scram of 111
Soulblighter (axis) vs Variance (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Norway to Normandy BordeauxCombat - British
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.Non Combat Move - British
1 bomber moved from Normandy Bordeaux to United Kingdom
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour, 4 artilleries, 7 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 bomber placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 bomber
EDIT: Adding units owned by British to United Kingdom: 1 bomber
EDIT: Removing units owned by Americans from Belgian Congo: 1 artillery, 1 fighter and 2 infantry
EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 artillery, 1 fighter and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 28 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
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Totally messed up that round.
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If you don;t mind I’m going to change USA’s NCM.
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Uggh.
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just hoping for good dice now……
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Oh well.
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here go with this. it will buy me some time maybe. :cry:
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I don’t know what to do at this point. This one is my FINAL try.
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This is the second time I moved my german fleet into the pacific. Both times it creates a situation the allies have a hard time dealing with. My only bad was that I forgot that 125 connects with norway. Which messed things up for Germany. Fortunately it was the US that controls it and the US needs every penny in the pacific.
I don’t mind ncms etc after the fact. I do them myself as well. However I am wondering what all these files are. I hate having to go over all of them. So can you summarise the differences?
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I just moved all the planes to hawaii and the surface ships to z12, with a blocker in z30. I figure I might as well save those ships rather than trade them for subs :|
What’s hard about your German fleet in the Pacific is that it can can opener just about anything, plus it could be taken as fodder if the US attacks your combined fleet. I don’t think you would ever get Russia this way because you spend too much on fleet and no ground forces, but its a very strong strategy for a Pacific win. You came up with a good one.
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I just moved all the planes to hawaii and the surface ships to z12, with a blocker in z30. I figure I might as well save those ships rather than trade them for subs :|
What’s hard about your German fleet in the Pacific is that it can can opener just about anything, plus it could be taken as fodder if the US attacks your combined fleet. I don’t think you would ever get Russia this way because you spend too much on fleet and no ground forces, but its a very strong strategy for a Pacific win. You came up with a good one.
I haven’t played many games yet. In another game I took India with the kriegsmarine :mrgreen:. Ofcourse I first took it with Italy, but the bloody Italians were unable to hold it.
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well this game’s not quite over yet. you still have to build some transports and some ground units if you want Hawaii and Russia might help the Chinese get a VC. Buying time.
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True. Al tho the downside for the Russians are the high amount of minor ics and groundforces I have running about.
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yes that’s true, but you have to start spending money on stuff to get Hawaii. navy won’t help you do that. if I hadn;t screwed up my build I should have built fighters to fly in there but oh well live and learn.
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I made ample mistakes as well. Forgetting 125 connects with norway, forgetting to move the bloody italians t1 (the ones in Africa). Both of which might end up costing me the game. Spending some money on infantry is never an issue. On a sidenote. All you changed was ncms. So are you still waiting for approval?
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unless you want to let me change my build too. :-)
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china and U are done too. I called it USA by mistake. I shouldn’t try to play the game when I’m at work - the job is too distracting :wink:
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so go Italy….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
3 bombers moved from Southern Italy to Anglo Egyptian Sudan
2 armour, 8 artilleries and 18 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
2 fighters moved from 95 Sea Zone to Malta
1 tactical_bomber moved from Southern Italy to Malta
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in Malta
Italians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry
AA fire in Malta : 0/3 hits
Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Malta, round 2 : 1/5 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Malta, round 3 : 3/5 hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 8 artilleries, 3 bombers and 18 infantry
British defend with 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys; Americans defend with 2 artilleries, 1 fighter and 2 infantry
Italians roll dice for 2 armour, 8 artilleries, 3 bombers and 18 infantry in Anglo Egyptian Sudan, round 2 : 10/31 hits
British roll dice for 2 armour, 6 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 9/20 hits
7 infantry owned by the British , 1 mech_infantry owned by the British , 2 infantry owned by the Americans and 9 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 2 armour, 8 artilleries, 3 bombers and 9 infantry in Anglo Egyptian Sudan, round 3 : 8/22 hits
British roll dice for 2 armour, 6 artilleries, 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 6/10 hits
1 armour owned by the British , 2 artilleries owned by the Americans , 4 artilleries owned by the British , 1 mech_infantry owned by the British and 6 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 2 armour, 8 artilleries, 3 bombers and 3 infantry in Anglo Egyptian Sudan, round 4 : 9/16 hits
British roll dice for 1 armour and 1 fighter in Anglo Egyptian Sudan, round 4 : 1/2 hits
1 fighter owned by the Americans , 1 armour owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 8 artilleries, 3 bombers and 2 infantry remaining. Battle score for attacker is 33
Casualties for British: 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys
Casualties for Italians: 16 infantry
Casualties for Americans: 2 artilleries, 1 fighter and 2 infantryNon Combat Move - Italians
3 bombers moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Malta to Tobruk
2 fighters moved from Malta to 96 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 bomber and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 6 infantry
Egypt : 1 flag, 1 airfield, 1 artillery, 3 bombers, 1 factory_minor, 1 harbour and 2 infantry
Malta : 1 flag, 1 artillery and 1 infantry
Anglo Egyptian Sudan : 1 flag, 2 armour, 8 artilleries and 2 infantry
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Western Germany : 7 infantry
Tobruk : 1 tactical_bomber
Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
96 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 47 / 53
Russians : 33 / 42
Japanese : 61 / 72
Americans : 57 / 73
Chinese : 6 / 8
British : 27 / 29
UK_Pacific : 0 / 0
Italians : 19 / 34
ANZAC : 11 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 24 times
3 was rolled 18 times
4 was rolled 17 times
5 was rolled 16 times
6 was rolled 20 times
Average roll : 3,371
Median : 3,000
Variance : 0,383
Standard Deviation : 0,619
Total rolls : 116British Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3,054
Median : 3,000
Variance : 0,861
Standard Deviation : 0,928
Total rolls : 37Italians Combat
1 was rolled 12 times
2 was rolled 17 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 14 times
6 was rolled 15 times
Average roll : 3,519
Median : 3,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 79 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Wake Island to Hawaiian Islands
2 carriers, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 12 Sea Zone
2 artilleries moved from New South Wales to South Australia
5 infantry moved from South Australia to Queensland
2 aaGuns and 1 armour moved from South Australia to Queensland
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total





