@BobbaRossa
yes, full intercept in moscow.
Innohub vs Wittmann 1942 2nd Edit
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 transport moved from 65 Sea Zone to 64 Sea Zone
1 infantry moved from Alaska to 64 Sea Zone
1 infantry moved from Alaska to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 infantry moved from 63 Sea Zone to Buryatia S.S.R.
1 cruiser moved from 11 Sea Zone to 13 Sea Zone
1 destroyer moved from 11 Sea Zone to 13 Sea ZoneCombat - Americans
Battle in 13 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 destroyer
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from Gibraltar to 13 Sea Zone
1 artillery moved from Gibraltar to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
1 artillery moved from 13 Sea Zone to Morocco
1 armour moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco
1 infantry moved from 13 Sea Zone to Morocco
1 destroyer moved from 64 Sea Zone to 63 Sea Zone
2 fighters moved from 64 Sea Zone to Evenki National Okrug
1 aaGun moved from Western Canada to AlaskaPlace Units - Americans
2 fighters placed in 64 Sea Zone
1 submarine placed in 56 Sea Zone
1 transport placed in 56 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Caucasus to West Russia
1 artillery moved from Russia to Archangel
1 fighter moved from Evenki National Okrug to 5 Sea Zone
1 submarine moved from 2 Sea Zone to 6 Sea Zone
1 infantry moved from Russia to Archangel
1 infantry moved from Evenki National Okrug to Archangel
2 armour moved from Kazakh S.S.R. to Archangel
1 artillery moved from Russia to Archangel
1 artillery moved from Russia to West Russia
1 infantry moved from Russia to Archangel
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 infantry moved from Evenki National Okrug to Sinkiang
1 fighter moved from Caucasus to West Russia
1 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 infantry moved from Caucasus to West RussiaCombat - Russians
Battle in Sinkiang
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Sinkiang from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 armour
Russians win, taking West Russia from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Archangel
Russians attack with 2 armour, 2 artilleries and 4 infantry
Germans defend with 2 armour and 1 infantry
Russians win, taking Archangel from Germans with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in 5 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 6 Sea Zone
Russians attack with 1 submarine; British loiter and taunt with
Germans defend with 1 cruiser
Russians win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - Russians
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from West Russia to Russia
1 infantry moved from Kazakh S.S.R. to Persia
1 aaGun moved from Kazakh S.S.R. to PersiaPlace Units - Russians
1 infantry placed in Caucasus
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Caucasus
1 artillery moved from Ukraine S.S.R. to Caucasus
1 armour and 2 infantry moved from Ukraine S.S.R. to West Russia
1 armour moved from Poland to West Russia
1 bomber moved from Italy to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
1 artillery and 2 infantry moved from Libya to Egypt
1 armour moved from Libya to Morocco
1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from 14 Sea Zone to Morocco
1 fighter moved from Libya to Morocco
1 fighter moved from Libya to Morocco
1 bomber moved from France to 13 Sea Zone
1 fighter moved from France to 13 Sea Zone
1 fighter moved from France to 13 Sea Zone
1 fighter moved from France to 13 Sea ZoneCombat - Germans
Battle in Morocco
Germans attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Germans win, taking Morocco from British with 1 armour and 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Egypt
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 13 Sea Zone
Germans attack with 1 bomber and 3 fighters
Americans defend with 1 cruiser, 1 destroyer and 2 transports
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 1 fighter
Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
Battle in West Russia
Germans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking West Russia from Russians with 2 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Germans
1 bomber moved from West Russia to Poland
2 infantry moved from Poland to Belorussia
1 bomber moved from 13 Sea Zone to France
1 fighter moved from 13 Sea Zone to France
1 fighter moved from 13 Sea Zone to France
1 fighter moved from Morocco to France
1 aaGun moved from Ukraine S.S.R. to Belorussia
1 aaGun moved from Bulgaria Romania to Ukraine S.S.R.
1 fighter moved from Morocco to FrancePlace Units - Germans
2 infantry placed in Karelia S.S.R.
1 artillery and 2 infantry placed in Italy
1 armour, 3 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Kazakh S.S.R. to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from India to Caucasus
1 infantry moved from Persia to Caucasus
1 armour moved from Trans-Jordan to EgyptCombat - British
Battle in Egypt
British attack with 1 armour, 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
1 infantry owned by the British and 1 armour owned by the British retreated to Trans-Jordan
Germans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Caucasus
British attack with 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 factory
British win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
1 submarine moved from 44 Sea Zone to 57 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Caucasus to India
1 armour moved from India to Trans-Jordan
1 destroyer moved from 7 Sea Zone to 6 Sea ZonePlace Units - British
3 infantry placed in India
1 destroyer, 1 fighter and 1 transport placed in 6 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
Evening. Hope you have had a good day.
I will post tomorrow. Are about to eat, then put our daughter to bed. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 armour moved from Manchuria to Sinkiang
1 infantry moved from Anhwei to Sinkiang
1 artillery moved from Szechwan to Sinkiang
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 armour, 2 artilleries and 4 infantry moved from Burma to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 infantry moved from 35 Sea Zone to India
1 fighter moved from Malaya to India
1 fighter moved from 36 Sea Zone to India
1 fighter moved from 36 Sea Zone to India
1 artillery moved from French Indo-China Thailand to 36 Sea Zone
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 artillery moved from 35 Sea Zone to India
1 fighter moved from Kwangtung to Sinkiang
1 bomber moved from Kwangtung to Sinkiang
1 bomber moved from Sinkiang to Evenki National Okrug
2 infantry moved from Yakut S.S.R. to Evenki National OkrugCombat - Japanese
Battle in India
Japanese attack with 1 armour, 3 artilleries, 3 fighters and 7 infantry
British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry
Japanese win, taking India from British with 1 armour, 3 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 22
Casualties for Japanese: 5 infantry
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 4 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Sinkiang
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Sinkiang from Americans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Evenki National Okrug
Japanese attack with 1 bomber and 2 infantry
Americans defend with 2 fighters
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 fighters
Battle in 63 Sea Zone
Japanese attack with 1 fighter and 2 submarines
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Japanese
1 fighter moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from Buryatia S.S.R. to 62 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from India to Burma
1 fighter moved from India to 35 Sea Zone
1 fighter moved from India to 35 Sea Zone
1 fighter moved from Burma to French Indo-China Thailand
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Evenki National Okrug to Anhwei
1 bomber moved from Anhwei to Kwangtung
1 fighter moved from Sinkiang to KwangtungPlace Units - Japanese
1 destroyer and 1 transport placed in 62 Sea Zone
2 armour and 1 artillery placed in Manchuria
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from 64 Sea Zone to Buryatia S.S.R.Combat - Americans
Battle in Buryatia S.S.R.
Americans attack with 2 fighters
Japanese defend with 1 artillery and 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from Buryatia S.S.R. to 64 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Alaska
1 infantry moved from 64 Sea Zone to Alaska
1 submarine moved from 56 Sea Zone to 64 Sea ZonePlace Units - Americans
1 fighter placed in 64 Sea Zone
1 transport placed in 64 Sea Zone
1 transport placed in 11 Sea Zone
Americans undo move 3.
1 transport placed in 56 Sea Zone
1 artillery placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs total -
What drives me mad about this game and the 1st Edition is how easy it is too earn more money than the US by T3.
It is wrong. US should have 50. It can hardly make a difference in The game if Germany and Japan are played well.
What can they buy with 38? Honestly? -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 fighter moved from 6 Sea Zone to Karelia S.S.R.
2 artilleries moved from Archangel to Karelia S.S.R.
3 infantry moved from Archangel to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
2 armour moved from Archangel to West Russia
1 armour moved from Russia to Karelia S.S.R.
4 infantry moved from Russia to West Russia
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
Germans defend with 1 artillery, 1 factory and 6 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 artillery and 6 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 2 armour and 4 infantry
Germans defend with 2 armour, 1 artillery and 1 infantry
Russians win, taking West Russia from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour, 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Battle in Kazakh S.S.R.
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakh S.S.R. from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to 6 Sea Zone
1 aaGun moved from Persia to Trans-Jordan
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from West Russia to CaucasusPlace Units - Russians
2 artilleries and 3 infantry placed in Russia
Russians undo move 1.
2 artilleries and 2 infantry placed in Russia
3 infantry placed in Caucasus
Russians undo move 2.
2 infantry placed in Caucasus
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber and 4 fighters moved from France to 6 Sea Zone
1 bomber moved from Poland to 6 Sea Zone
1 battleship and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Trans-Jordan
1 infantry moved from 17 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Trans-JordanCombat - Germans
Battle in Trans-Jordan
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 aaGun; British defend with 2 armour, 1 fighter and 1 infantry
British win with 2 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 1 infantry
Casualties for Russians: 1 aaGun
Battle in 6 Sea Zone
Germans attack with 2 bombers and 4 fighters
Russians defend with 1 fighter and 1 submarine; British defend with 1 carrier, 2 destroyers, 1 fighter and 1 transport
1 submarine owned by the Russians Submerged
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 27
Casualties for Germans: 3 fighters
Casualties for Russians: 1 fighter
Casualties for British: 1 carrier, 2 destroyers, 1 fighter and 1 transportNon Combat Move - Germans
1 fighter moved from 6 Sea Zone to France
1 bomber moved from 6 Sea Zone to Germany
1 bomber moved from 6 Sea Zone to Germany
4 artilleries and 7 infantry moved from Germany to Baltic States
1 armour moved from Germany to Poland
1 infantry moved from Italy to Southern Europe
1 carrier moved from 14 Sea Zone to 17 Sea Zone
1 armour moved from Morocco to Libya
1 infantry moved from Belorussia to Ukraine S.S.R.
1 aaGun moved from Belorussia to Baltic States
1 aaGun moved from Ukraine S.S.R. to PolandPlace Units - Germans
1 artillery, 1 fighter and 1 infantry placed in Italy
2 armour, 1 artillery, 1 fighter and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 4 PUs;Combat Move - British
1 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Trans-Jordan to Ukraine S.S.R.
1 armour moved from Trans-Jordan to Libya
British take Egypt from GermansCombat - British
Battle in Libya
British attack with 1 armour
Germans defend with 1 armour
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Battle in Ukraine S.S.R.
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 armour moved from Trans-Jordan to Caucasus
1 fighter moved from Ukraine S.S.R. to West RussiaPlace Units - British
1 carrier placed in 8 Sea Zone
1 fighter placed in 8 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
3 destroyers and 2 fighters moved from 62 Sea Zone to 64 Sea Zone
1 submarine moved from 63 Sea Zone to 64 Sea Zone
1 bomber moved from Kwangtung to 64 Sea Zone
1 fighter moved from Kwangtung to 64 Sea Zone
1 artillery moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 armour moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 armour moved from Manchuria to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from India to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Egypt
Japanese take Egypt from British
1 infantry moved from India to 35 Sea Zone
1 artillery moved from India to Persia
Japanese take Persia from British
1 artillery moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Rhodesia
Japanese take Rhodesia from British
1 infantry moved from 33 Sea Zone to Rhodesia
1 fighter moved from 35 Sea Zone to India
1 fighter moved from India to Kazakh S.S.R.
1 armour moved from India to Kazakh S.S.R.Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 64 Sea Zone
Japanese attack with 1 bomber, 3 destroyers, 3 fighters and 1 submarine
Americans defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 2 transports
Units damaged: 1 battleship owned by the Americans
Japanese win with 1 bomber, 2 destroyers and 3 fighters remaining. Battle score for attacker is 60
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 2 fighters, 1 submarine and 2 transportsNon Combat Move - Japanese
1 carrier moved from 62 Sea Zone to 64 Sea Zone
1 fighter moved from 64 Sea Zone to Buryatia S.S.R.
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 artillery moved from 48 Sea Zone to Philippine Islands
1 artillery moved from Manchuria to Anhwei
1 fighter moved from Kazakh S.S.R. to Szechwan
1 armour moved from Manchuria to Szechwan
1 fighter moved from French Indo-China Thailand to India
1 battleship moved from 35 Sea Zone to 34 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 35 Sea Zone to 48 Sea Zone
1 bomber moved from 64 Sea Zone to Buryatia S.S.R.Place Units - Japanese
1 destroyer and 1 submarine placed in 60 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
2 armour and 1 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers and 1 transport; Remaining resources: 8 PUs;Non Combat Move - Americans
1 artillery moved from Western United States to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 19 Sea Zone
1 fighter moved from Eastern United States to 8 Sea Zone
1 aaGun moved from Eastern United States to Eastern CanadaPlace Units - Americans
2 bombers placed in Alaska
1 transport placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Belorussia
1 artillery moved from Karelia S.S.R. to Belorussia
1 infantry moved from Russia to Vologda
2 artilleries moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Kazakh S.S.R.
2 armour moved from West Russia to Kazakh S.S.R.
1 fighter moved from Caucasus to Persia
1 infantry moved from Karelia S.S.R. to Finland
Russians take Finland from Germans
1 armour moved from Karelia S.S.R. to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 armour and 1 infantry
Battle in Persia
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Russians win, taking Persia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kazakh S.S.R.
Russians attack with 2 armour, 2 artilleries and 2 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Russians win, taking Kazakh S.S.R. from Japanese with 2 armour and 2 artilleries remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Belorussia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 artillery moved from Karelia S.S.R. to West Russia
1 fighter moved from Persia to West RussiaPlace Units - Russians
2 infantry placed in Caucasus
1 infantry placed in Karelia S.S.R.
1 artillery placed in Caucasus
Russians undo move 3.
2 infantry placed in Caucasus
Russians undo move 3.
1 infantry placed in Caucasus
Russians undo move 3.
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
I think I am close to a lose : -)… Losing all those remaining US boats were a big hit…
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I agree.
Please set up another if you wish. -
Sure let me finish this round of US and start another one. Thanks for playing with me. You are great with Axis! :evil:
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Thank you.
You were unlucky, but as the Axis I think you need to keep up the pressure and slowly you will see your income surpass the Allies.
As the Allies, I thought you had a good strategy, trying to keep Russia in it, but the monster to be neutered is Japan. You have to find a way to keep India and to hurt them.
I am not sure I could do well either against a determined opponent.
The Bid may be necessary, unfortunately.
Also , I think the Jap fleet off Borneo(I think) should be attacked on UK1. It is too much of an opportunity to miss.
Try it this time, or have you found that does not help. -
Thanks for the advice and suggestion. I think I learned some lessons in this game:
1. US needs to have platform to provide support. One mistake I made is forgot to block the attack route of the Japanese fleet (by making sure there is a unit blocking that sea zone near the Far Russia so all the productions (and transports) were gone after the attack.
2. Africa seems pretty hard to defend if Germany decided to take it. I was lucky at round 1 where both of my transports were alive after G1 attack. But with the Germany transport alive it’s hard to keep up.
3. The biggest challenge to me in this game is I find it hard to balance between India and British mainland. I need to think how to resolve it.
4. You are right. I tried too many places and stretch thin
5. Your Japan was really aggressive. I was surprised how many lands you took at R1 - that didn’t happen when playing with my friend before. Good to see! :)
I still like to try a few more games without bid (hope you don’t mind). Just to see how Allies can be stretched. :-D I haven’t tried the attack route you mentioned. I will give this a shot when condition comes…
Cheers,





