0%

Innohub <allies>vs Wittmann <axis>42 2E: Match 2</axis></allies>

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I forgot to post.; pressed End!
    Was good  for you actually, as I failed to retake Russian territory and lost Ft to AA.
    will redo and adjust to how it was first time. I am not clever enough to post the file.

  • 19 18 17 16 15

    That’s fine.  I did this a few times in last match ^^ .  You should have won me sooner if I was not allowed to make change.

    Cheers,

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Actually I was not offered the opportunity to Post. Perhaps you set up a Local Game, not PBF.
    I cannot send the file, as I am not very clever with a computer.
    Do you want to use this thread and start another, but ensure is PBF?
    If you did, then I am unsure why I am not offered it, unless it was in the Options!
    I would like to play this game as I think you now have an advantage.

  • 19 18 17 16 15

    If you finish a game without finding the post, try save that game first, then attache the game file via here (you click ‘Additional Option’ below and will see option to attach something).  I am able to start from here.

    Let me know how this goes.

    Cheers,

  • 19 18 17 16 15

    Test summary from TripleA, engine version: 1.7.0.3, time: 20:18:21

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Think this it!

    g1 leo.tsvg

  • 19 18 17 16 15

    Sorry I misthought your crusier as battleship and made some wrong arrangement so I just restart the round.  It’s working so far.
    Now there is a question in sea zone 37(Yes I follow your suggestion!  :-D - I thought the odd is against me but seems I am lucky this time…):

    Which unit would you like to choose to be the casualty first?  Battleship vs Fighter?

    Let me know and I will proceed.

    2013-09-20 23 12 31.png

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Battleship last always please. Can always do yourself in future.
    I camn always change if necessary

  • 19 18 17 16 15

    Sure… will continue…

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 1

    Purchase Units - British
                British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from United Kingdom to 5 Sea Zone
                1 destroyer moved from 10 Sea Zone to 11 Sea Zone
                1 fighter moved from 35 Sea Zone to 37 Sea Zone
                1 cruiser moved from 35 Sea Zone to 37 Sea Zone
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from Egypt to 37 Sea Zone
                1 bomber moved from United Kingdom to Italy

    Combat - British
                Battle in 5 Sea Zone
                    British attack with 2 fighters
                    Germans defend with 1 cruiser and 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 cruiser and 1 transport
                    Casualties for British: 1 fighter
                Battle in 11 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                    Germans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer
                Strategic bombing raid in Italy
                    Bombing raid in Italy rolls: 3 and costs: 3 production.
                    Bombing raid costs 3  production in Italy
                Battle in 37 Sea Zone
                    British attack with 1 carrier, 2 cruisers, 2 fighters and 1 submarine
                    Japanese defend with 1 battleship, 1 carrier and 2 fighters
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with no units remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
                    Casualties for British: 1 carrier, 2 cruisers, 2 fighters and 1 submarine

    Non Combat Move - British
                1 infantry moved from Eastern Australia to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Western Australia to 38 Sea Zone
                2 infantry and 1 transport moved from 38 Sea Zone to 30 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                1 bomber moved from Italy to Trans-Jordan
                1 armour moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 infantry moved from Persia to Trans-Jordan
                1 infantry moved from Burma to Yunnan
                1 infantry moved from India to Burma
                1 transport moved from 35 Sea Zone to 32 Sea Zone
                1 fighter moved from 5 Sea Zone to West Russia
                1 infantry moved from Western Canada to Eastern Canada

    Place Units - British
                1 fighter placed in India
                2 artilleries placed in India
                1 fighter placed in United Kingdom
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 factory and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 transport moved from 61 Sea Zone to 62 Sea Zone
                1 armour moved from Japan to 62 Sea Zone
                1 infantry moved from Japan to 62 Sea Zone
                1 armour moved from 62 Sea Zone to Buryatia S.S.R.
                1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
                1 infantry moved from Manchuria to Buryatia S.S.R.
                1 infantry moved from Manchuria to Buryatia S.S.R.
                4 infantry moved from Kiangsu to Anhwei
                1 infantry moved from Japan to 60 Sea Zone
                1 artillery moved from Japan to 60 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
                1 infantry moved from 61 Sea Zone to Yunnan
                1 artillery moved from 61 Sea Zone to Yunnan
                1 infantry moved from Kwangtung to Szechwan
                1 artillery moved from Kwangtung to Szechwan
                1 infantry moved from French Indo-China Thailand to Yunnan
                1 artillery moved from French Indo-China Thailand to Yunnan
                1 fighter moved from Japan to Anhwei
                1 fighter moved from Manchuria to Szechwan
                1 bomber moved from Japan to Szechwan
                1 fighter moved from 50 Sea Zone to Yunnan
                1 fighter moved from French Indo-China Thailand to Szechwan
                1 cruiser moved from 50 Sea Zone to 61 Sea Zone
                1 infantry moved from Manchuria to Anhwei

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 1 fighter and 2 infantry
                    British defend with 1 infantry; Americans defend with 2 infantry
                    Japanese win, taking Yunnan from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Buryatia S.S.R.
                    Japanese attack with 1 armour and 3 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Anhwei
                    Japanese attack with 1 fighter and 5 infantry
                    Americans defend with 2 infantry
                    Japanese win, taking Anhwei from Americans with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    Americans defend with 1 fighter and 2 infantry
                    Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 fighter and 2 infantry

    Non Combat Move - Japanese
                1 carrier moved from 50 Sea Zone to 61 Sea Zone
                1 submarine moved from 44 Sea Zone to 47 Sea Zone
                1 infantry moved from Malaya to French Indo-China Thailand
                1 bomber moved from Szechwan to Kwangtung
                1 destroyer moved from 60 Sea Zone to 61 Sea Zone
                1 fighter moved from Szechwan to 61 Sea Zone
                1 fighter moved from Szechwan to 61 Sea Zone
                1 fighter moved from Yunnan to French Indo-China Thailand
                1 fighter moved from Anhwei to Manchuria

    Place Units - Japanese
                1 bomber and 1 infantry placed in Japan
                1 factory placed in French Indo-China Thailand
                Japanese undo move 2.
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 fighter
                EDIT: Removing units owned by Japanese from 61 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                1 factory placed in Manchuria
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 61 Sea Zone: 1 fighter
                EDIT: Removing units owned by Japanese from French Indo-China Thailand: 2 fighters
                EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I changed some Non Coms before placing my IC.
    Hope that is ok; most people here do not mind Non Com changes  as long as your opponent has not moved.
    I believe you will give me a better game this time.

  • 19 18 17 16 15

    Ha ha I am still learning but will try my best to give you more challenge :evil:

    Have a good family gathering!  See you when back.

    Sam

  • 19 18 17 16 15

    BTW –- nice - I didn’t realize there is an edit mode.  How do I do that?

    Cheers,
    Sam

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    In the left hand corner of the game there are some drop downs.
    Takes a while to get used to removing and adding units, but then it makes rectifying errors easy.
    You can also see Game History and see your Purchases(sometimes I want to change after I finalise all Combat Moves).
    So long as you say before rolling for combat, I think it is fine to amend. Just post in the thread, before actually rolling. No changes in purchases after dice rolls.
    Non combat changes have to be said and done before the other’s go.

  • 19 18 17 16 15

    Thanks for the instruction.  I will try later.

    My private message might have confused you so I add a screenshot here for info.

    Basically I am still thinking how to move my ship but I like to ask your preference first if I decide to attack your submarine with my cruiser.

    Cheers,

    2013-09-21 21 30 32.png

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 1 factory and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 cruiser moved from 19 Sea Zone to 11 Sea Zone

    Combat - Americans
                Battle in 11 Sea Zone
                    Americans attack with 1 cruiser
                    Germans defend with 1 submarine
                    1 submarine owned by the Germans Submerged

    Non Combat Move - Americans
                1 carrier moved from 53 Sea Zone to 64 Sea Zone
                1 fighter moved from Hawaiian Islands to 64 Sea Zone
                1 fighter moved from 53 Sea Zone to 64 Sea Zone
                1 bomber moved from Eastern United States to Alaska
                1 transport moved from 56 Sea Zone to 57 Sea Zone
                1 infantry moved from Midway to 57 Sea Zone
                1 infantry and 1 transport moved from 57 Sea Zone to 65 Sea Zone
                1 infantry moved from 65 Sea Zone to Alaska
                1 armour moved from Eastern United States to Western Canada
                1 destroyer moved from 56 Sea Zone to 64 Sea Zone
                1 battleship moved from 56 Sea Zone to 64 Sea Zone
                1 destroyer moved from 53 Sea Zone to 65 Sea Zone
                1 submarine moved from 53 Sea Zone to 57 Sea Zone
                1 fighter moved from Western United States to Alaska
                1 infantry moved from Central United States to Western United States
                1 aaGun moved from Western United States to Western Canada
                1 fighter moved from Eastern United States to Eastern Canada

    Place Units - Americans
                1 bomber placed in Western United States
                1 factory placed in Sinkiang
                1 destroyer placed in 11 Sea Zone
                1 transport placed in 56 Sea Zone

    Turn Complete - Americans
                Americans collect 40 PUs; end with 40 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 1 factory and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 cruiser moved from 19 Sea Zone to 11 Sea Zone

    Combat - Americans
                Battle in 11 Sea Zone
                    Americans attack with 1 cruiser
                    Germans defend with 1 submarine
                    1 submarine owned by the Germans Submerged

    Non Combat Move - Americans
                1 carrier moved from 53 Sea Zone to 64 Sea Zone
                1 fighter moved from Hawaiian Islands to 64 Sea Zone
                1 fighter moved from 53 Sea Zone to 64 Sea Zone
                1 bomber moved from Eastern United States to Alaska
                1 transport moved from 56 Sea Zone to 57 Sea Zone
                1 infantry moved from Midway to 57 Sea Zone
                1 infantry and 1 transport moved from 57 Sea Zone to 65 Sea Zone
                1 infantry moved from 65 Sea Zone to Alaska
                1 armour moved from Eastern United States to Western Canada
                1 destroyer moved from 56 Sea Zone to 64 Sea Zone
                1 battleship moved from 56 Sea Zone to 64 Sea Zone
                1 destroyer moved from 53 Sea Zone to 65 Sea Zone
                1 submarine moved from 53 Sea Zone to 57 Sea Zone
                1 fighter moved from Western United States to Alaska
                1 infantry moved from Central United States to Western United States
                1 aaGun moved from Western United States to Western Canada
                1 fighter moved from Eastern United States to Eastern Canada

    Place Units - Americans
                1 bomber placed in Western United States
                1 factory placed in Sinkiang
                1 destroyer placed in 11 Sea Zone
                1 transport placed in 56 Sea Zone

    Turn Complete - Americans
                Americans collect 40 PUs; end with 40 PUs total

    Territory Summary for Americans :

    11 Sea Zone : 1 cruiser and 1 destroyer
        56 Sea Zone : 1 transport
        57 Sea Zone : 1 submarine
        64 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 fighters
        65 Sea Zone : 1 destroyer and 1 transport
        Alaska : 1 bomber, 1 fighter and 2 infantry
        Eastern Canada : 1 fighter
        Eastern United States : 1 aaGun, 1 artillery, 1 factory and 2 infantry
        Hawaiian Islands : 1 infantry
        Sinkiang : 1 factory
        Western Canada : 1 aaGun and 1 armour
        Western United States : 1 bomber, 1 factory and 3 infantry

    Production/PUs Summary :

    Russians : 23 / 28
        Germans : 41 / 41
        British : 31 / 31
        Japanese : 33 / 33
        Americans : 40 / 40

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Sinkiang to Anhwei
                2 fighters moved from Caucasus to Anhwei
                1 armour moved from West Russia to Belorussia
                1 infantry moved from Caucasus to Ukraine S.S.R.
                1 armour moved from Caucasus to Belorussia
                1 artillery moved from Caucasus to Ukraine S.S.R.
                1 artillery moved from West Russia to Belorussia
                3 infantry moved from West Russia to Belorussia
                1 armour moved from Caucasus to Belorussia

    Combat - Russians
                Battle in Ukraine S.S.R.
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Ukraine S.S.R. from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Anhwei
                    Russians attack with 2 fighters and 3 infantry
                    Japanese defend with 5 infantry
                    retreated to Anhwei
                    Japanese win with 2 infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 1 fighter and 3 infantry
                Battle in Belorussia
                    Russians attack with 3 armour, 1 artillery and 3 infantry
                    Germans defend with 3 armour and 2 infantry
                    Russians win, taking Belorussia from Germans with 3 armour remaining. Battle score for attacker is 11
                    Casualties for Germans: 3 armour and 2 infantry
                    Casualties for Russians: 1 artillery and 3 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Anhwei to Sinkiang
                1 infantry moved from Evenki National Okrug to Sinkiang
                1 armour moved from Caucasus to Trans-Jordan
                1 infantry moved from Caucasus to West Russia
                2 infantry moved from Yakut S.S.R. to Evenki National Okrug
                1 infantry moved from Caucasus to West Russia
                1 infantry moved from Caucasus to West Russia
                1 aaGun moved from Caucasus to West Russia
                1 armour moved from Caucasus to West Russia
                1 infantry moved from Russia to West Russia

    Place Units - Russians
                1 armour placed in Caucasus
                Russians undo move 1.
                1 armour placed in Russia
                1 artillery and 2 infantry placed in Caucasus
                3 infantry placed in Russia
                1 infantry placed in Caucasus
                Russians undo move 2.
                2 infantry placed in Caucasus
                Russians undo move 2.
                1 infantry placed in Caucasus
                1 artillery and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total

    Territory Summary for Russians :

    7 Sea Zone : 1 submarine
        Belorussia : 1 flag, 3 armour
        Caucasus : 1 factory and 4 infantry
        Evenki National Okrug : 2 infantry
        Russia : 1 armour, 1 artillery, 1 factory and 2 infantry
        Sinkiang : 1 fighter and 1 infantry
        Trans-Jordan : 1 armour
        Ukraine S.S.R. : 1 flag, 1 artillery
        West Russia : 1 flag, 1 aaGun, 1 armour and 5 infantry
        Yakut S.S.R. : 1 infantry

    Production/PUs Summary :

    Russians : 27 / 27
        Germans : 37 / 41
        British : 31 / 31
        Japanese : 33 / 33
        Americans : 40 / 40

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 2.944
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 36

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 1.600
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Germans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.364
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Russians Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.050
            Median : 3.000
            Variance : 0.737
            Standard Deviation : 0.858
            Total rolls : 20

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I looked at the map before I left the house and I saw that the TT still needs to be moved to 11SZ. Will do before I do Germany’s go. Might be tomorrow morning though.
    Enjoy your Sunday.

T-shirts, Hats, and More

Suggested Topics

  • 8
  • 136
  • 40
  • 68
  • 91
  • 125
  • 105
  • 287
Axis & Allies Boardgaming Custom Painted Miniatures

26

Online

18.0k

Users

40.8k

Topics

1.8m

Posts