Variance (axis) vs shin ji (allies) to the death!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 bombers; Remaining resources: 8 PUs;Combat Move - Americans
Non Combat Move - Americans
3 bombers moved from Western United States to Hawaiian Islands
1 bomber moved from Eastern United States to Hawaiian Islands
1 submarine moved from 34 Sea Zone to 17 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea ZonePlace Units - Americans
3 bombers placed in Western United States
1 bomber placed in Eastern United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries and 5 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
2 artilleries and 1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 tactical_bomber moved from India to Siam
1 fighter moved from India to Siam
1 fighter moved from India to Siam
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from 37 Sea Zone to SiamCombat - British
Battle in Siam
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Siam from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 aaGun, 1 artillery and 9 infantry moved from Shan State to Yunnan
2 aaGuns, 2 artilleries and 3 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Siam to Yunnan
1 fighter moved from Siam to Yunnan
1 fighter moved from Siam to Yunnan
7 infantry moved from India to Burma
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from 76 Sea Zone to Ethiopia
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to KwangsiPlace Units - British
1 battleship and 1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,3,3,5
British collect 27 PUs (1 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Place Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 8 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 battleship, 2 cruisers, 1 submarine and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Bulgaria to Greece
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Alexandria to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 bomber and 4 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Greece to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 infantry moved from Southern France to France
2 artilleries and 1 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 aaGun moved from France to Western GermanyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Egypt
Italians undo move 2.
2 artilleries and 1 infantry placed in Egypt
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
3 fighters moved from Queensland to Shan State
1 infantry moved from French Indo China to Kwangsi
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 fighter and 2 infantry moved from Algeria to TunisiaCombat - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United KingdomTurn Complete - French
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Looks like my fixed NCM for Russia I posted right after that turn didn’t save (or you were working from the earlier file). Here it is.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 artillery, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Bessarabia
1 armour, 12 artilleries, 28 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Germany to Baltic States
2 tactical_bombers moved from Western Germany to Baltic States
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in Baltic States
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 armour, 12 artilleries, 28 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 armour, 12 artilleries, 27 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 aaGuns moved from Eastern Poland to Belarus
1 bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Bessarabia to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
2 tactical_bombers moved from Baltic States to Eastern Poland
2 fighters and 3 tactical_bombers moved from Western Germany to Iraq
1 fighter moved from Egypt to Iraq
1 artillery and 3 infantry moved from Western Germany to France
2 armour and 2 mech_infantrys moved from Holland Belgium to Germany
2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 artillery and 3 infantry moved from Norway to FinlandPlace Units - Germans
1 artillery and 1 infantry placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
If you attack Belarus, please save me 1 AA but drop the other five as the first casualties. thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
4 artilleries and 22 infantry moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 4 artilleries and 22 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 4 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
2 aaGuns, 2 artilleries and 13 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Smolensk
2 aaGuns moved from Novgorod to KareliaPlace Units - Russians
10 infantry placed in Russia
1 armour and 1 mech_infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 5 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Volgograd: 5 armour and 2 mech_infantrys
EDIT: Removing units owned by Russians from Northwest Persia: 2 infantry
EDIT: Adding units owned by Russians to Caucasus: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Suiyuyan to Timguska
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries and 5 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
6 armour moved from Hopei to SikangCombat - Japanese
Non Combat Move - Japanese
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Manchuria to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Kiangsu to Japan
1 fighter moved from Shantung to Japan
6 fighters moved from Suiyuyan to 6 Sea Zone
1 aaGun moved from Anhwe to Hopei
1 armour and 2 mech_infantrys moved from Shantung to Hopei
2 armour and 1 mech_infantry moved from Kiangsu to Hopei
6 tactical_bombers moved from Suiyuyan to Kansu
1 bomber moved from Kiangsu to Kansu
1 bomber moved from Shantung to Kansu
2 tactical_bombers moved from Suiyuyan to Kansu
2 artilleries and 7 infantry moved from Suiyuyan to Kansu
2 infantry moved from Japan to 6 Sea Zone
3 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 artilleries, 1 fighter and 1 infantry placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 7 bombers; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 45 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 3 fighters, 4 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 17 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
5 bombers moved from Hawaiian Islands to Philippines
1 bomber moved from Eastern United States to United Kingdom
3 bombers moved from Western United States to United Kingdom
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to Midway
1 tactical_bomber moved from 16 Sea Zone to Midway
1 fighter moved from Philippines to BurmaPlace Units - Americans
7 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 artilleries and 6 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kiangsi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Kiangsi to KwangsiPlace Units - Chinese
1 artillery and 3 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to 113 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
UK_Pacific take 19 Sea Zone from Japanese
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Yunnan to Kiangsu
1 fighter moved from Yunnan to Kiangsu
1 tactical_bomber moved from Yunnan to Kiangsu
1 destroyer and 1 transport moved from 76 Sea Zone to 78 Sea Zone
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
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Will the Divine Wind blow off the shores of Okinawa, great Emperor?
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KAMIKAZE! 4 for the battleship and 2 for the cruiser.
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What’s in the box? :P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to 113 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
UK_Pacific take 19 Sea Zone from Japanese
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Yunnan to Kiangsu
1 fighter moved from Yunnan to Kiangsu
1 tactical_bomber moved from Yunnan to Kiangsu
1 destroyer and 1 transport moved from 76 Sea Zone to 78 Sea Zone
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Kamikaze Suicide Attack attacks 1 battleship owned by the British scoring 1 hits. Rolls: 5,3,5,1
Units damaged: 1 battleship owned by the British
Kamikaze Suicide Attack attacks 1 cruiser owned by the British scoring 0 hits. Rolls: 6,4
Battle in Holland Belgium
Battle in 113 Sea Zone
British attack with 1 bomber
Germans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
British win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Kiangsu
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 3 mech_infantrys
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/5 hits
Japanese roll dice for 3 mech_infantrys in Kiangsu, round 2 : 1/3 hits
1 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Kiangsu
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kiangsu
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 infantry moved from Yunnan to Kweichow
3 aaGuns, 3 artilleries and 11 infantry moved from Yunnan to Szechwan
7 infantry moved from Burma to Yunnan
8 infantry moved from India to West India
1 bomber moved from 113 Sea Zone to United KingdomPlace Units - British
2 transports placed in 110 Sea Zone
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Place Units - UK_Pacific
1 armour and 6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 armour and 6 mech_infantrys





