Variance (axis) vs shin ji (allies) to the death!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 7 bombers; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 45 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 3 fighters, 4 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 17 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
5 bombers moved from Hawaiian Islands to Philippines
1 bomber moved from Eastern United States to United Kingdom
3 bombers moved from Western United States to United Kingdom
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to Midway
1 tactical_bomber moved from 16 Sea Zone to Midway
1 fighter moved from Philippines to BurmaPlace Units - Americans
7 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 artilleries and 6 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kiangsi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Kiangsi to KwangsiPlace Units - Chinese
1 artillery and 3 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to 113 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
UK_Pacific take 19 Sea Zone from Japanese
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Yunnan to Kiangsu
1 fighter moved from Yunnan to Kiangsu
1 tactical_bomber moved from Yunnan to Kiangsu
1 destroyer and 1 transport moved from 76 Sea Zone to 78 Sea Zone
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
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Will the Divine Wind blow off the shores of Okinawa, great Emperor?
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KAMIKAZE! 4 for the battleship and 2 for the cruiser.
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What’s in the box? :P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to 113 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
UK_Pacific take 19 Sea Zone from Japanese
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Yunnan to Kiangsu
1 fighter moved from Yunnan to Kiangsu
1 tactical_bomber moved from Yunnan to Kiangsu
1 destroyer and 1 transport moved from 76 Sea Zone to 78 Sea Zone
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Kamikaze Suicide Attack attacks 1 battleship owned by the British scoring 1 hits. Rolls: 5,3,5,1
Units damaged: 1 battleship owned by the British
Kamikaze Suicide Attack attacks 1 cruiser owned by the British scoring 0 hits. Rolls: 6,4
Battle in Holland Belgium
Battle in 113 Sea Zone
British attack with 1 bomber
Germans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
British win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Kiangsu
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 3 mech_infantrys
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/5 hits
Japanese roll dice for 3 mech_infantrys in Kiangsu, round 2 : 1/3 hits
1 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Kiangsu
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kiangsu
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 infantry moved from Yunnan to Kweichow
3 aaGuns, 3 artilleries and 11 infantry moved from Yunnan to Szechwan
7 infantry moved from Burma to Yunnan
8 infantry moved from India to West India
1 bomber moved from 113 Sea Zone to United KingdomPlace Units - British
2 transports placed in 110 Sea Zone
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Place Units - UK_Pacific
1 armour and 6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 armour and 6 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Syria
Italians take Syria from French
1 armour moved from Syria to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
2 infantry moved from Iraq to Persia
1 bomber moved from Egypt to Persia
1 artillery and 1 infantry moved from France to Holland BelgiumCombat - Italians
Battle in Persia
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians win, taking Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 armour, 1 artillery and 2 infantry moved from Greece to 97 Sea Zone
2 armour, 1 artillery, 1 battleship, 2 cruisers, 3 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
2 armour, 1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Persia to EgyptPlace Units - Italians
2 mech_infantrys placed in Egypt
1 destroyer placed in 81 Sea Zone
2 infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to KiangsuCombat - ANZAC
Battle in Kiangsu
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from Kwangsi to Hunan
3 fighters moved from Shan State to Yunnan
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
3 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - French
1 fighter moved from Tunisia to Cyprus
2 infantry moved from Tunisia to Libya
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 destroyer moved from 38 Sea Zone to 37 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 bombers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Eastern Poland to Russia
2 armour, 12 artilleries, 27 infantry and 3 mech_infantrys moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
2 tactical_bombers moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
6 mech_infantrys moved from Eastern Poland to Bryansk
5 mech_infantrys moved from Poland to Belarus
2 armour and 12 mech_infantrys moved from Germany to Baltic States
Germans take Baltic States from Russians -
intercept Moscow SBR?
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Yes. Full intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 bombers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Eastern Poland to Russia
2 armour, 12 artilleries, 27 infantry and 3 mech_infantrys moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
2 tactical_bombers moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
6 mech_infantrys moved from Eastern Poland to Bryansk
5 mech_infantrys moved from Poland to Belarus
2 armour and 12 mech_infantrys moved from Germany to Baltic States
Germans take Baltic States from RussiansCombat - Germans
Battle in Smolensk
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Germans attack with 2 armour, 12 artilleries, 27 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 armour, 12 artilleries, 27 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 2 interceptors out of Russia
1 bomber owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Belarus
2 tactical_bombers moved from Smolensk to Belarus
3 fighters and 3 tactical_bombers moved from Iraq to Greece
1 artillery and 7 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from Western Germany to FrancePlace Units - Germans
3 bombers and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Forgot to move in the AA
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here.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Novosibirsk
1 mech_infantry moved from Volgograd to Novosibirsk
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
1 infantry moved from Karelia to NovgorodCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
retreated to Novosibirsk
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Novosibirsk to Russia
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Russia to Tambov
1 infantry moved from Smolensk to Russia
1 armour moved from Volgograd to Caucasus
4 armour and 1 mech_infantry moved from Volgograd to Russia
2 aaGuns, 3 artilleries and 18 infantry moved from Karelia to NovgorodPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs -
I missed your post about the AA move, but since I didn’t attack that stack it doesn’t matter. Go ahead and edit that in on the Japanese turn.
Man, you had some really good rolls on defense!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
6 armour, 2 artilleries and 5 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
2 bombers and 6 tactical_bombers moved from Kansu to Kazakhstan
2 tactical_bombers moved from Kansu to KazakhstanCombat - Japanese
Battle in Kazakhstan
Japanese attack with 6 armour, 2 artilleries, 2 bombers, 6 infantry and 8 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 6 armour, 2 artilleries, 2 bombers, 6 infantry and 8 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Hopei to Chahar
3 mech_infantrys moved from Shantung to Chahar
3 artilleries and 7 infantry moved from Kansu to Novosibirsk
3 armour and 3 mech_infantrys moved from Hopei to Tsinghai
2 bombers and 8 tactical_bombers moved from Kazakhstan to Tsinghai
1 artillery and 3 infantry moved from Korea to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
3 armour and 7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,2
Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs total





