 bomber placed in Western United States
1 submarine and 1 transport placed in 56 Sea Zone
1 destroyer placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Caucasus to Ukraine S.S.R.
4 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 fighter moved from Russia to Ukraine S.S.R.
1 artillery moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking West Russia from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 3 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Russia
1 fighter moved from West Russia to Russia
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Russia to ArchangelPlace Units - Russians
3 infantry placed in Caucasus
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Trans-Jordan to Persia
2 infantry moved from Karelia S.S.R. to West Russia
1 fighter moved from Germany to West Russia
1 artillery moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
1 fighter moved from France to Ukraine S.S.R.
1 battleship moved from 14 Sea Zone to 16 Sea Zone
1 bomber moved from Poland to West Russia
1 armour moved from Karelia S.S.R. to West Russia
1 submarine moved from 15 Sea Zone to 13 Sea Zone
1 fighter moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from Libya to 15 Sea Zone
1 artillery moved from Libya to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
1 artillery moved from 34 Sea Zone to Persia
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 armour moved from Italy to 15 Sea Zone
1 infantry moved from Libya to 15 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Ukraine S.S.R.
1 armour moved from 16 Sea Zone to Ukraine S.S.R.
2 armour moved from Trans-Jordan to Anglo-Egyptian Sudan
Germans take Anglo-Egyptian Sudan from BritishCombat - Germans
Battle in Persia
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Persia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 13 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Ukraine S.S.R.
Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in West Russia
Germans attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking West Russia from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 fighters moved from France to 5 Sea Zone
1 fighter moved from 13 Sea Zone to France
2 infantry moved from Baltic States to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
1 carrier moved from 14 Sea Zone to 16 Sea Zone
1 fighter moved from Ukraine S.S.R. to 16 Sea Zone
1 fighter moved from 14 Sea Zone to France
1 fighter moved from France to Karelia S.S.R.
1 submarine moved from 15 Sea Zone to 14 Sea Zone
1 bomber moved from West Russia to Germany
2 infantry moved from Germany to France
2 infantry moved from Germany to France
1 infantry moved from Germany to FrancePlace Units - Germans
1 carrier, 2 destroyers and 1 submarine placed in 5 Sea Zone
2 infantry placed in Karelia S.S.R.
1 artillery and 1 infantry placed in Germany
1 artillery and 1 infantry placed in Italy
Germans undo move 4.
1 artillery and 1 infantry placed in Germany
Germans undo move 4.
1 infantry placed in Italy
1 artillery placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total -
Do you think I am after France?
I have never played that you can enter the Black Sea whilst Turkey is neutral. Is that not an optional rule?
If you play it with your friends, then we can use it. I have never come across anyone that did.
No problem, just did not know we were playing the rule. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 7 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Finland
British take Finland from Germans
1 armour moved from 3 Sea Zone to Norway
British take Norway from Germans
1 infantry moved from 3 Sea Zone to Norway
1 artillery moved from 3 Sea Zone to Finland
1 artillery and 3 infantry moved from India to PersiaCombat - British
Battle in Persia
British attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 2 infantry
1 infantry owned by the British and 1 artillery owned by the British retreated to India
Germans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Rhodesia to Belgian CongoPlace Units - British
3 infantry placed in India
1 artillery and 2 infantry placed in United Kingdom
British undo move 1.
1 destroyer placed in 35 Sea Zone
2 infantry placed in India
1 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
I cannot believe how desperate my situation looks. Can it really be from losing that one battle?
I thought I would be patient, so as to have a safe UK/US European base. Your throwing TT after TT at me seemed wrong and wasteful, so I decided to try something different.
Perhaps going all out to save India is the only strategy. -
I am also not sure what’s the right strategy on Allies side too. Right now it seems Germany has some threat from the sea troops, but Japan is safe so far. It does seem losing the initial British troops give Japan a good advantage. Without full power from US it seems hard to deal with Japanese sea troops in 3 turns. I played one game with a friend of mine (in same forum too) and he basically forces me to build all the troops in London. That seems to mean my India will fall as I sink all the money in homeland now….will see how the matches go and whether I should hold India or try something else.
I am not sure if you are targeting France, but your sea troops become a threat to me :-D. I still remembered how dangerous it is by leaving the sea force alone last match so I am more cautious on this.
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Yes there is an optional rule in 42 2E that does not allow people to enter the Black Sea. The default is allowing pass through (which I think would bring Germany advantage due to its initial position) Sorry that this is not clear before. Would you like to have this option or not in this match (or future match)? I will retreat my ships back if it is the later.
Cheers,
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from East Indies to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 artillery moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to India
1 infantry moved from 35 Sea Zone to India
1 infantry moved from 35 Sea Zone to India
1 armour moved from 35 Sea Zone to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 artillery moved from Burma to India
1 artillery moved from Burma to India
1 armour moved from Burma to India
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 infantry moved from 35 Sea Zone to India
2 infantry moved from Sinkiang to Kazakh S.S.R.
3 infantry moved from Szechwan to Kazakh S.S.R.
2 fighters moved from Szechwan to Kazakh S.S.R.
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Burma to Kazakh S.S.R.Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 bomber, 2 fighters and 5 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 3 transports
British defend with 1 destroyer
Japanese win with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 2 armour, 3 artilleries and 6 infantry
British defend with 1 aaGun, 1 artillery, 1 factory and 3 infantry
Japanese win, taking India from British with 2 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for British: 1 aaGun, 1 artillery and 3 infantryNon Combat Move - Japanese
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 artillery moved from 62 Sea Zone to Manchuria
1 carrier moved from 36 Sea Zone to 60 Sea Zone
1 fighter moved from Burma to 60 Sea Zone
1 fighter moved from Burma to 60 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Szechwan to Sinkiang
1 bomber moved from Kazakh S.S.R. to Manchuria
1 fighter moved from Kazakh S.S.R. to Karelia S.S.R.
1 fighter moved from Kazakh S.S.R. to Karelia S.S.R.Place Units - Japanese
2 destroyers placed in 60 Sea Zone
1 armour and 3 infantry placed in East Indies
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
Congrats on capturing India. I could not prevent it the way I played.
We will see if it is enough to win. I suspect I cannot stop you.
I seriously considered dropping in France, knowing UK could not take and hoping US would. Went for rescuing Karelia/Russia instead.The Canal: I said if you play it, we will play it too. I never have, is all.
Can do my US in about an hour.





