Soulblighter (axis) vs Variance (Allies +9)

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - ANZAC
                Battle in Iwo Jima

    Non Combat Move - ANZAC
                1 fighter moved from Caroline Islands to Wake Island
                2 carriers, 1 destroyer and 2 fighters moved from 33 Sea Zone to 31 Sea Zone
                2 fighters moved from 33 Sea Zone to Wake Island
                1 armour and 3 artilleries moved from New South Wales to South Australia
                2 aaGuns and 7 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                2 artilleries and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 12 PUs total

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 10 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to Finland
                2 bombers moved from Western Germany to United Kingdom
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                2 armour and 2 infantry moved from Philippines to 35 Sea Zone
                2 armour, 3 carriers, 1 destroyer, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 33 Sea Zone
                2 armour and 2 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 6,6 and causes: 5 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 5 damage total.
                Strategic bombing raid in Finland
                    Bombing raid in Finland rolls: 5,6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Finland causes 6 damage total.
                Battle in Caroline Islands

    Non Combat Move - Germans
                2 bombers moved from Finland to Western Germany
                2 bombers moved from United Kingdom to Western Germany
                3 infantry moved from France to Western Germany
                2 artilleries and 4 infantry moved from Western Germany to Germany
                1 infantry moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from Slovakia Hungary to Poland
                3 infantry moved from Yugoslavia to Slovakia Hungary
                3 infantry moved from Bulgaria to Romania
                3 infantry moved from Greece to Bulgaria
                4 infantry moved from Northern Italy to Yugoslavia

    Place Units - Germans
                3 infantry placed in Yugoslavia
                1 fighter, 1 infantry and 1 tactical_bomber placed in Greece
                3 infantry placed in France
                3 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
                Germans collect 47 PUs (2 lost to blockades); end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 artillery, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Tsinghai to Szechwan
                3 infantry moved from Tsinghai to Kansu
                2 infantry and 1 mech_infantry moved from Timguska to Kansu
                7 infantry moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Szechwan
                    Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    Russians win, taking Szechwan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Kansu
                    Russians attack with 5 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 7 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Sikang from Japanese to Russians
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                4 armour and 4 mech_infantrys moved from Turkmenistan to Sikang
                4 armour and 4 mech_infantrys moved from Turkmenistan to Tsinghai
                2 mech_infantrys moved from Turkmenistan to Sikang
                3 mech_infantrys moved from Volgograd to Tsinghai
                2 aaGuns moved from Timguska to Kansu
                3 mech_infantrys moved from Russia to Novosibirsk
                3 infantry moved from Northwest Persia to Iraq
                5 infantry moved from Caucasus to Northwest Persia
                2 mech_infantrys moved from Northwest Persia to Caucasus
                1 artillery moved from Caucasus to Northwest Persia
                1 aaGun and 4 infantry moved from Rostov to Caucasus
                3 artilleries moved from Novgorod to Belarus
                6 infantry moved from Belarus to Novgorod
                2 fighters and 1 tactical_bomber moved from Szechwan to Tsinghai

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
                Turning on Edit Mode
                EDIT: Changing ownership of Sikang from Russians to Chinese
                EDIT: Turning off Edit Mode

  • 17 16 15 14 12

    USSR 12.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 11 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 destroyer moved from 19 Sea Zone to 21 Sea Zone
                1 destroyer moved from 18 Sea Zone to 22 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone
                1 submarine moved from 35 Sea Zone to 17 Sea Zone
                2 infantry moved from Siberia to 5 Sea Zone
                2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 :  4/5 hits
                        1 submarine owned by the Americans lost in 21 Sea Zone
                    Japanese win, taking Aleutian Islands from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 :  4/5 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 transport; Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 17 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 17 Sea Zone
                        1 transport owned by the ANZAC lost in 17 Sea Zone
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 4 :  0/1 hits
                    Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 33 Sea Zone
                2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
                1 armour, 3 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 battleship, 8 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 7 submarines, 4 tactical_bombers and 3 transports moved from 35 Sea Zone to 33 Sea Zone
                2 destroyers moved from 20 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                1 destroyer moved from 55 Sea Zone to 33 Sea Zone
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                3 artilleries, 8 fighters, 6 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to Burma
                1 bomber moved from Hopei to Japan
                1 aaGun, 2 artilleries and 4 infantry moved from Hopei to Anhwe
                3 infantry moved from Shantung to Anhwe
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Suiyuyan to Chahar
                2 infantry moved from Buyant-Uhaa to Chahar
                1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                1 armour, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - Japanese
                3 infantry placed in Shantung
                1 artillery and 2 infantry placed in Kiangsu
                3 infantry placed in Kwangtung
                3 infantry placed in India
                2 destroyers and 4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 armour, 1 harbour, 3 infantry and 1 mech_infantry
        Shantung : 1 flag, 1 factory_minor and 3 infantry
        Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 factory_minor
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag, 3 infantry
        Anhwe : 1 flag, 1 aaGun, 3 artilleries and 9 infantry
        Shan State : 1 flag
        Burma : 1 flag, 3 artilleries, 8 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Aleutian Islands : 1 flag, 2 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        33 Sea Zone : 1 battleship, 8 carriers, 1 cruiser, 6 destroyers, 8 fighters, 7 submarines, 8 tactical_bombers and 3 transports
        36 Sea Zone : 1 flag
        35 Sea Zone : 2 destroyers
        Dzavhan : 1 flag
        21 Sea Zone : 1 destroyer
        Central Mongolia : 1 flag
        17 Sea Zone : 1 destroyer and 1 submarine
        16 Sea Zone : 1 destroyer
        8 Sea Zone : 1 transport
        6 Sea Zone : 2 destroyers and 4 submarines
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 1 infantry
        Tsagaan Olom : 1 flag
        West India : 1 flag
        Eastern Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 47 / 53
        Russians : 33 / 42
        Japanese : 62 / 72
        Americans : 57 / 81
        Chinese : 5 / 2
        British : 28 / 29
        UK_Pacific : 0 / 0
        Italians : 18 / 33
        ANZAC : 11 / 12
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2,947
            Median : 3,000
            Variance : 1,833
            Standard Deviation : 1,354
            Total rolls : 19

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 8 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 2,786
            Standard Deviation : 1,669
            Total rolls : 15

    ANZAC Combat
                4 was rolled 2 times
            Average roll : 4,000
            Median : 4,000
            Variance : 4,000
            Standard Deviation : 2,000
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1,500
            Median : 1,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

  • 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 7 destroyers and 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Southern France
                2 bombers moved from Norway to Northern Italy
                1 bomber moved from Norway to France
                1 submarine moved from 31 Sea Zone to 17 Sea Zone
                1 tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
                1 fighter moved from 31 Sea Zone to 17 Sea Zone

  • 17 16 15 14 12

    submerge?


  • @variance:

    submerge?

    Yes

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 7 destroyers and 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Southern France
                2 bombers moved from Norway to Northern Italy
                1 bomber moved from Norway to France
                1 submarine moved from 31 Sea Zone to 17 Sea Zone
                1 tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
                1 fighter moved from 31 Sea Zone to 17 Sea Zone

    Combat - Americans
                Battle in 17 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                    Americans win, taking 17 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Strategic bombing raid in Northern Italy
                    Bombing raid in Northern Italy rolls: 8,8 and causes: 16 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 16 damage total.
                Strategic bombing raid in Southern France
                    Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern France causes 6 damage total.
                Strategic bombing raid in France
                    Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from France to United Kingdom
                1 bomber moved from Southern France to United Kingdom
                2 bombers moved from Northern Italy to Norway
                2 carriers moved from 31 Sea Zone to 30 Sea Zone
                4 destroyers moved from 26 Sea Zone to 30 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                3 fighters moved from 31 Sea Zone to 30 Sea Zone
                1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 31 Sea Zone
                4 aaGuns and 4 infantry moved from Western United States to 10 Sea Zone
                4 aaGuns, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
                4 aaGuns and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 64 Sea Zone to 10 Sea Zone
                1 battleship and 2 cruisers moved from 31 Sea Zone to 26 Sea Zone
                7 destroyers moved from 31 Sea Zone to 26 Sea Zone
                1 armour moved from Wake Island to 31 Sea Zone
                1 infantry moved from Wake Island to 31 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                4 transports moved from 26 Sea Zone to 10 Sea Zone
                1 fighter and 1 tactical_bomber moved from 64 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to 31 Sea Zone

    Place Units - Americans
                8 infantry placed in Western United States
                2 destroyers placed in 10 Sea Zone
                5 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • 17 16 15 14 12

    I messed up my build pretty bad  :-P

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Kweichow
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Kweichow to Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber moved from Norway to Normandy Bordeaux

    Combat - British
                Strategic bombing raid in Normandy Bordeaux
                    Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
                1 armour, 4 artilleries, 7 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                1 bomber placed in Quebec
                Turning on Edit Mode
                EDIT: Removing units owned by British from Quebec: 1 bomber
                EDIT: Adding units owned by British to United Kingdom: 1 bomber
                EDIT: Removing units owned by Americans from Belgian Congo: 1 artillery, 1 fighter and 2 infantry
                EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 artillery, 1 fighter and 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 28 PUs; end with 29 PUs total

    Turn Complete - UK_Pacific

  • 17 16 15 14 12

    Totally messed up that round.

  • 17 16 15 14 12

    If you don;t mind I’m going to change USA’s NCM.

  • 17 16 15 14 12

    Uggh.

  • 17 16 15 14 12

    just hoping for good dice now……

  • 17 16 15 14 12

    Oh well.

  • 17 16 15 14 12

    here go with this.  it will buy me some time maybe.  :cry:

  • 17 16 15 14 12

    I don’t know what to do at this point.  This one is my FINAL try.

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Axis & Allies Boardgaming Custom Painted Miniatures

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