willing to help you get started
XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch
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Russians are bombing the egypt ab, will u intercept? :roll:
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nope bomb away.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - Russians
1 bomber moved from Tobruk to Egypt
1 infantry moved from Caucasus to Turkey
Russians take Turkey from Italians
1 infantry moved from Kiangsu to Anhwe
Chinese take Anhwe from JapaneseCombat - Russians
Russians creates battle in territory 42 Sea Zone
Russians creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Air Battle in Egypt
Russians attacks with 1 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Egypt causes 6 damage total.
Battle in 97 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer, 3 fighters and 1 transport
Italians win with 3 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Italians: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Cleaning up after air battlesNon Combat Move - Russians
1 bomber moved from Egypt to Tobruk
2 aaGuns, 12 artilleries and 71 infantry moved from Caucasus to Turkey
3 infantry moved from Caucasus to Turkey
1 infantry moved from Kiangsu to Shantung
1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to CeylonTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Jehol to ShantungCombat - Japanese
Battle in Shantung
Japanese attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Shantung, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Korea to Jehol
4 mech_infantrys moved from Shan State to Yunnan
5 bombers moved from Shan State to Egypt
3 bombers moved from India to Egypt
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Samara to RussiaPlace Units - Japanese
3 mech_infantrys placed in Korea
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in India
1 bomber, 1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 2 armour and 2 mech_infantrys
Kwangsi : 1 flag
Korea : 1 factory_minor, 1 harbour and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 mech_infantry
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 4 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Shan State : 1 flag, 1 airfield
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Northern Territory : 1 flag
South Australia : 1 flag, 3 artilleries, 4 fighters, 6 infantry and 3 tactical_bombers
Western Australia : 1 flag
New Guinea : 1 flag
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
Buyant-Uhaa : 1 flag
West India : 1 flag, 1 harbour
Egypt : 1 artillery, 8 bombers and 1 infantry
Russia : 1 infantry
Turkmenistan : 1 flag
Samara : 1 flag
Afghanistan : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
79 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 62 / 151
Russians : 10 / 0
Japanese : 63 / 64
Americans : 63 / 89
Chinese : 5 / 8
British : 23 / 26
UK_Pacific : 0 / 0
Italians : 38 / 54
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 bomber, 7 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Tobruk to Egypt
2 mech_infantrys moved from Tobruk to Egypt
1 fighter moved from Tobruk to Egypt
2 bombers moved from Caucasus to Egypt
6 fighters moved from 96 Sea Zone to Egypt
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to PortugalCombat - Americans
Americans creates battle in territory 42 Sea Zone
Americans creates battle in territory 37 Sea Zone
Battle in Portugal
Battle in Kwangtung
Battle in Egypt
Americans attack with 4 bombers, 7 fighters, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery, 8 bombers and 1 infantry; Germans defend with 3 bombers, 5 fighters and 10 tactical_bombers; Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Italians win, taking 42 Sea Zone from Japanese, taking 37 Sea Zone from Japanese, taking Portugal from Italians, taking Kwangtung from Japanese with 2 aaGuns, 1 artillery, 8 bombers, 6 fighters, 1 infantry and 10 tactical_bombers remaining. Battle score for attacker is -81
Casualties for Japanese: 1 bomber
Casualties for Germans: 2 bombers
Casualties for Italians: 1 bomber
Casualties for Americans: 4 bombers, 7 fighters, 1 infantry and 2 mech_infantrysNon Combat Move - Americans
1 infantry moved from Tobruk to 96 Sea Zone
1 destroyer, 1 infantry and 6 transports moved from 96 Sea Zone to 99 Sea Zone
1 aaGun moved from Finland to Norway
7 bombers moved from Eastern United States to 91 Sea Zone
7 bombers moved from 91 Sea Zone to Algeria
1 armour moved from Kiangsu to Kwangtung
5 destroyers and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 carriers moved from 42 Sea Zone to 39 Sea Zone
3 fighters moved from New Zealand to 66 Sea Zone
3 fighters moved from 66 Sea Zone to Brazil
3 fighters moved from New South Wales to New ZealandPlace Units - Americans
1 bomber and 7 fighters placed in Eastern United States
1 infantry and 1 mech_infantry placed in NorwayTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
10 infantry moved from Kiangsi to KwangtungPlace Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to Normandy Bordeaux
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Tobruk to 96 Sea Zone
9 fighters and 1 tactical_bomber moved from Tobruk to Egypt
1 infantry moved from Union of South Africa to South West Africa
British take South West Africa from Italians
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Italians
1 infantry moved from Union of South Africa to Rhodesia
2 bombers and 3 tactical_bombers moved from Union of South Africa to Belgian Congo
2 bombers and 3 tactical_bombers moved from Belgian Congo to Anglo Egyptian Sudan
2 bombers and 3 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Tobruk to 96 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
2 battleships and 2 cruisers moved from 96 Sea Zone to 98 Sea Zone
2 armour moved from Tobruk to EgyptCombat - British
Battle in Rhodesia
British attack with 1 infantry
Italians defend with 1 mech_infantry
British win, taking Rhodesia from Italians with 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 infantry
Battle in Egypt
British attack with 2 armour, 2 bombers, 9 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
Japanese defend with 1 artillery, 7 bombers and 1 infantry; Germans defend with 1 bomber, 5 fighters and 10 tactical_bombers; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Italians win with 3 fighters remaining. Battle score for attacker is 70
Casualties for Japanese: 1 artillery, 7 bombers and 1 infantry
Casualties for Germans: 1 bomber, 2 fighters and 10 tactical_bombers
Casualties for British: 2 armour, 2 bombers, 9 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
Casualties for Italians: 2 aaGuns and 1 fighterNon Combat Move - British
3 carriers, 1 destroyer and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
2 destroyers moved from 109 Sea Zone to 110 Sea ZonePlace Units - British
2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy nothing; Remaining resources: 54 PUs;Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,4
Italians collect 33 PUs (1 lost to blockades); end with 87 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 93 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 98 PUsTerritory Summary for Italians :
Evenkiyskiy : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag, 1 infantry
Belgian Congo : 1 flag
Trans-Jordan : 1 flag
Egypt : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag
Syria : 1 flag
Denmark : 1 infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry, 5 mech_infantrys and 1 tactical_bomber
Karelia : 1 flag, 3 mech_infantrys
Bessarabia : 1 flag
Novosibirsk : 1 flag
Saudi Arabia : 1 flag
Angola : 1 flag
Greece : 1 flag
97 Sea Zone : 1 transport
Iraq : 1 flag
81 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 60 / 151
Russians : 10 / 0
Japanese : 58 / 64
Americans : 67 / 92
Chinese : 7 / 9
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 34 / 98
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
GG gentlemen - it was a pleasure to play you. egypt held with 3 ftrs.
the 10 japanese units that crossed over on the final turn were the difference.
if you are interested, we can begin a discussion by PM regarding the elements of this game. i know everyone is going to question the attacking of the neutrals, which i agree in hindsight was a mistake. i have also come to believe that our approach in the pacific was likely not optimal - hank held on to everything for far too long. my biggest worry was if hank simply took his entire japanese airforce and flew it west to europe the game could have been over many turns ago.
even better than debating the how, why, and what if’s of this game would be for me to get some high quality games in with either of you guys - AWN would you be interested in a league or nonleague game wherein there will of course be nothing but game posts (unless cow chimes in, which i doubt he will).
CONGRATULATIONS TO THE VICTORS, you for sure earned my respect. Thank you for the game. I apologize for my tournament persona if it offended anyone, as i said, i just enjoy playing the role sometimes. for those that enjoy it i’m happy to do it (cow) for those who don’t, i can turn it off completely (just ask Karl).
Now, can i please get some high level competition to test my theories on broken victory conditions?
Cheers
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thanks for being willing to continue AWN, but we have no possibility of regaining a victory city prior to G16 so the game is technically over. several of the moves made recently have all been within the context of the victory conditions so the game went off the rails essentially when japan sent the 10 units over toward egypt. it’s quite unfortunate because i think there was an incredible amount of great gameplay left in this one if the victory conditions would have been more evolved.
cheers
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Good game gentlemen.
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Congratulations Hank and AWN!
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@alexgreat:
Congratulations Hank and AWN!
ok cow, right on time for your final match to begin Nov 1. good luck to all, should be fun to watch for at least a few rounds. :wink:
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Hank and AWN! Congratulation gentlemen! A very fine match. You are both very skilled players and played an excellent game. Good luck to you in the final.
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Alright,
I’ll start digging the graves here… onto the FINAL MATCH gentleman!
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GG gentlemen - it was a pleasure to play you. �egypt held with 3 ftrs.
the 10 japanese units that crossed over on the final turn were the difference.
if you are interested, we can begin a discussion by PM regarding the elements of this game. �i know everyone is going to question the attacking of the neutrals, which i agree in hindsight was a mistake. �i have also come to believe that our approach in the pacific was likely not optimal - hank held on to everything for far too long. �my biggest worry was if hank simply took his entire japanese airforce and flew it west to europe the game could have been over many turns ago.
even better than debating the how, why, and what if’s of this game would be for me to get some high quality games in with either of you guys - AWN would you be interested in a league or nonleague game wherein there will of course be nothing but game posts (unless cow chimes in, which i doubt he will).
CONGRATULATIONS TO THE VICTORS, you for sure earned my respect. �Thank you for the game. �I apologize for my tournament persona if it offended anyone, as i said, i just enjoy playing the role sometimes. �for those that enjoy it i’m happy to do it (cow) for those who don’t, i can turn it off completely (just ask Karl).
Now, can i please get some high level competition to test my theories on broken victory conditions?
Cheers
You threw away the game when you declared war upon the true neutrals without any way to gain from that. you gave the Axis free troops and IPC and gained no IPCs yourself after declaring war. From my perspective there was no reason to declare war upon the true neutrals. I haven�t played AA for very long so I might be missing something. The thing is. The only time you declare war upon the true neutrals is when you can you get Turkey this way and also keep it this way. Spain might be a good second. Other then that you have South America, which is interesting as its 6 more ipcs, but the strategic value of Spain and Turkey generaly outweighs that. You can keep complaining about those planes, but the truth is that you lost the game the moment you declared war upon the true neutrals.
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GG gentlemen - it was a pleasure to play you. �egypt held with 3 ftrs.
the 10 japanese units that crossed over on the final turn were the difference.
if you are interested, we can begin a discussion by PM regarding the elements of this game. �i know everyone is going to question the attacking of the neutrals, which i agree in hindsight was a mistake. �i have also come to believe that our approach in the pacific was likely not optimal - hank held on to everything for far too long. �my biggest worry was if hank simply took his entire japanese airforce and flew it west to europe the game could have been over many turns ago.
even better than debating the how, why, and what if’s of this game would be for me to get some high quality games in with either of you guys - AWN would you be interested in a league or nonleague game wherein there will of course be nothing but game posts (unless cow chimes in, which i doubt he will).
CONGRATULATIONS TO THE VICTORS, you for sure earned my respect. �Thank you for the game. �I apologize for my tournament persona if it offended anyone, as i said, i just enjoy playing the role sometimes. �for those that enjoy it i’m happy to do it (cow) for those who don’t, i can turn it off completely (just ask Karl).
Now, can i please get some high level competition to test my theories on broken victory conditions?
Cheers
You threw away the game when you declared war upon the true neutrals without any way to gain from that. you gave the Axis free troops and IPC and gained no IPCs yourself after declaring war. From my perspective there was no reason to declare war upon the true neutrals. I haven�t played AA for very long so I might be missing something. The thing is. The only time you declare war upon the true neutrals is when you can you get Turkey this way and also keep it this way. Spain might be a good second. Other then that you have South America, which is interesting as its 6 more ipcs, but the strategic value of Spain and Turkey generaly outweighs that. You can keep complaining about those planes, but the truth is that you lost the game the moment you declared war upon the true neutrals.
the reason we declared war on the neutrals is that one tac was a giant swing on moscow. you wouldn’t believe it, but the G7 attack went from an 80+% win in LL to a 20% win or something like that. i thought that if AWN didn’t get moscow on G7, then by the time he got it it would not matter any more.
however, a few more turns of the japanese airforce becoming a behemoth showed me that even if we had not attacked the neutrals and given the extra infantry, the japanese could have vacated the pacific and there was no way the allies could have held london and egypt. moscow and volgo were going to fall.
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thanks for the game guys. it was fun.
i was impressed with your mass carrier strategy. at first i thought it was a poor decision, but once you got enough planes to land on all the carriers it was a very effective and flexible.
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personally, i think the mass carriers strategy is what created the crossover possibility for japan - too slow to develop, so japan’s income stayed too high for too long. a slowly developing game allowing japan to pump out so much air creates the devastating crossover possibility i was referring to. it wouldn’t if japan spent all it’s money on fleet, but when it is building 3 aircraft a round, it creates the imbalance possibility of the japanese AF swooping into europe as a massively overpowered wrecking ball/impenetrable defensive shield. and at no penalty to the overall victory connditions as far as the allies are concerned. it doesn’t matter even if tokyo falls if the wrecking ball caused the europe victory, which it easily can.
problem is, i don’t know a much better strategy to come at japan than we employed. i know it could be better, but i don’t know if it could be ENOUGH better to reach a tipping point in the pacific early enough. just some thoughts, please feel free to enlighten me.
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GG gentlemen - it was a pleasure to play you. egypt held with 3 ftrs.
the 10 japanese units that crossed over on the final turn were the difference.
if you are interested, we can begin a discussion by PM regarding the elements of this game. i know everyone is going to question the attacking of the neutrals, which i agree in hindsight was a mistake. i have also come to believe that our approach in the pacific was likely not optimal - hank held on to everything for far too long. my biggest worry was if hank simply took his entire japanese airforce and flew it west to europe the game could have been over many turns ago.
even better than debating the how, why, and what if’s of this game would be for me to get some high quality games in with either of you guys - AWN would you be interested in a league or nonleague game wherein there will of course be nothing but game posts (unless cow chimes in, which i doubt he will).
CONGRATULATIONS TO THE VICTORS, you for sure earned my respect. Thank you for the game. I apologize for my tournament persona if it offended anyone, as i said, i just enjoy playing the role sometimes. for those that enjoy it i’m happy to do it (cow) for those who don’t, i can turn it off completely (just ask Karl).
Now, can i please get some high level competition to test my theories on broken victory conditions?
Cheers
Nice post and congratulations to allweneedislove and hank!
Would be fun to see Bold playing axis vs Allweneedislove playing the Allies with the same bid as in this game, hopefully a league game :)
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