The Axis, Surprise Attack VS The Allies Dawgoneit!!! No bid, No tech, Just war!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter and 1 tactical_bomber moved from Queensland to Malaya
                1 infantry moved from Northern Territory to Western Australia
                2 infantry moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Libya to Tobruk

    Turn Complete - French


  • There’s no Italians on the board (UK took the rest of them out). so I went with anz. and fr.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 110 Sea Zone to 119 Sea Zone
                      Germans take 119 Sea Zone from British
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Greater Southern Germany to Slovakia Hungary
                1 artillery and 1 infantry moved from Germany to Slovakia Hungary


  • Dang, sorry about that. I wanted to attack Finland also. No dice were rolled so it not like any battles were fought
    Sorry again
    S.A.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Greater Southern Germany to Slovakia Hungary
                1 artillery and 1 infantry moved from Germany to Slovakia Hungary
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                3 infantry moved from Karelia to Finland
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 110 Sea Zone to 119 Sea Zone
                      Germans take 119 Sea Zone from British


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Greater Southern Germany to Slovakia Hungary
                1 artillery and 1 infantry moved from Germany to Slovakia Hungary
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                3 infantry moved from Karelia to Finland
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 110 Sea Zone to 119 Sea Zone
                      Germans take 119 Sea Zone from British

    Combat - Germans
                Battle in Finland
                    Germans attack with 3 infantry
                    Russians defend with 1 armour
                        Germans roll dice for 3 infantry in Finland, round 2 :  0/3 hits
                        Russians roll dice for 1 armour in Finland, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Finland
                        Germans roll dice for 2 infantry in Finland, round 3 :  1/2 hits
                        Russians roll dice for 1 armour in Finland, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Germans win, taking Finland from Russians with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Slovakia Hungary
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 aaGun, 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 2 :  0/4 hits
                        Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Slovakia Hungary, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                        Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 3 :  0/3 hits
                        Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Slovakia Hungary, round 3 :  1/2 hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                        Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 4 :  1/2 hits
                        Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Slovakia Hungary, round 4 :  1/2 hits
                        1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Slovakia Hungary
                    1 artillery owned by the Germans retreated to Greater Southern Germany
                    Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 aaGun

    Non Combat Move - Germans
                2 infantry moved from Western Germany to Greater Southern Germany
                1 armour moved from Western Germany to Germany
                3 infantry moved from Denmark to Western Germany
                1 artillery moved from Western Germany to Germany

    Place Units - Germans
                1 armour, 1 artillery and 5 infantry placed in Germany
                3 infantry placed in Western Germany
                2 infantry placed in France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 29 PUs; end with 29 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 34 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 9 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.231
            Median : 3.000
            Variance : 1.120
            Standard Deviation : 1.058
            Total rolls : 26

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.471
            Median : 3.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    Russians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Americans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kansu to Suiyuyan
                2 infantry moved from Kazakhstan to Tsinghai
                1 infantry moved from Kazakhstan to Tsinghai
                1 infantry moved from Novosibirsk to Timguska
                1 infantry moved from Urals to Evenkiyskiy
                1 artillery moved from Urals to Timguska
                1 infantry moved from Urals to Timguska
                2 infantry moved from Novosibirsk to Kansu
                1 armour moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 armour moved from Karelia to Finland
                1 infantry moved from Romania to Yugoslavia
                      Russians take Yugoslavia from Italians
                1 artillery and 4 infantry moved from Eastern Poland to Poland
                1 fighter moved from Bessarabia to Poland
                1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland
                1 artillery and 2 infantry moved from Bessarabia to Romania
                3 infantry moved from Baltic States to Poland
                1 fighter moved from Baltic States to Poland


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kansu to Suiyuyan
                2 infantry moved from Kazakhstan to Tsinghai
                1 infantry moved from Kazakhstan to Tsinghai
                1 infantry moved from Novosibirsk to Timguska
                1 infantry moved from Urals to Evenkiyskiy
                1 artillery moved from Urals to Timguska
                1 infantry moved from Urals to Timguska
                2 infantry moved from Novosibirsk to Kansu
                1 armour moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 armour moved from Karelia to Finland
                1 infantry moved from Romania to Yugoslavia
                      Russians take Yugoslavia from Italians
                1 artillery and 4 infantry moved from Eastern Poland to Poland
                1 fighter moved from Bessarabia to Poland
                1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland
                1 artillery and 2 infantry moved from Bessarabia to Romania
                3 infantry moved from Baltic States to Poland
                1 fighter moved from Baltic States to Poland

    Combat - Russians
                Battle in Timguska
                    Russians attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Timguska from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Finland
                    Russians attack with 1 armour
                    Germans defend with 1 infantry
                    Germans win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 armour

    Non Combat Move - Russians
                1 infantry moved from Novgorod to Karelia
                1 artillery moved from Novgorod to Vyborg
                2 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Ukraine to Bessarabia
                1 infantry moved from Volgograd to Kazakhstan
                1 armour moved from Russia to Urals
                1 mech_infantry moved from Russia to Novosibirsk
                1 armour moved from Russia to Western Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Smolensk to Belarus

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                1 artillery and 1 infantry placed in Ukraine
                1 mech_infantry placed in Volgograd
                1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 40 PUs; end with 40 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                2 fighters moved from 30 Sea Zone to 10 Sea Zone
                1 carrier moved from 30 Sea Zone to 12 Sea Zone
                      Japanese take 26 Sea Zone from Americans
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                2 destroyers moved from 2 Sea Zone to 10 Sea Zone
                      Japanese take 1 Sea Zone from Americans
                1 submarine moved from 1 Sea Zone to 10 Sea Zone
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                2 destroyers moved from 6 Sea Zone to 36 Sea Zone
                1 artillery moved from Buryatia to Yakut S.S.R.
                1 mech_infantry moved from Shantung to Chahar
                1 mech_infantry moved from Shantung to Hopei
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsi to Hunan
                1 artillery and 1 infantry moved from Anhwe to Kweichow
                1 armour moved from Shantung to Chahar
                1 armour moved from Anhwe to Hopei
                1 armour moved from Anhwe to Kweichow
                1 armour moved from Kiangsu to Kweichow
                1 armour moved from Kiangsu to Hunan
                1 armour moved from Kiangsi to Hunan
                1 armour moved from Kiangsi to French Indo China
                1 artillery and 1 infantry moved from Kwangsi to French Indo China
                1 tactical_bomber moved from Kiangsu to Hopei
                1 tactical_bomber moved from Kiangsu to Kweichow
                1 tactical_bomber moved from Kiangsu to Hunan
                1 bomber moved from Kiangsu to Chahar


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                2 fighters moved from 30 Sea Zone to 10 Sea Zone
                1 carrier moved from 30 Sea Zone to 12 Sea Zone
                      Japanese take 26 Sea Zone from Americans
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                2 destroyers moved from 2 Sea Zone to 10 Sea Zone
                      Japanese take 1 Sea Zone from Americans
                1 submarine moved from 1 Sea Zone to 10 Sea Zone
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                2 destroyers moved from 6 Sea Zone to 36 Sea Zone
                1 artillery moved from Buryatia to Yakut S.S.R.
                1 mech_infantry moved from Shantung to Chahar
                1 mech_infantry moved from Shantung to Hopei
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsi to Hunan
                1 artillery and 1 infantry moved from Anhwe to Kweichow
                1 armour moved from Shantung to Chahar
                1 armour moved from Anhwe to Hopei
                1 armour moved from Anhwe to Kweichow
                1 armour moved from Kiangsu to Kweichow
                1 armour moved from Kiangsu to Hunan
                1 armour moved from Kiangsi to Hunan
                1 armour moved from Kiangsi to French Indo China
                1 artillery and 1 infantry moved from Kwangsi to French Indo China
                1 tactical_bomber moved from Kiangsu to Hopei
                1 tactical_bomber moved from Kiangsu to Kweichow
                1 tactical_bomber moved from Kiangsu to Hunan
                1 bomber moved from Kiangsu to Chahar

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Chahar, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 10 Sea Zone
                    Japanese attack with 2 destroyers, 2 fighters and 1 submarine
                    Americans defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 submarine in 10 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 destroyers and 2 fighters in 10 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 10 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 10 Sea Zone
                        Japanese roll dice for 1 destroyer and 2 fighters in 10 Sea Zone, round 3 :  0/3 hits
                        Americans roll dice for 1 cruiser and 1 transport in 10 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 10 Sea Zone, round 4 :  2/3 hits
                        Americans roll dice for 1 cruiser and 1 transport in 10 Sea Zone, round 4 :  0/1 hits
                        1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 10 Sea Zone
                    Japanese win, taking 10 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                Battle in Kweichow
                    Japanese attack with 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 :  1/6 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in French Indo China
                    Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 :  5/7 hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                        1 infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from French Indo China to 36 Sea Zone
                1 fighter moved from Kiangsu to 36 Sea Zone
                1 tactical_bomber moved from Hunan to Kiangsu
                1 tactical_bomber moved from Kweichow to Kiangsu
                1 tactical_bomber moved from French Indo China to Hainan
                1 tactical_bomber moved from Hopei to Kiangsu
                1 bomber moved from Chahar to Kiangsu
                2 fighters moved from 10 Sea Zone to 12 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Shantung
                1 submarine and 1 transport placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 12 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 10 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.646
            Standard Deviation : 0.804
            Total rolls : 49

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.324
            Median : 3.000
            Variance : 0.528
            Standard Deviation : 0.726
            Total rolls : 37

    UK_Pacific Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Chinese Combat
                2 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 12 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Hawaiian Islands to 10 Sea Zone
                6 transports moved from 92 Sea Zone to 89 Sea Zone
                9 armour moved from Northern Italy to Western Germany
                3 artilleries moved from Northern Italy to Western Germany
                3 armour moved from Southern Italy to Western Germany
                1 infantry moved from Southern France to France
                2 artilleries moved from Southern France to France
                1 artillery moved from Normandy Bordeaux to France
                3 armour moved from Normandy Bordeaux to France
                1 bomber, 1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 12 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Hawaiian Islands to 10 Sea Zone
                6 transports moved from 92 Sea Zone to 89 Sea Zone
                9 armour moved from Northern Italy to Western Germany
                3 artilleries moved from Northern Italy to Western Germany
                3 armour moved from Southern Italy to Western Germany
                1 infantry moved from Southern France to France
                2 artilleries moved from Southern France to France
                1 artillery moved from Normandy Bordeaux to France
                3 armour moved from Normandy Bordeaux to France
                1 bomber, 1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany

    Combat - Americans
                Battle in 10 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in France
                    Americans attack with 3 armour, 3 artilleries and 1 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 5 infantry
                    Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 3 armour and 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Germans: 5 infantry
                    Casualties for Americans: 2 artilleries and 1 infantry
                Battle in Western Germany
                    Americans attack with 12 armour, 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber
                    Germans defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry
                    Americans converts factory_major into different units
                    Americans win, taking Western Germany from Germans with 12 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39
                    Casualties for Germans: 4 aaGuns, 1 artillery and 9 infantry
                    Casualties for Americans: 3 artilleries
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

    Non Combat Move - Americans
                1 armour, 1 artillery and 1 infantry moved from Eastern United States to Central United States
                1 infantry moved from Albania to Yugoslavia
                1 infantry moved from Bulgaria to Yugoslavia
                1 battleship, 4 carriers, 4 cruisers and 1 submarine moved from 79 Sea Zone to 38 Sea Zone
                1 fighter moved from 10 Sea Zone to Western United States
                1 tactical_bomber moved from Western Germany to Northern Italy
                1 fighter moved from Western Germany to Northern Italy
                1 bomber moved from Western Germany to Gibraltar

    Place Units - Americans
                3 armour placed in Northern Italy
                3 armour placed in Southern Italy
                6 armour, 1 bomber and 1 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,6,4
                Americans collect 65 PUs (1 lost to blockades); end with 65 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs


  • Good game bro not taking France kinda just killed me from the start
    I’ll post it
    S.A.


  • another?


  • But of course Watson, what would you expect.
    Ron, Jeff,and Sean might be up for gaming this weekend, Scot cant make it and I’m taking this weekend off so call around you might find one and then there is General Dicenhower and his group
    S.A.


  • you want me to be the axis this time?


  • Go for it!!!
    Been busy lately its the holiday season
    Tanks
    S.A.

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