XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

  • '12

    i’m playing for the moral victory possibility of taking egypt in the original roll (before the fatal LL reroll is invoked).  if that were to happen, we would be favored in this one.  yes, i know, hank may not have vacated philippines if we had a chance to take egypt.  but still, if allies could get egypt, it would be their game to lose.

  • '12

    either way, it was a great game - i felt like chances were very good i would learn a lot in this game and boy did i.  i know hank is taking a break after this, but i would be happy to finally play you a league game AWN.  if you’re up for it.

    cheers

  • '12

    @Boldfresh:

    either way, it was a great game - i felt like chances were very good i would learn a lot in this game and boy did i.  i know hank is taking a break after this, but i would be happy to finally play you a league game AWN.  if you’re up for it.

    cheers

    by the way, in the league game, i’d be happy to give you the bomber plus 8 with the allies.

  • '12

    or bomber plus 9.

  • '12

    JDOW, let me try to put it another way…

    If you have two competitors riding in a 000 mile cycling race and one is riding a 10 kilogram bike and the other is riding a 30 kilogram bike, and the guy riding the lighter bike wins, do you think it would be terrible for the slower biker to say great ride - you did beat me on a lighter bike but nonetheless, you rode a fantastic race, probably the best race i have ever seen.  i think the winning rider, unless they have a very fragile ego, can accept the compliment without feeling like his ability to ride is being brought into question or thinking that the other rider is trying to say they could have ridden the bike even faster.  it’s just a matter of fact statement, not from emotion for me, it is just a revelation about game balance as related to victory conditions that finally totally struck home.  i had long suspected it but hoped i was wrong, but i do not think i am.  i will of course test the theory further, hopefully against hank and awn.  i we had played the axis, they may have still beaten us… but i doubt it.  and that is not me saying i think i can play the axis better than they can (i highly doubt that), it is only speaking to game balance.  going back to the bike analogy, if i was that slower rider, i dont’ know if i could have ridden faster over 500 miles than he did on the light bike, but i may have been able to win on the lighter bike.  :wink:

    cheers

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 2 aaGuns, 1 airfield, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Italians take Buryatia from Russians
                1 infantry moved from Western Germany to Denmark
                      Germans take Denmark from British
                1 mech_infantry moved from South West Africa to Rhodesia
                      Italians take Rhodesia from British

    Combat - Italians

    Non Combat Move - Italians
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                3 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Southern France to Southern Italy
                2 artilleries moved from Southern France to Northern Italy
                2 aaGuns and 2 infantry moved from Western Germany to Northern Italy
                1 bomber moved from Novgorod to Egypt

    Place Units - Italians
                2 aaGuns, 1 airfield and 1 fighter placed in Egypt
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3,6,3
                Italians collect 40 PUs (2 lost to blockades); end with 43 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Italians :

    Evenkiyskiy : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag, 1 infantry
        Belgian Congo : 1 flag
        Trans-Jordan : 1 flag
        Egypt : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        South West Africa : 1 flag
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Rhodesia : 1 flag, 1 mech_infantry
        Tanganyika Territory : 1 flag
        French Equatorial Africa : 1 flag
        Syria : 1 flag
        Denmark : 1 infantry
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry, 5 mech_infantrys and 1 tactical_bomber
        Karelia : 1 flag, 3 mech_infantrys
        Bessarabia : 1 flag
        Novosibirsk : 1 flag
        Portugal : 1 flag
        Turkey : 1 flag, 1 factory_minor
        Mozambique : 1 flag
        Saudi Arabia : 1 flag
        Angola : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 destroyer and 1 transport
        Iraq : 1 flag
        81 Sea Zone : 1 transport
        Northwest Persia : 1 flag
        Persia : 1 flag
        Spain : 1 flag

    Production/PUs Summary :

    Germans : 60 / 78
        Russians : 10 / 0
        Japanese : 64 / 69
        Americans : 63 / 89
        Chinese : 6 / 8
        British : 23 / 26
        UK_Pacific : 0 / 0
        Italians : 42 / 54
        ANZAC : 8 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • TripleA

    @Boldfresh:

    JDOW, let me try to put it another way…

    If you have two competitors riding in a 000 mile cycling race and one is riding a 10 kilogram bike and the other is riding a 30 kilogram bike, and the guy riding the lighter bike wins, do you think it would be terrible for the slower biker to say great ride - you did beat me on a lighter bike but nonetheless, you rode a fantastic race, probably the best race i have ever seen.  i think the winning rider, unless they have a very fragile ego, can accept the compliment without feeling like his ability to ride is being brought into question or thinking that the other rider is trying to say they could have ridden the bike even faster.  it’s just a matter of fact statement, not from emotion for me, it is just a revelation about game balance as related to victory conditions that finally totally struck home.  i had long suspected it but hoped i was wrong, but i do not think i am.  i will of course test the theory further, hopefully against hank and awn.  i we had played the axis, they may have still beaten us… but i doubt it.  and that is not me saying i think i can play the axis better than they can (i highly doubt that), it is only speaking to game balance.  going back to the bike analogy, if i was that slower rider, i dont’ know if i could have ridden faster over 500 miles than he did on the light bike, but i may have been able to win on the lighter bike.   :wink:

    cheers

    i don’t think your analogy helps explain your point. it would be easier to just to say what you mean.
    but for some reason i feel compelled to correct your poor analogy.

    using your bike analogy you would have to add to the fact that both riders have ridden both bikes at least 20 times before and know the strengths and weaknesses of both bikes.

    both riders now feel that one bike is better than the other. so they decide a fair way to run the race is to have one bike get a head start. they decide that they will bid back and forth to see how much of a head start is needed to make the race fair. they go to an internet forum and spend 6 pages to get to the point were both riders think the race is fair.

    now you can continue with your analogy if you like, but it would probably be easier to just way what you mean.

  • '12

    Now im confused.  I started out by saying qhat I meant and jdow got all confused.  So I tried an analogy or tqo to help him.  :lol:

    Anyway, I learned something in this game, as I said.  Preaumably the reason u refuswd to play me all year until I was out of the tournament…. smart move by the way.  I was actually thinking the game was pretty even at initial setup, which it is for a certain type of game… that is, a game without any significant type of crossover.  After a game of no crossover, you did it when you needed to, and thats game.  More later.

    In the meantime, I hope u will now agree to play me some league games.  I need good competion to learn.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Queensland
                    ANZAC attack with 2 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC win, taking Queensland from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from Victoria to New South Wales
                2 fighters moved from Queensland to New South Wales
                1 fighter moved from Caroline Islands to 46 Sea Zone
                1 fighter moved from 46 Sea Zone to New South Wales
                2 fighters moved from Finland to United Kingdom

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - French
                1 infantry moved from Gibraltar to Spain
                      French take Spain from Italians

    Combat - French

    Non Combat Move - French
                1 fighter moved from Finland to United Kingdom
                3 infantry moved from Algeria to Tunisia

    Turn Complete - French

  • '12

    if by some miracle we actually take egypt in luck mode, you will allow the result to stand - seeing as how all the late breaking battles in the relevant theater have gone against us…  :wink:  those ARE the droids i’m looking for.

  • '12

    @Boldfresh:

    Now im confused.  I started out by saying qhat I meant and jdow got all confused.  So I tried an analogy or tqo to help him.   :lol:

    Anyway, I learned something in this game, as I said.  Preaumably the reason u refuswd to play me all year until I was out of the tournament…. smart move by the way.  I was actually thinking the game was pretty even at initial setup, which it is for a certain type of game… that is, a game without any significant type of crossover.  After a game of no crossover, you did it when you needed to, and thats game.  More later.

    In the meantime, I hope u will now agree to play me some league games.  I need good competion to learn.

    i guess i am still not 100 percent sure that the victory conditions are broken.  it could just be that the allies need to be more aggressive early, as cow has suggested.  however, it seems to me that the guy who knows what he’s doing with the axis should be able to get within 1 victory city in each theater without much trouble within 7-8 rounds and then throw the airforce to the other theater.  when i said i was glad you attacked the US fleet, i was not kidding, because it was much better that for us than for you to send 30-40 japanese planes west into europe, which was already hanging in the balance.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 78 PUs;

    Combat Move - Germans
                16 armour, 28 artilleries, 19 infantry and 53 mech_infantrys moved from Tambov to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 16 armour, 28 artilleries, 19 infantry and 53 mech_infantrys
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 16 armour, 28 artilleries, 19 infantry and 53 mech_infantrys in Volgograd, round 2 :  38/116 hits
                        Russians roll dice for 3 infantry in Volgograd, round 2 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 16 armour, 28 artilleries, 18 infantry and 53 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                3 bombers, 5 fighters and 10 tactical_bombers moved from Southern Italy to Egypt
                3 mech_infantrys moved from France to Southern Italy
                2 mech_infantrys moved from Western Germany to Southern Italy
                2 fighters moved from Germany to Southern Italy
                9 mech_infantrys moved from Southern France to Southern Italy

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1,3,1
                Germans collect 58 PUs (4 lost to blockades); end with 136 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 151 PUs

    Territory Summary for Germans :

    Yenisey : 1 flag
        Egypt : 3 bombers, 5 fighters and 10 tactical_bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Greater Southern Germany : 1 infantry
        Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 18 infantry
        Germany : 1 factory_major and 5 infantry
        Southern Italy : 2 fighters, 3 infantry and 14 mech_infantrys
        Belarus : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag, 3 infantry
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 16 armour, 28 artilleries, 1 factory_minor, 18 infantry and 53 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Smolensk : 1 flag
        113 Sea Zone : 1 submarine
        Switzerland : 1 flag
        Bulgaria : 1 flag
        115 Sea Zone : 1 submarine
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 62 / 151
        Russians : 8 / 0
        Japanese : 62 / 69
        Americans : 63 / 89
        Chinese : 6 / 8
        British : 23 / 26
        UK_Pacific : 0 / 0
        Italians : 40 / 54
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • '12

    Russians are bombing the egypt ab, will u intercept? :roll:

  • TripleA

    nope bomb away.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - Russians
                1 bomber moved from Tobruk to Egypt
                1 infantry moved from Caucasus to Turkey
                      Russians take Turkey from Italians
                1 infantry moved from Kiangsu to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Russians
                Russians creates battle in territory 42 Sea Zone
                Russians creates battle in territory 97 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Air Battle in Egypt
                    Russians attacks with 1 units heading to Egypt
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: airfield
                    Bombing raid in Egypt causes 6 damage total.
                Battle in 97 Sea Zone
                    Russians attack with 1 submarine
                    Italians defend with 1 destroyer, 3 fighters and 1 transport
                    Italians win with 3 fighters and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 submarine
                    Casualties for Italians: 1 destroyer
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Cleaning up after air battles

    Non Combat Move - Russians
                1 bomber moved from Egypt to Tobruk
                2 aaGuns, 12 artilleries and 71 infantry moved from Caucasus to Turkey
                3 infantry moved from Caucasus to Turkey
                1 infantry moved from Kiangsu to Shantung
                1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to Ceylon

    Turn Complete - Russians

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 fighter, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour and 2 mech_infantrys moved from Jehol to Shantung

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 armour and 2 mech_infantrys in Shantung, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Shantung
                    Japanese win, taking Shantung from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Korea to Jehol
                4 mech_infantrys moved from Shan State to Yunnan
                5 bombers moved from Shan State to Egypt
                3 bombers moved from India to Egypt
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Samara to Russia

    Place Units - Japanese
                3 mech_infantrys placed in Korea
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in India
                1 bomber, 1 fighter and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
                Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag, 2 armour and 2 mech_infantrys
        Kwangsi : 1 flag
        Korea : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
        Jehol : 1 flag, 1 mech_infantry
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag, 4 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Shan State : 1 flag, 1 airfield
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Northern Territory : 1 flag
        South Australia : 1 flag, 3 artilleries, 4 fighters, 6 infantry and 3 tactical_bombers
        Western Australia : 1 flag
        New Guinea : 1 flag
        Guam : 1 flag, 1 airfield
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        Buyant-Uhaa : 1 flag
        West India : 1 flag, 1 harbour
        Egypt : 1 artillery, 8 bombers and 1 infantry
        Russia : 1 infantry
        Turkmenistan : 1 flag
        Samara : 1 flag
        Afghanistan : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 transport
        79 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 62 / 151
        Russians : 10 / 0
        Japanese : 63 / 64
        Americans : 63 / 89
        Chinese : 5 / 8
        British : 23 / 26
        UK_Pacific : 0 / 0
        Italians : 38 / 54
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 bomber, 7 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Tobruk to Egypt
                2 mech_infantrys moved from Tobruk to Egypt
                1 fighter moved from Tobruk to Egypt
                2 bombers moved from Caucasus to Egypt
                6 fighters moved from 96 Sea Zone to Egypt
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
                1 infantry moved from British Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Portugal

    Combat - Americans
                Americans creates battle in territory 42 Sea Zone
                Americans creates battle in territory 37 Sea Zone
                Battle in Portugal
                Battle in Kwangtung
                Battle in Egypt
                    Americans attack with 4 bombers, 7 fighters, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 artillery, 8 bombers and 1 infantry; Germans defend with 3 bombers, 5 fighters and 10 tactical_bombers; Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
                    Italians win, taking 42 Sea Zone from Japanese, taking 37 Sea Zone from Japanese, taking Portugal from Italians, taking Kwangtung from Japanese with 2 aaGuns, 1 artillery, 8 bombers, 6 fighters, 1 infantry and 10 tactical_bombers remaining. Battle score for attacker is -81
                    Casualties for Japanese: 1 bomber
                    Casualties for Germans: 2 bombers
                    Casualties for Italians: 1 bomber
                    Casualties for Americans: 4 bombers, 7 fighters, 1 infantry and 2 mech_infantrys

    Non Combat Move - Americans
                1 infantry moved from Tobruk to 96 Sea Zone
                1 destroyer, 1 infantry and 6 transports moved from 96 Sea Zone to 99 Sea Zone
                1 aaGun moved from Finland to Norway
                7 bombers moved from Eastern United States to 91 Sea Zone
                7 bombers moved from 91 Sea Zone to Algeria
                1 armour moved from Kiangsu to Kwangtung
                5 destroyers and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                2 carriers moved from 42 Sea Zone to 39 Sea Zone
                3 fighters moved from New Zealand to 66 Sea Zone
                3 fighters moved from 66 Sea Zone to Brazil
                3 fighters moved from New South Wales to New Zealand

    Place Units - Americans
                1 bomber and 7 fighters placed in Eastern United States
                1 infantry and 1 mech_infantry placed in Norway

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Kiangsi to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                10 infantry moved from Kiangsi to Kwangtung

    Place Units - Chinese
                1 infantry placed in Anhwe
                1 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - British
                British buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 infantry moved from Tobruk to 96 Sea Zone
                9 fighters and 1 tactical_bomber moved from Tobruk to Egypt
                1 infantry moved from Union of South Africa to South West Africa
                      British take South West Africa from Italians
                1 infantry moved from Union of South Africa to Mozambique
                      British take Mozambique from Italians
                1 infantry moved from Union of South Africa to Rhodesia
                2 bombers and 3 tactical_bombers moved from Union of South Africa to Belgian Congo
                2 bombers and 3 tactical_bombers moved from Belgian Congo to Anglo Egyptian Sudan
                2 bombers and 3 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Tobruk to 96 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
                2 battleships and 2 cruisers moved from 96 Sea Zone to 98 Sea Zone
                2 armour moved from Tobruk to Egypt

    Combat - British
                Battle in Rhodesia
                    British attack with 1 infantry
                    Italians defend with 1 mech_infantry
                    British win, taking Rhodesia from Italians with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Normandy Bordeaux
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                    British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 1 infantry
                Battle in Egypt
                    British attack with 2 armour, 2 bombers, 9 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
                    Japanese defend with 1 artillery, 7 bombers and 1 infantry; Germans defend with 1 bomber, 5 fighters and 10 tactical_bombers; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
                    Italians win with 3 fighters remaining. Battle score for attacker is 70
                    Casualties for Japanese: 1 artillery, 7 bombers and 1 infantry
                    Casualties for Germans: 1 bomber, 2 fighters and 10 tactical_bombers
                    Casualties for British: 2 armour, 2 bombers, 9 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
                    Casualties for Italians: 2 aaGuns and 1 fighter

    Non Combat Move - British
                3 carriers, 1 destroyer and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                2 fighters moved from Normandy Bordeaux to United Kingdom
                2 destroyers moved from 109 Sea Zone to 110 Sea Zone

    Place Units - British
                2 fighters and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific

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