scram of 111
Soulblighter (axis) vs Variance (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Tsinghai to Szechwan
3 infantry moved from Tsinghai to Kansu
2 infantry and 1 mech_infantry moved from Timguska to Kansu
7 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Szechwan
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Szechwan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Kansu
Russians attack with 5 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 7 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Sikang from Japanese to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 armour and 4 mech_infantrys moved from Turkmenistan to Sikang
4 armour and 4 mech_infantrys moved from Turkmenistan to Tsinghai
2 mech_infantrys moved from Turkmenistan to Sikang
3 mech_infantrys moved from Volgograd to Tsinghai
2 aaGuns moved from Timguska to Kansu
3 mech_infantrys moved from Russia to Novosibirsk
3 infantry moved from Northwest Persia to Iraq
5 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Northwest Persia to Caucasus
1 artillery moved from Caucasus to Northwest Persia
1 aaGun and 4 infantry moved from Rostov to Caucasus
3 artilleries moved from Novgorod to Belarus
6 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Szechwan to TsinghaiPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Changing ownership of Sikang from Russians to Chinese
EDIT: Turning off Edit Mode -
USSR 12.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 11 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 18 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 17 Sea Zone
2 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 6 Sea Zone to 17 Sea ZoneCombat - Japanese
Battle in Aleutian Islands
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 transport; Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 17 Sea Zone
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 armour, 1 battleship, 8 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 7 submarines, 4 tactical_bombers and 3 transports moved from 35 Sea Zone to 33 Sea Zone
2 destroyers moved from 20 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
3 artilleries, 8 fighters, 6 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to Burma
1 bomber moved from Hopei to Japan
1 aaGun, 2 artilleries and 4 infantry moved from Hopei to Anhwe
3 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 armour, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
3 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 infantry placed in India
2 destroyers and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 armour, 1 harbour, 3 infantry and 1 mech_infantry
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag, 3 infantry
Anhwe : 1 flag, 1 aaGun, 3 artilleries and 9 infantry
Shan State : 1 flag
Burma : 1 flag, 3 artilleries, 8 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Aleutian Islands : 1 flag, 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 8 carriers, 1 cruiser, 6 destroyers, 8 fighters, 7 submarines, 8 tactical_bombers and 3 transports
36 Sea Zone : 1 flag
35 Sea Zone : 2 destroyers
Dzavhan : 1 flag
21 Sea Zone : 1 destroyer
Central Mongolia : 1 flag
17 Sea Zone : 1 destroyer and 1 submarine
16 Sea Zone : 1 destroyer
8 Sea Zone : 1 transport
6 Sea Zone : 2 destroyers and 4 submarines
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
West India : 1 flag
Eastern Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 53
Russians : 33 / 42
Japanese : 62 / 72
Americans : 57 / 81
Chinese : 5 / 2
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 18 / 33
ANZAC : 11 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2,947
Median : 3,000
Variance : 1,833
Standard Deviation : 1,354
Total rolls : 19Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,786
Standard Deviation : 1,669
Total rolls : 15ANZAC Combat
4 was rolled 2 times
Average roll : 4,000
Median : 4,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1,500
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 7 destroyers and 8 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Southern France
2 bombers moved from Norway to Northern Italy
1 bomber moved from Norway to France
1 submarine moved from 31 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
1 fighter moved from 31 Sea Zone to 17 Sea Zone -
submerge?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 7 destroyers and 8 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Southern France
2 bombers moved from Norway to Northern Italy
1 bomber moved from Norway to France
1 submarine moved from 31 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
1 fighter moved from 31 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win, taking 17 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in Northern Italy causes 16 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
2 bombers moved from Northern Italy to Norway
2 carriers moved from 31 Sea Zone to 30 Sea Zone
4 destroyers moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
3 fighters moved from 31 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 31 Sea Zone
4 aaGuns and 4 infantry moved from Western United States to 10 Sea Zone
4 aaGuns, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
4 aaGuns and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 64 Sea Zone to 10 Sea Zone
1 battleship and 2 cruisers moved from 31 Sea Zone to 26 Sea Zone
7 destroyers moved from 31 Sea Zone to 26 Sea Zone
1 armour moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 transports moved from 26 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 64 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 31 Sea ZonePlace Units - Americans
8 infantry placed in Western United States
2 destroyers placed in 10 Sea Zone
5 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
I messed up my build pretty bad :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kweichow
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kweichow to TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Norway to Normandy BordeauxCombat - British
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.Non Combat Move - British
1 bomber moved from Normandy Bordeaux to United Kingdom
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour, 4 artilleries, 7 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 bomber placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 bomber
EDIT: Adding units owned by British to United Kingdom: 1 bomber
EDIT: Removing units owned by Americans from Belgian Congo: 1 artillery, 1 fighter and 2 infantry
EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 artillery, 1 fighter and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 28 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
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Totally messed up that round.
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If you don;t mind I’m going to change USA’s NCM.
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Uggh.
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just hoping for good dice now……
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Oh well.
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here go with this. it will buy me some time maybe. :cry:
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I don’t know what to do at this point. This one is my FINAL try.
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This is the second time I moved my german fleet into the pacific. Both times it creates a situation the allies have a hard time dealing with. My only bad was that I forgot that 125 connects with norway. Which messed things up for Germany. Fortunately it was the US that controls it and the US needs every penny in the pacific.
I don’t mind ncms etc after the fact. I do them myself as well. However I am wondering what all these files are. I hate having to go over all of them. So can you summarise the differences?
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I just moved all the planes to hawaii and the surface ships to z12, with a blocker in z30. I figure I might as well save those ships rather than trade them for subs :|
What’s hard about your German fleet in the Pacific is that it can can opener just about anything, plus it could be taken as fodder if the US attacks your combined fleet. I don’t think you would ever get Russia this way because you spend too much on fleet and no ground forces, but its a very strong strategy for a Pacific win. You came up with a good one.
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I just moved all the planes to hawaii and the surface ships to z12, with a blocker in z30. I figure I might as well save those ships rather than trade them for subs :|
What’s hard about your German fleet in the Pacific is that it can can opener just about anything, plus it could be taken as fodder if the US attacks your combined fleet. I don’t think you would ever get Russia this way because you spend too much on fleet and no ground forces, but its a very strong strategy for a Pacific win. You came up with a good one.
I haven’t played many games yet. In another game I took India with the kriegsmarine :mrgreen:. Ofcourse I first took it with Italy, but the bloody Italians were unable to hold it.





