@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
Would you mind off loading the arty to Malaya?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 artillery and 2 transports
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Malaya: 1 artillery
EDIT: Turning off Edit Mode
Americans buy 5 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
2 destroyers and 2 submarines placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 armour, 2 artilleries, 3 fighters, 1 harbour and 5 infantry
Midway : 1 airfield
46 Sea Zone : 1 destroyer
26 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers
16 Sea Zone : 1 submarine
54 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Morocco : 1 artillery, 3 infantry and 2 mech_infantrys
101 Sea Zone : 2 destroyers and 2 submarines
91 Sea Zone : 1 cruiser, 2 submarines and 3 transports
Production/PUs Summary :
Germans : 46 / 56
Russians : 34 / 37
Japanese : 49 / 49
Americans : 50 / 70
Chinese : 4 / 6
British : 31 / 31
UK_Pacific : 10 / 21
Italians : 18 / 30
ANZAC : 14 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
5 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Chahar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
5 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 2/5 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Territory Summary for Chinese :
Shensi : 5 infantry
Suiyuyan : 1 fighter and 2 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Production/PUs Summary :
Germans : 46 / 56
Russians : 34 / 37
Japanese : 46 / 49
Americans : 50 / 70
Chinese : 7 / 7
British : 31 / 31
UK_Pacific : 10 / 21
Italians : 18 / 30
ANZAC : 14 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.750
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16
Japanese Combat
4 was rolled 2 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
Chinese Combat
1 was rolled 3 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7
Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - British
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 artillery moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Shan State to Malaya
1 fighter moved from India to Malaya
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 artillery moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Shan State to Malaya
1 fighter moved from India to Malaya
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Battle in Gibraltar
British attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the British lost in Gibraltar
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
British roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in Malaya
British attack with 1 fighter and 2 infantry
Japanese defend with 2 artilleries and 1 harbour
British roll dice for 1 fighter and 2 infantry in Malaya, round 2 : 2/3 hits
Japanese roll dice for 2 artilleries in Malaya, round 2 : 1/2 hits
1 infantry owned by the British and 2 artilleries owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for British: 1 infantry
Battle in Burma
British attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Egypt
British attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Italians defend with 2 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits
British roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Egypt, round 2 : 2/10 hits
Italians roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 2/7 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 3 : 1/8 hits
Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 3 : 2/5 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 4 : 3/6 hits
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Egypt, round 4 : 2/4 hits
1 infantry owned by the British , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians , 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 1 armour, 2 artilleries and 1 fighter in Egypt, round 5 : 1/4 hits
Italians roll dice for 1 armour in Egypt, round 5 : 0/1 hits
1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 5 infantry and 1 mech_infantry
Casualties for Italians: 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to Persia
1 fighter moved from Malaya to Shan State
2 artilleries and 2 infantry moved from India to Burma
2 aaGuns moved from India to Burma
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
3 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,5,5,3
UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 3 artilleries and 3 infantry
Territory Summary for British, UK_Pacific :
Shan State : 1 fighter
Burma : 2 aaGuns, 3 artilleries and 5 infantry
India : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 6 infantry
Malaya : 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
French Central Africa : 1 infantry
86 Sea Zone : 1 transport
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys
91 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Suriname : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 46 / 56
Russians : 34 / 37
Japanese : 42 / 49
Americans : 50 / 70
Chinese : 7 / 7
British : 33 / 30
UK_Pacific : 14 / 10
Italians : 16 / 30
ANZAC : 14 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 9 times
3 was rolled 21 times
4 was rolled 20 times
5 was rolled 18 times
6 was rolled 20 times
Average roll : 3.721
Median : 4.000
Variance : 0.971
Standard Deviation : 0.985
Total rolls : 104
Null / Other
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.143
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14
Japanese Combat
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.143
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14
British Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.721
Median : 4.000
Variance : 0.452
Standard Deviation : 0.673
Total rolls : 43
Italians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.381
Median : 4.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21
Chinese Combat
1 was rolled 3 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7
Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to Bessarabia
1 armour moved from Romania to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour and 1 fighter
Russians defend with 2 artilleries
Italians roll dice for 1 armour and 1 fighter in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 2 artilleries in Bessarabia, round 2 : 0/2 hits
1 artillery owned by the Russians lost in Bessarabia
Italians roll dice for 1 armour and 1 fighter in Bessarabia, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery and 1 harbour
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 3/3 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Greece to Southern Italy
1 fighter moved from Bessarabia to Eastern Poland
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 artillery and 1 harbour
Southern France : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 artillery and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Eastern Poland : 1 fighter
Bessarabia : 1 flag, 1 armour
Bulgaria : 2 infantry
Greece : 1 flag, 1 infantry
97 Sea Zone : 1 destroyer and 1 transport
92 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 46 / 56
Russians : 34 / 37
Japanese : 42 / 49
Americans : 50 / 70
Chinese : 7 / 7
British : 33 / 30
UK_Pacific : 14 / 10
Italians : 16 / 28
ANZAC : 14 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to South Australia
2 infantry moved from Queensland to 54 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 artillery and 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 46 / 56
Russians : 34 / 37
Japanese : 42 / 49
Americans : 50 / 70
Chinese : 7 / 7
British : 33 / 30
UK_Pacific : 14 / 10
Italians : 16 / 28
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Morocco to Algeria
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 3 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 46 / 56
Russians : 34 / 37
Japanese : 42 / 49
Americans : 50 / 70
Chinese : 7 / 7
British : 33 / 30
UK_Pacific : 14 / 10
Italians : 16 / 28
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 1/4 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Western Ukraine
Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Novgorod
1 armour and 12 infantry moved from Novgorod to Belarus
1 armour, 7 infantry and 3 mech_infantrys moved from Baltic States to Belarus
3 armour moved from Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 artillery moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Romania
3 armour moved from Germany to Eastern Poland
2 armour moved from Germany to Romania
1 artillery moved from Germany to Poland
2 fighters and 2 tactical_bombers moved from 114 Sea Zone to Novgorod
2 artilleries moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
2 armour moved from Western Germany to Slovakia Hungary
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
3 infantry placed in Normandy Bordeaux
2 armour and 2 mech_infantrys placed in Germany
1 fighter placed in Western Germany
3 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 armour
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Romania : 2 armour and 2 mech_infantrys
Poland : 1 artillery
Germany : 3 aaGuns, 2 armour, 2 artilleries, 1 factory_major, 2 infantry and 2 mech_infantrys
Denmark : 1 aaGun and 5 infantry
Holland Belgium : 1 infantry
Belarus : 1 flag, 5 armour, 20 infantry and 4 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 3 armour and 1 artillery
Western Ukraine : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 tactical_bombers
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 50 / 60
Russians : 30 / 37
Japanese : 42 / 49
Americans : 50 / 70
Chinese : 7 / 7
British : 33 / 30
UK_Pacific : 14 / 10
Italians : 16 / 28
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Egypt
3 armour and 1 mech_infantry moved from Iraq to Caucasus
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Vologda to Archangel
1 bomber moved from Russia to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Archangel
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Egypt
3 armour and 1 mech_infantry moved from Iraq to Caucasus
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Vologda to Archangel
1 bomber moved from Russia to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 2 : 1/3 hits
Italians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 bomber moved from Bessarabia to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Archangel to Russia
2 aaGuns and 12 infantry moved from Yenisey to Timguska
4 aaGuns, 2 artilleries, 12 infantry and 2 mech_infantrys moved from Bryansk to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Territory Summary for Russians :
Timguska : 2 aaGuns and 12 infantry
Egypt : 2 mech_infantrys
Bryansk : 1 infantry
Archangel : 2 infantry
Bessarabia : 1 artillery
Russia : 4 aaGuns, 1 airfield, 6 artilleries, 1 bomber, 1 factory_major, 2 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 2 infantry
Western Ukraine : 2 infantry
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor
Caucasus : 3 armour and 1 mech_infantry
Iraq : 1 flag
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 60
Russians : 33 / 41
Japanese : 42 / 49
Americans : 50 / 70
Chinese : 7 / 7
British : 33 / 30
UK_Pacific : 14 / 10
Italians : 16 / 28
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.538
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13
Germans Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
2 artilleries and 2 transports moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 43 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Shan State
1 infantry moved from Siam to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Malaya
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
2 infantry moved from Jehol to Chahar
1 bomber moved from Kwangsi to Chahar
1 submarine moved from 45 Sea Zone to 46 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
Combat - Japanese
Battle in Chahar
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 2/7 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 fighter
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits
UK_Pacific roll dice for 1 fighter in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 tactical_bomber moved from Japan to Kwangsi
1 tactical_bomber moved from 6 Sea Zone to Kwangsi
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 cruiser, 2 destroyers and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 bomber moved from Chahar to Kwangsi
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Malaya to Kwangsi
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 artillery, 2 bombers, 5 fighters and 4 tactical_bombers
Korea : 1 aaGun and 4 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag
Yunnan : 1 flag, 2 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 armour and 2 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 2 artilleries, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
42 Sea Zone : 1 submarine
44 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer and 1 submarine
37 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
36 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Production/PUs Summary :
Germans : 47 / 60
Russians : 33 / 41
Japanese : 48 / 48
Americans : 50 / 70
Chinese : 5 / 7
British : 33 / 30
UK_Pacific : 10 / 10
Italians : 16 / 28
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Morocco to Tunisia
Americans take Tunisia from Italians
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Morocco to Tunisia
Americans take Tunisia from Italians
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 9
Casualties for Italians: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 46 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 46 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 46 Sea Zone to Queensland
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
1 armour and 1 infantry placed in Eastern United States
1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Queensland : 1 artillery, 1 bomber and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour and 4 infantry
Midway : 1 airfield
46 Sea Zone : 1 destroyer
26 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 transports
16 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer and 1 transport
Central United States : 1 factory_major
Southeast Mexico : 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Gibraltar : 1 artillery and 2 infantry
Tunisia : 1 flag, 2 mech_infantrys
89 Sea Zone : 1 transport
92 Sea Zone : 1 submarine
101 Sea Zone : 1 carrier and 1 transport
91 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 2 transports
Production/PUs Summary :
Germans : 47 / 60
Russians : 33 / 41
Japanese : 48 / 48
Americans : 51 / 71
Chinese : 5 / 7
British : 33 / 30
UK_Pacific : 10 / 10
Italians : 15 / 28
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 1.217
Standard Deviation : 1.103
Total rolls : 24
Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Italians Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.353
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
3 infantry moved from Shensi to Hopei
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 : 1/6 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 : 2/3 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits
Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 5 : 2/3 hits
Japanese roll dice for 1 armour in Hopei, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Territory Summary for Chinese :
Suiyuyan : 1 fighter and 2 infantry
Kweichow : 1 infantry
Hopei : 2 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 47 / 60
Russians : 33 / 41
Japanese : 45 / 48
Americans : 51 / 71
Chinese : 8 / 9
British : 33 / 30
UK_Pacific : 10 / 10
Italians : 15 / 28
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.340
Median : 3.000
Variance : 1.065
Standard Deviation : 1.032
Total rolls : 47
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Italians Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.353
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - British
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to West India
1 fighter moved from Persia to India
1 artillery and 2 infantry moved from Burma to Shan State
2 artilleries and 2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from French Central Africa to French Equatorial Africa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to West India
1 fighter moved from Persia to India
1 artillery and 2 infantry moved from Burma to Shan State
2 artilleries and 2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from French Central Africa to French Equatorial Africa
Combat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 artilleries and 3 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 3 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries and 2 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 aaGuns moved from Burma to Yunnan
2 infantry moved from 79 Sea Zone to West India
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,6,6,6
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Territory Summary for British, UK_Pacific :
Yunnan : 2 aaGuns, 2 artilleries and 2 infantry
Shan State : 1 artillery and 2 infantry
India : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
West India : 1 armour, 3 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
French Equatorial Africa : 1 infantry
86 Sea Zone : 2 transports
93 Sea Zone : 1 submarine
Eastern Persia : 1 flag
79 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
91 Sea Zone : 1 destroyer
Suriname : 1 flag
110 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 47 / 60
Russians : 33 / 41
Japanese : 43 / 48
Americans : 51 / 71
Chinese : 9 / 9
British : 35 / 40
UK_Pacific : 11 / 10
Italians : 15 / 28
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 15 times
3 was rolled 20 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 26 times
Average roll : 3.828
Median : 4.000
Variance : 2.228
Standard Deviation : 1.493
Total rolls : 93
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 4.238
Median : 5.000
Variance : 1.450
Standard Deviation : 1.204
Total rolls : 21
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 4.238
Median : 5.000
Variance : 1.450
Standard Deviation : 1.204
Total rolls : 21
British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.133
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
Italians Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.353
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern France to Gibraltar
1 bomber moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 92 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits
British roll dice for 1 artillery and 2 infantry in Gibraltar, round 2 : 0/3 hits
2 infantry owned by the Americans lost in Gibraltar
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 1/3 hits
British roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Southern Italy
2 infantry moved from Bulgaria to Romania
1 fighter moved from Eastern Poland to Southern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 artillery and 1 harbour
Southern France : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Romania : 2 infantry
Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
95 Sea Zone : 1 destroyer
Greece : 1 flag, 1 infantry
92 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 47 / 60
Russians : 33 / 41
Japanese : 43 / 48
Americans : 51 / 71
Chinese : 9 / 9
British : 35 / 40
UK_Pacific : 11 / 10
Italians : 15 / 18
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 5/5 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 airfield placed in Java
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 artillery and 1 infantry
Java : 1 flag, 1 airfield, 1 armour, 1 artillery, 3 fighters and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 transports
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 47 / 60
Russians : 33 / 41
Japanese : 43 / 48
Americans : 51 / 71
Chinese : 9 / 9
British : 35 / 40
UK_Pacific : 11 / 10
Italians : 15 / 18
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
Average roll : 1.500
Median : 1.500
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
Average roll : 1.400
Median : 1.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5