Soulblighter (axis) vs Variance (Allies +9)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
                1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
                2 fighters moved from Queensland to New Britain
                1 carrier moved from 62 Sea Zone to 47 Sea Zone
                1 destroyer moved from 54 Sea Zone to 47 Sea Zone

    Combat - ANZAC
                Battle in New Britain
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking New Britain from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 fighter

    Non Combat Move - ANZAC
                1 fighter moved from New Britain to 47 Sea Zone
                1 fighter moved from Queensland to 47 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 47 Sea Zone
                2 aaGuns and 7 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                1 armour and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
                ANZAC collect 16 PUs (1 lost to blockades); end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 destroyers, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to Romania
                2 infantry moved from Yugoslavia to Romania
                1 bomber moved from Western Germany to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
                1 bomber moved from Western Germany to 125 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
                2 bombers moved from Western Germany to 125 Sea Zone
                1 bomber moved from Western Germany to Romania
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java

    Combat - Germans
                Battle in 42 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans lost in 42 Sea Zone
                    Germans win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Java
                Battle in Celebes
                    Germans attack with 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 fighters and 2 tactical_bombers in Celebes, round 2 :  2/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                    Germans win, taking Java from ANZAC with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from 44 Sea Zone: 1 armour, 1 infantry and 1 transport
                    EDIT: Adding units owned by Germans to 44 Sea Zone: 1 transport
                    EDIT: Adding units owned by Germans to Celebes: 1 armour and 1 infantry
                    EDIT: Changing ownership of Celebes from ANZAC to Germans
                    EDIT: Turning off Edit Mode
                Battle in Romania
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 2 bombers and 2 infantry in Romania, round 2 :  2/4 hits
                        Russians roll dice for 1 mech_infantry in Romania, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Romania
                    Germans win, taking Romania from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in 113 Sea Zone
                    Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
                    Russians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Russians Submerged
                        Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 :  2/5 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in 125 Sea Zone
                    Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
                    British defend with 1 transport; Americans defend with 1 destroyer and 2 transports
                        Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 :  1/5 hits
                        Americans roll dice for 1 destroyer and 3 transports in 125 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 125 Sea Zone
                        1 transport owned by the British and 2 transports owned by the Americans lost in 125 Sea Zone
                    Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 destroyer and 2 transports

    Non Combat Move - Germans
                3 bombers moved from 125 Sea Zone to Western Germany
                1 bomber moved from 113 Sea Zone to Western Germany
                3 carriers moved from 112 Sea Zone to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 113 Sea Zone
                3 mech_infantrys moved from Western Germany to Poland
                2 transports moved from 95 Sea Zone to 97 Sea Zone
                3 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
                4 infantry moved from 93 Sea Zone to Southern France
                1 transport moved from 95 Sea Zone to 93 Sea Zone
                2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
                2 carriers moved from 37 Sea Zone to 44 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
                1 carrier moved from 37 Sea Zone to 45 Sea Zone
                2 bombers moved from Romania to Western Germany

    Place Units - Germans
                3 infantry placed in Yugoslavia
                3 infantry placed in Greece
                1 artillery and 1 infantry placed in Germany
                2 destroyers and 1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    Territory Summary for Germans :

    Celebes : 1 flag, 1 armour and 1 infantry
        Java : 1 flag, 1 armour and 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer and 1 transport
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 transport
        45 Sea Zone : 3 carriers, 3 fighters and 3 tactical_bombers
        Gibraltar : 1 flag, 1 harbour
        Egypt : 2 armour, 1 artillery and 5 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 4 infantry
        France : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 2 aaGuns, 1 airfield, 6 bombers, 1 factory_major, 1 harbour and 3 infantry
        Romania : 2 infantry
        Poland : 2 aaGuns, 16 artilleries, 29 infantry and 3 mech_infantrys
        Germany : 1 artillery, 1 factory_major and 1 infantry
        113 Sea Zone : 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
        93 Sea Zone : 3 transports
        Bulgaria : 1 flag
        Greece : 1 flag, 1 factory_minor and 3 infantry
        Yugoslavia : 1 flag, 1 factory_minor and 3 infantry

    Production/PUs Summary :

    Germans : 45 / 50
        Russians : 34 / 46
        Japanese : 63 / 70
        Americans : 59 / 80
        Chinese : 4 / 6
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 20 / 35
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 10 times
                6 was rolled 5 times
            Average roll : 3,926
            Median : 5,000
            Variance : 1,808
            Standard Deviation : 1,345
            Total rolls : 27

    ANZAC Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Germans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3,952
            Median : 5,000
            Variance : 2,350
            Standard Deviation : 1,533
            Total rolls : 21

    Russians Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2


  • Reason for the edit. It makes sense that Celebes is being targeted for an amphibious assault. My laptop crashed the first time. The second time when I was doing the combat moves again, I must have forgotten it.

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                8 armour and 12 mech_infantrys moved from Eastern Persia to West India
                1 infantry moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                2 infantry moved from Yakut S.S.R. to Yenisey
                1 mech_infantry moved from Novosibirsk to Yenisey
                3 infantry moved from Szechwan to Shensi
                2 mech_infantrys moved from Tsinghai to Shensi
                1 submarine moved from 113 Sea Zone to 115 Sea Zone

    Combat - Russians
                Battle in Yenisey
                    Russians attack with 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Yenisey from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Russians attack with 3 infantry and 2 mech_infantrys
                    Japanese defend with 2 infantry
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Russians retreated to Tsinghai
                    Japanese win with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in West India
                    Russians attack with 8 armour and 12 mech_infantrys
                    Japanese defend with 1 infantry and 2 mech_infantrys
                    Russians win, taking West India from Japanese with 8 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Russians
                2 mech_infantrys moved from Iraq to Eastern Persia
                1 aaGun and 10 infantry moved from Karelia to Finland
                3 infantry moved from Novgorod to Belarus
                1 infantry moved from Vyborg to Novgorod
                1 infantry moved from Novosibirsk to Tsinghai
                3 infantry moved from Volgograd to Caucasus
                3 infantry moved from Ukraine to Rostov
                1 aaGun and 4 infantry moved from Western Ukraine to Bryansk
                1 artillery moved from Syria to Iraq
                2 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia
                2 aaGuns moved from Yakut S.S.R. to Yenisey
                1 aaGun moved from Karelia to Novgorod

    Place Units - Russians
                3 infantry placed in Iraq
                1 artillery and 2 infantry placed in Volgograd
                3 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 40 PUs; end with 40 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 5 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Tsagaan Olom to Kansu
                1 bomber moved from Hopei to Kansu
                2 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                3 fighters and 3 tactical_bombers moved from 43 Sea Zone to Philippines
                1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 armour moved from Borneo to 43 Sea Zone
                1 mech_infantry moved from Borneo to 43 Sea Zone
                1 mech_infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
                1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
                1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese

    Combat - Japanese
                Battle in Dutch New Guinea
                Battle in Philippines
                    Japanese attack with 1 armour, 3 fighters, 3 infantry and 3 tactical_bombers
                    British defend with 1 armour and 1 infantry; Americans defend with 1 airfield and 1 harbour
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 :  2/2 hits
                        Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the British , 1 armour owned by the British and 1 infantry owned by the Japanese lost in Philippines
                    Japanese win, taking Dutch New Guinea from ANZAC, taking Philippines from Americans with 1 armour, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour and 1 infantry
                Battle in Kansu
                    Japanese attack with 1 bomber and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 3 infantry in Kansu, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                4 fighters and 1 tactical_bomber moved from Hopei to India
                4 mech_infantrys moved from Yunnan to India
                1 infantry moved from Burma to India
                1 infantry moved from Yunnan to Burma
                3 artilleries moved from Kweichow to Shensi
                1 aaGun moved from Suiyuyan to Shensi
                1 bomber moved from Kansu to Shensi
                1 fighter and 2 tactical_bombers moved from 37 Sea Zone to India
                4 fighters moved from Kwangtung to India
                1 fighter moved from 37 Sea Zone to India
                2 carriers moved from 37 Sea Zone to 45 Sea Zone
                1 destroyer moved from 44 Sea Zone to 55 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                3 fighters moved from Philippines to 35 Sea Zone
                3 tactical_bombers moved from Philippines to 35 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                3 destroyers and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Kiangsu to Anhwe
                1 submarine moved from 38 Sea Zone to 37 Sea Zone
                3 infantry moved from Shantung to Anhwe
                3 infantry moved from Manchuria to Amur
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone

    Place Units - Japanese
                3 infantry placed in India
                2 infantry placed in Kwangtung
                1 transport placed in 20 Sea Zone
                3 destroyers and 4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Shantung : 1 flag, 1 factory_minor
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 factory_minor
        Shensi : 1 flag, 1 aaGun, 3 artilleries, 1 bomber and 2 infantry
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 2 infantry
        Hopei : 1 flag
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 4 infantry
        Shan State : 1 flag
        Burma : 1 flag, 1 infantry
        India : 1 flag, 1 airfield, 1 factory_minor, 10 fighters, 1 harbour, 7 infantry, 4 mech_infantrys and 3 tactical_bombers
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour and 2 infantry
        Wake Island : 1 flag, 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 3 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Dutch New Guinea : 1 flag, 1 mech_infantry
        Sumatra : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        46 Sea Zone : 1 destroyer
        45 Sea Zone : 2 carriers, 1 destroyer and 1 transport
        37 Sea Zone : 1 submarine
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 6 fighters, 3 submarines, 6 tactical_bombers and 2 transports
        Dzavhan : 1 flag
        20 Sea Zone : 1 transport
        Central Mongolia : 1 flag
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 3 destroyers and 4 submarines
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 42 / 50
        Russians : 40 / 51
        Japanese : 64 / 74
        Americans : 57 / 80
        Chinese : 2 / 6
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 20 / 35
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,000
            Median : 2,000
            Variance : 1,125
            Standard Deviation : 1,061
            Total rolls : 9

    Japanese Combat
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,333
            Median : 2,500
            Variance : 1,200
            Standard Deviation : 1,095
            Total rolls : 6

    Chinese Combat
                2 was rolled 1 times
            Average roll : 2,000
            Median : 2,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2,500
            Median : 2,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 bomber, 5 destroyers and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 carriers moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 tactical_bomber moved from Norway to 91 Sea Zone
                1 bomber moved from Western United States to 91 Sea Zone
                2 bombers moved from Norway to Germany
                1 bomber moved from Norway to Western Germany
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 46 Sea Zone

    Combat - Americans
                Strategic bombing raid in Germany
                    1 bomber killed by AA
                    Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Germany causes 4 damage total.
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 5 damage total.
                Battle in 91 Sea Zone
                    Americans attack with 1 bomber, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
                    Italians defend with 1 battleship, 2 cruisers, 2 destroyers, 2 submarines and 3 transports
                    Units damaged: 1 battleship owned by the Italians
                    1 carrier owned by the Americans retreated to 90 Sea Zone
                    Italians win with 1 battleship and 3 transports remaining. Battle score for attacker is -5
                    Casualties for Italians: 2 cruisers, 2 destroyers and 2 submarines
                    Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 90 Sea Zone
                1 destroyer moved from 111 Sea Zone to 125 Sea Zone
                1 destroyer moved from 111 Sea Zone to 112 Sea Zone
                1 bomber moved from Western Germany to Norway
                1 bomber moved from Germany to Norway
                1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
                1 tactical_bomber moved from 26 Sea Zone to Caroline Islands
                5 infantry and 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 12 destroyers, 7 fighters, 5 infantry, 3 mech_infantrys, 4 submarines and 4 transports moved from 26 Sea Zone to 33 Sea Zone
                5 infantry and 3 mech_infantrys moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 46 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 fighter moved from Eastern United States to Western United States

    Place Units - Americans
                2 armour and 1 artillery placed in Norway
                1 factory_minor placed in Finland
                1 bomber placed in Western United States
                5 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                1 fighter moved from Tsinghai to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                4 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 bomber moved from Norway to Germany
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 armour moved from Anglo Egyptian Sudan to Kenya

    Combat - British
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Germany causes 6 damage total.
                Battle in 91 Sea Zone
                    British attack with 4 submarines
                    Italians defend with 1 battleship and 3 transports
                    British win with 4 submarines remaining. Battle score for attacker is 41
                    Casualties for Italians: 1 battleship and 3 transports

    Non Combat Move - British
                1 bomber moved from Germany to Norway
                1 artillery and 1 infantry moved from Belgian Congo to Kenya
                1 artillery and 5 infantry moved from Rhodesia to Belgian Congo
                2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 bomber placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

    Combat - Italians

    Non Combat Move - Italians
                2 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Southern Italy
                7 infantry moved from Northern Italy to Greater Southern Germany
                3 bombers moved from Gibraltar to Greater Southern Germany
                2 fighters moved from Southern Italy to 95 Sea Zone

    Place Units - Italians
                1 carrier and 1 destroyer placed in 95 Sea Zone
                2 artilleries and 1 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Gibraltar : 6 infantry
        Egypt : 1 flag, 1 airfield, 2 armour, 5 artilleries, 1 factory_minor, 1 harbour and 18 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Greater Southern Germany : 3 bombers and 7 infantry
        Northern Italy : 2 aaGuns and 1 factory_major
        Italian Somaliland : 1 harbour
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        95 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 42 / 50
        Russians : 40 / 51
        Japanese : 63 / 74
        Americans : 57 / 77
        Chinese : 3 / 3
        British : 26 / 27
        UK_Pacific : 0 / 0
        Italians : 20 / 35
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 3 artilleries; Remaining resources: 9 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New Britain to 47 Sea Zone
                2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
                1 fighter moved from New South Wales to 33 Sea Zone
                1 fighter moved from 47 Sea Zone to 33 Sea Zone
                1 fighter moved from 47 Sea Zone to Caroline Islands

    Place Units - ANZAC
                3 artilleries placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 19 PUs total

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Romania to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                3 infantry moved from Yugoslavia to Slovakia Hungary
                1 bomber moved from Western Germany to Slovakia Hungary
                1 bomber moved from Western Germany to Finland
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to Finland

    Combat - Germans
                Battle in Slovakia Hungary
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 3 infantry in Slovakia Hungary, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Slovakia Hungary, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/3 hits
                    Bombing raid in United Kingdom rolls: 3,5,7 and causes: 15 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 15 damage total.
                Strategic bombing raid in Finland
                        AA fire in Finland :  0/2 hits
                    Bombing raid in Finland rolls: 6,5 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Finland causes 6 damage total.

    Non Combat Move - Germans
                2 bombers moved from Finland to Western Germany
                3 bombers moved from United Kingdom to Western Germany
                1 bomber moved from Slovakia Hungary to Western Germany
                1 artillery and 1 infantry moved from Germany to Poland
                3 infantry moved from Greece to Bulgaria
                4 infantry moved from Southern France to Northern Italy
                3 transports moved from 93 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 armour and 1 infantry moved from Celebes to 44 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                3 carriers, 3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone

    Place Units - Germans
                3 infantry placed in Yugoslavia
                3 infantry placed in Greece
                2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Germans :

    Philippines : 2 armour and 2 infantry
        Celebes : 1 flag
        Java : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        35 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports
        Gibraltar : 1 flag, 1 harbour
        Egypt : 2 armour, 1 artillery and 5 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 3 infantry
        Slovakia Hungary : 3 infantry
        Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 6 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
        Poland : 2 aaGuns, 17 artilleries, 29 infantry and 3 mech_infantrys
        Germany : 1 factory_major
        Northern Italy : 4 infantry
        Baltic States : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 infantry
        Bessarabia : 1 flag, 1 infantry
        113 Sea Zone : 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
        95 Sea Zone : 3 transports
        Bulgaria : 1 flag, 3 infantry
        Greece : 1 flag, 1 factory_minor and 3 infantry
        Yugoslavia : 1 flag, 1 factory_minor and 3 infantry

    Production/PUs Summary :

    Germans : 47 / 52
        Russians : 35 / 51
        Japanese : 63 / 74
        Americans : 57 / 77
        Chinese : 3 / 3
        British : 26 / 27
        UK_Pacific : 0 / 0
        Italians : 20 / 35
        ANZAC : 10 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3,208
            Median : 3,000
            Variance : 0,435
            Standard Deviation : 0,659
            Total rolls : 24

    Null / Other
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2,444
            Median : 2,000
            Variance : 0,875
            Standard Deviation : 0,935
            Total rolls : 9

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2,444
            Median : 2,000
            Variance : 0,875
            Standard Deviation : 0,935
            Total rolls : 9

    British Combat
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5,667
            Median : 6,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    Russians Combat
                5 was rolled 1 times
            Average roll : 5,000
            Median : 5,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5,500
            Median : 5,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 3 artilleries, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 2 infantry moved from Yenisey to Timguska
                1 mech_infantry moved from Yenisey to Timguska
                1 artillery and 2 infantry moved from Volgograd to Caucasus
                3 infantry moved from Caucasus to Northwest Persia
                3 infantry moved from Rostov to Caucasus
                8 armour and 10 mech_infantrys moved from West India to Turkmenistan
                2 mech_infantrys moved from Eastern Persia to Northwest Persia
                2 fighters and 1 tactical_bomber moved from Eastern Persia to Tsinghai
                10 infantry moved from Finland to Norway
                10 infantry moved from Karelia to Novgorod
                1 aaGun moved from Bryansk to Ukraine
                1 aaGun and 4 infantry moved from Bryansk to Rostov
                7 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Iraq
                3 mech_infantrys placed in Volgograd
                3 artilleries placed in Novgorod
                3 mech_infantrys placed in Russia
                2 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 5 destroyers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 bomber moved from Shensi to Szechwan
                1 artillery and 1 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from India to West India
                      Japanese take West India from Russians

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Szechwan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun and 2 artilleries moved from Shensi to Hopei
                1 infantry moved from Kansu to Suiyuyan
                1 bomber moved from Szechwan to Hopei
                4 infantry moved from Anhwe to Hopei
                3 infantry moved from Amur to Buyant-Uhaa
                2 infantry moved from Kwangtung to 20 Sea Zone
                1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
                1 mech_infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                2 carriers moved from 45 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from India to 35 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 destroyer moved from 16 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                4 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 destroyer placed in 19 Sea Zone
                1 destroyer placed in 20 Sea Zone
                3 infantry placed in Shantung
                1 artillery and 2 infantry placed in Kiangsu
                3 artilleries placed in India
                1 infantry placed in Kwangtung
                2 destroyers placed in 6 Sea Zone
                Japanese undo move 8.
                1 destroyer placed in 6 Sea Zone
                1 destroyer placed in 20 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor and 3 infantry
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 factory_minor
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag, 1 aaGun, 2 artilleries, 1 bomber and 4 infantry
        Szechwan : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 infantry
        India : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 8 fighters, 1 harbour, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour, 3 infantry and 1 mech_infantry
        Wake Island : 1 flag, 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag, 2 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 destroyer
        44 Sea Zone : 1 flag, 1 destroyer
        43 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 battleship, 8 carriers, 1 cruiser, 2 destroyers, 8 fighters, 8 submarines, 8 tactical_bombers and 3 transports
        Dzavhan : 1 flag
        20 Sea Zone : 2 destroyers
        22 Sea Zone : 1 destroyer
        21 Sea Zone : 1 destroyer
        19 Sea Zone : 1 destroyer
        Central Mongolia : 1 flag
        18 Sea Zone : 1 destroyer
        17 Sea Zone : 1 destroyer
        5 Sea Zone : 1 transport
        6 Sea Zone : 2 destroyers
        Buyant-Uhaa : 1 flag, 3 infantry
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        55 Sea Zone : 1 destroyer
        West India : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 47 / 52
        Russians : 33 / 43
        Japanese : 67 / 77
        Americans : 57 / 77
        Chinese : 1 / 3
        British : 26 / 27
        UK_Pacific : 0 / 0
        Italians : 20 / 35
        ANZAC : 10 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4,250
            Median : 5,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,000
            Median : 5,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3

    Chinese Combat
                5 was rolled 1 times
            Average roll : 5,000
            Median : 5,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans repair 6 damage on 6 factory_minors; Remaining resources: 71 PUs;
                Americans buy 2 artilleries, 1 bomber, 5 infantry, 1 mech_infantry and 4 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                2 bombers and 3 fighters moved from Norway to Western Germany
                1 fighter moved from Iraq to Anglo Egyptian Sudan
                1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
                1 submarine moved from 33 Sea Zone to 17 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 21 Sea Zone
                1 fighter moved from 33 Sea Zone to 21 Sea Zone
                1 fighter moved from 33 Sea Zone to 45 Sea Zone
                1 submarine moved from 46 Sea Zone to 45 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone
                1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
                3 fighters moved from 33 Sea Zone to 17 Sea Zone
                3 fighters moved from 33 Sea Zone to 22 Sea Zone

  • 17 16 15 14 12

    intercept SBR on West Germany?

  • 17 16 15 14 12

    Since its 5 against 1 I am going to assume you don’t want to intercept.  If you do, then on Italy’s turn you can roll a forum dice roll for the air battle (5@1 attacker versus 1@1 defender) and if you hit I would lose a fighter, so the bombers aren’t affected either way.

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 1 infantry moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

  • 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 armour moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 bomber and 3 fighters moved from Norway to Western Germany
                1 bomber moved from United Kingdom to Western Germany

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