@Adam514 No scramble.
13L G40 MrRoboto (Axis) vs PGMatt (Allies+9) Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers and 2 submarines moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
India : 3 fighters
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag
54 Sea Zone : 2 destroyers and 2 submarines
62 Sea Zone : 1 submarine
Alexandria : 2 infantryProduction/PUs Summary :
Germans : 58 / 68
Russians : 11 / 15
Japanese : 71 / 70
Americans : 52 / 74
Chinese : 1 / 3
British : 35 / 36
UK_Pacific : 5 / 5
Italians : 18 / 29
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 58 / 68
Russians : 11 / 15
Japanese : 71 / 70
Americans : 52 / 74
Chinese : 1 / 3
British : 35 / 36
UK_Pacific : 5 / 5
Italians : 18 / 29
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 artillery and 1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Novosibirsk to Volgograd
1 armour and 3 mech_infantrys moved from Rostov to Volgograd
5 armour moved from Rostov to Volgograd
3 armour moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
7 armour and 1 mech_infantry moved from Rostov to Caucasus
4 armour and 3 mech_infantrys moved from Ukraine to Caucasus
2 fighters, 1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Southern Italy to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Caucasus
Germans attack with 11 armour and 4 mech_infantrys
British defend with 5 mech_infantrys
Germans win, taking Caucasus from Russians with 11 armour and 4 mech_infantrys remaining. Battle score for attacker is 20
Casualties for British: 5 mech_infantrys
Battle in Volgograd
Germans attack with 10 armour and 5 mech_infantrys
British defend with 1 armour and 7 mech_infantrys; Russians defend with 3 armour and 1 factory_minor
Germans win, taking Volgograd from Russians with 8 armour remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour and 5 mech_infantrys
Casualties for Russians: 3 armour
Casualties for British: 1 armour and 7 mech_infantrys
Battle in Russia
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 airfield, 1 factory_major and 1 mech_infantry
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 artillery and 2 infantry moved from Ukraine to Rostov
2 aaGuns, 13 artilleries and 20 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Vologda
2 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Poland to Germany
3 artilleries and 4 infantry moved from Poland to Eastern Poland
2 carriers, 1 cruiser, 5 destroyers and 4 submarines moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from 110 Sea Zone to Western Germany
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from Gibraltar to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to 113 Sea ZonePlace Units - Germans
2 carriers placed in 113 Sea Zone
1 factory_minor placed in Rostov
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 66 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
7 armour, 13 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 7 armour, 13 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber
Germans defend with 8 armour and 1 factory_minor
Russians roll dice for 7 armour, 13 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber in Volgograd, round 2 : 15/57 hits
Germans roll dice for 8 armour in Volgograd, round 2 : 3/8 hits
3 infantry owned by the Russians and 8 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 7 armour, 13 artilleries, 2 fighters, 31 infantry and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 8 armour
Casualties for Russians: 3 infantryNon Combat Move - Russians
3 aaGuns moved from Samara to Volgograd
1 infantry moved from Alexandria to Egypt
2 fighters and 1 tactical_bomber moved from Volgograd to PersiaTurn Complete - Russians
Territory Summary for Russians :
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Egypt : 1 infantry
Volgograd : 3 aaGuns, 7 armour, 13 artilleries, 1 factory_minor and 31 infantry
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 2 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 64 / 108
Russians : 5 / 0
Japanese : 71 / 70
Americans : 52 / 74
Chinese : 1 / 3
British : 35 / 36
UK_Pacific : 5 / 5
Italians : 18 / 29
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
5 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Shensi to Kansu
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 artillery moved from Olgiy to KansuCombat - Japanese
Battle in Solomon Islands
Battle in Kansu
Japanese attack with 5 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 1 fighter and 7 infantry
4 armour owned by the Japanese retreated to Shensi
Chinese win, taking Solomon Islands from ANZAC with 1 fighter and 4 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
1 armour and 5 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan
2 transports moved from 36 Sea Zone to 19 Sea Zone
2 artilleries and 1 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from 6 Sea Zone to Japan
1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
2 carriers, 1 destroyer and 4 submarines moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 submarine and 4 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 12 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 49 Sea Zone
1 armour moved from Algeria to Libya
Americans take Libya from Italians
1 destroyer moved from 109 Sea Zone to 103 Sea Zone
1 destroyer moved from 106 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 109 Sea Zone to 106 Sea Zone
3 fighters moved from Scotland to United KingdomCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
5 destroyers moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 artillery, 2 carriers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from Quebec to 106 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 artilleries and 3 infantry moved from Algeria to TunisiaPlace Units - Americans
10 submarines placed in 101 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 6 infantry
Midway : 1 airfield
49 Sea Zone : 1 submarine
26 Sea Zone : 2 carriers, 5 destroyers, 3 fighters, 8 submarines, 1 tactical_bomber and 2 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 3 fighters
Morocco : 1 flag
Tunisia : 2 artilleries and 3 infantry
Libya : 1 flag, 1 armour
106 Sea Zone : 1 flag, 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 6 infantry, 3 mech_infantrys, 6 submarines, 1 tactical_bomber and 6 transports
90 Sea Zone : 1 destroyer
101 Sea Zone : 12 submarines
103 Sea Zone : 1 destroyer
88 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 64 / 108
Russians : 4 / 0
Japanese : 72 / 77
Americans : 53 / 75
Chinese : 1 / 3
British : 35 / 36
UK_Pacific : 5 / 5
Italians : 17 / 29
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 4 armour
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 0/5 hits
Japanese roll dice for 4 armour in Shensi, round 2 : 1/4 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits
Japanese roll dice for 4 armour in Shensi, round 3 : 2/4 hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits
Japanese roll dice for 3 armour in Shensi, round 4 : 1/3 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter in Shensi, round 5 : 0/1 hits
Japanese roll dice for 3 armour in Shensi, round 5 : 2/3 hits
1 fighter owned by the Chinese lost in Shensi
Japanese win with 3 armour remaining. Battle score for attacker is -16
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 fighter and 4 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 4 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 64 / 108
Russians : 4 / 0
Japanese : 72 / 77
Americans : 53 / 75
Chinese : 1 / 4
British : 35 / 36
UK_Pacific : 5 / 5
Italians : 17 / 29
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 5 infantry and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 destroyer moved from 119 Sea Zone to 104 Sea Zone
3 fighters moved from United Kingdom to 104 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 2 destroyers and 3 fighters
Italians defend with 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers and 3 fighters in 104 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 104 Sea Zone
British win with 2 destroyers and 3 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarineNon Combat Move - British
3 fighters moved from 104 Sea Zone to United Kingdom
2 aaGuns and 4 infantry moved from Scotland to United Kingdom
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 armour, 1 artillery and 6 infantry moved from Tunisia to Libya
1 armour moved from Libya to TobrukPlace Units - British
3 transports placed in 81 Sea Zone
3 infantry placed in Persia
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British, UK_Pacific :
India : 4 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 11 infantry, 8 mech_infantrys and 2 tactical_bombers
43 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag, 1 armour
Libya : 1 artillery and 6 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
104 Sea Zone : 2 destroyers
Eastern Persia : 1 flag
81 Sea Zone : 1 cruiser, 1 destroyer, 4 submarines and 3 transports
Brazil : 1 flag
Northwest Persia : 1 infantry
Persia : 1 flag, 1 factory_minor, 3 infantry and 3 mech_infantrysProduction/PUs Summary :
Germans : 64 / 108
Russians : 4 / 0
Japanese : 72 / 77
Americans : 53 / 75
Chinese : 1 / 4
British : 35 / 35
UK_Pacific : 5 / 4
Italians : 17 / 29
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 9 PUs;Combat Move - Italians
1 submarine moved from 93 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 103 Sea Zone
1 submarine moved from 91 Sea Zone to 90 Sea Zone
1 submarine moved from 91 Sea Zone to 88 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 artillery moved from French West Africa to 83 Sea Zone
1 artillery and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 artillery moved from 70 Sea Zone to Belgian Congo
1 fighter moved from 91 Sea Zone to 88 Sea Zone
1 fighter moved from 91 Sea Zone to 90 Sea Zone
1 fighter moved from Gibraltar to 103 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 bomber moved from Gibraltar to 104 Sea ZoneCombat - Italians
Battle in Brazil
Battle in French Equatorial Africa
Battle in Belgian Congo
Battle in 104 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
British defend with 2 destroyers
retreated to 104 Sea Zone
British win, taking Brazil from British, taking French Equatorial Africa from French, taking Belgian Congo from British with 2 destroyers remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in 88 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 90 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 103 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber and 1 fighter moved from 104 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to Southern Italy
1 fighter moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 destroyer moved from 91 Sea Zone to 107 Sea ZonePlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 31 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
I think I’m going to resign this game, the economic position is insurmountable and you have positional edge around the globe too.
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Yeah it’s looking very, very well for me.
You could have held Moscow for at least one additional turn, had you not decided to give up on it. That move was really weird. -
but loss there was inevitable.
My thinking was that by retreating I might actually catch your mechanaized forces in the south on a retreat to hold Egypt.
I really don’t see Moscow as the end of the game, so I wanted that army to hold Caucus/Middle east. My issue, as I saw it, was that the western allies could make no progress into Western Europe.
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Well my strategy normally is, to first contain Japan as much as possible with investing heavy (basically 100%) in the pac with USA. You just need to reach the point, where UK-Pac+Anzac+China can fight Japan on their own.
Afterwards USA can outproduce Italy+Germany on the Atlantic Ocean. Russia needs to delay Germany as long as possible, so that UK has more time to fortify Egypt until USA can overwhelm the Italian+German navy to either land in Normandy or help Egypt.
Your problem was, that you neither clearly made a move on the Atlantic, nor on the Pacific ocean. This way, the Axis on both theaters were able to keep up with the US navy while also advancing on the mainland.
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I play to contain Italy first, then Japan, and finally Germany. You’re analysis is interesting in that you advocate a lot more than I normally do Pacific to start the game.
I have been trying bombers in the Atlantic and carriers in the pacific to see if that improves my fortunes in 2014.





