No scramble in France. Cheers! 🤓
The Axis, Surprise Attack VS The Allies Dawgoneit!!! No bid, No tech, Just war!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 4 destroyers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery moved from 97 Sea Zone to Yugoslavia
1 fighter moved from Northern Italy to Yugoslavia
1 bomber moved from Northern Italy to Yugoslavia
2 fighters moved from Yunnan to 36 Sea Zone
1 infantry moved from Siam to French Indo China
2 armour moved from India to Yunnan
1 artillery and 4 infantry moved from Burma to YunnanCombat - British
Battle in 36 Sea Zone
British attack with 2 fighters
Japanese defend with 1 battleship and 2 transports
Units damaged: 1 battleship owned by the Japanese
British win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Japanese: 1 battleship and 2 transports
Casualties for British: 1 fighter
Battle in Yugoslavia
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 armour, 1 artillery and 1 infantry
Italians win with no units remaining. Battle score for attacker is -16
Casualties for British: 1 artillery, 1 bomber, 1 fighter and 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from 36 Sea Zone to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
2 infantry moved from French Indo China to Yunnan
3 infantry moved from India to Burma
2 artilleries and 2 infantry moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Hopei to YunnanPlace Units - British
1 destroyer placed in 109 Sea Zone
3 destroyers placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,1,5
UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Queensland to Malaya
1 infantry moved from Northern Territory to Western Australia
2 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Queensland to Malaya
1 infantry moved from Northern Territory to Western Australia
2 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Caucasus to Rostov
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Libya to TobrukTurn Complete - French
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There’s no Italians on the board (UK took the rest of them out). so I went with anz. and fr.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 119 Sea Zone
Germans take 119 Sea Zone from British
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Germany to Slovakia Hungary -
Dang, sorry about that. I wanted to attack Finland also. No dice were rolled so it not like any battles were fought
Sorry again
S.A. -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Karelia to Finland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
Germans take 119 Sea Zone from British -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Karelia to Finland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
Germans take 119 Sea Zone from BritishCombat - Germans
Battle in Finland
Germans attack with 3 infantry
Russians defend with 1 armour
Germans roll dice for 3 infantry in Finland, round 2 : 0/3 hits
Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 2 infantry in Finland, round 3 : 1/2 hits
Russians roll dice for 1 armour in Finland, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 aaGun, 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 0/4 hits
Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 3 : 0/3 hits
Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 4 : 1/2 hits
Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Slovakia Hungary, round 4 : 1/2 hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Slovakia Hungary
1 artillery owned by the Germans retreated to Greater Southern Germany
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGunNon Combat Move - Germans
2 infantry moved from Western Germany to Greater Southern Germany
1 armour moved from Western Germany to Germany
3 infantry moved from Denmark to Western Germany
1 artillery moved from Western Germany to GermanyPlace Units - Germans
1 armour, 1 artillery and 5 infantry placed in Germany
3 infantry placed in Western Germany
2 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 29 PUs; end with 29 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 34 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.231
Median : 3.000
Variance : 1.120
Standard Deviation : 1.058
Total rolls : 26Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.471
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Urals to Evenkiyskiy
1 artillery moved from Urals to Timguska
1 infantry moved from Urals to Timguska
2 infantry moved from Novosibirsk to Kansu
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Italians
1 artillery and 4 infantry moved from Eastern Poland to Poland
1 fighter moved from Bessarabia to Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 artillery and 2 infantry moved from Bessarabia to Romania
3 infantry moved from Baltic States to Poland
1 fighter moved from Baltic States to Poland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Urals to Evenkiyskiy
1 artillery moved from Urals to Timguska
1 infantry moved from Urals to Timguska
2 infantry moved from Novosibirsk to Kansu
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Italians
1 artillery and 4 infantry moved from Eastern Poland to Poland
1 fighter moved from Bessarabia to Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 artillery and 2 infantry moved from Bessarabia to Romania
3 infantry moved from Baltic States to Poland
1 fighter moved from Baltic States to PolandCombat - Russians
Battle in Timguska
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
Russians attack with 1 armour
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armourNon Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Vyborg
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Russia to Urals
1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Smolensk to BelarusPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 artillery and 1 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 2 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 carrier moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from 30 Sea Zone to 10 Sea Zone
1 carrier moved from 30 Sea Zone to 12 Sea Zone
Japanese take 26 Sea Zone from Americans
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 destroyers moved from 2 Sea Zone to 10 Sea Zone
Japanese take 1 Sea Zone from Americans
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 armour moved from Shantung to Chahar
1 armour moved from Anhwe to Hopei
1 armour moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsi to Hunan
1 armour moved from Kiangsi to French Indo China
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Chahar -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 2 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 carrier moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from 30 Sea Zone to 10 Sea Zone
1 carrier moved from 30 Sea Zone to 12 Sea Zone
Japanese take 26 Sea Zone from Americans
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 destroyers moved from 2 Sea Zone to 10 Sea Zone
Japanese take 1 Sea Zone from Americans
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 armour moved from Shantung to Chahar
1 armour moved from Anhwe to Hopei
1 armour moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsi to Hunan
1 armour moved from Kiangsi to French Indo China
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to ChaharCombat - Japanese
Battle in Hunan
Japanese attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 10 Sea Zone
Japanese attack with 2 destroyers, 2 fighters and 1 submarine
Americans defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers and 2 fighters in 10 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 10 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 destroyer and 2 fighters in 10 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 cruiser and 1 transport in 10 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 10 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 1 cruiser and 1 transport in 10 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 27
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Battle in Kweichow
Japanese attack with 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 5/7 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from Kiangsu to 36 Sea Zone
1 tactical_bomber moved from Hunan to Kiangsu
1 tactical_bomber moved from Kweichow to Kiangsu
1 tactical_bomber moved from French Indo China to Hainan
1 tactical_bomber moved from Hopei to Kiangsu
1 bomber moved from Chahar to Kiangsu
2 fighters moved from 10 Sea Zone to 12 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.429
Median : 3.000
Variance : 0.646
Standard Deviation : 0.804
Total rolls : 49Japanese Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.324
Median : 3.000
Variance : 0.528
Standard Deviation : 0.726
Total rolls : 37UK_Pacific Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 12 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 10 Sea Zone
6 transports moved from 92 Sea Zone to 89 Sea Zone
9 armour moved from Northern Italy to Western Germany
3 artilleries moved from Northern Italy to Western Germany
3 armour moved from Southern Italy to Western Germany
1 infantry moved from Southern France to France
2 artilleries moved from Southern France to France
1 artillery moved from Normandy Bordeaux to France
3 armour moved from Normandy Bordeaux to France
1 bomber, 1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 12 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 10 Sea Zone
6 transports moved from 92 Sea Zone to 89 Sea Zone
9 armour moved from Northern Italy to Western Germany
3 artilleries moved from Northern Italy to Western Germany
3 armour moved from Southern Italy to Western Germany
1 infantry moved from Southern France to France
2 artilleries moved from Southern France to France
1 artillery moved from Normandy Bordeaux to France
3 armour moved from Normandy Bordeaux to France
1 bomber, 1 fighter and 1 tactical_bomber moved from Northern Italy to Western GermanyCombat - Americans
Battle in 10 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in France
Americans attack with 3 armour, 3 artilleries and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 5 infantry
Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 3 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 5 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Western Germany
Americans attack with 12 armour, 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 12 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 4 aaGuns, 1 artillery and 9 infantry
Casualties for Americans: 3 artilleries
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Eastern United States to Central United States
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
1 battleship, 4 carriers, 4 cruisers and 1 submarine moved from 79 Sea Zone to 38 Sea Zone
1 fighter moved from 10 Sea Zone to Western United States
1 tactical_bomber moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to GibraltarPlace Units - Americans
3 armour placed in Northern Italy
3 armour placed in Southern Italy
6 armour, 1 bomber and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,6,4
Americans collect 65 PUs (1 lost to blockades); end with 65 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
Good game bro not taking France kinda just killed me from the start
I’ll post it
S.A. -
another?
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But of course Watson, what would you expect.
Ron, Jeff,and Sean might be up for gaming this weekend, Scot cant make it and I’m taking this weekend off so call around you might find one and then there is General Dicenhower and his group
S.A. -
you want me to be the axis this time?
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Go for it!!!
Been busy lately its the holiday season
Tanks
S.A.