Hi,
Did some edit to the purchase, I later realised that you want a different OOL, like last time. GL HF
If you finish a game without finding the post, try save that game first, then attache the game file via here (you click ‘Additional Option’ below and will see option to attach something). I am able to start from here.
Let me know how this goes.
Cheers,
Test summary from TripleA, engine version: 1.7.0.3, time: 20:18:21
Think this it!
Sorry I misthought your crusier as battleship and made some wrong arrangement so I just restart the round. It’s working so far.
Now there is a question in sea zone 37(Yes I follow your suggestion! :-D - I thought the odd is against me but seems I am lucky this time…):
Which unit would you like to choose to be the casualty first? Battleship vs Fighter?
Let me know and I will proceed.

Battleship last always please. Can always do yourself in future.
I camn always change if necessary
Sure… will continue…
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to 5 Sea Zone
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Egypt to 37 Sea Zone
1 bomber moved from United Kingdom to Italy
Combat - British
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 cruiser and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 cruiser and 1 transport
Casualties for British: 1 fighter
Battle in 11 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Strategic bombing raid in Italy
Bombing raid in Italy rolls: 3 and costs: 3 production.
Bombing raid costs 3 production in Italy
Battle in 37 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 2 fighters
Units damaged: 1 battleship owned by the Japanese
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
Casualties for British: 1 carrier, 2 cruisers, 2 fighters and 1 submarine
Non Combat Move - British
1 infantry moved from Eastern Australia to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Western Australia to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 30 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Italy to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Trans-Jordan
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 transport moved from 35 Sea Zone to 32 Sea Zone
1 fighter moved from 5 Sea Zone to West Russia
1 infantry moved from Western Canada to Eastern Canada
Place Units - British
1 fighter placed in India
2 artilleries placed in India
1 fighter placed in United Kingdom
1 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
4 infantry moved from Kiangsu to Anhwei
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Yunnan
1 artillery moved from 61 Sea Zone to Yunnan
1 infantry moved from Kwangtung to Szechwan
1 artillery moved from Kwangtung to Szechwan
1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery moved from French Indo-China Thailand to Yunnan
1 fighter moved from Japan to Anhwei
1 fighter moved from Manchuria to Szechwan
1 bomber moved from Japan to Szechwan
1 fighter moved from 50 Sea Zone to Yunnan
1 fighter moved from French Indo-China Thailand to Szechwan
1 cruiser moved from 50 Sea Zone to 61 Sea Zone
1 infantry moved from Manchuria to Anhwei
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 infantry; Americans defend with 2 infantry
Japanese win, taking Yunnan from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Americans: 2 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anhwei
Japanese attack with 1 fighter and 5 infantry
Americans defend with 2 infantry
Japanese win, taking Anhwei from Americans with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 fighter and 2 infantry
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Non Combat Move - Japanese
1 carrier moved from 50 Sea Zone to 61 Sea Zone
1 submarine moved from 44 Sea Zone to 47 Sea Zone
1 infantry moved from Malaya to French Indo-China Thailand
1 bomber moved from Szechwan to Kwangtung
1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 fighter moved from Szechwan to 61 Sea Zone
1 fighter moved from Szechwan to 61 Sea Zone
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Anhwei to Manchuria
Place Units - Japanese
1 bomber and 1 infantry placed in Japan
1 factory placed in French Indo-China Thailand
Japanese undo move 2.
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 fighter
EDIT: Removing units owned by Japanese from 61 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 factory placed in Manchuria
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 61 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from French Indo-China Thailand: 2 fighters
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
I changed some Non Coms before placing my IC.
Hope that is ok; most people here do not mind Non Com changes as long as your opponent has not moved.
I believe you will give me a better game this time.
Ha ha I am still learning but will try my best to give you more challenge :evil:
Have a good family gathering! See you when back.
Sam
BTW –- nice - I didn’t realize there is an edit mode. How do I do that?
Cheers,
Sam
In the left hand corner of the game there are some drop downs.
Takes a while to get used to removing and adding units, but then it makes rectifying errors easy.
You can also see Game History and see your Purchases(sometimes I want to change after I finalise all Combat Moves).
So long as you say before rolling for combat, I think it is fine to amend. Just post in the thread, before actually rolling. No changes in purchases after dice rolls.
Non combat changes have to be said and done before the other’s go.
Thanks for the instruction. I will try later.
My private message might have confused you so I add a screenshot here for info.
Basically I am still thinking how to move my ship but I like to ask your preference first if I decide to attack your submarine with my cruiser.
Cheers,

TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 factory and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
Combat - Americans
Battle in 11 Sea Zone
Americans attack with 1 cruiser
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Non Combat Move - Americans
1 carrier moved from 53 Sea Zone to 64 Sea Zone
1 fighter moved from Hawaiian Islands to 64 Sea Zone
1 fighter moved from 53 Sea Zone to 64 Sea Zone
1 bomber moved from Eastern United States to Alaska
1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Alaska
1 armour moved from Eastern United States to Western Canada
1 destroyer moved from 56 Sea Zone to 64 Sea Zone
1 battleship moved from 56 Sea Zone to 64 Sea Zone
1 destroyer moved from 53 Sea Zone to 65 Sea Zone
1 submarine moved from 53 Sea Zone to 57 Sea Zone
1 fighter moved from Western United States to Alaska
1 infantry moved from Central United States to Western United States
1 aaGun moved from Western United States to Western Canada
1 fighter moved from Eastern United States to Eastern Canada
Place Units - Americans
1 bomber placed in Western United States
1 factory placed in Sinkiang
1 destroyer placed in 11 Sea Zone
1 transport placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 factory and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
Combat - Americans
Battle in 11 Sea Zone
Americans attack with 1 cruiser
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Non Combat Move - Americans
1 carrier moved from 53 Sea Zone to 64 Sea Zone
1 fighter moved from Hawaiian Islands to 64 Sea Zone
1 fighter moved from 53 Sea Zone to 64 Sea Zone
1 bomber moved from Eastern United States to Alaska
1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Alaska
1 armour moved from Eastern United States to Western Canada
1 destroyer moved from 56 Sea Zone to 64 Sea Zone
1 battleship moved from 56 Sea Zone to 64 Sea Zone
1 destroyer moved from 53 Sea Zone to 65 Sea Zone
1 submarine moved from 53 Sea Zone to 57 Sea Zone
1 fighter moved from Western United States to Alaska
1 infantry moved from Central United States to Western United States
1 aaGun moved from Western United States to Western Canada
1 fighter moved from Eastern United States to Eastern Canada
Place Units - Americans
1 bomber placed in Western United States
1 factory placed in Sinkiang
1 destroyer placed in 11 Sea Zone
1 transport placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Territory Summary for Americans :
11 Sea Zone : 1 cruiser and 1 destroyer
56 Sea Zone : 1 transport
57 Sea Zone : 1 submarine
64 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 fighters
65 Sea Zone : 1 destroyer and 1 transport
Alaska : 1 bomber, 1 fighter and 2 infantry
Eastern Canada : 1 fighter
Eastern United States : 1 aaGun, 1 artillery, 1 factory and 2 infantry
Hawaiian Islands : 1 infantry
Sinkiang : 1 factory
Western Canada : 1 aaGun and 1 armour
Western United States : 1 bomber, 1 factory and 3 infantry
Production/PUs Summary :
Russians : 23 / 28
Germans : 41 / 41
British : 31 / 31
Japanese : 33 / 33
Americans : 40 / 40
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Sinkiang to Anhwei
2 fighters moved from Caucasus to Anhwei
1 armour moved from West Russia to Belorussia
1 infantry moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Belorussia
1 artillery moved from Caucasus to Ukraine S.S.R.
1 artillery moved from West Russia to Belorussia
3 infantry moved from West Russia to Belorussia
1 armour moved from Caucasus to Belorussia
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anhwei
Russians attack with 2 fighters and 3 infantry
Japanese defend with 5 infantry
retreated to Anhwei
Japanese win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 fighter and 3 infantry
Battle in Belorussia
Russians attack with 3 armour, 1 artillery and 3 infantry
Germans defend with 3 armour and 2 infantry
Russians win, taking Belorussia from Germans with 3 armour remaining. Battle score for attacker is 11
Casualties for Germans: 3 armour and 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Anhwei to Sinkiang
1 infantry moved from Evenki National Okrug to Sinkiang
1 armour moved from Caucasus to Trans-Jordan
1 infantry moved from Caucasus to West Russia
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 aaGun moved from Caucasus to West Russia
1 armour moved from Caucasus to West Russia
1 infantry moved from Russia to West Russia
Place Units - Russians
1 armour placed in Caucasus
Russians undo move 1.
1 armour placed in Russia
1 artillery and 2 infantry placed in Caucasus
3 infantry placed in Russia
1 infantry placed in Caucasus
Russians undo move 2.
2 infantry placed in Caucasus
Russians undo move 2.
1 infantry placed in Caucasus
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Territory Summary for Russians :
7 Sea Zone : 1 submarine
Belorussia : 1 flag, 3 armour
Caucasus : 1 factory and 4 infantry
Evenki National Okrug : 2 infantry
Russia : 1 armour, 1 artillery, 1 factory and 2 infantry
Sinkiang : 1 fighter and 1 infantry
Trans-Jordan : 1 armour
Ukraine S.S.R. : 1 flag, 1 artillery
West Russia : 1 flag, 1 aaGun, 1 armour and 5 infantry
Yakut S.S.R. : 1 infantry
Production/PUs Summary :
Russians : 27 / 27
Germans : 37 / 41
British : 31 / 31
Japanese : 33 / 33
Americans : 40 / 40
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 2.944
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 36
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.600
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Germans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.364
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Russians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.050
Median : 3.000
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20
I looked at the map before I left the house and I saw that the TT still needs to be moved to 11SZ. Will do before I do Germany’s go. Might be tomorrow morning though.
Enjoy your Sunday.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
3 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
1 armour moved from West Russia to Belorussia
1 armour moved from Caucasus to Belorussia
1 artillery moved from West Russia to Belorussia
2 fighters moved from Caucasus to Anhwei
3 infantry moved from Sinkiang to Anhwei
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Ukraine S.S.R. from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Anhwei
Russians attack with 2 fighters and 3 infantry
Japanese defend with 5 infantry
1 infantry owned by the Russians retreated to Sinkiang
Japanese win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 infantry
Battle in Belorussia
Russians attack with 2 armour, 1 artillery and 4 infantry
Germans defend with 3 armour and 2 infantry
1 infantry owned by the Russians , 2 armour owned by the Russians and 1 artillery owned by the Russians retreated to West Russia
Germans win with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 infantry moved from Russia to West Russia
1 infantry moved from Evenki National Okrug to Archangel
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Caucasus to Trans-Jordan
2 armour moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
1 aaGun moved from Caucasus to West Russia
1 fighter moved from Anhwei to Sinkiang
1 fighter moved from Anhwei to Sinkiang
Place Units - Russians
2 infantry placed in Caucasus
2 armour placed in Russia
1 artillery and 1 infantry placed in Russia
1 infantry placed in Caucasus
Russians undo move 3.
1 artillery placed in Caucasus
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Thank you Leo. I tried the Edit mode but am still not too sure how to make that edit so I leave that unchanged.
I looked into the previous Russian move I did another day and felt there were some bad strategy moves maded so I reuse the round 1 US file to make another move experiment to Russian (with different purchase -this time I made 2 armor purchase instead). So now you will see another new Russian round 2 file to be download. I guess you won’t mind I change again… :-D :-D :-D :-D please use the later one instead.
Cheers,
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 battleship moved from 14 Sea Zone to 17 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Libya to Egypt
1 fighter moved from 15 Sea Zone to Egypt
1 fighter moved from 15 Sea Zone to Ukraine S.S.R.
1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
1 armour and 3 infantry moved from Karelia S.S.R. to West Russia
4 armour moved from Baltic States to West Russia
2 armour moved from Belorussia to West Russia
1 fighter moved from France to Ukraine S.S.R.
1 fighter moved from Ukraine S.S.R. to West Russia
1 bomber moved from Germany to West Russia
1 fighter moved from France to Ukraine S.S.R.
Combat - Germans
Battle in Egypt
Germans attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
British defend with 1 infantry
Germans win, taking Egypt from British with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 3 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in West Russia
Germans attack with 7 armour, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 aaGun, 4 armour, 2 artilleries and 3 infantry; British defend with 1 fighter
retreated to West Russia
Russians win with 2 armour and 1 fighter remaining. Battle score for attacker is -27
Casualties for Germans: 7 armour, 1 fighter and 3 infantry
Casualties for Russians: 1 aaGun, 2 armour, 2 artilleries and 3 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to Poland
1 infantry moved from Italy to 15 Sea Zone
1 aaGun moved from Southern Europe to 15 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Egypt
1 aaGun moved from 17 Sea Zone to Egypt
2 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Germany to Southern Europe
1 infantry moved from France to Italy
1 bomber moved from West Russia to Germany
1 infantry moved from Germany to Baltic States
1 aaGun moved from Poland to Baltic States
1 aaGun moved from France to Germany
1 fighter moved from Egypt to 17 Sea Zone
1 artillery moved from Germany to Baltic States
2 infantry moved from Germany to Poland
1 fighter moved from Ukraine S.S.R. to Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 11 Sea Zone: 1 transport
EDIT: Removing units owned by British from 10 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Karelia S.S.R.: 1 fighter
EDIT: Turning off Edit Mode
2 infantry placed in Karelia S.S.R.
1 armour, 2 artilleries, 1 bomber and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total