Soulblighter (axis) vs Variance (Allies +9)

  • 17 16 15 14 12

    Totally messed up that round.

  • 17 16 15 14 12

    If you don;t mind I’m going to change USA’s NCM.

  • 17 16 15 14 12

    Uggh.

  • 17 16 15 14 12

    just hoping for good dice now……

  • 17 16 15 14 12

    Oh well.

  • 17 16 15 14 12

    here go with this.  it will buy me some time maybe.  :cry:

  • 17 16 15 14 12

    I don’t know what to do at this point.  This one is my FINAL try.


  • This is the second time I moved my german fleet into the pacific. Both times it creates a situation the allies have a hard time dealing with. My only bad was that I forgot that 125 connects with norway. Which messed things up for Germany. Fortunately it was the US that controls it and the US needs every penny in the pacific.

    I don’t mind ncms etc after the fact. I do them myself as well. However I am wondering what all these files are. I hate having to go over all of them. So can you summarise the differences?

  • 17 16 15 14 12

    I just moved all the planes to hawaii and the surface ships to z12, with a blocker in z30.  I figure I might as well save those ships rather than trade them for subs  :|

    What’s hard about your German fleet in the Pacific is that it can can opener just about anything, plus it could be taken as fodder if the US attacks your combined fleet.  I don’t think you would ever get Russia this way because you spend too much on fleet and no ground forces, but its a very strong strategy for a Pacific win.  You came up with a good one.


  • @variance:

    I just moved all the planes to hawaii and the surface ships to z12, with a blocker in z30.  I figure I might as well save those ships rather than trade them for subs  :|

    What’s hard about your German fleet in the Pacific is that it can can opener just about anything, plus it could be taken as fodder if the US attacks your combined fleet.  I don’t think you would ever get Russia this way because you spend too much on fleet and no ground forces, but its a very strong strategy for a Pacific win.  You came up with a good one.

    I haven’t played many games yet. In another game I took India with the kriegsmarine :mrgreen:. Ofcourse I first took it with Italy, but the bloody Italians were unable to hold it.

  • 17 16 15 14 12

    well this game’s not quite over yet.  you still have to build some transports and some ground units if you want Hawaii and Russia might help the Chinese get a VC.  Buying time.


  • True. Al tho the downside for the Russians are the high amount of minor ics and groundforces I have running about.

  • 17 16 15 14 12

    yes that’s true, but you have to start spending money on stuff to get Hawaii.  navy won’t help you do that.  if I hadn;t screwed up my build I should have built fighters to fly in there but oh well live and learn.


  • I made ample mistakes as well. Forgetting 125 connects with norway, forgetting to move the bloody italians t1 (the ones in Africa). Both of which might end up costing me the game. Spending some money on infantry is never an issue. On a sidenote. All you changed was ncms. So are you still waiting for approval?

  • 17 16 15 14 12

    unless you want to let me change my build too.  :-)

  • 17 16 15 14 12

    china and U are done too.  I called it USA by mistake.  I shouldn’t try to play the game when I’m at work - the job is too distracting  :wink:

  • 17 16 15 14 12

    so go Italy….


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 bombers moved from Southern Italy to Anglo Egyptian Sudan
                2 armour, 8 artilleries and 18 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                2 fighters moved from 95 Sea Zone to Malta
                1 tactical_bomber moved from Southern Italy to Malta
                1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta

    Combat - Italians
                Battle in Malta
                    Italians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 aaGun and 1 infantry
                        AA fire in Malta :  0/3 hits
                        Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Malta, round 2 :  1/5 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  0/1 hits
                        1 aaGun owned by the British lost in Malta
                        Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Malta, round 3 :  3/5 hits
                        British roll dice for 1 infantry in Malta, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Malta
                    Italians win, taking Malta from British with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 armour, 8 artilleries, 3 bombers and 18 infantry
                    British defend with 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys; Americans defend with 2 artilleries, 1 fighter and 2 infantry
                        Italians roll dice for 2 armour, 8 artilleries, 3 bombers and 18 infantry in Anglo Egyptian Sudan, round 2 :  10/31 hits
                        British roll dice for 2 armour, 6 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  9/20 hits
                        7 infantry owned by the British , 1 mech_infantry owned by the British , 2 infantry owned by the Americans and 9 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 2 armour, 8 artilleries, 3 bombers and 9 infantry in Anglo Egyptian Sudan, round 3 :  8/22 hits
                        British roll dice for 2 armour, 6 artilleries, 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  6/10 hits
                        1 armour owned by the British , 2 artilleries owned by the Americans , 4 artilleries owned by the British , 1 mech_infantry owned by the British and 6 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 2 armour, 8 artilleries, 3 bombers and 3 infantry in Anglo Egyptian Sudan, round 4 :  9/16 hits
                        British roll dice for 1 armour and 1 fighter in Anglo Egyptian Sudan, round 4 :  1/2 hits
                        1 fighter owned by the Americans , 1 armour owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 8 artilleries, 3 bombers and 2 infantry remaining. Battle score for attacker is 33
                    Casualties for British: 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys
                    Casualties for Italians: 16 infantry
                    Casualties for Americans: 2 artilleries, 1 fighter and 2 infantry

    Non Combat Move - Italians
                3 bombers moved from Anglo Egyptian Sudan to Egypt
                1 tactical_bomber moved from Malta to Tobruk
                2 fighters moved from Malta to 96 Sea Zone

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                1 bomber and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Gibraltar : 6 infantry
        Egypt : 1 flag, 1 airfield, 1 artillery, 3 bombers, 1 factory_minor, 1 harbour and 2 infantry
        Malta : 1 flag, 1 artillery and 1 infantry
        Anglo Egyptian Sudan : 1 flag, 2 armour, 8 artilleries and 2 infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Western Germany : 7 infantry
        Tobruk : 1 tactical_bomber
        Northern Italy : 2 aaGuns and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
        96 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 47 / 53
        Russians : 33 / 42
        Japanese : 61 / 72
        Americans : 57 / 73
        Chinese : 6 / 8
        British : 27 / 29
        UK_Pacific : 0 / 0
        Italians : 19 / 34
        ANZAC : 11 / 12
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 24 times
                3 was rolled 18 times
                4 was rolled 17 times
                5 was rolled 16 times
                6 was rolled 20 times
            Average roll : 3,371
            Median : 3,000
            Variance : 0,383
            Standard Deviation : 0,619
            Total rolls : 116

    British Combat
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 8 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3,054
            Median : 3,000
            Variance : 0,861
            Standard Deviation : 0,928
            Total rolls : 37

    Italians Combat
                1 was rolled 12 times
                2 was rolled 17 times
                3 was rolled 12 times
                4 was rolled 9 times
                5 was rolled 14 times
                6 was rolled 15 times
            Average roll : 3,519
            Median : 3,000
            Variance : 0,500
            Standard Deviation : 0,707
            Total rolls : 79

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Wake Island to Hawaiian Islands
                2 carriers, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 12 Sea Zone
                2 artilleries moved from New South Wales to South Australia
                5 infantry moved from South Australia to Queensland
                2 aaGuns and 1 armour moved from South Australia to Queensland
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

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