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14L NT Arathorn (Axis) vs Seth (Allies +10)

  • 19 13

    @seththenewb:

    @arathorn:

    @seththenewb:

    @arathorn:

    Feel free to move the cruiser now.

    Just watch, I’ll get it over to sz6 where it’ll amphibious assault Tokyo along with some infantry I’ll pick up somewhere (africa and/or UK) and France will capture Tokyo. Calling it here.

    I’ll anticipate it ;)

    Won’t matter, it’s basically going to happen now.

    You’ve been around Kirk for too long ;)

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                2 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                2 bombers, 4 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
                4 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                2 artilleries and 4 infantry moved from Anhwe to Hunan
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                6 infantry moved from Jehol to Anhwe
                2 infantry moved from Manchuria to Korea
                1 fighter moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers, 4 fighters and 4 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                1 battleship moved from 36 Sea Zone to 43 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 43 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 cruiser moved from 36 Sea Zone to 43 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from Yunnan to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
                2 bombers, 4 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
                4 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 aaGun moved from Jehol to Anhwe

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 artilleries, 2 infantry and 3 transports
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 transports
                EDIT: Adding units owned by Japanese to French Indo China: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 destroyer placed in 6 Sea Zone
                1 factory_minor placed in French Indo China
                1 harbour placed in Hainan

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 37 PUs total


  • A little early for it, but UK will be hitting sz97.

    sub, dd, cv, 3ftr, tac, & bmb, do you wish to scramble? You can wait until UK comes up, just wanted you to start thinking about it as you were on.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier and 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter moved from Guam to 26 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from Eastern United States to Western United States
                2 aaGuns moved from Central United States to Western United States
                1 infantry moved from Central United States to Western United States

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow
                3 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                5 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 carrier moved from 98 Sea Zone to 99 Sea Zone
                1 carrier moved from 99 Sea Zone to 97 Sea Zone
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 destroyer moved from 99 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 bomber moved from Malta to 97 Sea Zone
                2 fighters moved from United Kingdom to 97 Sea Zone
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 cruiser moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from French Madagascar to Anglo Egyptian Sudan

  • 19 13

    Scramble everything


  • Sz97 (ss, dd, cv, 3ftr, tac, bmb vs 2ca, bb, 3ftr)

    A
    DiceRolls: 2@2 3@3 2@4; Total Hits: 52@2: (2, 3)3@3: (3, 3, 5)2@4: (3, 1)


  • OOL?

  • 19 13

    I don’t have a dd. You need to roll the sub and destroyer separately.


  • Right . . .

  • 19 13

    In this battle you can actually use TripleA, since there is no defending sub or dd, and you have the only sub.


  • You have a bb, so it doesn’t really matter.

  • 19 13

    It does actually, if you want to be by the book, because I could be “crazy”, and want to take a sub hit to my cruiser and let it die ;)


  • Seriously?

    Gamer ruled in the battle against MagicQ and he made the dice stand. I didn’t like it, but he’s set the precedent now. And you have a bb.

  • 19 13

    No, I am joking.

    battleship, 2 cruisers and ftr


  • Use the sarcasm font next time.  :-P

    D
    DiceRolls: 2@3 4@4; Total Hits: 42@3: (2, 4)4@4: (2, 3, 4, 6)


  • lose carrier, sub, ftr

    A dd, 2ftr, tac, bmb
    DiceRolls: 1@2 2@3 2@4; Total Hits: 21@2: (4)2@3: (3, 4)2@4: (5, 3)

    D 2ftr
    DiceRolls: 2@4; Total Hits: 12@4: (6, 1)


  • lose the ftr

    cw/dd, ftr, tac, bmb

    will edit if needed.

  • 19 13

    I want to use a LL reroll of that battle I think. hang on one minute

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