14L G40 wheatbeer (Axis) vs Boldfresh (Allies +15)

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 6 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 bomber moved from Russia to Novgorod
                1 mech_infantry moved from Kweichow to Shantung
                      Chinese take Shantung from Japanese
                1 mech_infantry moved from Kweichow to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 mech_infantry moved from Kweichow to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Russians
                Russians creates battle in territory 93 Sea Zone
                Strategic bombing raid in Novgorod
                    Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 3 damage total.

    Non Combat Move - Russians
                1 bomber moved from Novgorod to Russia
                1 aaGun and 5 infantry moved from Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Smolensk to Ukraine
                4 mech_infantrys moved from Smolensk to Bryansk
                12 artilleries moved from Bryansk to Smolensk
                1 infantry moved from Belarus to Smolensk
                2 mech_infantrys moved from Russia to Vologda
                6 infantry moved from Novosibirsk to Vologda
                2 fighters moved from Archangel to Russia
                1 tactical_bomber moved from Archangel to Ukraine
                1 aaGun, 2 artilleries and 1 infantry moved from Archangel to Smolensk
                10 infantry moved from Bryansk to Smolensk
                3 mech_infantrys moved from Russia to Bryansk
                2 aaGuns moved from Smolensk to Bryansk
                6 infantry moved from Bryansk to Smolensk
                2 infantry moved from Bryansk to Smolensk
                2 armour and 2 mech_infantrys moved from Kweichow to Anhwe
                2 mech_infantrys moved from Iraq to Egypt
                1 infantry moved from Bryansk to Smolensk
                3 infantry moved from Bryansk to Smolensk
                2 aaGuns and 12 infantry moved from Buryatia to Amur

    Place Units - Russians
                3 armour placed in Ukraine
                3 armour and 1 mech_infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 93 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 33 PUs; end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs

  • 12

    edit.

  • 12

    hang on, i think i will try a completely different noncom.

  • 17

    Okay

  • 12

    alright you are good to go wheat.

    cheers

  • 12

    i think i like this position a lot better.

  • 12

    oops hang on.  one more thing possibly.

  • 12

    yeah, this will do it.

    sorry bout that.

  • 17

    Almost done planning combat

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 carrier, 3 infantry and 2 tactical_bombers; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters, 2 infantry and 2 tactical_bombers moved from French Indo China to Shan State
                1 artillery moved from Kwangtung to Kiangsi
                1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
                2 artilleries, 4 infantry and 3 transports moved from 42 Sea Zone to 61 Sea Zone
                1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 61 Sea Zone
                1 battleship and 2 destroyers moved from 61 Sea Zone to 62 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 61 Sea Zone to 62 Sea Zone
                3 artilleries and 5 infantry moved from 62 Sea Zone to New South Wales
                2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
                2 fighters moved from 61 Sea Zone to New South Wales
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 tactical_bomber moved from Jehol to Kiangsu
                1 fighter moved from Japan to Kiangsu
                1 infantry moved from Jehol to Shantung
                2 fighters moved from Japan to Shantung
                2 bombers moved from Caroline Islands to New South Wales

  • 17

    I know you want max defense, but I feel compelled to ask for OOL anyways since you get back fast.

    Japan opened with 5 hits in NSW (your aa guns whiffed)

  • 12

    Max d

  • 12

    May need to ll rr this one

  • 17

    Actually you defended significantly better than average and I’m contemplating using my reroll.

  • 17

    uploaded map because I need to switch to laptop since my wife’s home

  • 12

    ok, well as you know you need to choose on rr before continuing.

  • 17

    Sorry for the delay.

    Going to use the reroll. Regretted not using it on G1, don’t want that again.

    ANZAC aa fire downs 1 Japanese fighter

    Japan 5 inf, 3 art, 3 fig, 2 tact, 2 strat

    2@1 6@2 3@3 4@4 = 39 = 6r3

    DiceRolls: 1@3; Total Hits: 01@3: (4)

    ANZAC 2 aa, 6 inf, 1 art, 1 tank, 3 fig

    7@2 1@3 3@4 = 29 = 4r5

    DiceRolls: 1@5; Total Hits: 11@5: (4)

  • 17

    round 2

    Japan 3 art, 3 fig, 2 tact, 2 strat

    3@2 3@3 4@4 = 31 = 5r1

    DiceRolls: 1@1; Total Hits: 01@1: (6)

    ANZAC 2 inf, 1 art, 1 tank, 3 fig

    3@2 1@3 3@4 = 21 = 3r3

    DiceRolls: 1@3; Total Hits: 11@3: (1)

  • 17

    round 3

    Japan 1 art, 1 fig, 2 tact, 2 strat

    1@2 2@3 3@4 = 31 = 3r2

    overkill

    ANZAC 2 fig

    2@4 = 8 = 1r2

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 17

    Figures I get the worst possible low luck outcome  :lol:

    Was expecting to revive 2-4 planes, not just 1 … ah well.

    Japan captures NSW with 1 art, 1 tact, 2 strat

    will continue with the CM and edit the tact back into the game during NCM

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