lost internet, then lost the game
G40L Infrastructure vs MrRoboto (Allies+12)
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This was a very difficult move. I really thought long and hard.
Need your scramble orders in London, Southern France and Japan.
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only scramble off south france.
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you started rolling and stopped.
wassup? :? -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 fighter moved from India to 37 Sea Zone
2 fighters moved from India to Yunnan
1 artillery and 3 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Burma to Shan State
1 infantry moved from Burma to YunnanCombat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 2 fighters and 4 infantry
Japanese defend with 1 artillery and 4 infantry
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for British: 3 infantryNon Combat Move - British
2 fighters moved from Yunnan to India
5 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
2 artilleries and 3 infantry moved from Alexandria to Egypt
1 fighter moved from 37 Sea Zone to Burma
1 battleship moved from 33 Sea Zone to 6 Sea ZonePlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Southern France to 110 Sea ZoneCombat - Italians
Battle in 110 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from Southern France to Southern Italy
2 armour and 1 mech_infantry moved from Northern Italy to Romania
2 aaGuns, 1 artillery and 4 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 8 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 artillery, 1 destroyer, 2 fighters and 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Caucasus to Iraq
Germans take Northwest Persia from Russians
Germans take Iraq from Russians
1 armour and 1 mech_infantry moved from Caucasus to Persia
Germans take Persia from Russians
3 artilleries and 2 mech_infantrys moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Samara
1 armour moved from Kansu to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 artilleries and 3 infantry moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Belarus to Smolensk
1 fighter moved from Archangel to Smolensk
1 bomber moved from Archangel to Samara
1 bomber moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Samara
1 artillery and 2 infantry moved from Kansu to Timguska -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 artillery, 1 destroyer, 2 fighters and 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Caucasus to Iraq
Germans take Northwest Persia from Russians
Germans take Iraq from Russians
1 armour and 1 mech_infantry moved from Caucasus to Persia
Germans take Persia from Russians
3 artilleries and 2 mech_infantrys moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Samara
1 armour moved from Kansu to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 artilleries and 3 infantry moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Belarus to Smolensk
1 fighter moved from Archangel to Smolensk
1 bomber moved from Archangel to Samara
1 bomber moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Samara
1 artillery and 2 infantry moved from Kansu to TimguskaCombat - Germans
Battle in Bryansk
Germans attack with 2 artilleries, 1 bomber and 3 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Bryansk, round 2 : 3/6 hits
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits
3 infantry owned by the Russians lost in Bryansk
Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Bryansk, round 3 : 3/6 hits
Russians roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 3 artilleries, 2 bombers and 3 mech_infantrys
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 3 artilleries, 2 bombers and 3 mech_infantrys in Samara, round 2 : 4/8 hits
Russians roll dice for 1 artillery and 4 infantry in Samara, round 2 : 2/5 hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
Germans roll dice for 3 artilleries, 2 bombers and 1 mech_infantry in Samara, round 3 : 3/6 hits
Russians roll dice for 1 artillery in Samara, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 3 artilleries and 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 artillery and 4 infantry
Battle in Timguska
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Timguska, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Timguska
Germans roll dice for 1 artillery and 1 infantry in Timguska, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Timguska
Germans win, taking Timguska from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Samara to Novgorod
1 bomber moved from Bryansk to Novgorod
7 artilleries and 8 infantry moved from Archangel to Vologda
1 aaGun and 1 artillery moved from Urals to Vologda
7 armour moved from Kansu to Vologda
1 aaGun, 7 artilleries and 6 infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
2 aaGuns, 2 artilleries and 3 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
2 infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Novgorod to Belarus
8 infantry moved from Novgorod to Archangel
1 fighter moved from Smolensk to Novgorod
2 fighters moved from Novgorod to Western Germany
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 5 infantry moved from 115 Sea Zone to Novgorod
5 transports moved from 115 Sea Zone to 113 Sea Zone
1 battleship, 1 carrier and 2 submarines moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Western Germany to 113 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 aaGun and 2 infantry placed in United Kingdom
1 artillery, 2 fighters and 6 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,1,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,6,1,6,1,6,1,2,3,5,6,6,1,3,5,3,1,5,5,6,6
Germans collect 75 PUs (9 lost to blockades); end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Tambov to Volgograd
1 artillery and 1 infantry moved from Tambov to Rostov
1 artillery and 3 infantry moved from Tambov to Samara
1 artillery and 1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Rostov
2 artilleries and 5 infantry moved from Tambov to BryanskCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 5 infantry
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Bryansk from Germans with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 5 infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 artilleries and 4 infantry
Germans defend with 3 artilleries
Russians win, taking Samara from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 artilleries
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 aaGuns, 1 armour, 3 artilleries and 25 infantry moved from Tambov to Russia
1 armour moved from Tobruk to Egypt
1 fighter moved from Volgograd to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 13 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 aaGuns, 12 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from Philippines to 21 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
2 infantry moved from Manchuria to Korea
3 fighters moved from Japan to Korea
1 bomber moved from Japan to 26 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to Yunnan
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
4 bombers moved from Philippines to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from French Indo China to Yunnan
3 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Central Mongolia to Yakut S.S.R.
2 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from French Indo China to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 aaGuns, 12 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from Philippines to 21 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
2 infantry moved from Manchuria to Korea
3 fighters moved from Japan to Korea
1 bomber moved from Japan to 26 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to Yunnan
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
4 bombers moved from Philippines to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from French Indo China to Yunnan
3 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Central Mongolia to Yakut S.S.R.
2 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in Celebes
Japanese attack with 4 bombers and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 4 bombers and 2 infantry in Celebes, round 2 : 5/6 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 4 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 3/7 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Yakut S.S.R.
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
1 mech_infantry owned by the Japanese retreated to Buryatia
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/7 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 0/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 3 : 1/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 0/3 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 5 : 2/3 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Korea, round 2 : 3/5 hits
Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from UK_Pacific with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Hunan to Kwangsi
2 infantry moved from Kwangsi to French Indo China
1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 fighter moved from Yunnan to French Indo China
1 fighter and 2 tactical_bombers moved from 43 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to 35 Sea Zone
4 bombers moved from Celebes to Philippines
1 bomber moved from 26 Sea Zone to Marshall Islands
3 fighters moved from Korea to Japan
2 infantry moved from Anhwe to Jehol
1 artillery and 3 infantry moved from Kweichow to Hunan
1 infantry moved from Tsinghai to Shensi
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan
1 fighter moved from 21 Sea Zone to Japan
1 tactical_bomber moved from 20 Sea Zone to Japan
3 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in French Indo China
1 submarine placed in 6 Sea Zone
3 aaGuns and 6 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,2,2,6,5,1,5,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,6,3,5,6,2,2,3,3,6,2,2,3,3,1,5,6,5,5,6,1,6,2,5,1,3,1,2,5,4,1,2,5,6,4,5,4,2,4,6,5,5,2,5,1,4,4,2,2,5,4
Japanese collect 43 PUs (17 lost to blockades); end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter and 2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan StateCombat - British
British creates battle in territory 6 Sea Zone
Battle in Yunnan
British attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 3 infantry
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Shan State to India
2 mech_infantrys moved from India to Burma
2 fighters moved from Yunnan to India
1 battleship moved from 6 Sea Zone to 21 Sea ZonePlace Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea ZoneCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 110 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer
Italians roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Italians win, taking 97 Sea Zone from Americans with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
3 fighters moved from 110 Sea Zone to United Kingdom
2 armour and 1 mech_infantry moved from Romania to Ukraine
1 aaGun and 4 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 2 factory_minors, 1 fighter, 15 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 2 fighters and 2 submarines moved from 113 Sea Zone to 109 Sea Zone
3 fighters moved from Western Germany to 109 Sea Zone
3 bombers moved from Novgorod to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 109 Sea Zone
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 mech_infantry moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
1 artillery and 3 infantry moved from Caucasus to Volgograd
3 infantry moved from Ukraine to Rostov
1 fighter moved from Novgorod to Rostov
1 artillery moved from Caucasus to Volgograd
3 artilleries and 3 infantry moved from Novosibirsk to Samara
1 artillery moved from Belarus to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novosibirsk to Samara
2 infantry moved from Ukraine to Rostov -
scramble off scotland?
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no scramble
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12hits first rd. ool?
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Quite a simple choice: 4 carriers, 1 sub, 3 destroyers.
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accidentally took wrong casualty, so edited ftr for tact to fix it. I hope that is ok. its early after staying up late watching football!





