Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 destroyers moved from 7 Sea Zone to 2 Sea Zone
1 artillery moved from Amur to Buryatia
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Shantung to Anhwe
1 artillery moved from Jehol to Anhwe
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 armour moved from Shantung to Anhwe
1 armour moved from Shantung to Kiangsi
1 armour moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Kiangsi
1 carrier moved from 55 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 30 Sea Zone
2 fighters moved from 54 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 destroyers moved from 7 Sea Zone to 2 Sea Zone
1 artillery moved from Amur to Buryatia
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Shantung to Anhwe
1 artillery moved from Jehol to Anhwe
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 armour moved from Shantung to Anhwe
1 armour moved from Shantung to Kiangsi
1 armour moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Kiangsi
1 carrier moved from 55 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 30 Sea Zone
2 fighters moved from 54 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 cruiser and 2 transports
Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser and 2 transports in 26 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 26 Sea Zone
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser and 2 transports
Battle in Anhwe
Japanese attack with 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; Chinese defend with 2 artilleries
Japanese roll dice for 1 battleship in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 4/9 hits
Chinese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 2 : 1/4 hits
1 infantry owned by the British , 2 artilleries owned by the Chinese , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Chinese: 2 artilleries
Battle in 2 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 destroyer
Japanese roll dice for 2 destroyers in 2 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 2 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 2 Sea Zone
Japanese win, taking 2 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 1 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.677
Median : 3.000
Variance : 0.633
Standard Deviation : 0.796
Total rolls : 31
Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 7 times
Average roll : 3.522
Median : 3.000
Variance : 1.591
Standard Deviation : 1.261
Total rolls : 23
Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Americans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Emperor Hirohito wants his empire so vast that the sun is always rising upon it, looks like Mussolini is swinging in a tree. We’ll see what Hitler thinks when it come around to his turn.
S.A.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 9 armour, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
9 transports moved from 92 Sea Zone to 89 Sea Zone
2 transports moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 105 Sea Zone to 92 Sea Zone
1 artillery moved from Normandy Bordeaux to Southern France
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Southern France
1 battleship, 4 carriers, 4 cruisers and 1 submarine moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
British take Alberta Saskatchewan Manitoba from Japanese
1 armour moved from British Columbia to Yukon Territory
British take Yukon Territory from Japanese
1 armour moved from Yukon Territory to Alaska
1 artillery and 1 infantry moved from British Columbia to Alaska
3 transports moved from 97 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 9 armour, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
9 transports moved from 92 Sea Zone to 89 Sea Zone
2 transports moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 105 Sea Zone to 92 Sea Zone
1 artillery moved from Normandy Bordeaux to Southern France
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Southern France
1 battleship, 4 carriers, 4 cruisers and 1 submarine moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
British take Alberta Saskatchewan Manitoba from Japanese
1 armour moved from British Columbia to Yukon Territory
British take Yukon Territory from Japanese
1 armour moved from Yukon Territory to Alaska
1 artillery and 1 infantry moved from British Columbia to Alaska
3 transports moved from 97 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Southern France
Americans attack with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Germans with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Battle in Alaska
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 armour
Americans win, taking Alaska from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Western United States to Hawaiian Islands
2 aaGuns, 1 armour and 1 artillery moved from Central United States to Western United States
3 armour moved from Southern Italy to Northern Italy
1 bomber moved from Southern France to Northern Italy
1 tactical_bomber moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
Place Units - Americans
3 armour placed in Northern Italy
3 armour placed in Southern Italy
3 armour placed in Normandy Bordeaux
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,1
Americans collect 67 PUs (2 lost to blockades); end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Sikang to Shensi
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Hunan
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - British
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery moved from 97 Sea Zone to Yugoslavia
1 fighter moved from Northern Italy to Yugoslavia
1 bomber moved from Northern Italy to Yugoslavia
2 fighters moved from Yunnan to 36 Sea Zone
1 infantry moved from Siam to French Indo China
2 armour moved from India to Yunnan
1 artillery and 4 infantry moved from Burma to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 4 destroyers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery moved from 97 Sea Zone to Yugoslavia
1 fighter moved from Northern Italy to Yugoslavia
1 bomber moved from Northern Italy to Yugoslavia
2 fighters moved from Yunnan to 36 Sea Zone
1 infantry moved from Siam to French Indo China
2 armour moved from India to Yunnan
1 artillery and 4 infantry moved from Burma to Yunnan
Combat - British
Battle in 36 Sea Zone
British attack with 2 fighters
Japanese defend with 1 battleship and 2 transports
Units damaged: 1 battleship owned by the Japanese
British win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Japanese: 1 battleship and 2 transports
Casualties for British: 1 fighter
Battle in Yugoslavia
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 armour, 1 artillery and 1 infantry
Italians win with no units remaining. Battle score for attacker is -16
Casualties for British: 1 artillery, 1 bomber, 1 fighter and 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from 36 Sea Zone to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
2 infantry moved from French Indo China to Yunnan
3 infantry moved from India to Burma
2 artilleries and 2 infantry moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Hopei to Yunnan
Place Units - British
1 destroyer placed in 109 Sea Zone
3 destroyers placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,1,5
UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Queensland to Malaya
1 infantry moved from Northern Territory to Western Australia
2 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Queensland to Malaya
1 infantry moved from Northern Territory to Western Australia
2 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Caucasus to Rostov
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Libya to Tobruk
Turn Complete - French
There’s no Italians on the board (UK took the rest of them out). so I went with anz. and fr.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 119 Sea Zone
Germans take 119 Sea Zone from British
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
Dang, sorry about that. I wanted to attack Finland also. No dice were rolled so it not like any battles were fought
Sorry again
S.A.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Karelia to Finland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
Germans take 119 Sea Zone from British
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Karelia to Finland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
Germans take 119 Sea Zone from British
Combat - Germans
Battle in Finland
Germans attack with 3 infantry
Russians defend with 1 armour
Germans roll dice for 3 infantry in Finland, round 2 : 0/3 hits
Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 2 infantry in Finland, round 3 : 1/2 hits
Russians roll dice for 1 armour in Finland, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 aaGun, 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 0/4 hits
Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 3 : 0/3 hits
Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 4 : 1/2 hits
Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Slovakia Hungary, round 4 : 1/2 hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Slovakia Hungary
1 artillery owned by the Germans retreated to Greater Southern Germany
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun
Non Combat Move - Germans
2 infantry moved from Western Germany to Greater Southern Germany
1 armour moved from Western Germany to Germany
3 infantry moved from Denmark to Western Germany
1 artillery moved from Western Germany to Germany
Place Units - Germans
1 armour, 1 artillery and 5 infantry placed in Germany
3 infantry placed in Western Germany
2 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 29 PUs; end with 29 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 34 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.231
Median : 3.000
Variance : 1.120
Standard Deviation : 1.058
Total rolls : 26
Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.471
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17
Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Urals to Evenkiyskiy
1 artillery moved from Urals to Timguska
1 infantry moved from Urals to Timguska
2 infantry moved from Novosibirsk to Kansu
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Italians
1 artillery and 4 infantry moved from Eastern Poland to Poland
1 fighter moved from Bessarabia to Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 artillery and 2 infantry moved from Bessarabia to Romania
3 infantry moved from Baltic States to Poland
1 fighter moved from Baltic States to Poland
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Urals to Evenkiyskiy
1 artillery moved from Urals to Timguska
1 infantry moved from Urals to Timguska
2 infantry moved from Novosibirsk to Kansu
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Italians
1 artillery and 4 infantry moved from Eastern Poland to Poland
1 fighter moved from Bessarabia to Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 artillery and 2 infantry moved from Bessarabia to Romania
3 infantry moved from Baltic States to Poland
1 fighter moved from Baltic States to Poland
Combat - Russians
Battle in Timguska
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
Russians attack with 1 armour
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Non Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Vyborg
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Russia to Urals
1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Smolensk to Belarus
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 artillery and 1 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 2 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 carrier moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from 30 Sea Zone to 10 Sea Zone
1 carrier moved from 30 Sea Zone to 12 Sea Zone
Japanese take 26 Sea Zone from Americans
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 destroyers moved from 2 Sea Zone to 10 Sea Zone
Japanese take 1 Sea Zone from Americans
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 armour moved from Shantung to Chahar
1 armour moved from Anhwe to Hopei
1 armour moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsi to Hunan
1 armour moved from Kiangsi to French Indo China
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Chahar
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 2 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 carrier moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from 30 Sea Zone to 10 Sea Zone
1 carrier moved from 30 Sea Zone to 12 Sea Zone
Japanese take 26 Sea Zone from Americans
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 destroyers moved from 2 Sea Zone to 10 Sea Zone
Japanese take 1 Sea Zone from Americans
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 armour moved from Shantung to Chahar
1 armour moved from Anhwe to Hopei
1 armour moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsi to Hunan
1 armour moved from Kiangsi to French Indo China
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Chahar
Combat - Japanese
Battle in Hunan
Japanese attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 10 Sea Zone
Japanese attack with 2 destroyers, 2 fighters and 1 submarine
Americans defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers and 2 fighters in 10 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 10 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 destroyer and 2 fighters in 10 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 cruiser and 1 transport in 10 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 10 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 1 cruiser and 1 transport in 10 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 27
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Battle in Kweichow
Japanese attack with 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 5/7 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from Kiangsu to 36 Sea Zone
1 tactical_bomber moved from Hunan to Kiangsu
1 tactical_bomber moved from Kweichow to Kiangsu
1 tactical_bomber moved from French Indo China to Hainan
1 tactical_bomber moved from Hopei to Kiangsu
1 bomber moved from Chahar to Kiangsu
2 fighters moved from 10 Sea Zone to 12 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.429
Median : 3.000
Variance : 0.646
Standard Deviation : 0.804
Total rolls : 49
Japanese Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.324
Median : 3.000
Variance : 0.528
Standard Deviation : 0.726
Total rolls : 37
UK_Pacific Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Chinese Combat
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5