Variance (axis) vs shin ji (allies) to the death!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 cruisers moved from 110 Sea Zone to 91 Sea Zone
3 infantry moved from Tobruk to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 39 Sea Zone to 76 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 90 PUs;
Germans buy 10 armour and 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
4 bombers, 1 fighter and 5 tactical_bombers moved from Bryansk to Archangel
2 armour and 3 mech_infantrys moved from Russia to Archangel
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 artillery moved from Russia to Tambov
Germans take Tambov from RussiansCombat - Germans
Battle in Archangel
Germans attack with 2 armour, 4 bombers, 1 fighter, 3 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 4 artilleries and 6 infantry
Germans win, taking Archangel from Russians with 1 armour, 4 bombers and 5 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 armour, 1 fighter and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 4 artilleries and 6 infantryNon Combat Move - Germans
2 bombers and 5 tactical_bombers moved from Archangel to Russia
5 aaGuns moved from Bryansk to Russia
12 infantry moved from Western Germany to Northern Italy
2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
2 artilleries and 3 infantry moved from Normandy Bordeaux to France
10 mech_infantrys moved from Germany to Northern Italy
2 bombers moved from Archangel to RussiaPlace Units - Germans
10 armour placed in Western Germany
3 fighters placed in FranceTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
not a whole lot for Russia to do this turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 armour moved from Persia to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 26 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Caucasus to Kazakhstan
1 artillery and 4 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Samara to Kazakhstan
3 mech_infantrys moved from Kansu to Kazakhstan
10 armour, 2 bombers, 4 mech_infantrys and 7 tactical_bombers moved from Vologda to Kazakhstan
1 tactical_bomber moved from Novosibirsk to KazakhstanCombat - Japanese
Battle in Kazakhstan
Japanese attack with 10 armour, 3 artilleries, 2 bombers, 4 infantry, 7 mech_infantrys and 8 tactical_bombers
British defend with 3 aaGuns, 2 artilleries and 9 infantry
Japanese win, taking Kazakhstan from British with 10 armour, 3 artilleries, 2 bombers, 1 infantry, 7 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 3 infantry and 2 tactical_bombers
Casualties for British: 3 aaGuns, 2 artilleries and 9 infantryNon Combat Move - Japanese
2 bombers moved from Kazakhstan to Russia
6 tactical_bombers moved from Kazakhstan to Volgograd
2 artilleries and 7 infantry moved from Vologda to Samara
2 infantry moved from Buryatia to Yakut S.S.R.Place Units - Japanese
3 armour placed in VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,5,4
Japanese collect 28 PUs; end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 infantry moved from Manchuria to Amur
1 infantry moved from Amur to Sakha
Americans take Sakha from Japanese
2 artilleries and 1 infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese
4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Norway
4 mech_infantrys moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to NorwayCombat - Americans
Battle in NorwayNon Combat Move - Americans
4 bombers moved from Morocco to Iraq
6 bombers moved from India to Iraq
6 bombers moved from Korea to Tsinghai
1 tactical_bomber moved from Korea to Suiyuyan
1 fighter moved from Korea to Suiyuyan
3 artilleries moved from Eastern United States to 101 Sea Zone
7 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Morocco
7 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 armour placed in Korea
5 transports placed in 101 Sea Zone
4 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery, 1 fighter and 7 infantry moved from Shensi to Tsinghai
7 artilleries and 10 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to ChaharPlace Units - Chinese
8 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - British
1 bomber moved from Persia to 98 Sea Zone
1 mech_infantry moved from Iraq to Caucasus
British take Caucasus from Japanese
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
3 fighters moved from United Kingdom to 119 Sea Zone
2 bombers moved from United Kingdom to 119 Sea ZoneCombat - British
British creates battle in territory 106 Sea Zone
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 119 Sea Zone
British attack with 2 bombers, 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 2 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
2 bombers and 3 fighters moved from 119 Sea Zone to United Kingdom
6 infantry moved from Morocco to 91 Sea Zone
1 battleship, 2 destroyers, 6 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Norway
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 bomber moved from 98 Sea Zone to Iraq
5 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
6 infantry moved from Persia to Eastern Persia
3 armour moved from India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Iraq to Persia
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 infantry moved from 79 Sea Zone to West India
3 infantry moved from Anglo Egyptian Sudan to Kenya
1 fighter moved from Persia to Kenya
1 fighter moved from Persia to Eastern Persia
1 tactical_bomber moved from Persia to Eastern Persia
6 infantry moved from Sikang to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to KansuPlace Units - British
3 artilleries and 5 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Place Units - UK_Pacific
3 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 3 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 infantry moved from Rhodesia to Belgian Congo
Italians take Belgian Congo from British
1 artillery, 1 bomber and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Egypt
1 submarine moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 fighter; French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 submarine
French defend with 2 cruisers; Americans defend with 5 transports
Americans win with 2 cruisers and 5 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarineNon Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from Northern Italy to Southern Italy
3 aaGuns moved from Northern Italy to Southern Italy
1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 armour moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 armour moved from 37 Sea Zone to Shan State
2 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Shensi to Tsinghai
4 artilleries and 6 infantry moved from India to 39 Sea Zone
4 artilleries, 1 cruiser, 6 infantry and 5 transports moved from 39 Sea Zone to 80 Sea Zone
4 artilleries and 6 infantry moved from 80 Sea Zone to IraqPlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 21 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Russia to 112 Sea Zone
3 fighters moved from France to 112 Sea Zone
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery and 6 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery moved from Tambov to Rostov
Germans take Rostov from Russians
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to ArchangelCombat - Germans
Battle in 112 Sea Zone
Germans attack with 4 bombers and 3 fighters
British defend with 1 battleship, 2 destroyers and 3 transports; Americans defend with 6 transports
Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 89
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship, 2 destroyers and 3 transports
Casualties for Americans: 6 transportsNon Combat Move - Germans
4 bombers and 2 fighters moved from 112 Sea Zone to Western Germany
2 armour and 12 mech_infantrys moved from Northern Italy to Germany
10 armour moved from Western Germany to Germany
12 infantry moved from Northern Italy to Southern Italy
5 tactical_bombers moved from Russia to GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in France
10 infantry placed in Western Germany
3 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Normandy Bordeaux
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs -
One of these days I will learn to count to seven.
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Ok so I have 8 VCs on the Europe map. You have until G9 to liberate one.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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Ok so I have 8 VCs on the Europe map. You have until G9 to liberate one.
Noted! Thanks for the reminder. I hadn’t been thinking about VCs at all.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 0 SuicideAttackTokens; 36 PUs;Combat Move - Japanese
2 bombers moved from Russia to 80 Sea Zone
6 tactical_bombers moved from Volgograd to Iraq
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
10 armour, 3 artilleries and 7 mech_infantrys moved from Kazakhstan to Caucasus
3 armour moved from Volgograd to Caucasus
2 artilleries and 7 infantry moved from Samara to KazakhstanCombat - Japanese
Battle in Caucasus
Japanese attack with 13 armour, 3 artilleries and 7 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Caucasus from British with 13 armour, 3 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 80 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 cruiser and 5 transports; French defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 43
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 cruiser and 5 transports
Casualties for French: 1 destroyer
Battle in Iraq
Japanese attack with 6 tactical_bombers
ANZAC defend with 4 artilleries, 2 fighters and 6 infantry; British defend with 1 bomber and 1 infantry; Americans defend with 10 bombers
British win with 4 artilleries, 11 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is -57
Casualties for Japanese: 6 tactical_bombers
Casualties for ANZAC: 3 infantryNon Combat Move - Japanese
1 bomber moved from 80 Sea Zone to Italian SomalilandPlace Units - Japanese
3 armour placed in VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,2,6
Japanese collect 18 PUs (6 lost to blockades); end with 54 PUs total -
I took off 3 ANZAC infantry as your casualties in Iraq. You can swap them for something else if you would have wanted a different OOL.
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I think at this point your only hope is to suicide your American and British planes into Egypt and hope to clear it (3% chance), then have the Russian tank capture it. Otherwise it’s game.





