Soulblighter (axis) vs Variance (Allies +9)

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    lost my internet connection mid-post!  Hoping this works.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Hunan
                1 fighter moved from Szechwan to Hunan
                6 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 6 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Burma

    Place Units - Chinese
                4 infantry placed in Yunnan
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Suiyuyan: 2 infantry
                EDIT: Adding units owned by Chinese to Shensi: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - British
                British buy 9 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 bomber moved from United Kingdom to 91 Sea Zone
                1 submarine moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from India to French Indo China
                1 fighter moved from Burma to French Indo China
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk
                1 fighter moved from Malta to Tobruk
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to Tobruk
                1 mech_infantry moved from Egypt to Tobruk
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 destroyer, 1 submarine and 1 transport
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 destroyer and 1 transport remaining. Battle score for attacker is 9
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in Tobruk
                    British attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British win, taking Tobruk from Italians with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Battle in French Indo China
                    British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking French Indo China from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in 91 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 bomber and 1 fighter moved from 91 Sea Zone to Scotland
                2 fighters moved from United Kingdom to Scotland
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                2 aaGuns moved from United Kingdom to Scotland
                2 infantry moved from United Kingdom to Scotland
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                1 cruiser moved from 98 Sea Zone to 99 Sea Zone
                1 carrier moved from 98 Sea Zone to 76 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
                2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                2 infantry moved from Burma to Yunnan
                2 aaGuns and 5 infantry moved from India to Burma
                3 infantry moved from Malaya to Shan State
                1 aaGun moved from India to Burma
                1 aaGun moved from Scotland to United Kingdom

    Place Units - British
                9 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Place Units - UK_Pacific
                1 armour, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 12 PUs; end with 12 PUs total
                Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys

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    fixed 1 NCM: USA destroyer to midway.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 cruiser moved from 95 Sea Zone to 96 Sea Zone
                1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from Albania to 97 Sea Zone
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from Albania to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
                1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 bomber moved from Northern Italy to 93 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                1 fighter moved from Southern Italy to Tobruk
                1 artillery and 1 infantry moved from Libya to Tobruk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 cruiser moved from 95 Sea Zone to 96 Sea Zone
                1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from Albania to 97 Sea Zone
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from Albania to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
                1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 bomber moved from Northern Italy to 93 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                1 fighter moved from Southern Italy to Tobruk
                1 artillery and 1 infantry moved from Libya to Tobruk

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
                    British defend with 1 destroyer and 1 transport
                        Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 :  4/4 hits
                        British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the British and 1 destroyer owned by the British lost in 96 Sea Zone
                    Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Tobruk
                    Italians attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
                    British defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Tobruk, round 2 :  4/7 hits
                        British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 2 :  2/5 hits
                        1 infantry owned by the British , 2 artilleries owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk
                        Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Tobruk, round 3 :  2/5 hits
                        British roll dice for 1 armour in Tobruk, round 3 :  0/1 hits
                        1 armour owned by the British lost in Tobruk
                    Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
                    Casualties for British: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                    Casualties for Italians: 2 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 1 fighter and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 :  0/2 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 3 :  2/2 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 :  1/2 hits
                        1 cruiser owned by the French , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 14
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in Southern France
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 :  1/4 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  2/2 hits
                        1 infantry owned by the French and 2 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 armour and 1 artillery in Southern France, round 3 :  1/2 hits
                        French roll dice for 1 artillery in Southern France, round 3 :  0/1 hits
                        1 artillery owned by the French lost in Southern France
                    Italians win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from 93 Sea Zone to Southern Italy
                1 fighter moved from Tobruk to Libya

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
        Tobruk : 1 armour, 2 artilleries and 1 infantry
        Northern Italy : 2 aaGuns and 1 factory_major
        Libya : 1 fighter
        Italian Somaliland : 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
        Ethiopia : 1 artillery and 2 infantry
        96 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 41 / 70
        Russians : 37 / 38
        Japanese : 35 / 39
        Americans : 54 / 78
        Chinese : 10 / 16
        British : 28 / 34
        UK_Pacific : 12 / 12
        Italians : 13 / 13
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 11 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3,214
            Median : 3,000
            Variance : 0,683
            Standard Deviation : 0,826
            Total rolls : 42

    French Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 0,500
            Standard Deviation : 0,707
            Total rolls : 7

    British Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 1,167
            Standard Deviation : 1,080
            Total rolls : 7

    Italians Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3,321
            Median : 3,000
            Variance : 0,519
            Standard Deviation : 0,720
            Total rolls : 28

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                1 fighter moved from Queensland to Hawaiian Islands
                2 fighters moved from New Zealand to Hawaiian Islands
                1 artillery and 2 infantry moved from Queensland to South Australia
                2 aaGuns and 1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Combat Move - French
                1 infantry moved from Tunisia to Libya

    Combat - French
                Battle in Libya
                    French attack with 1 infantry
                    Italians defend with 1 fighter
                    Italians win with no units remaining. Battle score for attacker is 7
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 fighter

    Non Combat Move - French
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French West Africa to Nigeria
                1 infantry moved from Algeria to Morocco

    Turn Complete - French

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    France gets REVENGE
    (and remembers to ncm its destroyer)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 1 factory_minor, 9 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 bomber moved from Western Germany to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                3 armour moved from Yugoslavia to Greece
                5 infantry moved from Bulgaria to Greece
                1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 1 factory_minor, 9 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 bomber moved from Western Germany to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                3 armour moved from Yugoslavia to Greece
                5 infantry moved from Bulgaria to Greece
                1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone

    Combat - Germans
                Battle in Greece
                    Germans attack with 3 armour and 5 infantry
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 3 armour and 5 infantry in Greece, round 2 :  3/8 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  1/4 hits
                        1 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Greece
                        Germans roll dice for 3 armour and 4 infantry in Greece, round 3 :  1/7 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 3 armour and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 91 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer in 91 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 91 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 destroyer in 91 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 destroyer in 91 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 1 destroyer in 91 Sea Zone, round 5 :  0/1 hits
                        British roll dice for 1 destroyer in 91 Sea Zone, round 5 :  0/1 hits
                        Germans roll dice for 1 destroyer in 91 Sea Zone, round 6 :  0/1 hits
                        British roll dice for 1 destroyer in 91 Sea Zone, round 6 :  1/1 hits
                        1 destroyer owned by the Germans lost in 91 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 destroyer and 1 submarine
                Battle in 99 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 cruiser
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 cruiser in 99 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the British lost in 99 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in 92 Sea Zone
                    Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 :  3/3 hits
                        British roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Germans and 1 destroyer owned by the British lost in 92 Sea Zone
                    Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 tactical_bomber moved from 92 Sea Zone to Southern France
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 infantry moved from Western Germany to Germany
                3 infantry moved from Germany to Poland
                2 aaGuns moved from Western Germany to France
                1 aaGun moved from Germany to Western Germany
                2 aaGuns moved from Germany to Poland
                2 artilleries and 3 infantry moved from Yugoslavia to Romania
                4 armour moved from France to Germany

    Place Units - Germans
                1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
                1 factory_minor placed in Yugoslavia
                9 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 tactical_bomber
        France : 1 flag, 2 aaGuns, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Romania : 2 artilleries and 4 infantry
        Poland : 2 aaGuns, 2 artilleries and 19 infantry
        Germany : 4 armour, 1 factory_major and 10 infantry
        Norway : 2 infantry
        Southern Italy : 1 bomber, 1 fighter and 1 tactical_bomber
        112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
        Bulgaria : 1 flag
        Greece : 1 flag, 3 armour and 4 infantry
        Yugoslavia : 1 flag, 1 factory_minor
        Finland : 1 flag, 5 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 38
        Japanese : 35 / 39
        Americans : 54 / 78
        Chinese : 10 / 16
        British : 28 / 34
        UK_Pacific : 12 / 12
        Italians : 13 / 13
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 12 times
                6 was rolled 5 times
            Average roll : 3,700
            Median : 4,000
            Variance : 1,231
            Standard Deviation : 1,109
            Total rolls : 40

    Neutral_Allies Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

    Germans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 11 times
                6 was rolled 4 times
            Average roll : 3,964
            Median : 5,000
            Variance : 2,074
            Standard Deviation : 1,440
            Total rolls : 28

    British Combat
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2,429
            Median : 3,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 7

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 armour moved from Novgorod to Bryansk
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                3 armour moved from Ukraine to Bryansk
                2 infantry moved from Rostov to Ukraine
                5 infantry moved from Novgorod to Belarus
                2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
                1 armour moved from Novgorod to Bryansk
                2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
                1 aaGun moved from Bryansk to Ukraine
                1 submarine moved from 111 Sea Zone to 125 Sea Zone
                2 aaGuns moved from Novgorod to Archangel
                1 aaGun moved from Bryansk to Belarus

    Place Units - Russians
                3 infantry placed in Ukraine
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 39 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 2 factory_minors and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 31 Sea Zone to 33 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 bomber moved from Kwangsi to 45 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                2 infantry moved from Manchuria to Amur
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                2 infantry moved from Manchuria to Jehol
                2 infantry moved from Manchuria to Jehol


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 2 factory_minors and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 31 Sea Zone to 33 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 bomber moved from Kwangsi to 45 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                2 infantry moved from Manchuria to Amur
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                2 infantry moved from Manchuria to Jehol
                2 infantry moved from Manchuria to Jehol

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 :  2/2 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 36 Sea Zone
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Celebes
                Battle in Hunan
                    Japanese attack with 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 :  3/11 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Celebes from Dutch, taking Hunan from Chinese with 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
                4 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 bomber moved from 45 Sea Zone to Borneo
                1 fighter moved from Japan to Manchuria
                1 fighter moved from Japan to Jehol

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                1 factory_minor placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 48 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag, 1 fighter and 4 infantry
        Okinawa : 1 infantry
        Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter and 2 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 3 artilleries, 4 infantry and 1 mech_infantry
        Hopei : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Borneo : 1 flag, 1 bomber and 1 infantry
        Kwangtung : 1 flag, 1 factory_minor, 5 fighters, 1 harbour and 5 tactical_bombers
        Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        Wake Island : 1 flag, 1 airfield
        Amur : 1 flag, 3 infantry
        Celebes : 1 flag, 1 artillery
        44 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        33 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport
        36 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 36 / 39
        Japanese : 45 / 48
        Americans : 52 / 78
        Chinese : 6 / 16
        British : 28 / 34
        UK_Pacific : 12 / 12
        Italians : 13 / 13
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 4 times
            Average roll : 3,118
            Median : 3,000
            Variance : 1,312
            Standard Deviation : 1,146
            Total rolls : 17

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3,071
            Median : 3,000
            Variance : 0,769
            Standard Deviation : 0,877
            Total rolls : 14

    Chinese Combat
                2 was rolled 1 times
            Average roll : 2,000
            Median : 2,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter moved from Burma to Yunnan
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 cruiser moved from 86 Sea Zone to 87 Sea Zone
                2 artilleries and 2 infantry moved from 87 Sea Zone to French West Africa
                1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                2 aaGuns moved from Western United States to Central United States

    Place Units - Americans
                1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
                1 fighter placed in Western United States
                3 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Yunnan to Kweichow
                1 fighter moved from Burma to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                1 artillery placed in Suiyuyan
                3 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese

    Combat - British

    Non Combat Move - British
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                2 fighters and 1 tactical_bomber moved from Yunnan to Eastern Persia
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                3 aaGuns and 5 infantry moved from Burma to Yunnan
                1 armour and 2 mech_infantrys moved from India to Yunnan
                2 infantry moved from Shan State to Yunnan
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
                2 transports moved from 106 Sea Zone to 101 Sea Zone
                1 mech_infantry moved from Eire to United Kingdom
                2 aaGuns and 4 infantry moved from Scotland to United Kingdom
                1 bomber moved from Scotland to United Kingdom
                4 fighters moved from Scotland to French West Africa

    Place Units - British
                1 armour placed in Union of South Africa
                2 transports placed in 71 Sea Zone
                1 destroyer and 1 submarine placed in 106 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
                UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 4 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 2 artilleries and 1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British

    Combat - Italians

    Non Combat Move - Italians
                1 armour and 1 artillery moved from Southern France to Northern Italy
                1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 96 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 submarine and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 armour, 2 artilleries and 1 infantry
        Kenya : 1 flag, 1 infantry
        Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 2 aaGuns, 1 armour, 1 artillery and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
        97 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 36 / 39
        Japanese : 43 / 48
        Americans : 52 / 72
        Chinese : 7 / 13
        British : 28 / 35
        UK_Pacific : 13 / 11
        Italians : 15 / 15
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 10 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 63 Sea Zone to 54 Sea Zone
                3 fighters moved from Hawaiian Islands to Queensland
                2 aaGuns moved from South Australia to Queensland
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 cruiser moved from 54 Sea Zone to 49 Sea Zone
                1 artillery and 2 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Malaya: 1 infantry
                EDIT: Adding units owned by ANZAC to Shan State: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 infantry moved from Nigeria to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from United Kingdom to French West Africa

    Turn Complete - French

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