@sunkhareb scramble decisions for yoi
The Axis, Surprise Attack VS The Allies Dawgoneit!!! No bid, No tech, Just war!
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 4 infantry moved from Germany to Poland
1 bomber moved from Western Germany to Novgorod
4 infantry moved from Finland to Karelia
1 armour moved from Norway to Karelia
1 fighter moved from Western Germany to Karelia
1 armour moved from Germany to Poland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 4 infantry moved from Germany to Poland
1 bomber moved from Western Germany to Novgorod
4 infantry moved from Finland to Karelia
1 armour moved from Norway to Karelia
1 fighter moved from Western Germany to Karelia
1 armour moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Poland, round 2 : 3/6 hits
Russians roll dice for 1 armour and 1 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Karelia
Germans attack with 1 armour, 1 fighter and 4 infantry
Russians defend with 1 armour and 1 artillery
Germans roll dice for 1 armour, 1 fighter and 4 infantry in Karelia, round 2 : 2/6 hits
Russians roll dice for 1 armour and 1 artillery in Karelia, round 2 : 2/2 hits
1 armour owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 artillery
Strategic bombing raid in Novgorod
AA fire in Novgorod : 1/1 hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.Non Combat Move - Germans
1 fighter moved from Karelia to Finland
2 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
2 infantry moved from Germany to Slovakia Hungary
1 armour, 1 artillery and 3 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from France to Northern Italy
3 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
1 armour, 1 artillery and 2 infantry placed in Western Germany
1 armour and 2 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsDice Statistics:
Total
1 was rolled 8 times
3 was rolled 2 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 2.941
Median : 3.000
Variance : 3.812
Standard Deviation : 1.953
Total rolls : 17Germans Combat
1 was rolled 4 times
3 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.417
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12Russians Combat
1 was rolled 4 times
5 was rolled 1 times
Average roll : 1.800
Median : 1.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5 -
HEY BRO YOU STILL THERE?
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Evenkiyskiy
6 infantry moved from Bessarabia to Romania
1 fighter moved from Bessarabia to Romania
2 armour moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Karelia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Evenkiyskiy
6 infantry moved from Bessarabia to Romania
1 fighter moved from Bessarabia to Romania
2 armour moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to KareliaCombat - Russians
Battle in Evenkiyskiy
Russians attack with 1 armour
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Battle in Karelia
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 armour and 2 infantry
Russians win, taking Karelia from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Romania
Russians attack with 1 fighter and 6 infantry
Germans defend with 1 infantry; Italians defend with 1 infantry
Russians win, taking Romania from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Bryansk to Belarus
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Urals
1 artillery moved from Vologda to Novosibirsk
1 artillery and 2 infantry moved from Russia to Vologda
3 infantry moved from Volgograd to SamaraPlace Units - Russians
1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 armour moved from Alaska to Yukon Territory
Japanese take Yukon Territory from British
1 armour moved from Yukon Territory to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour moved from Soviet Far East to 3 Sea Zone
1 armour and 1 transport moved from 3 Sea Zone to 2 Sea Zone
1 destroyer and 2 submarines moved from 1 Sea Zone to 10 Sea Zone
2 destroyers moved from 6 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Manchuria to Jehol
1 armour and 1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 fighter and 2 tactical_bombers moved from Kiangsu to Kwangsi
1 bomber and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Kiangsu to Kweichow
1 artillery moved from Sakha to Amur
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Borneo to 54 Sea Zone
2 fighters moved from 37 Sea Zone to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 55 Sea Zone
1 battleship and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 armour moved from Alaska to Yukon Territory
Japanese take Yukon Territory from British
1 armour moved from Yukon Territory to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour moved from Soviet Far East to 3 Sea Zone
1 armour and 1 transport moved from 3 Sea Zone to 2 Sea Zone
1 destroyer and 2 submarines moved from 1 Sea Zone to 10 Sea Zone
2 destroyers moved from 6 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Manchuria to Jehol
1 armour and 1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 fighter and 2 tactical_bombers moved from Kiangsu to Kwangsi
1 bomber and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Kiangsu to Kweichow
1 artillery moved from Sakha to Amur
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Borneo to 54 Sea Zone
2 fighters moved from 37 Sea Zone to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 55 Sea Zone
1 battleship and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser, 2 destroyers and 2 submarines
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/6 hits
ANZAC roll dice for 1 cruiser and 2 destroyers in 54 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the ANZAC and 2 submarines owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 3/6 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 carrier, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser, 2 destroyers and 2 submarines
Battle in 7 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 7 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 destroyers in 7 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 destroyers in 7 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans lost in 7 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 10 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 10 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 destroyer in 10 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 10 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 10 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 10 Sea Zone, round 4 : 1/2 hits
1 destroyer owned by the Japanese lost in 10 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 1 submarine
Battle in Kwangtung
Japanese attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 2 aaGuns and 1 armour
AA fire in Kweichow : 0/1 hits
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 2 aaGuns and 1 armour in Kweichow, round 2 : 1/1 hits
1 aaGun owned by the British and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 armour and 1 tactical_bomber in Kweichow, round 3 : 2/2 hits
Chinese roll dice for 1 aaGun and 1 armour in Kweichow, round 3 : 0/1 hits
1 armour owned by the British and 1 aaGun owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 aaGuns and 1 armour
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 fighter; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/5 hits
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 2/2 hits
1 armour owned by the Japanese , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 fighter and 2 tactical_bombers in Kwangsi, round 3 : 1/3 hits
Chinese roll dice for 1 fighter in Kwangsi, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Hawaiian Islands
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 armour moved from 2 Sea Zone to Alaska
1 bomber and 1 tactical_bomber moved from Kwangtung to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter moved from 54 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
2 armour and 1 infantry placed in Shantung
1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 14 times
Average roll : 3.848
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 66Japanese Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.762
Median : 4.000
Variance : 0.537
Standard Deviation : 0.733
Total rolls : 42ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.100
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 armour, 3 artilleries, 1 cruiser, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
3 armour, 4 artilleries, 9 infantry and 4 mech_infantrys moved from Southern Italy to Northern Italy
1 tactical_bomber moved from 95 Sea Zone to Northern Italy
1 fighter moved from 95 Sea Zone to Northern Italy
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 armour moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 bomber moved from Malta to Southern France
2 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 armour moved from 93 Sea Zone to Southern France
2 infantry moved from 93 Sea Zone to Southern France
1 armour moved from Central United States to British Columbia
1 infantry moved from Western United States to British Columbia
1 artillery moved from Western United States to British Columbia
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
Americans take 1 Sea Zone from Japanese
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 battleship, 4 carriers, 4 cruisers and 1 submarine moved from 95 Sea Zone to 81 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 armour, 3 artilleries, 1 cruiser, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
3 armour, 4 artilleries, 9 infantry and 4 mech_infantrys moved from Southern Italy to Northern Italy
1 tactical_bomber moved from 95 Sea Zone to Northern Italy
1 fighter moved from 95 Sea Zone to Northern Italy
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 armour moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 bomber moved from Malta to Southern France
2 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 armour moved from 93 Sea Zone to Southern France
2 infantry moved from 93 Sea Zone to Southern France
1 armour moved from Central United States to British Columbia
1 infantry moved from Western United States to British Columbia
1 artillery moved from Western United States to British Columbia
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
Americans take 1 Sea Zone from Japanese
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 battleship, 4 carriers, 4 cruisers and 1 submarine moved from 95 Sea Zone to 81 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans attack with 3 armour, 4 artilleries, 1 fighter, 9 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 2 artilleries and 7 infantry; Italians defend with 1 factory_major and 4 infantry
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 3 armour, 4 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour, 2 artilleries and 7 infantry
Casualties for Italians: 4 infantry
Casualties for Americans: 9 infantry and 4 mech_infantrys
Battle in Southern France
Americans attack with 2 armour, 1 bomber and 2 infantry
Germans defend with 3 infantry; Italians defend with 1 factory_minor and 1 harbour
Americans win, taking Southern France from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Americans: 1 armour and 2 infantry
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 1 cruiser and 2 transports
Japanese defend with 1 transport
Americans win, taking 26 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hawaiian Islands
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 109 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Albania
Battle in British Columbia
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Albania from Italians, taking British Columbia from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Battle in Yugoslavia
Battle in Greece
Battle in Holland BelgiumNon Combat Move - Americans
9 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy
1 bomber moved from Southern France to Southern ItalyPlace Units - Americans
1 cruiser placed in 10 Sea Zone
3 armour placed in Southern Italy
1 fighter placed in Western United States
1 armour, 2 artilleries and 2 infantry placed in Central United States
Americans undo move 4.
1 armour, 1 artillery and 1 infantry placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Central United States
1 armour, 1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Hunan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Hunan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 artilleries placed in Hunan
Chinese undo move 2.
1 artillery placed in Kwangsi
Chinese undo move 2.
2 artilleries placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - British
1 fighter moved from United Kingdom to Northern Italy
1 bomber moved from Gibraltar to Northern Italy
2 fighters moved from Shensi to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Northern Italy
1 bomber moved from Gibraltar to Northern Italy
2 fighters moved from Shensi to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Ontario to Alberta Saskatchewan ManitobaCombat - British
Battle in French Indo China
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alberta Saskatchewan Manitoba
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 armour
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 artillery and 4 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
2 fighters moved from French Indo China to Yunnan
1 armour moved from Eastern Persia to India
1 infantry moved from Northwest Persia to Persia
2 artilleries moved from Iraq to Persia
1 infantry moved from Iraq to Persia
3 armour moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian CongoPlace Units - British
1 transport placed in 98 Sea Zone
3 armour placed in Union of South Africa
1 artillery and 1 infantry placed in Egypt
1 infantry placed in QuebecTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour and 3 infantry -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Slovakia Hungary to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Yugoslavia
Italians win, taking Yugoslavia from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
Turn Complete - Italians
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
LOOKS ROUGH FOR GERMANY!!!
I think I hear the fat lady warming up her voice
You up for a rematch if it looks to bleak after Japans turn
Tanks
S.A. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Iraq to PersiaPlace Units - ANZAC
1 fighter and 1 tactical_bomber placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1,3,2,1
ANZAC collect 19 PUs (2 lost to blockades); end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tunisia to Libya
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
-
your call
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from France to Southern France
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Southern France
3 infantry moved from Finland to Karelia
1 fighter moved from Finland to Karelia
1 armour moved from Germany to Romania
1 armour moved from Poland to Romania
2 infantry moved from Slovakia Hungary to Romania